Every once in a while I like to try a game I don't think I'll be into just for fun. Micromanagey space civ initially sounds like it'll have too many mechanics and things to keep track of to really be enjoyable for me. And that is absolutely true, but I still dropped a clean 20 hours in 2 days, if that says anything.
Stellaris is really fun but I don't understand about 40% of how things actually work, and I am not good at it. Also, I'm really stupid. I really really enjoyed the early game of space exploration, investigating anomalies, first contact, colony building, etc. Once the map filled up and the game turned to colony micromanagement and diplomacy (I'm never militant in these things) the game got to be a bit of a slog.
I finished my first game (got mollywopped by a big AI uprising within the last 20 years) and I have no desire to keep playing. I played a bunch of authoritarian science turtles called the Galaxy Brain Turtle Authority. My star systems were all named after sausages from around the world.
Stellaris is really fun but I don't understand about 40% of how things actually work, and I am not good at it. Also, I'm really stupid. I really really enjoyed the early game of space exploration, investigating anomalies, first contact, colony building, etc. Once the map filled up and the game turned to colony micromanagement and diplomacy (I'm never militant in these things) the game got to be a bit of a slog.
I finished my first game (got mollywopped by a big AI uprising within the last 20 years) and I have no desire to keep playing. I played a bunch of authoritarian science turtles called the Galaxy Brain Turtle Authority. My star systems were all named after sausages from around the world.
My relationship with Stellaris is thoroughly love/hate. I think Stellaris crushes the 4x space genre better than competitors like GalCiv and Solar Sins. But Stellaris has lots of quirks and hiccups that make the game arduous. By far the best part of Stellaris is the opening hundred years or so. I find myself regularly restarting to enjoy the early game because the mid game and any late game pre crisis is rather droll. Creating a species and discovering artifacts and colonizing new planets early on is great.
But late game micromanagement of fifty planets or so is just an awful experience. And the AI can't handle the planet management at all without crippling itself. Add in the fact I can't control my own sector assignments and the planet micromanagement can go fuck itself
But late game micromanagement of fifty planets or so is just an awful experience. And the AI can't handle the planet management at all without crippling itself. Add in the fact I can't control my own sector assignments and the planet micromanagement can go fuck itself
There's a lot to be said about Paradox's development and support strategy that I'm just not getting into. I will say that this is a stellar example of a Space Opera themed 4x, and, critically, it delivers the player expression that Paradox is uniquely able to bring to strategy games. The options for generating your own empire are robust, and the development options in game provide a lot of replay value for a variety of playstyles. Some options do feel strictly superior, which isn't ideal balance-wise (hive minds feel like straight up stronger because they can ignore parts of the economy and focus on expansion), but these are hardly the worst examples of that in the genre.
Typical story with Paradox Interactive titles. 1. Release a fun game with lots of potential. 2. Stuff it full of "DLC" that is overpriced and should've been in a free update.
I get mad with how Stellaris is treated. A title unique in its premise completely destroyed by unmatched corporate greed. This is a game with a SUBSCRIPTION SERVICE!
DLC’s manage to be $15-20 but contain 5ish things that barely change the game. It also has numerous core problems such as, the lack of internal politics and issues, a lackluster combat/fleet system and bizarrely limited and lacking diplomacy options.
I get mad with how Stellaris is treated. A title unique in its premise completely destroyed by unmatched corporate greed. This is a game with a SUBSCRIPTION SERVICE!
DLC’s manage to be $15-20 but contain 5ish things that barely change the game. It also has numerous core problems such as, the lack of internal politics and issues, a lackluster combat/fleet system and bizarrely limited and lacking diplomacy options.
A massive, complicated, and utterly breathtaking imperial galaxy simulator. The gameplay is best enjoyed with friends, but I spent hours by myself completely immersed in the minutia of defending my struggling hegemony. The learning curve is steep, and I am far from an expert, but I am an enthusiastic Stellaris player. My only note of warning is that this game is like Civilization, in that it's highly addictive and takes hours to finish a single game.
That said, this game did an amazing job presenting numerous alien races and conveying the wonder associated with the scifi exploration genre as a whole. Consequently, this is another game that filled me with AWE!
That said, this game did an amazing job presenting numerous alien races and conveying the wonder associated with the scifi exploration genre as a whole. Consequently, this is another game that filled me with AWE!
Back after some time of abstinence regarding actually playing games and not only write about or study them, I finally tackled the daunting heavyweight here, called “Stellaris”. Sci-Fic-Empire 4X was always one of my favourites, especially when I remember hour-long playsessions at the living room table with Twighlight Empire and the like. So, without friends and competitors in flesh and blood this time, “Stellaris shall be my entry in this weekend’s comparison of 3 genre-hard-hitters; Galactic Empires 3 and Endless Space will follow, each given an amount of approximately 10 hours, to check which one’s my favourite flavour.
First Impression:
Ok, first, the tutorial isn’t REALLY one, I’d say – there’s so much to do and try, which the game also LET me try, so… I got carried away. “Sorry, what’s my situationlog again? Nevermind, I’ll be here exploring, friendly robo-AI-helper… Shortly after, I guess that’s me paying the bill there: I got lost somehow. There’re so many tables, menus, mechanics… which, in the end, are only values, digits I’m shifting juggling around here. It’s too obvious too soon. And, well graphics… they’re fine, so that I can run the game besides my work in windowed mode, cheers to that. But why in hell can’t I zoom through, from galaxy- to system-screen?! Then, there’s the rpg-story-snippits, but… “Sir, we found this, done that – what you want us to do?” – “Interesting.” (the literal answer, the only one, I can click). So, little bit underwhelming on the part. Expanding gets very demanding and overcrowed (sorts of…?) soon, guess, I shouldn’t build up EVERY star system…? Again – the tutorial manages not to manage. I guess, in a second+ playthrough and for pros, this must be heaven (besides that I’ve read, there are fewer options for the whole session to set, in comparison to GEIII for example?). For me it’s more like, going all the way diplomatic, don’t make anyone angry, explore, research, and observe some of those Conan-like stone age-planets. Got in two fights so far – one of them an asteroid (he started it!).
First Impression:
Ok, first, the tutorial isn’t REALLY one, I’d say – there’s so much to do and try, which the game also LET me try, so… I got carried away. “Sorry, what’s my situationlog again? Nevermind, I’ll be here exploring, friendly robo-AI-helper… Shortly after, I guess that’s me paying the bill there: I got lost somehow. There’re so many tables, menus, mechanics… which, in the end, are only values, digits I’m shifting juggling around here. It’s too obvious too soon. And, well graphics… they’re fine, so that I can run the game besides my work in windowed mode, cheers to that. But why in hell can’t I zoom through, from galaxy- to system-screen?! Then, there’s the rpg-story-snippits, but… “Sir, we found this, done that – what you want us to do?” – “Interesting.” (the literal answer, the only one, I can click). So, little bit underwhelming on the part. Expanding gets very demanding and overcrowed (sorts of…?) soon, guess, I shouldn’t build up EVERY star system…? Again – the tutorial manages not to manage. I guess, in a second+ playthrough and for pros, this must be heaven (besides that I’ve read, there are fewer options for the whole session to set, in comparison to GEIII for example?). For me it’s more like, going all the way diplomatic, don’t make anyone angry, explore, research, and observe some of those Conan-like stone age-planets. Got in two fights so far – one of them an asteroid (he started it!).
Probably my favorite grand strategy game that isn't Crusader Kings 2. Might be one of the best 4X space games that's ever been made. But there is one major caveat to that: microtransactions. And what I mean by MTX is that a lot of base features that should be in the base game itself is monetized. They do this for every Paradox game because no other study can make detailed grand strategies. For these business practices alone, Paradox games will never earn above 3.5 stars for me.
• Art Book
Stellaris is first and foremost a roleplaying game, before everything else. This is its strongest point imo and its great fun. The functionality of many aspects however are very very veryyyy boring and not interesting. Micromanagement of planets can be eased with automation but the management of wars is incredibly tiring. It is more fun to build up for the war, come up with lore reasons in your head for it etc etc than to actually fight them. I spend a lot of time designing ships, assembling fleets and armies, building defenses etc and it's probably my favourite part of the game, you can really be immersed in your empire. I can't comment on the late-game/crisis however since I never made it that far yet.