uma coisa que ocorre muitas vezes é o excesso de conteúdo em uma obra, muitas vezes tornando a atividade uma empecilho, eu estou falando quando é apresentado uma variedade de conteúdo sem parar, fazendo essas informações se tornar maçante ou desinteressante, podendo acabar quebrando tanto a progressão quanto a apresentação, esse tipo de situação é muito comum em obras com excesso de conteúdo, porém por mais que Suikoden II tenha sim esse excesso, ele é tão bem contado, construído ou mostrado, que apenas faz o jogo mais rico e único.
todas as noites as 9 horas da noite eu me deitava e apenas se podia ver uma luz tímida do meu quarto, aonde meu ps vita bootava o jogo, sinceramente é uma das aventuras mais gratificantes que já pude ter nesses últimos tempos, irei sentir saudade do meu único companheiro noturno.
desculpa pela mal escrita, escrevi rápido e precisa falar disso em algum lugar, ignorem o erros ortográficos
todas as noites as 9 horas da noite eu me deitava e apenas se podia ver uma luz tímida do meu quarto, aonde meu ps vita bootava o jogo, sinceramente é uma das aventuras mais gratificantes que já pude ter nesses últimos tempos, irei sentir saudade do meu único companheiro noturno.
desculpa pela mal escrita, escrevi rápido e precisa falar disso em algum lugar, ignorem o erros ortográficos
This review contains spoilers
The flaws are obvious: 108 characters is just too many for one game to handle without feeling overstuffed, though I appreciate the efforts to make them all distinct, even if some end up as one-dimensional comic relief. I wasn't convinced by the best friend's betrayal, with the subsequent parallel narrative only glimpsed in occasional, underwritten cutscenes. The endings are curiously unsatisfying, too - perhaps all a result of a clumsy translation. And yet the game's appeal still shines through. It's uncommonly direct about politics and the devastation of war, and constantly ties it into the gameplay - hearing e.g. a village you regularly visit for items has been destroyed lends the story an extra degree of weight. The evolving home castle is a marvellous location, too. It's full of asides that deepen our relationship to the characters and the ideology of the main mission, culminating in the moving moment where "reinforcements" in a major battle are simply the vendors and NPCs coming to your aid. Not exactly a challenging game, and not quite as emotionally magnificent as something like Final Fantasy VI, but it shares with that one a precision in its 16-bit cutscene direction, revealing all manner of human detail with the smallest changes to its sprites.
Very few games are able to build a world the way Suikoden does, and Suikoden II manages to skirt the line of having it all, while losing nothing in the process. From emotional beats, to showcasing characters, connecting with the previous game, managing to make a great villain, and a battle system that keeps up the entertainment; Suikoden II isn't just a classic, it's a master piece.
Suikoden II starts out with a clear focus on three characters, Joey, Naomi, and the player. Throughout the course of the story their bonds with each other, the hopes they have, and will to fight are constantly pushed to the brink. In a lot of ways, Suikoden II is just about this trio, and it's what helps set a focal point for newcomers that only played this game. As the trio go along their village and witness their lands getting into war, they realize they have to flee, and end up becoming apart of a new band of revolutionaries. This new bunch of revolutionaries not only consistent of characters from the previous game, but help structure their growth from Suikoden 1 to 2. It really is amazing how subtle the story deals with Suikoden 1 references, but they are abundant yet never distracting.
Luca Blight, is easily one of the best villains ever to grace gaming, and his reign of tier is showcased throughout the game; never satisfied with just telling how much of a monster he is. As the game comes to a head, more interesting developments happen, and largely they are all because of him.
This is a Suikoden game after all, and on top of the story, we have a great cast of characters, roughly 108, as we build the army to defeat Luca Blight. Due to having a large cast, not everyone gets the chance to shine, but we do get plenty of chances to see a lot of characters have a moment. Heck, there is even an entire mini-game based on Iron Chef that cook for the army does, with a full plot. The main problem with a lot of these moments tho is how they are timed and limited. If you aren't falling along with a guide or don't know a thing or two before hand, you will likely miss a lot during your playthrough of Suikoden II. And even if you do everything right, there is still a whole other side story that is completely timed, although I'd suggest you be looking around alleyways as much as you can when you are in Muse.
From turn based combat, to war rock paper scissors, Suikoden II's combat is a nice way to showcase the armies might. Largely, like any Suikoden game, you are given roughly 6 slots to use for a party, and each character will often have a special weapon or magic they can help use. On top of this, Suikoden II gives you unity attacks that act as a special of sorts when you have 2 or more characters that work well together. Suikoden II's battles are a very basic and bare bones map turn based tactics game where you engage in a sort of rock paper scissors style match that lowers both teams amount of units, although sometimes nothing happens to either side. Either way, you are always given a nice scale of how the army is growing, and just where exactly you are at in this game.
Really Suikoden II just packs way too much content that it's hard to explain why it's as loved as it is, but I feel like everyone has different reasons for it. To building your army, to emotional story beats, to even the iron chef mini game; Suikoden II gives you a lot while never letting you down.
Suikoden II starts out with a clear focus on three characters, Joey, Naomi, and the player. Throughout the course of the story their bonds with each other, the hopes they have, and will to fight are constantly pushed to the brink. In a lot of ways, Suikoden II is just about this trio, and it's what helps set a focal point for newcomers that only played this game. As the trio go along their village and witness their lands getting into war, they realize they have to flee, and end up becoming apart of a new band of revolutionaries. This new bunch of revolutionaries not only consistent of characters from the previous game, but help structure their growth from Suikoden 1 to 2. It really is amazing how subtle the story deals with Suikoden 1 references, but they are abundant yet never distracting.
Luca Blight, is easily one of the best villains ever to grace gaming, and his reign of tier is showcased throughout the game; never satisfied with just telling how much of a monster he is. As the game comes to a head, more interesting developments happen, and largely they are all because of him.
This is a Suikoden game after all, and on top of the story, we have a great cast of characters, roughly 108, as we build the army to defeat Luca Blight. Due to having a large cast, not everyone gets the chance to shine, but we do get plenty of chances to see a lot of characters have a moment. Heck, there is even an entire mini-game based on Iron Chef that cook for the army does, with a full plot. The main problem with a lot of these moments tho is how they are timed and limited. If you aren't falling along with a guide or don't know a thing or two before hand, you will likely miss a lot during your playthrough of Suikoden II. And even if you do everything right, there is still a whole other side story that is completely timed, although I'd suggest you be looking around alleyways as much as you can when you are in Muse.
From turn based combat, to war rock paper scissors, Suikoden II's combat is a nice way to showcase the armies might. Largely, like any Suikoden game, you are given roughly 6 slots to use for a party, and each character will often have a special weapon or magic they can help use. On top of this, Suikoden II gives you unity attacks that act as a special of sorts when you have 2 or more characters that work well together. Suikoden II's battles are a very basic and bare bones map turn based tactics game where you engage in a sort of rock paper scissors style match that lowers both teams amount of units, although sometimes nothing happens to either side. Either way, you are always given a nice scale of how the army is growing, and just where exactly you are at in this game.
Really Suikoden II just packs way too much content that it's hard to explain why it's as loved as it is, but I feel like everyone has different reasons for it. To building your army, to emotional story beats, to even the iron chef mini game; Suikoden II gives you a lot while never letting you down.
A huge improvement to the first one, the overall plot is way better and less simplistic, the plot was almost consistently really engaging, two of the antagonists are really excellent. Some flaws regardless, the fights and battles were not really exciting except some of them, and some little parts of the game felt a bit like filler. The casting was overall very charming since the chara design is top-notch, and they all had their distictive personnality, even though it was also frustrating since I wanted to see more of a lot of them. The continuity with the first game was also a very nice touch, it was a pleasure to see again some characters of the first game and to see the prolonging of their stories. The last quarter of the game was less exciting but the endings managed to wrap-up the game in a very beautiful way emotionnally and thematically. It's a flawed game but it was really excellent and my current favorite JRPG if we don't count From Software games.
Completely deserves its reputation as one of the greatest RPGs ever made.
This game does not waste your time. Battles load almost immediately, and are quick and fluid. It doesn't have a particularly long running time (~40ish hours), but there is almost always a sense of riveting urgency to the story, and it just feels like more things 'happen' in this game than some that are twice as long.
Visually, it has not aged a day. It looked fantastic 25 years ago, looks fantastic today, and will look fantastic 25 years from now.
Recruiting characters and growing your castle is an absolute joy. Some will be fighters for your party, some will run shops or minigames, some don't do much of anything but add humor or backstory to other characters. It's hard to make 108 different characters distinct, memorable and useful, and this game does an exceptional job at it. Add in one of the best antagonists from any game ever, and you have a truly special cast.
While entirely playable on its own, play Suikoden 1 first for some extra emotional oomph, as much of the cast returns for this game.
Absolute 10/10.
This game does not waste your time. Battles load almost immediately, and are quick and fluid. It doesn't have a particularly long running time (~40ish hours), but there is almost always a sense of riveting urgency to the story, and it just feels like more things 'happen' in this game than some that are twice as long.
Visually, it has not aged a day. It looked fantastic 25 years ago, looks fantastic today, and will look fantastic 25 years from now.
Recruiting characters and growing your castle is an absolute joy. Some will be fighters for your party, some will run shops or minigames, some don't do much of anything but add humor or backstory to other characters. It's hard to make 108 different characters distinct, memorable and useful, and this game does an exceptional job at it. Add in one of the best antagonists from any game ever, and you have a truly special cast.
While entirely playable on its own, play Suikoden 1 first for some extra emotional oomph, as much of the cast returns for this game.
Absolute 10/10.
Um dos melhores JRPG da era do Play 1.
O sistema de combate é bem interessante, deixando você customizar como desejar através do sistemas de runas e um número gigante de personagens.
O jogo tem 108 personagens desbloqueáveis, e vários deles são jogáveis. Isso pode ser algo tanto positivo por deixar você escolher o que melhor te agrada, mas também pode ser negativo porque a história de vários desses personagens são bem superficiais.
A direção de arte e trilha sonora do jogo são as melhores coisas do jogo, junto com a história.
Falando em história, o enredo é muito bom, contendo bons conflitos, motivações realistas para alguns personagens e um plot que te deixa interessado em continuar jogando.
Vale muito a pena jogar se você se interessa por JRPG antigos com combate de turno.
O sistema de combate é bem interessante, deixando você customizar como desejar através do sistemas de runas e um número gigante de personagens.
O jogo tem 108 personagens desbloqueáveis, e vários deles são jogáveis. Isso pode ser algo tanto positivo por deixar você escolher o que melhor te agrada, mas também pode ser negativo porque a história de vários desses personagens são bem superficiais.
A direção de arte e trilha sonora do jogo são as melhores coisas do jogo, junto com a história.
Falando em história, o enredo é muito bom, contendo bons conflitos, motivações realistas para alguns personagens e um plot que te deixa interessado em continuar jogando.
Vale muito a pena jogar se você se interessa por JRPG antigos com combate de turno.
This review contains spoilers
Great game. The struggle between the stars army and Highland was very enjoyable to follow and collecting the 108 stars of destiny was a satisfying experience (aside from Gordon who I would like to personally fire spear through the gut). Luca Blight was delightfully evil and the final duel with Jowy was pretty kino. I really liked being able to recruit my Suikoden 1 hero and having a neat little section act like an epilogue for the first game but having to go to gregminster to recruit him EVERY TIME when the game likes to clear your party between plot events was a huge pain. It also sucked having a large chunk of the cities unavailable due to plot reasons when I'm just trying to collect stars but I understand why they did it. The strategy battles are also kinda lame with the damage being so inconsistent but I appreciate the novel concept. For the most part though, the game was a step up from its predecessor in how the story manages to come together so well despite the increase in scope as well as the more interesting cast and polished gameplay.