Reviews from

in the past


This is a good game, basically made for fans, which skillfully mixes music, dialogue, wonderful animations and many mecha series that we have come to love over the years. The plot, while slightly weak compared to some previously released chapters, will keep you involved for many hours of play, but once it is finished, you will hardly play it again, as happened with the other chapters in the saga. Should you decide to embark on this new adventure be prepared to whistle the game's music and scream some of the attacks without logical meaning.

Gameplay: Good
Story: Good
Controls: Great
Graphics: Good
Length: Great

Top serie incluse anche se avendolo giocato dopo SRW30, risultano un po' ripetitive, top animazioni, top musiche e CAZZO C'è PURE COWBOY BEBOP COSA ASPETTATE GIOCATELO ADESSO IMMEDIATAMENTE

I did not finish this game, I completely lost interest in it. Because my experience was more limited I think it wouldn't be fair to rate the game.
What I can say is I spent 9 hours playing and really did not like this.

Random IP's are just thrown in so fans will buy it, but there's not much substance to back it up. There's several hundred extremely well animated battle animations accurate to the source material, while it's very impressive to look at it feels like they rely on them to distract players from the uninteresting story and overly expositional writing that doesn't amount to anything worthwhile and fails to try to set up an (interesting [to me at least]) original story around all these characters.

Even on Hardest settings at 5+ hours in I could just send my units directly into harms way with little thought, pick any attack and repeat every turn and still win with no allies lost. Enemy NPCs mostly behave the same way without any real strategy or unique AI.

The game-play is an illusion. There's tons of buffs equip-ables and menus within menus but there is no reason to bother with any of it, because the characters are already overpowered.

Importing this was a complete waste of time, I've played better SRW games that required thought and skill to play, had interesting characters that were better introduced with believable interactions.

Most games are an interactive experience, if a game doesn't rely on gameplay it needs a good plot, writing, or setting to keep it engaging. This does neither, it's a glorified mecha cutscene simulator.

Even if that's your thing, you can just look up all the animations and get the same experience without having to play it at all, and would be a better experience, better yet just watch the animated series connected to whatever IP.

This is probably just not for me, it seems like you have to be a fan of these IPs to enjoy it, I assume it doesn't get better or difficult 10+ hours in but I could be wrong, either way it shouldn't take that long.

Besides the weak crossover, and some really good remix tracks and original music this game has no point.

This game is the reason I love Mobile Fighter G Gundam as much as I do.


This one is bad, has some fine ideas for it's Gundam content and it's Dunbine content is good but the rest is just bad, way too much OG story for a game that's bad at OG story.

Pretty good has a lot of great vaan.akito and domon moments.
Too much focus on mazinger like always though l liked it with the cast being adults.

The gundam stuff with char and haman is great though l am very sick of the zeta/zz/cca stuff.
Gameplay is pretty easy but all the quality of like improvements makes it really enjoyable especially on a portable system.

Probably going to play alpha gaiden or A portable next. Need an actual hard srw.

Harlock should have kissed Spike on the mouth

Gundam, Goldorak, Albator, Gunbuster, Cowboy Bebop,... en général on trouve une trentaine voire quarantaine de licences dans un même jeu... et avec les machines, les vaisseaux et les robots qui vont bien !

Et du coup, ça s'arrête là ? Non ! Parce que lors des attaques c'est carrément les attaques présentes dans les animes qui sont reproduites par les développeurs, et du coup donnent davantage un côté entraînant, explosif, et jouissif dans l'action.

Si bien que le scénario prétexte pour te faire enchaîner les 40 ou 50 missions est mis de côté au profit de l'appréciation visuelle des attaques.

Cela reste une licence peu répandue en dehors du Japon, mais disponible en import avec une version anglaise.
Mais ! Pour fêter les 30 ans de la licence au Japon, le dernier épisode (baptisé d'ailleurs Super Robot Wars 30) est sorti sur PS4, Switch (toujours en version import)... et Steam à l'internationale !

Bref, vous aimez les gros robots dans l'espace, et vous voulez profiter de jolies animations, cette série est faite pour vous !

My first ever Super Robot Wars game, and the last I finished or the VXT trilogy. This one has the biggest stranglehold on me of the whole trilogy, having a roster of my favorite mecha series of all time (Cowboy Bebop, Mazinger Z Infinity, Getter Robo Armageddon, Gundam Char's Counterattack, G Gundam, Armored Trooper Votoms, Gunbuster, Trider G7, Magic Knight Rayearth, Captain Harlock, and more). I'm in love with the cast's dynamics and the themes of the combined story.

Thank you for being one of my favorite gaming experiences.

The game is just as beautiful as one can dream, really.

I got really into mecha anime during the pandemic.

It's hard to describe why a genre I’ve generally struggled with finally grabbed me when I was quarantining. The way these shows generally handles themes felt refreshing in a way. People yell at each other about philosophy and then fight about it with lasers. There’s something beautiful in that. Maybe the period of isolation also gave me the time to really understand a show like Gundam, which tends to just leave characters in these horrible cycles of history and let it play out. To a bizarre extent, mecha anime became a strange sort of comfort food.

I’m not gonna go deep into it here but the last few weeks have been pretty stressful for me. Balancing various responsibilities, upcoming semester of school, guilt over how those responsibilities took me away from loved ones, and the late discovery that the person who gave me those responsibilities lied about certain details like “payment” and “how much we can afford to give you.” So, I needed some comfort food.

Spike Spiegel from Cowboy Bebop gets into a gun duel with Captain Harlock, while the cast of Magic Knight Rayearth become besties with the cast of Gunbuster.

That’s some FUCKING comfort food.

Super Robot Wars is not a game designed for challenge. There isn’t a lot of strategy involved. It's a game that wants you to win. It gives you dozens of different characters from different canons and shoves them together in a soup. The thrill of the game is pure “numbers go up.” I see the characters I already like and make them the most powerful one-hit kill machines there’s ever been. This is not a deep story. You want to see the robots fight.

At the same time, there’s interesting character work going on in the original storyline. The theme of the story is strangely charming: there’s nothing wrong with being a salaryman. Your protagonist is an average white collar worker who’s been put into a robot. Your character’s biggest priority is getting paid. They frequently cite off union rules and different pay regulations, fight for the rights of their fellow workers, and is generally just the perfect example of your ideal middle manager. When encountering the main villain, the protagonist basically says "I understand now. Your arrogance, your evil actions... you don't understand the consequences of things. You don't know how to be a team player or appeal to the needs of others. You've never worked in customer service!" Its an escapist character, but when I was having those financial issues in real life, having a protagonist who's entire motive is "scream about getting paid" was delightfully refreshing.

The game is also VERY bisexual. I didn’t play the male protag and I understand that it doesn’t offer much in terms of gay content there. But the entire original cast outside of the male protagonist is openly bi and crushing on the female protag. At first I thought it was one of those things where they didn’t change the dialogue for the male/female protags, but there’s long stretches of dialogue where that’s not the case. Your main love interest is depicted as someone deep into denial about how gay she is for the protagonist, insisting she’ll find a man someday. Her coworkers glance at each other and joke that “if that’s what she needs to think for now.” Your protag is infamous as the “Heartbreak Angel” for awakening new crushes in women across the workplace and turning them down. But your protag can choose to commit to the romance in the end, no judgment attached. It feels so refreshing to see a genre that usually seems to hate me openly cater to my interests.

That said, there are certain ways that the game… doesn’t understand the canons it's using. Its a big crossover game, I get it. But its frustrating at times.

(two Magic Knight Rayearth paragraphs)
Fuu Hououji is one of the funniest, weirdest, and most charming characters in manga. She looks like a typical demure bookworm, which she is, but she also just casually goes along with the darkest things you could imagine. Falling from a great height, she assures her friends that they’ll pass out long before they crash into the ground. Her superpower is insisting she’s friends with awful people until she drags them into being better. She’s a logical person, but she applies that logic to her compassion. Her image of “the worst person I could hurt” is herself, because she knows any damage to herself would hurt her loved ones. She unwittingly predicts the MKR Spoiler Plot Twist by accurately analyzing how unbalanced the core magic of the setting is, but fails to fully grasp the truth because she can’t imagine something so awful.

The game just, fundamentally, does not understand Fuu. She’s the bookworm. The game occasionally pairs her with the goofy “covert pervert” original character and kind of implies they’re the same? And I don’t want to be a purity freak, but come on man. She’s a teenage girl. Don't be weird.

(The Gundam paragraph)
The stuff with Gundam is more politically annoying. The large Gundam plotline involves a conflict between the Char’s Neo Zeon (revolutionary movement with some unfortunate fascist tendencies), Haman’s Neo Zeon (nazi fascist), and the Earth Federation (centrist fascist). A large part of Gundam fandom seems to think of the feddies as “the good guys” and waters down Char’s motives to “wants to fuck Amuro.” I mean, he does, don’t get me wrong. But I do believe he cares about forcing the Earth Federation to halt its means of oppression, even if he ultimately cares more about fighting/fucking Amuro.

But the game leans into Federation as “the good guys.” And it's ridiculous. Haman, a woman who wants to be queen of space, accurately points out that the Earth reforms the protags promote don’t offer any meaningful change to the oppressed classes in the long-term. And the only answer the game comes up with is “these things take time!” Don’t put that in your game. You're doing so well with the military industrial complex plotline, don’t go into the actual themes of gundam if you don't understand them. I see enough centrist takes in my day to day. I don't need them here.

(back on track)
All that to say, goddamn, this is the kind of licensed game I like to see. The games crossover in interesting ways, the canons play off each other well, and its just a blast of a time for the full sixty hours. There's plenty of ways to experiment with mechs and pilots and there's rewards for playing the game a second time and improving your performance. The whole game just works and it helps me understand why this franchise is popular enough to have sixty fucking entries. Its a treat! Gotta love it!

These games aren't for somebody looking for a hardcore difficult strategy rpg. It's purely for eye candy with the attacks and different mechs. It's also part visual novel, story leaves much to be desired but can be skipped.

Definitivamente la entrega más baja de la trilogía aunque no diría de la saga como tal, eso iría a K o OE
Los protagonistas están desaprovechados como el carajo y son completamente opacados por el resto del equipo, cosa que ya pasaba en V y X pero no de una forma tan fuerte como aquí, y de cierto modo Saizo se siente más como un chiste que un personaje
Por lo demás las series son un hit or miss en general, este juego objetivamente contiene la PEOR adaptación de Gaogaigar en toda la saga cosa que 30 arreglaría usando a GGG vs Betterman, Mazinger Infinity está bien pero no es nada interesante luego de ver a Shin Mazinger Z y Mazinkaiser en los juegos pasados, Gunbuster a pesar de estar bien no incluye nada original y su historia se siente inconclusa, y por sobre todo lo peor del juego es tener que ver la historia del jodido Mightgaine por tercera vez consecutiva sin ningún cambio hecho, cosa que me quitó las ganas de verlo en algún otro juego y me hizo apreciar bastante más a J-Decker
El resto de series, si, están bien, diría que la que resulta menos divertida es Cowboy Bebop pero a decir verdad no puedes hacer mucho con este en un juego dirigido únicamente a mechas
No es del todo un mal juego pero 30 como tal mejoró todo lo que este hizo y sus OGs se sienten increiblemente desaprovechados, cosa que se completó más con una expansión la cual es una puta basura

The story on this one is really good and the series mesh really well together, Domon being the voice of reason still gets a chuckle out of me though.