Reviews from

in the past


One of my favourite Neptunia games tbh, I've finished it on both Vita and PC. I wish the fast movement from this and climbing was used in other games in the series tbh

Good spinoff/crossover. Nep game and SHG is poggers. Makes some changes to the Victory style, so i will give it the usual point off back.

The best spin-off in the entire franchise, NepBike is peak Nep and Segami is my 2nd waifu in this franchise... please create more games with her IF

This review contains spoilers

The game wasn't good. Somewhere between 4/10 - 6/10 imo. It definitely reached a point where I felt like the game was holding me prisoner and I only refused to drop it out of stubbornness. The were very few locations recycled throughout each era, and 80% of the game's missions were fetch quests. This also meant a super repetitive soundtrack, obviously. While the combat system was interesting it was never fully utilised since you'd steamroll most enemies in the game. Though the game was really poorly balanced, you'd breeze through the enemies but then the boss in the same area would always one-shot you with their EXE Drive on the second turn. Ultimately in those situations you just had to do the same thing back to them and spam Dreamcast's overpowered EXE Drive to kill most things in three hits.

Yet honestly I feel kind of sad to see it go. It was pretty cozy. Campy right from the beginning with how a collab between Idea Factory and Sega had the two main characters named IF and Segami, and that relaxed atmosphere carried through the entire story of the game. I enjoyed the cast chemistry, and I think it's a shame that this is really the only SeHa girls project (there is the chibi cgi anime but ehh). I'm gonna miss sassy Sonic waifu, she was a lot of fun. I'm annoyed there's no figure of her.

definitely the closest a spin-off has ever gotten to the mainline formula but it has it's own differences in the combat and tbh i kinda liked it. field reuse is kinda crazy since there's 4 eras that largely reuse the same field which gets a bit tiring and the climb mechanic wasn't anything special. medals and baseballs were a good incentive to explore (even if i still don't know the purpose of the baseballs) but also broke some progression since i had way more money than i ever needed.

so as resident sega fan and moeshit trash enjoyer when I found out that hyperdimension neptunia and sega hard girls were doing a crossover i literally bought a vita for it (as the PC port hadn't yet been announced). Was it worth it? I mean, kinda? the vita is cool and let me be able to play a whole bunch of other much cooler games than this one so I guess I have this game to thank for that, but on its own this game is just a really really generic nep game. So generic, in fact, that by now I've completely forgotten pretty much everything that happens in it besides the fact that IF is the main protagonist, theres a new sega girl, and the sega hard girls do things at points. I guess I don't remember NOT liking the game though so theres that going for it. It is cool that this spinoff sticks to the RPG genre like the main series games rather than the other spinoffs doing whatever the hell they want.

(this is a repost of my Steam review. you can read the original here: https://steamcommunity.com/id/huuishuu/recommended/571530/)

Superdimension Neptune VS Sega Hard Girls is what I personally consider the best Neptunia spin-off. Gameplay-wise, it's the closest you'll ever get to the mainline or Re;Birth games as it uses that for it base gameplay. However, one cool thing about this game is that it actually tries something new with the standard Neptunia formula, stuff like platforming challenges, crawling, sprinting, fever mode, etc. - it feels like an actual remix!

Another cool thing about this game is that it has actual new areas. Not to say it doesn't reuse assets from Victory - in fact it reuses plenty from that game - but it still had enough effort and love put into it that it has areas that are unique to this game to explore, which, once again - gives a nice change of pace for Neptunia fans looking for something different.

Okay, so the gameplay is remixed and it has new dungeons alongside reused ones from older games. What else? I could talk about the story. I feel like this game could work as a standalone RPG, as it's not set within the Neptunia universe. This game, as you could guess by the title, is a collaboration game between Hyperdimension Neptunia and Sega Hard Girls, and because it doesn't take place in either universe - it's free to do whatever it wants with its story, making it accessible to people who have experience with one, but not the other.

Overall, a solid spin-off from the Neptunia series. If you're longing for a new Neptunia mainline entry after having finished VII, yet haven't tried this game - consider picking it up! It can get a bit repetitive with the whole time travel gimmick and it does get silly with Neptune turning into a bike in this game, but it retains the Neptunia charm the rest of the series is known for and throws fans into a familiar yet different experience!