Una colección de juegos cuyo eje central es que están diseñados por Edmung McMilen (Super Meato Bot, Binding of Isaac y un muy largo etcetera). Hay variedad, con juegos más 'normales', otros más experimentales. Quizás Time Fuck sea el que más me gustó, es un puzzle de plataformas muy entretenido.
Recomendable para pasar una buena tarde.
Recomendable para pasar una buena tarde.
A decently fun collection. Aether is a fairly decent open platformer, time fcuk is by far the best game in the package and is a very well done puzzle platformer, spewer is also a well done puzzle platformer, meat boy is an ok platformer, grey matter is an ok shooter, coil is kinda cool I guess, and triachnid sucks. But overall it’s a cool collection with some neat bonuses.
as far as i can remember edmund mcmillen is the first real individual in the gaming world that left a real impression on me, and i've always loved his work. Though this is a collection of flash games, most of which haven't aged particularly well (og meat boy and triachnid in particular, those games are pretty ass to play), I still love these games for their artistry and obviously large amount of passion put into them. game includes a bunch of really cool bonus art and interviews n shit that really make me even fonder and fonder of mcmillen and his work. Also, Time Fcuk fucking slays and is like a top 5 flash game no contest.
I have reviews for all of these individual games- I'll shamelessly link them at the bottom (Overall the collection is a bit of a mixed bag so a 6/10 seems fair enough in my eyes)- so I really want to take this space to gush about Edmund McMillen, easily one of my favourite devs of all time.
Not only is he a fucking machine (Spewer, Meat Boy, Time Fcuk and Grey Matter were all made with just 3 months of dev time each), but his work is consistently of a high quality and it's always bursting with style and clever writing.
When he wants to be funny he's hilarious- Super Meat Boy, A.V.G.M and especially The Binding of Isaac have all made me laugh out loud multiple times- and when he wants to ditch his signature crass humour he's still a very good writer. The end of Time Fcuk really got under my skin and I'll be thinking about it for a long while.
The games in The Basement Collection are all little ones he made in a matter of months, but when he went back to double down on one of the stronger ones he shows a real mastery of the medium- Super Meat Boy controls like butter and, having the Ultimate Edition and being able to read his design philosophy on it, every little thing has an incredible attention to detail. A lot of SMB's biggest strengths are taken over to one of my favourite games of all time, Celeste! Though not made by McMillen in any capacity, a lot of Celeste's biggest strengths echo SMB's. The weight and speed of your character is very satisfying and the emphasis on "mini-levels" with as little dead air as possible to ensure you're less likely to rage quit is really clever.
But it's not just platformers McMillen is able to really show his skills on- The Binding of Isaac is indisputably his magnum opus. A sprawling, genre-defining roguelike that sets a gold standard, McMillen shows that if he's given enough time to make a game it's one of the best ever made.
Edmund McMillen is a genuine visionary. He's a phenomenal developer with a creative streak a mile wide and even his weakest games are about as far from boring as can possibly be.
INDIVIDUAL REVIEWS FROM THE COLLECTION:
Meat Boy | Coil | A.V.G.M | Aether | Spewer | Time Fcuk | Grey Matter | Triachnid
Not only is he a fucking machine (Spewer, Meat Boy, Time Fcuk and Grey Matter were all made with just 3 months of dev time each), but his work is consistently of a high quality and it's always bursting with style and clever writing.
When he wants to be funny he's hilarious- Super Meat Boy, A.V.G.M and especially The Binding of Isaac have all made me laugh out loud multiple times- and when he wants to ditch his signature crass humour he's still a very good writer. The end of Time Fcuk really got under my skin and I'll be thinking about it for a long while.
The games in The Basement Collection are all little ones he made in a matter of months, but when he went back to double down on one of the stronger ones he shows a real mastery of the medium- Super Meat Boy controls like butter and, having the Ultimate Edition and being able to read his design philosophy on it, every little thing has an incredible attention to detail. A lot of SMB's biggest strengths are taken over to one of my favourite games of all time, Celeste! Though not made by McMillen in any capacity, a lot of Celeste's biggest strengths echo SMB's. The weight and speed of your character is very satisfying and the emphasis on "mini-levels" with as little dead air as possible to ensure you're less likely to rage quit is really clever.
But it's not just platformers McMillen is able to really show his skills on- The Binding of Isaac is indisputably his magnum opus. A sprawling, genre-defining roguelike that sets a gold standard, McMillen shows that if he's given enough time to make a game it's one of the best ever made.
Edmund McMillen is a genuine visionary. He's a phenomenal developer with a creative streak a mile wide and even his weakest games are about as far from boring as can possibly be.
INDIVIDUAL REVIEWS FROM THE COLLECTION:
Meat Boy | Coil | A.V.G.M | Aether | Spewer | Time Fcuk | Grey Matter | Triachnid
These games are all very avant-garde but aren't necessarily good in the traditional sense. If that's your thing, you may enjoy The Basement Collection. The lack of controller support is a big drawback, especially for the platformers.
I wish that there weren't so many games locked behind completion. I wanted to try out the other games without needing to beat the rest.
I wish that there weren't so many games locked behind completion. I wanted to try out the other games without needing to beat the rest.
A collection of flash based Edmund McMillen games, so it's only really recommended his fans. Although I did like Super Meat Boy and The Binding of Isaac, this is not my cup of tea, I played some these games at the time and nowadays they don't have the same kind of impact. Surprised how bad the Meat Boy controls are here, worse than I remembered from the flash game.