Reviews from

in the past


Diminuiu um pouco meu medo da morte

Slow fox running simulator wherein you seek out glowing objects while listening to a couple's childhood stories.
+ nice music that gives the game a meditative nature if nothing else
+ decent voice acting (excluding the recording quality)
+ very short playtime (1-2 hours for non-completionists)
+ neat ending sequence due to a vocal song and slight community involvement
- useless collectibles strewn about
- bothersome pop-in of trees and grass
- boring environments in terms of design (needlessly large and arbitrarily filled with generic assets)
- trite narrative that is told in an awkward dialogue format
- incredibly simplistic gameplay with floaty movement — the only thing you'll be doing

Beautiful, beautiful, beautiful.

Rating: 6.5/10 - Average

This is a walking sim with a good story and a strong ending but honestly, the gameplay is so boring and the voice acting is so poor that it's hard to recommend to anyone that isn't already into the genre.

Simple, boring, and the story felt forced. Gameplay is a collectathon. It just wasn't for me.


This was the first game to draw me in with pretty art, then disappoint me, but it almost certainly won't be the last.

The story is pretty great but it would probably work better as a short story or a film. It is told purely through voice-over, and so doesn't really benefit much from being a videogame. The ending was quite poignant and well-crafted though.

The gameplay on the other hand feels like a early tech-demo for Annapurna's Journey, where you explore some admittedly quite beautiful landscapes, while the voice-over tries really hard to tie it into the almost unrelated story.

Overall, it's okay but only really starts to reach it's full potential at the very end. A hesitant Yes from me, but there really are much better games also available for this price-point. Loved the soundtrack though.

It's an interesting game, mostly a walking simulator, gameplay wise is kinda boring, story telling is good tho, I would only play it once, but it's an interesting game that its not bad to tackle if you want to finish a quick indie storytelling game.

Very good game. Short and simple with a meaningful story. Highly recommend.

Horrible buggy experience. Story couldn't get me invested and at a certain point it feels like entirely a different game, equally as bad. Waste of time.

Completely uninvested in the story. Was paced far too slowly.

Very peaceful game with nice calming music. However, the story is nonsensical, the graphics could be better, and the actual movement can be very janky.

Upon further reflection, there's not much that The First Tree really has to its name other than the anecdote narration playing in the background. You get lost in a giant forest as a deer and dig up a few patches of dirt every now and then. One of the more reductive and misguided iterations on the formula unfortunately.

This review contains spoilers

one of the most beautiful games i've ever played and then using "You Are A Memory" by Message To Bears at the end chef's kiss

Oh god, this looks so harsh; it kinda is. This is the quintessential gamedev marketing tutorial game, and I don't think this is a good direction at all. I remember seeing footage of it in various subreddits, either for gifs or games or gamedev. It had a certain recognizability, mostly by having polished visuals and having some form of art direction which the usual in-progress video typically lack in these communities (which isn't a bad thing!). This has since been covered by the author in talks involving the marketing, and it really feels mostly like an assembly of trailer material.

Despite the serious topic, it doesn't manage to translate it to its visuals or gameplay at all and remains utterly unmemorable and shallow. I don't remember the dialogue being particularly bad, but I barely remember that it had any dialogue and I'm not even sure why - it mostly stems from the blandness of the gameplay that you're trying to push through while a podcast-like narrative is happening. While the stylized visuals lend themselves to social media marketing content, they're oversaturated in practice, until you don't even notice them and everything feels same-y. This is actually visible in many indie games, where you pick a color theme and run with it.

Even the overall theme doesn't evoke anything interesting or great or new. Nature is a metaphor, you gotta collect nature things and reach a nature goal and at some points, the reality bleeds through. But having experienced many adventures, in comparison I'd say that running through stylized environments collecting things doesn't suddenly translate into dealing with death or any of the supposed darker themes.

Especially considering its release date, it doesn't try anything new and barely tries to venture outside the established playing field. I should probably play the author's first game to see if it's better and maybe see where they went wrong. Because unfortunately, this game remains uninteresting and unmemorable in its entirety. Play RiME instead.

Short and sweet indie game with not a lot of substance but a chill atmosphere

The First Tree is a game where a man is telling about a dream he had to his wife, of a mother fox who lost her cubs and went looking for them. He explains how along her journey, the fox passed by trinkets from the man's past. And he starts reminiscing about his deceased father. While you, the fox, walk along the land of memories looking for your cubs

Although there isn't much of replayability value other than for gathering achievements, I could see someone play it to just relax and walk around the beautiful environment. Though if you wanted to play a walking simulator, I would probably pick something else.

Anyway, it's alright I guess. Its story isn't particularly revolutionary in any way and the gameplay isn't that interesting, but it's still nice to walk along the pretty landscapes and listen to the main character talking about his childhood memories. I would recommend to buy it from a good sale, if you really want to

Despues de acabarlo no entendi que paso, solo camine y camine

Definitivamente um dos jogos já feitos.

This one is hard to review. I tried to start this game 3 times, but I always got bored in the first 20 minutes. But finally it clicked with me. On one hand, the world is empty and not that pretty, the controls suck and the gameplay is bad. On the other hand, the story really hit me and made me emotional. And I like the community around the game, so that's nice. It's good for less than 2 hours, but buy it when it's on sale, for under 5 dollars.

This game has clunky controls the world feels empty and it is a bit glitchy but if you manage to look past that you'll find a beautiful game with a touching story.

Great story. But exploration is not really my thing. Could have finished it in one sitting but I've got bored.

I really enjoyed the story. My only real complaints is the environments can be a bit too big (Coming from a Xenoblade fan lmao) and on Switch at least the trees update to a higher poly model weirdly and some areas can feel empty because you are too far away for the grass too spawn. Last thing was I was not a fan of the ending. Also the environments bar the janky trees were beautiful.


what a "go find the thing that blends in with all the other things in this low poly environment" game. I can't believe I finished this. Ending is weird too.

Nice visuals but the gameplay is clunky and the level design is lacking. The voice over took me out of the game before it even started.

Many games followed Journey but most didn't make it.

The First Tree has some gameplay mechanics failure that drove me kinda crazy... but I really liked how the story was narrated by the creator of the game. Might pick it up again some day

Tricked into playing a game about Mormonism by cute fox.