Reviews from

in the past


My endless love for this game đź’— All the disadvantages of the gameplay for me are covered by the story told by the main character, it is touching and very sincere. It's hard not to be attracted to her.

L’ambiance était sympa mais un game play chiant à mourir est une histoire qu’on arrive pas à suivre

Not a lot to say on that.

An overall disappointing game. Non existent art direction. Boring talking stuff. Lame plateforming gameplay.

Obviously some guys first game. Very boring with a mildly touching narrative. But the narrative didn't map onto gameplay well.


Bonito final, mas meio repetitivo até chegar lá

This was an indie game that promised a compelling narrative rather than quality gameplay. I went into this knowing that. Like, oh, it's on sale for really cheap on the Nintendo Switch eshop, sure let's try it, it won't take too much of my time. Despite that, this is still one of my least favourite games of all time. It's so mind-numbingly pretentious that I wanted to burn the (digital) copy of the game and forget it ever existed. It's all just good marketing and good advertisment, that's all. The game has nothing to offer in any aspect of gaming. It tries too hard to be intellectual. It's extremely boring, the writing is just plain corny, and I regret the dollar I spent on the game not because I lost the money, but because it went to the devs of this stupid game. Waste of money, uber-profound cash-grab, please erase all discussions of this game in the history of mankind.

-- Cheesy
-- No Gameplay
- Meh graphics

It was fine, enjoyed it enough to be worthwhile. Definitely feels like the developers' first project, and the writing and voice acting was a little clunky, but I see what they were going for.

visuals were nice, but i got lost in the game for like an hour and decided to stop playing

I know it's hard to justify the connection of gameplay with story. It's supposed to be a dream that the protagonist, but the collectibles kinda ruin that premise. Even though, there's something in its story and its sincerity that I can't look past to.

I think the visuals are pretty, but I shelved it because I wasn't feeling much while playing. I got lost a bunch and didn't know if I just had to listen to all the voice recordings, or if there was somewhere else I had to go through. I'll pick it back up soon and probably restart it to get a fresh run-through.

Diminuiu um pouco meu medo da morte

It was meant to be meditative & hold a special message, but the gameplay was boring & navigating the environment was a chore.

Wank ass narrative. Middle class white guy talks about how hard his life was and no one understood him growing up. Total wank.

Boring game, very empty world full of a couple of random unity assets strewn about.

Se me dissessem que um jogo aparentemente simples como The First Tree, desenvolvido totalmente por uma Ăşnica pessoa com base na sua histĂłria pessoal, seria capaz de me marcar tĂŁo profundamente, teria duvidado do que me estavam a dizer. No entanto, foi exatamente isso que aconteceu, e logo no primeiro jogo que passei este ano.

Em The First Tree não existem inimigos, não há game overs, e as mecânicas não são super complexas.

O jogo atira-nos diretamente para a sua aventura, dá-nos controlo de uma raposa e permite-nos explorar o seu belo mundo livremente. A jogabilidade pode parecer um pouco desajeitada por vezes, principalmente devido aos movimentos que nem sempre respondem da melhor forma. No entanto, isso contribui para a simplicidade do jogo, que não tenta ser mais do que realmente é. Aqui, o foco está na narrativa, não necessariamente numa jogabilidade perfeita e isenta de bugs.

É uma experiência que desafia as preconceções sobre o que um jogo feito por uma "One Man Team" pode alcançar. A narrativa comovente e a atmosfera envolvente criada pela banda sonora e pelos visuais combinam-se para formar algo único.

A jornada da raposa e a história de vida do narrador estão entrelaçadas, abordando temas como a perda e o arrependimento, mas de uma maneira leve.

The First Tree é uma aventura memorável e altamente recomendável para todos os que procuram algo deste género.

[Main Story]
**
A small game with a strong message where throughout the game it makes itself known to the player, leaving a tear in the corner of the eye.

What does the fox say?

Nothing, he says nothing, this is a chill game

Not worth it. Really nothing to say about this game besides that I felt compelled to buy it because of the nice visuals but not even that saves it from being an empty game.

I love the conceit of this game: traversing a beautiful dreamscape while listening to a compelling story. But for a game like this to work it needs to be well written and well acted, and this is neither. The writing is cumbersome and the acting is weirdly directed, creating an awkwardness that is matched by unnatural movement in the dreamscape. The audio and visuals are great, but the game just doesn't deliver narratively or mechanically.

This game was fine enough until I got stuck for more than a minute or two and then the desire to play it left me, never to return. I liked the narration stuff, but didn't want to wander around in the woods to get to hear more of it.

This game is beautiful. The imagery is amazing, make a pause whenever you discover a new piece of story, rotate the camera and enjoy the view.
Don't activate the commentary, it will spoil the whole experience in the first minute of the game.


ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Joseph has been dreaming about a wandering fox, which prompts a late night, deep discussion with his girlfriend, Rachel. Joseph recounts his childhood with his father and how that makes him feel now, while also wondering why he’s constantly dreaming about this fox.

Meanwhile, the fox is out searching for her missing cubs. The ending broke me.

Visuals

The First Tree is a beautiful game. The environments look amazing, even if they are quite samey making it easy to get turned around. It’s a 3D low-poly style, which I am a fan of. The colors are natural and muted. The lighting is amazing.

The fox and other animals are very simple looking, and the animations aren’t great. Mama fox does have some moments where she looks quite silly.

Sound Effects + Music

I absolutely love the soundtrack for The First Tree. It’s one of those games I wouldn’t mind leaving running just so I can listen to it. The ambient noises are also great. I’m a sucker for crickets and owls.

The voice acting is also really good. Joseph and Rachel are talking throughout the game, although not constantly. Their voices are calming, yet emotional. Perfect for the conversation they’re having.

Gameplay + Controls

The First Tree has very simple gameplay and controls You just control Mama Fox through the landscape. She can walk or run, jump, double jump, and dig. Your goal is get her through each area and into the next one. There will be memories to dig up along the way, along with stars to collect. At first I wasn’t sure what the point of the stars were, except as occasional waypoints. But once you reach the end, their purpose becomes clear, and I completely lost it. I was already crying at finding her third cub, but that? Too much.

The epilogue of the game switches to a first person perspective as Joseph, which I hate. I find first person navigation nauseating. I gave it a try, hoping I would quickly find where I was suppose to be going, but I didn’t and just closed the game.

Replayability

The First Tree is pretty short, so it would be easy to replay in order to grab missed achievements. I only got 4 of the 14, but I also wasn’t taking time to explore every inch of the world. I mostly focused on not getting lost, since there isn’t too much direction. I may go through it again to find all of the secrets.

Overall

I really liked The First Tree. While I wasn’t completely invested in Joseph’s story, I was all in with Mama fox.

Oh god, this looks so harsh; it kinda is. This is the quintessential gamedev marketing tutorial game, and I don't think this is a good direction at all. I remember seeing footage of it in various subreddits, either for gifs or games or gamedev. It had a certain recognizability, mostly by having polished visuals and having some form of art direction which the usual in-progress video typically lack in these communities (which isn't a bad thing!). This has since been covered by the author in talks involving the marketing, and it really feels mostly like an assembly of trailer material.

Despite the serious topic, it doesn't manage to translate it to its visuals or gameplay at all and remains utterly unmemorable and shallow. I don't remember the dialogue being particularly bad, but I barely remember that it had any dialogue and I'm not even sure why - it mostly stems from the blandness of the gameplay that you're trying to push through while a podcast-like narrative is happening. While the stylized visuals lend themselves to social media marketing content, they're oversaturated in practice, until you don't even notice them and everything feels same-y. This is actually visible in many indie games, where you pick a color theme and run with it.

Even the overall theme doesn't evoke anything interesting or great or new. Nature is a metaphor, you gotta collect nature things and reach a nature goal and at some points, the reality bleeds through. But having experienced many adventures, in comparison I'd say that running through stylized environments collecting things doesn't suddenly translate into dealing with death or any of the supposed darker themes.

Especially considering its release date, it doesn't try anything new and barely tries to venture outside the established playing field. I should probably play the author's first game to see if it's better and maybe see where they went wrong. Because unfortunately, this game remains uninteresting and unmemorable in its entirety. Play RiME instead.