Reviews from

in the past


Yes yes it's a decent, fun and challenging platformer but WHY IS THIS SOUNDTRACK SO GOOD?

Acredito que é um bom game para quem curtia a animação/filmes, tem gráficos bem bonitos e uma gameplay interessante, o level design é um pouco mal feito na minha opinião, e algumas fases são um pouco chatas pela dificuldade e por escolhas de level design.
No fim, apesar de ter algumas qualidades é um game que para mim não é marcante, quase esquecivel dentro do mundo de plataforams que tivemos na era 16 bits, mas vale dar uma conferida caso curta jogos plataforma dessa era, ou os flintstones num geral.

Cleared on April 27th, 2023 (SEGA Genesis Challenge: 7/160)

Despite my low expectations (I don't remember why I added the game to begin with), the game was better than I expected. The game itself can be pretty difficult, but I was actually having fun bonking prehistoric creatures with the ol club, sometimes riding a pterodactyl and venturing through lands of old... for like the first four levels.

Once the fifth level came in, the game just cranked up the bull, and I cranked up the save states. The fifth level is one of the worst Genesis levels I've had to endure because the lightning is unpredictable and at a certain point, it will just always hit you, so if the enemies themselves don't kill you, then the Lightning surely will. You managed to get past that? Get ready for falling rocks that requires a keen eye to know when it's going to fall, very precise platforming, and a barrage of enemies looking to ruin your day. Oh and slow down at some points too, those are not fun.

The sixth level wasn't as bad once you figure out you can deflect projectiles on the minecart, but it did demonstrate to me just how truly annoying the knockback and stun was in a game when you manage to get hit on a narrow platform, effectively one-hit KO'ing you.

It's kinda disappointing because I liked the rest of the levels. The first one is what you'd expect from Flintstones. The Shark path was difficult, but not something you can't overcome. The second level is a water level that feels manageable as long as you keep collecting health. The third is a fun driveway using the iconic car which doesn't feel overbearingly too fast. The fourth level is an auto-scrolling train which is... a nuisance, but compared to what came after, it was far more manageable.

I did hate how long it took for the bosses to go down, though. It's probably because I played it on Hard mode just to be show-offy. They weren't too hard, though, just tedious. Even the final boss was actually easy once you realize you can hit her from underneath where she is standing, well the second phase can be a challenge, but the third phase is just as easy as the first.

It was fun when it was, but towards the final two levels, it just ended up being a slog to get through.

Like the enemy design, even if they are blatanly not dinosaurs

Holy! This game becomes very, very hard in the final stages. Pretty well made and fun.


As far as licensed games go, this might be one of the best on the Genesis. This plays very similarly to the NES Flintstones games (also made by Taito), but is considerably more forgiving. There's a lot of variety in the (admittedly) low number of stages- you could be whacking snakes and using them as platforms in one moment and be driving the Flintstones "car" across the desert in the next. I do think the fact that you respawn immediately Turrican style during all of the bosses (except the final one) makes the game a bit too easy, though.

Sinto um feeling de algo mal executado de propósito neste jogo em específico.

do you remember that sound when you got hit

This is actually the first game I have ever memories of having played on a console! And I have never gotten past the first world...

Pretty good but weird mascot platformer. The game steals a lot of little ideas and UI elements from other platformers (Wonder Boy, Tiny Toons, Castle of Illusion), and the artstyle is nice but doesn't match the Hanna-Barbera style. These two traits combined make the game feel pretty bootleg-ish, as if it was cobbled together from stolen assets. It's a pretty interesting vibe in hindsight. Past that, it's pretty run-of-the-mill and doesn't have much else to its name.