Reviews from

in the past


Like Sky 1.
This is overrated to me.
And its nowhere near a masterpiece like others say it is, and the more I think about it, the worse it gets.
But fuck, it still has some incredible moments, SPECIALLY with Agate on CH5, and the antagonists rocked for the most part.
Its a large improvement on Sky 1, and I'm glad I played it.

It has its ups but devolves almost completely into dumb anime bs. Good if you're into it

This review contains spoilers

Yes, I finished this game happy and content. Something I could not about the first game (not because of the gameplay but because it left on such a debbie downer)

It kinda continues some of the episodic feeling of fc but some of said episodes are worse like, the hologram projector episode in ch1 (ooh a picture how scary) ch2’s earthquakes and so on and it can at times feel like it has aimless / boring shit and the heroes can sometimes be written to either let villains escape or be overredeeming to them, as well as there being backtracking in the final chapter as well as story cutscenes exclusive to having certain people in the party involving even more backtracking. But that is most of my gripes with it, as the rest of what transpires is great and further realizes its characters like Agate, Joshua, and I think Weissmann is one of my favorite villains in this genre. Very fun turn based combat, Ishibashi’s work here is great, and the gameplay is better than in fc where dungeons and items aren’t as good and the economy is more stingy. Might overall like this more than fc.

The second game of this series has more action than the first one who introduced the country's problems. Estelle is such a gem of a character that you can't not feel for her. Ouroboros organization is explained here which helps a lot in the comprehension of the following titles.
No change in the gameplay but the number of characters help in managing the difficulty a bit higher this time.


Basically an expansion of the first game. Reused locations and assets. Still great.

If Estelle has zero fans, I am dead.

This second chapter ups the stakes in the first and is phenomenally well written and crafted with a huge payoff. Emotions and tensions run high and every moment you want to see what happens next.

This is of course paced better then the first but along with the necessary knowledge of the first game you really connect and feel along with what the characters go through. It is fully recommended and there is only one other Trails game that would score higher (Being Trails to Azure) then this.

This is just such a wonderful and unforgettable epic story and everyone should experience it in my opinion.

This review contains spoilers

While FC had a smaller scope and executed that very competently as setup for this game, SC aims for a greater scope and ambition, with what I think is more flawed execution. It turns into Trails in the Backtracking: Padding Chapter at times, though it generally didn't bother me (yes, even in chapter 8, turn on turbo), other than the final dungeon which was backtracking incarnate in identically looking hallways across multiple floors.

When in FC the game's main villain was most present right at the end and didn't have a very strong dynamic with the cast, though it was serviceable, the FC antagonist group, Ourorobos, are present throughout all of the game. Each member of that group serves as a foil to most people in the main cast, such as Renne for Estelle, Leowe for Joshua, etc. When in FC you had initially episodic stories that didn't connect until the end, you have a central plot from the get-go here. When in FC Joshua's backstory wasn't revealed until the end, it is front and center here. And when in FC the moral/themes of the story don't really come into play until the very end, they are pretty clear here from early on.

So what's the issue? Well, I think it spread itself thin despite having plenty of time to deeply develop all of these things.

I felt like Joshua's exile arc had too little screen time to hit hard before his return. And while Estelle is insanely charismatic and likable, more than my favourite protagonists across fiction, and I like her, I would resonate with other types of protagonists more than pretty much an all-good person. Well-adjusted, hopeful, "bright" protagonists have their place, and I generally like them, but they don't leave a long-lasting impression beyond their personality being charismatic for me. I get that there's a cool dynamic between Estelle and Joshua in the way that she brings him back into the light in a sense, and their romance is fine for me, but I dunno, I just don't care for it that much. Her connection with Joshua and Renne of trying to bring them back to the human side and tell them how to join in on the warmth of human connection is neat, but it doesn't really wow me. The ending was cool, but yeah. Joshua himself seemed to have more potential when he was in his edgelord arc, and his dynamics with Leowe and Weissmann are cool, but again, not enough screen time for them to truly resonate with me.

The supporting cast is much better in this. They all get deeper dynamics, and most of them have their backstories explored more, such as Agate, Schera, and Joshua, of course.

The theme that Weissmann discusses is very interesting, but unfortunately I feel like it was not featured enough to truly resonate with me. The game definitely did have the runtime for it, so I don't know what happened.

Also, what's up with the OST in this game? While some songs, like the opening, are great, I overall felt that the first game's soundtrack had both better and more atmospheric tracks on average, as well as higher highs. The final boss themes in SC feel a little more lowkey and for the worse, in my opinion. Still cool, though.

Overall though, just like FC, definitely a good game, but it didn't blow my mind. I am however excited for 3rd, as Kevin was really cool in what little screen time he had in this game, and Azure, which everyone is excited for at the point in my journey anyway. I think I prefer SC to FC for sure.

This review contains spoilers

Matt Braly’s Amphibia is my favorite TV show of all time right now, and yet I paid it no consideration when it first premiered. I saw the pilot episode uploaded to YouTube within its first week, and gave it no consideration at all. The humor was silly when I was looking for something meatier, and something about the setup of its “plot” and teased mysteries felt hollow or unpromising. Then, after years of forgetting about it, I heard rumblings online; Amphibia fans were upset because the season two finale, “True Colors,” was delayed. “Good for them,” I thought. “The show found its audience. Whatever. Fun. Happy to see it.” It wasn’t until “True Colors” was released that I saw the clips. The clips of the protagonist I had met so long ago in this nothing-seeming kids’ show attain a form not unlike Super Saiyan to destroy the guard robots of the massive and imposing king. The clips of the young girls sword fighting with unexpected ferocity, down to Anne cleverly twisting Sasha’s cape over her head and punching her in the nose. The clips of a character, live on the Disney channel, getting stabbed through the chest by a burning sword. I realized in those moments that Amphibia was then something more akin to what I had sought all that time prior, that its first impression was merely disingenuous. So, I binged the series up to that point. I saw the slow, extensive first season build out the town of Wartwood in a manner I’d never truly seen from an episodic comedy before. Despite every episode being as wacky and self-contained as I had expected, the plot kept moving in subtle ways I hadn’t anticipated. Hop Pop’s cart was closed down, and a good few episodes touched on the struggle the Plantar family had to stay afloat. Anne helped a background character build up his “diner” into a respectable restaurant in one particularly funny episode- a restaurant that continues to be used as a location and point of reference for the rest of the show. Characters learned lessons about selfishness or other such sins and virtues, in classic childrens’ television fashion, but those lessons stuck deeply and carried forward to every succeeding episode. I got invested in so many more things than I expected to, found so many moving parts that I could appreciate on their own terms and not just in how they served larger wholes, that when I got back to “True Colors”- an episode I’d basically already seen in full from the start thanks to all the clips- I… couldn’t even move in my seat. My jaw was on the floor, my throat choked up with emotions I could only describe as reverence for the sheer masterpiece achievement I was witnessing.
With all the sweet time FC took to establish things, that I couldn’t see SC winning me over in the same fashion feels like a fundamental failure of foresight on my part and I feel deeply stupid for it.
I feel compelled to start with the things I didn’t like about SC, or caveats I should address. I’ve gotten word that people dislike chapter 8 because of the ZFG system locking more and more of your characters’ Arts as the chapter drags on. I can see that, but the strategy of it was something I adapted to fairly quickly and it didn’t bother me as a result. It kept with the lore well enough, and I appreciate the story showing enough self-respect to keep its consistency the way it does (EP and specific Orbal Arts like Anti-Sept being known quantities within this world that characters reference in conversation, as another example). What I dislike is the lack of fast-travel, at least to Bracer Guilds akin to towns in Octopath Traveler. Throughout FC and SC, the lack of fast-travel was always something of an annoyance, but so long as your routing through side quest objectives had forethought put in it was never that bad.
Then the side quest in Elmo Village has you run to Zeiss, then the landing port, then the factory basement, then UP TO THE SOUTH SIDE OF RUAN before finally forcing you to run allllllllll the way back down to Elmo Village, far south of Zeiss. And this involves trekking the now-darkened Kaldia Tunnels twice. The entire chapter is this arduous journey of repetition as not a single gameplay convenience is afforded to the player. Taking away Arts is more than enough to sell the circumstance, I don’t need to walk every square inch that I’ve walked six times before. I think we can just kinda skip that with no consequences.
Party management similarly got under my skin a bit. Using Octopath Traveler as a basis again, I can tolerate only switching party members at specified locations and having to travel back. What gets obnoxious is the menu not clarifying the gear of absentee members. Perhaps it’s best explained with a hypothetical: I’d prefer if the menu showed every item you had, with a symbol to indicate it being equipped by a character in or out of your party, rather than having the item disappear from the menu. I’d rather the menu showed me how many Attack 4 quartz I’ve created and a small icon indicating one of them is on Agate (who’s not in my party) instead of just showing me the one I still have available to equip. As it stands, it’s paranoid party-switching to see if I potentially forgot to unequip things from one character, robbing my current party of their best potential Quartz and gear.
…and that appears to be the end of the list. Hm… I guess… I could say…
Alright, there’s nothing for dancing around it, Sky SC is one of the best video games I’ve ever played and writing this has been incredibly daunting as a result; it feels almost impossible to decide where to begin. What’s changed from FC feels both perfect and inadequate as a starting point, with how little has changed. Full transparency, I was warned to play this game with a guide for fear of its missable content, and though I absolutely would not have seen half of it without that guide (and the dungeons are still awful, requiring online maps to make them tolerable), the general design is far more interesting. Taken with maps (an enormous caveat, but one I find as worth making), the winding corridors are well-laid and clearly had effort put in. Were there even just a minimap, there wouldn’t be an issue in sight. Funny how that means there are issues as it stands, and yet… it doesn’t register as such. Shocking what love can do, eh?
What registers FAR more than it did in FC is the soundtrack. Good Aureole above, the music goes so much harder. Strepitoso Fight has the higher BPM and energy I crave in my battle themes, Fight with Assailant brings more of the guitars that complete my balanced breakfast, every rendition of the Whereabouts of Light-motif (eh? Like a leitmotif? Ay…) is gorgeous, and… The Enforcers.
Do Organization XIII members introduce themselves with guitars? No. No they do not. That honor is reserved for the cooler Organization XIII. The Kingdom Hearts fan in me screamed with every letter I just typed, but the truth must be spoken.
SC manipulates every last vector of emotion I have like this, in ways not even Amphibia took advantage of. In exploring the country the way we did in FC, slowly and deliberately taking a counter-clockwise tour of Liberl, every location suddenly has purpose and place. The beach scene at the end of chapter 6 isn’t just on some beach we don’t care about, that’s the beach by Ruan! Up that path there is Jenis Academy, and further back the other way is the road to the old orphanage! I did some side quests around here, saved an idiot in a little nook from monsters! It’s right over there! Side quests carry over from FC, with everyone who needs help again recognizing you from your first go-around and giving you extra rewards. When I saw that Junior Bracer Notebook, exactly the same, hidden in the menu… I still don’t know what word explains the emotion I felt in that moment. That was mine. Even the two quests I gave up on and missed, they’re there and marked up. That’s… wow.
Every character feels so much more interesting than ever. Estelle’s struggles to mature towards the start of the game are nothing short of heartbreaking; the first minutes of SC alone hit me more than all of FC added exponentially on top of itself multiple times over and almost scared me with such an omen of how emotional this game was going to make me. Chapter 6… can vouch for the validity of those omens. Joshua’s struggles are so damn captivating. Every moment of his journey, from Weissmann’s grand entrance at the end of FC to his unlikely but EXTREMELY welcome stint with the Capua family (Josette is best girl and I will die on that hill absolutely do not test me #dirtytomboynation), his reunion with Estelle where she gives him the most gut-wrenching and emotionally uplifting deconstruction I’ve ever seen in my life, his solemn reunions with every NPC and party member (especially in Rolent), to his glorious reversal on Weissmann in the finale… it’s a journey I’m not soon forgetting, and I can’t wait for some later game to have Estelle and Joshua show up out of nowhere to save the new protagonists like a Marvel cameo. I will be cheering that hard.
Finally ripping into Agate’s issues and Schera’s past was extremely welcome; the more time goes on, the more I understand that every Trails character exists as a legitimate and equivalent part of this enormous tapestry. Agate and Tita’s relationship is so incredibly cute and wholesome, it pulls every heartstring like a harp. The romantic teasing from Estelle makes me want to ask Joshua for a quick death, but thankfully there was VERY little of it. Seeing the origin of Scherazard’s current emotional support network was equally adorable, and her relationship with Luciola was more subdued than I expected- in a way I quite liked.
And on the subject of Luciola, every new character is fantastic in their own ways. I’d never loved a character an amount equal to my desire to punch them in the face before the day I met Kevin Graham, and this new sensation ensures I never want to go back to the before times. Definitely excited to see where his story goes in 3rd. The Enforcers are a fun spread as well; Renne’s whole reveal was phenomenally paced, her boss fights are intense, she’s such a fun character overall. I can’t wait to see where she goes next. Same goes for Luciola, the most obvious fake-out death paired with the plausible deniability of the circumstances surrounding her final encounter creates the most engaging coin flip I’ve seen in a long time- not bad, Trails. Not bad. I don’t know where Walter’s gonna go next, considering he doesn’t seem like he’s going to change the way Renne will and he didn’t die regardless of that, but I suppose it’s going to be fun to see him lackadaisically pursuing some other villainous goal as his Final Fantasy VIII-lookin-ass keeps punching people.
(Seriously, I can’t tell if he belongs more at school with Squall or getting recruited by the Turks. Someone weigh in, please.)
Though, special attention obviously goes to Loewe. I didn’t care for Lorence much in FC, I thought he had too much confidence and walked all over like he owned the place despite being only a lackey in a larger plan, but Loewe ceasing to act like that and finally getting his backstory revealed leaves him the clear frontrunner of the Enforcer pack. Powerscaling seems to be all over the place a bit in Trails so far, leaving me with a bit of a disconnected view of how he’s exactly supposed to rank, but he remains intimidating, tragic, and refreshingly composed for his archetype. Watching him take Joshua proving him wrong in stride was a level of emotional maturity I never thought this character trope was capable of. The destruction of Hamel he teases proves to me Trails isn’t afraid of the horrors of war crimes, and all the better for it- the story is captivating and haunting in ways that remind me of my middle school self first reading One Piece. And Weissmann… is only okay. I like that his seeming ignorance of his own stupidly over-the-top evil existence stems from him following the Grandmaster’s prophecy, making it not a confidence in himself but in the things he trusts, but that just makes for a justification and not a more engaging villain. Despite the organ in chapter 6 he didn’t exactly chew the scenery like a Dio Brando, nor did he play into his sympathetic tendencies like a Colonel Richard. Just alright, overall.
Weissmann’s contributions in bringing to light ancient Zemurian society can’t be ignored any longer, however. Though I completely ignored the high-tech nature of FC’s finale in my review, the larger look in SC is a magical thought experiment that I was unable to tear myself away from. Whereas a game like Xenoblade Chronicles doesn’t necessarily require so much thought to appreciate what the narrative point of the past civilization is, using shorthand reminiscent of our own world to communicate the intention of “it’s supposed to be like the world you know,” Trails gives us a similar amount of information that speaks to a society wholly original. Picking apart every data log and public service announcement on Liber Ark is an utter joy, as my theories kept shifting around. Are they a democracy? So the Gospels are like iPhones, but government-provided ID then? But… it grants wishes? How much does it control? What’s the level of government control, were they more authoritarian? They must be, considering their personalized devices are government-issued and monitored, but how much of that is the Aureole? Just how sentient is it? WHAT ARE THE OTHER GIFTS? HOW CULPABLE IS AIDIOS?! WHAT WAS HER INTENTION AND WHERE DID EVERYTHING GO WRONG?!?!
It’s so much fun.
This game is so much fun.
Trails in the Sky SC is so much damn fun.
It may be a minute before I buy more of the games and keep going, money is a concern, but I’m on this ride. From here to eternity, I’m here with Kiseki.

IF YOU'RE NOT A FAN OF THE WORDS
PEAK FICTION
GOAT
RAW
FIRE
Click off the review rn!

This review contains spoilers

Trails in the Sky SC is the payoff for getting through what was essentially 40 hours of buildup in FC. If you are even REMOTELY interested in this series do yourself a favor and give it a shot.

Revisiting Liberl after the events of the first game and witnessing Estelle's growth from a ditzy airhead to a woman who's capable of taking charge during military negotiations is awe inspiring. Not to mention the rest of the cast who all get their time in the spotlight to shine including the supporting cast. The worldbuilding and consistency of what you do in the game affecting character dialogue and influencing other parts of the story is amazing and i'd love to see more like this in other games.

I am fucking hooked for the next games. Hook, line and sinker.

This review contains spoilers

ITS PEAK

Juegazo que, al igual que Golden Sun, va en conjunto con su primera parte. Mi comienzo en la saga Trails ha sido muy satisfactorio y estoy fascinado con todos sus personajes. Ganas de continuar con los Trails y descubrir más ^^

This review contains spoilers

THEY GET TOGETHER

An absolutely great follow-up to the first game. The stakes are higher, the emotional connections are formed, and the drive to see this story through is set.

The magic system is a huge improvement. Instead of unlocking slots one by one, you already have them all unlocked by default, and you can upgrade them to use more powerful quartz. You also get much more powerful ones which allow you to play around even more with the possibilities.

The story feels a bit formulaic, but it's still fun, because firstly, it's not all about the main story, but the many side contents you can find all around. And secondly, despite the predictability of many plot points, the execution is well-made enough to still leave you satisfied. (I cried to a scene at the end even though I knew very well what would happen!)

The villains can feel very cartoon-ish, but they still have unique personalities and designs, and connections to the main cast that saves them from being too cardboardy. Overall, much of the writing feels very tropey, yet they managed to make it good to the point it doesn't bother too much.

The music is peak. What the fuck I love leitmotifs now. It's even better than the first game!! "Feeling Danger Nearby" is supposedly a danger/pinch track, but it's so groovy it feels like you don't care about the fact your party is dying. "Visions" is just beautiful, a sublime and soothing atmospheric dungeon track. And "Looking Up at the Sky" is such a nice upbeat field track that will instantly put you in the mood to explore Liberl all over again.

Overall, it was a lot of fun to see this story unfold, and it's amazing how Falcom was able to reuse so much from the first game in a way that feels fresh enough and justified. I won't lie that I would like even more new things, specially considering the length of the game, but all things considered, I think this game is a very worthwhile experience, and I'm definitely sold by now on this world. Yep, I already started the next game as soon as I finished this!

I don't know how to start this. But I will say this took WAY longer than I expected it would take me.

After finishing FC I pretty much just kept on going at the pace I was at since I got to chapter 3 or so. SC prologue really tugs the heartstrings after the ending of FC and you just NEED answers man. Then after that the game really gets... repetitive.

The time period from when I completed the first half versus literally the rest of the game is INSANE. Took me about 2 months for the first half and the second half took me a business week. I don't mind the first half as I do think there were great moments interspersed. But god that was mind-numbing. Repeating the same sequences for a good portion of the game was a turn off. But don't let this fool you. The moment you get on The Glorious EVERYTHING changes.

The story picks up tremendously and it just builds and builds until the finale.
This is when I started to realize "yea this may be one of the greatest video games ever made."

The Legend of Heroes: Trails in the Sky SC is the definition of a sequel in every sense of the word. Every facet gets improved. And the stakes are higher than the last. This was essentially a 70 hour long JRPG finale. And I love it for everything it stands for.

This may sound conflicting as you have two opposing opinions for each half but let me assure you that the highest of highs overshadows the lowest of lows.

Trails in the Sky SC is truly one of the best JRPG games there is and even with its flawed and monotonous first half, on the other hand you have one of the most legendary second halves to a video game. In the end I will cherish it all the same.

Oh and this soundtrack is cool.

Despite being a hell of a lot longer than the first chapter (at least in my playthrough) SC felt like it really stuck the landing. Eschews some of the cozy vibes of FC in favor of really pushing the narrative along. Still one of the best casts of characters I've seen in an RPG. In this house we support Olivier Lenheim (even though he's maybe sort of a creep). Estelle Bright is an all-timer protagonist.

Para mí, el peor de la trilogía. Le salvan los combates finales, pero la mayoría del tiempo es relleno y poco interesante.

im at a loss for words ngl this game is so peak i wouldve given this 6 star if i could

Que jogaço!
Já tinha ficado encantado com o primeiro, e este segundo veio com tudo para intensificar ainda mais minha admiração. Consegue preservar todos os pontos positivos do primeiro e aprimorar ainda mais, introduzindo melhorias notáveis em diversos aspectos, desde o ritmo e o design do jogo até um sistema de combate aprimorado. Especialmente considerando que as estratégias do primeiro eram um tanto limitadas, as deste conseguiram proporcionar uma grande variedade, incentivando a experimentação com diferentes builds, personagens, combinações e tornando o jogo mais dinâmico e menos previsível.

A narrativa continua seguindo uma linha bastante linear, com o risco de perder missões secundárias, sendo crucial ficar atento a esse detalhe. No entanto, vale muito a pena explorar tudo neste jogo, pois não se torna cansativo. O mundo apresentado é ricamente detalhado, incentivando fortemente a exploração. Sempre fui preguiçoso de ficar conversando com NPC, mas Trails mudou isso em mim. Só tive alguns momentos cansativos como a série de missões do Kaito Kid da Shopee e a parte de pesca... mas isso odeio em todos os jogos.

O elenco de personagens é simplesmente maravilhoso. Dificilmente algum personagem me deixava entediado, pois todos têm fundos e interações muito bem construídos, que combinam com o mundo robusto da franquia. É um jogo que realmente cativa pela profundidade e qualidade de seus personagens.

E o que falar da TRILHA SONORO? Puta merda, nunca fui de me apegar a parte sonora de jogos, mas aqui é BÃO DEMAIS.


bar none, the best RPG I have ever played. made me cry, music slaps, combat is fun, and you can fast-forward through anything that takes too long. play it. and the rest.

This is one of my favorite games ever! It really feel like it builds off the first game extremely well while still changing up the formula enough to make it feel fresh 11/10 experience

This was the game that sent me on a 6-month binge on the series, nothing's really been better than it in the series since.