Reviews from

in the past


Interactions in this game usually go like this:

Voice from off screen: “Hey Van, you called?” (Camera pans to reveal Blorpko Shitface, VA: John Voiceactor, returning from Trails Up Your Butt. You haven’t seen him in over 500 hours of gameplay.)

Van: Ah, Blorpko the Cum Drinker, good to see you.

Agnés: (Wait, the cum drinker? I’ve seen him in magazines before, didn’t he help out in the Bay of Poms incident?)

Blorpko: This is paying you back for helping me during Trails of Cold Steel 4, which I was notably absent from.

I FUCKIN LOVE VAN ARKRIDE AAAAAAAAAAAAA

The game isn't perfect, but the 5 rating reflects on overall enjoyment while finishing the game, as well as its position for someone who has played the entire Trails series.

A great protagonist, endearing party members (especially the first three you get + Judith) and a lot of heart elevate the characters to a surprising level, given this is the first game of an arc. There were slight cracks toward the end as more party members joined, with chapter 5 getting the annoying Falcom "let's all stand behind the main character and utter a single line of agreement" and "AS A JAEGER/ENGINEER/ACTRESS, I THINK..." bullshit.

The narrative's darker tone shines, especially coming from Cold Steel's power-of-heart speeches. Even the side quests are all generally meaningful from a character development or narrative perspective, instead of the usual fetch quest crap.

The story within the individual chapters are interesting, though I can't say as much for the thread binding everything together. I felt the over-arching narrative relies a bit too much on hand-wavey magitek miracle stuff, though the villains are deliciously evil.

The battle system is great though unbalanced. Shard skills are interesting but there are only few of them, and it becomes quite clear early on that some are stronger than the others. The result, of course, is a typical easily-broken Falcom game, Even on nightmare, only the boss fights required a bit of thinking, and not even all of them.

All these weaknesses do not take away from the highs of the game though, and I had an absolutely enjoyable time with the game.

Legend of Heroes: Trails Through Daybreak takes players on a thrilling adventure through the multifaceted nation of Calvard, offering a deep and engaging narrative that explores various themes, cultures, and political landscapes. The game introduces refreshing gameplay mechanics, incorporating action RPG elements while retaining the essence of the Trails series' turn-based combat system. This blend of new and familiar gameplay styles keeps the experience engaging, eliminating monotony often associated with grinding in RPGs. Visually, the game marks a significant improvement for the Trails series, with graphics that finally match the contemporary gaming standards. While the OST starts off a bit mediocre, the hope for more impressive soundtracks in later stages keeps the musical aspect promising.

The protagonist, Van Arkride, stands out as a morally complex character, a departure from the traditional goody-two-shoes protagonists of the series. His interactions with the diverse cast of characters, including the endearing Feri and the charismatic Aaron Wei, contribute to the game's emotional depth. However, some characters, like Agnes, initially lack depth but serve their purpose as audience surrogates. Trails Through Daybreak excels in world-building, delving into the intricate details of Calvard's cultural diversity and political challenges. Each chapter introduces a new layer to the nation's tapestry, whether exploring bustling cities, the world of underground politics, or the clash between traditional values and technological advancements. The game artfully navigates sensitive topics like racism and immigration, making them integral parts of the story. However, the game does have its flaws, particularly in the characterization of certain villains. While some have compelling backstories, their execution feels lacking, leaving them less impactful than they could have been. Additionally, certain plot twists, like Van's connection to the DG cult, raise questions about the character's age range, causing minor confusion.

The Legend of Heroes: Trails Through Daybreak is a captivating addition to the Trails series, offering a rich, diverse, and culturally immersive experience. Its innovative gameplay, well-developed protagonist, and exploration of complex themes make it a must-play for both series veterans and newcomers. Despite some minor hiccups, the game succeeds in delivering an enthralling narrative set in a meticulously crafted world. Players can eagerly anticipate the future of the series, eagerly awaiting the continuation of this captivating saga.

NOTE: I used GPT to compile all my blogs into a single review kekw.


hay muchos momentos para nacer en esta vida, hay gente que nacio hace 1000 años y en una de esas se murio de diarrea a los 15 años, hay gente que va a nacer en 100 años (si es el que mundo sigue vivo), yo naci en 2001, el timeframe indicado para poder experimentar The Legend of Heroes: Kuro no Kiseki de Nihon Falcom

Gracias por tanto Falcom, perdon por tan poco

Van Arkride shifted the fucking landmass and created an entire new mountain range just to show off how peak he is.

I hope that Elaine has the happiest life or I will personally assault Falcom

It was truly joyous. A great time on all fronts. i like being a spriggan :)

"You're the gentle color of the night, just before the dawn breaks through the darkness"

Kuro no Kiseki is not only the 11th game in Nihon Falcom's Legend of Heroes: Kiseki (Localized as Trails) franchise, but also for the first time in nearly a decade, the start of a brand new arc in the series featuring a new protagonist and supporting cast of characters alongside a whole new nation to explore and learn about as well, this time being set in the Calvard Republic, the 2nd biggest nation in Zemuria nonetheless. Kuro is also the start of the official 2nd half of the Trails series beginning the Eastern Zemurian Arc after Trails Into Reverie finally brought a close to the 10 game long Western Zemurian Arc. Needless to say, Kuro had some massive shoes to fill and I'm here to tell you that it not only fills said shoes, but also casually runs a 100 yard dash in them as well becoming not only my favorite starting game in a new arc (even surpassing my previous favorite Trails from Zero), but also becoming arguably one of the absolute strongest Trails games in general across the entire series and that was just after experiencing it with a fan translated English patch and I know I'll love it even more once the official localization comes out.

Kuro no Kiseki follows the misadventures of Van Arkride, a 24 year-old young man who runs his own private "solutions office" and is known as a "Spriggan" which is essentially a cross between a bounty hunter and a private investigator. Compared to previous Trails protagonists who worked for the Bracer Guild or the police, Van and his solutions office are in a more grey area of the law, being the balance between the criminal underworld and regular society. Van and his personality help reflect this sense of moral greyness as well seeing as how he is not your typical goody-two-shoes who feels like he has to help everyone out and puts their needs above his own. No, Van is only in this for the money (And sweets and his car) and Van is generally willing to do jobs for anyone from the Bracer Guild to Heiyue and even Ouroboros themselves, as long as the price is right and he doesn't have to accept every single job that comes his way like the Bracer Guild or police either, but instead he only accepts the ones he wants to as long as he doesn't deem the job as something that goes against his own personal "code" of honor.

Our story begins when Van is contracted by a student named Agnes Claudel from the prestigious Calvardian high school Aramis Academy to find an antique Obrment known as the "Genesis". Agnes herself wants to find this orbment because it somehow pertains to her own family history. It's from here on that Van and Agnes' search for the Genesis takes them all over the nation of Calvard while slowly recruiting allies and new members of the Arkride Solutions Office and has the gang unintentionally get entangled in the schemes of a mafia-like terrorist group known as Almata who also want the Genesis for their own nefarious purposes.

Kuro, much like Reverie before it has a great sense of mystery and suspense and some really mind-bending plot twists as well. The game will always keep you guessing and just when you think you've figured it all out, there comes another twist to make you question everything you thought you knew! Mystery aside, the writing in Kuro surprised me in more ways than one considering this is also easily the darkest and most mature Trails game to date not being afraid to show blood and death on screen and have some very tragic and unforgettable events occur. Which was pretty refreshing after 10 games of mostly safe shounen tropes and Falcom being afraid to commit to deaths (Reminder that this is coming from someone who loves Cold Steel and considers Trails their fave series in general btw). Kuro also has better pacing than most Trails games as well with one of the shorter prologues and the game wasting little time getting the player into the thick of the action while constantly amping up the stakes every new chapter until the climatic conclusion in the finale chapter.

The cast of characters in Kuro is one of the most diverse since the Sky series. Considering how in Zero almost all the characters were in their late teens and in Cold Steel they were all teens at a military school (minus the occasional teacher or two), the ages in Kuro range from 13 to almost 70 and this mixed with all the character's eccentric and unique personalities really keeps all the interactions between the cast fresh and entertaining. Whether it be Van and his overprotective dad-like personality to all his younger part-timers or Aaron and his blunt, crude, delinquent attitude or Agnes and her polite and naive girl next door outlook and how she slowly changes as she learns more about the world around her and of course Judith and her comically aggressive passion for all things film and justice, I could honestly talk about all these characters, their chemistry between each other and their development for hours. Without a doubt the strongest cast chemistry in a Trails game to date for me (Besides maybe the Imperial Picknicking Front in Reverie)

Another important factor to talk about whenever Trails is involved is the world-building because being such a deeply interconnected series, that's the best thing about Trails and Kuro is no different either. In the beginning chapters of the game I was initially worried that Kuro was going to be a soft reset like the first Cold Steel was because there was very little connection to the rest of the games (Aside from a few cameos) and the over-arching plot and going from Reverie which is the game that relies on the series interconnected lore the most to Kuro was slightly jarring at first, but by the end of the game that is definitely NOT the case and I strongly do NOT recommend playing this game if you've never played older Trails games especially if you haven't played the Crossbell games. All that aside though, Kuro also adds its own new concepts into the world of Zemuria, like private military companies, a thriving film scene, new parts of the criminal underground, a new tech institute, new factions of the Septian Church and even Van's solution office itself are just some of the ways Kuro helps expand upon the world and lore of Zemuria and that's not even mentioning all the countless side-quests that truly help flesh out the Calvard Republic and all the people who live in it as well.

So if you're familiar with my reviews or review format a lot of games I play are RPGs so I tend to focus on the narrative, characters, world and whatnot first since I believe those to be the strongest reasons to play a game like this, but now we've reached the point in the review when it's time to talk about gameplay and boy is there a lot to say with Kuro no Kiseki since it introduces a LOT of new mechanics to the series.

Since Kuro no Kiseki is the first game to be entirely on Falcom's latest in-house engine they basically did a complete overhaul on the combat system of the Trails series after the gameplay was mostly the same since the first Cold Steel, but just with small additions for each new game. Kuro introduces what's called "field battle" and "shard battle", now you can play both real-time action combat similar to Falcom's Ys series or in the old-school Trails style of tactical turn-base. Field battles definitely need some polish because currently they are very barebones including one simplistic combo, a power attack to stun enemies and a dodge roll button, but it's still a lot of fun and the biggest change in "Shard battle" is now you can have your character freely move around (Given they have enough MOV stat) and not use a turn to do so. Kuro encourages the player to use both modes, which can be freely switched outside of boss fights, which are exclusively fought in Shard battle turn-based combat.

On top of the combat system itself being overhauled, the Obrment system has had major changes as well. Gone are the ARCUS Obrments of Erebonia, no now we have the latest tech with the XIPHA 6th gen battle Obrment of Calvard. No more equipping Quartz to cast specific spells, now besides increasing stats Quartz are solely meant for special Shard bonuses like dealing extra types of element damage, recovering HP out of fights, dealing extra damage with preemptive strikes etc and you get these bonuses by combining the right amount of properly colored Sepith value from each Quartz on the right lines in a similar way to how the combat Obrments were back in Liberl and Crossbell, but you might be wondering how do we change our artes if Sepith isn't tied to it? Well there's an all new mechanic called "Artes Drivers" which are something you install into your Orbment and they come with a set of pre-installed artes and some empty slots to unlock and equip new artes alongside the ones built into the driver. You mostly buy these, find them in the wild and get them for doing side quests. I'd say Kuro was the most challenging and balanced Trails game since the Crossbell games because in the early chapters there were fights where I made it by the skin of my teeth. However as you get stronger and find better gear for your builds, the 2nd half of the game becomes just as unbalanced and breakable as the Cold Steel games and I was mostly one-shotting groups enemies with Van's S-craft alone. Honestly though, that's part of the fun of this series to me. Oh and slightly unrelated, but FINALLY after 10 games we can FINALLY sell unneeded Quartz. It's the little QoL improvements that really matter.

So as I mentioned earlier Kuro is the first game on Falcom's brand new in-house engine and boy does it show! If you played Reverie you'll remember a particular scene which tested said engine, but that's the quality you can expect from this whole game and it truly improves everything from the background lighting and shading, to the character models having more defined details and especially the in-engine cut-scenes and animations looking more polished. The new engine is fantastic and makes Kuro the best looking and feeling Falcom game to date and it's not even close, the more polished animations gives the impeccable action scenes and fight choreography more room to shine even brighter as well.

And finally as always what would a Trails game or any Falcom game in general be without an incredible OST from the master composers on the Falcom Sound Team JDK and performances by the JDK band? Well considering Falcom were one of the first game studios to have a dedicated sound team way back in the day, it's one aspect the company has always prided themselves on and you can always count on a consistently quality soundtrack alongside their games. Kuro is no different whether it be the classy and sophisticated jazzy atmosphere of a track like "What is Ahead of You" which perfectly captures the entire vibe of Kuro as a whole or the bombastic Tokusatsu sounding theme of the Phantom Thief Grimcatz, the J-Rock vibes of the opening theme for the game "Namonaki Akumu no Hate", the Middle Eastern exotic sitar style of "Girl Dancing in an Oasis" and of course no Falcom game would be complete without blazing neoclassical and progressive electric guitar metal battle and boss themes like "Unmitigated Evil" or "Diabolic Howl", nearly every track is just as masterfully composed as you've come to expect from Sound Team JDK and this is by far one of their most diverse and experimental OSTs yet.

I honestly don't have many complains about Kuro really all I can say is I wish there was more in the way of side content because this is probably the most barebones Trails game since Sky FC, not even featuring fishing and going from Reverie which had the most side content of any game in the series to Kuro was certainly a change in pace, but since the main narrative and side quests are some of the best the series has to offer the lack of side content isn't that big a deal and I still got over 100 hours out of a single playthrough of Kuro.

Featuring one of the best narratives the Trails series has to offer with a darker and more mature tone to the writing alongside an incredible cast of characters with equally incredible chemistry between them and a fascinating setting that expands upon the already insanely detailed world of Zemuria, a masterfully composed, diverse musical soundtrack, a beautiful new engine breathing the most life into a Falcom game to date and a fully revamped combat system for the Trails series which might lack the depth of Reverie or the later Cold Steel games, but still remained thoroughly fun and entertaining for my whole 100+ hours of gameplay, all of these reasons and more make Kuro no Kiseki a true triumph and masterwork for not only the Trails series, but Falcom as developers as a whole showing just how far they've come in the past 40 years in the business and that they still show no signs of declining in both quality and quantity, but also aren't afraid to evolve with the times and experiment and Kuro no Kiseki is one such experiment that was a massive success in my book and certainly one hell of a way to open up the Calvard arc with a bang!

After beating Trails into Reverie in the official English localization, I had the urge to replay this game so I just went for it. I never played this game with injection so it was nice to play this game like an actual video game.

Spoiler Free Review:

Kuro no Kiseki hits a lot harder the second time around and I can confidently say this is my second favorite game in the series and was close to being my favorite. The character cast is absolutely top notch and I much appreciate how they handled the characters in this game compared to the previous Coldsteel arc.

Van Arkride is my all-time favorite protagonist. He has such a great and fun personality with amazing interactions with every character in the game, something I think many stories don't focus nearly enough on. These interactions make the stories so much better and elevate all the characters and their personal story arcs. Van strikes a great balance between being super comedic but also serious and dark. The former makes him such a fun and entertaining protagonist to follow while the latter is slowly building up to his mysterious background which culminates into, in my opinion, the best backstory of any of the protagonists in the series. He is only one of the many GOATed characters in this game. Big shoutouts to Aaron, Elaine, Risette, Shizuna, and Agnes, who I didn't appreciate much on my first playthrough but grew to love the second time around.

Story wise, they nailed the pacing of the game, managing to strike a good balance of steady worldbuilding with high stakes narrative moments. One of the issues many had with the CS arc was how it took a while for interesting things to happen but in Kuro, interesting story moments and mysteries are always presented at a good pace to keep you intrigued at what happens next. This all culminates into an incredible finale and ending, which on my first playthrough I thought was just good, but on my second replay was a LOT better and hit way harder seeing how the whole game was building up to this moment. Despite still having "JRPG moments" you come to expect from the genre, the story is more dark but more importantly, mature which is a welcome change.

Gameplay wise, this is hands down the best orbment system in the series and the best game mechanically. Everything flows so well and the gameplay was always consistently fun. RPG's with systems that are fun to tinker with to create broken builds is always a great time. I just wish the nightmare mode was just a little harder like Kuro 2.

The OST is another thing I came around on. I thought it was just good the first time but after listening to it more for a couple months and this second playthrough, I grew to love it and only really have complaints about the battle music. They really need to get that sorted out. It's not bad but it could be much better. Final boss track still kino tho.

Lastly, if you are planning to play this game early, get the NISA version. I played the CLE version and its a pretty bad port. Lots of pop-in and the loading times are horrendous. I tinkered with my settings but nothing seemed to improve performance. From what I've seen from the NISA PC version, it is wayyyyy better.

Side note: I hope NISA voices more English lines like they did with Reverie. The JP voice acting is phenomenal but they really ran out of budget in some instances and don't voice the whole scene. I think adding more voice acting could elevate this game even further. Looking forward to playing it in English and crossing my fingers they nail the casting.

A very disappointing follow-up to my favorite game in the series. Some of the new systems like the chain attacks/field battles are kinda neat in concept but when the game is so braindead easy even on modes such as nightmare the otherwise cool systems become both a chore and a slog to sit through. Nothing in the entire game will pose an even remote threat to you if you even take the slightest bit of preplanning into an account.
The pacing of the story is actually atrocious this time around as well, featuring the worst sidequests the series has to offer. So many times throughout the games narrative will everything just come to a screeching halt so that you can do 4spgs, which basically means wandering around talking to npc's for 45 minutes while you fight maybe one or two (once again, extremely simple and boring enemies). This happens DOZENS of time throughout the game and it never gets any better. Overall easily the most disappointing game in the series for me, and not even on a technical/balancing level like cold steel 4 was. This game was just boring. Made it midway through chapter 5 when I realized I was just not having fun playing through it anymore. Will probably pick it back up before Kuro 2 comes out in the west, because I still do have hope for the series.

Greatest of all time. Zenith of the medium. Hallmark of media. Gold standard of storytelling. Apogee of creativity. Vertex of invention. Crest of ingenuity. Acme of imagination. Pinnacle of innovation. Epic of epics. Legend among legends. Peak fiction.

Van Arkride 🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃🫃

The best game in the series so far, the strongest main cast, an extremely refreshing combat system after five games of Cold Steel, great antagonists for the most part and overall the strongest start to an arc in Kiseki.

It was very difficult playing this game and not expecting the series' absolute best after hearing endless talk about how Kuro no Kiseki is the best one by far. And after 85 hours of thoroughly playing the game, I can say with confidence that I do not think this is the best game or even close to my favorite in the series. Do I say this to discredit Kuro? HELL no. This game is one of, if not THE most consistently good games in the series from start to finish. The combat was fun and the characters were great, which are staples of the series and are still done just as well here. The story was also surprisingly ambitious considering it's only the first game in the Calvard arc. I feel like Kuro's slightly overhyped since it's the "shiny new thing" after 5 games of Cold Steel content (which is perfectly understandable) but I still think it's among the best Kiseki games. It's just top 4 for me instead of top 1 like everyone else.

van arkride is FUCKING HIM
(also has the best girl in the entire series; shizuna)

I could’ve been born in 10,000 B.C. reading caveman hieroglyphics on stone tablets. Instead, I’ve been blessed to live in the same era as Falcom's Kuro no Kiseki. I can't believe my fortune.

Don't Worry Trails Through Daybreak Drops Summer 2024 ‼️Listen ‼️
I was never bracer smart I'm Spriggan smart
Makes me more intelligent
Call me Mr. Z1 festival
I gota hella vans
Dingo cute and his circle too
Told him bring a friend
He gon make me slide with my dog
like im Quatre

Unmitigated Evil changed my life thank you Jindo

life really feels so good when you are in the republic instead of that boring ass empire


most unserious game oat and still manages to be top 3

New engine, new graphics, new mechanics. Pretty ambitious game in a series known for its conservatism. The biggest improvement, without a doubt, is the elimination of loading screen. Every time I enter a new building without being greeted with a black screen, a warm feeling fizzled in my heart. But Falcom took it even further. Switching between exploration and combat is now instant. With one push of a bottom, you are in turn-based combat, with the position of your team and the enemies retained. I wish more RPGs adapt this feature. Reverie already showed how the new engine enables more sophisticated cutscene direction, but the new found cinematic capability really shines through in Kuro. Better direction and whole new level of details in character models elevate the presentation to stand toe-to-toe with contemporary anime JRPGs. We all know how much Kondo loves dancing scene in his game. This time we finally have legitimate dance performance.

The new cast is a breath of fresh air that blows away the staunch of harem bullshit that had been plaguing the series for a decade. All of them, including the main protagonist, are likeable and seem to have further part to play in the saga. Usually each arch starts slow, but this one dumps the kitchen sink in your face right from the start. Some of the characters feel like they should be reserved for act 2. As a result, the game is bigger than it should be. I guess it's better than stretching it into two games, but seriously, a bit over the top for a mafia shakedown.

Near perfect evolution of the Kiseki series. Following Hajimari I was feeling pretty fatigued on the ins and outs of the series but Kuro rejuvenated my love for the series within the first hour. The action based half of the combat is a bit shallow.