Reviews from

in the past


no its not better than battle, i'm not grinding macho challenges to beat the game.

The Spongebob Squarepants film released in 2004, to most fans of the Nickelodeon animated series, was the first vital benchmark for the beloved cartoon sponge. For me and most likely a fair chunk of other children who grew up during the dorky, yellow phylum Porifera’s prime in the early 2000s, his motion picture debut was the sponge’s Swan Song. Even when I was the innocent age of nine, I noticed that Spongebob’s return to the airwaves in 2005 after the movie wasn’t quite the same as it once was. The animation had creased its sharpness to look more puerile, the dialogue timing between the characters was rushed, and the plot premises of the episodes became utterly ridiculous. I seem to recall tapping out on Spongebob upon seeing an episode in the fourth season where he ugly cries and wails like an infant over fracturing his spatula, and the writers treated the melodramatic scenario without a trace of irony. Now Spongebob knows how Joan of Arc felt. Anyways, according to the online cartoon community, Spongebob has become appallingly bad since then and shows zero signs of returning to the timeless quality of its early days. Steven Hillenberg departed from the process of maintaining his cartoon creation after the movie and some corporate shills were hired on to maintain Spongebob indefinitely so Nickelodeon’s hottest property wouldn’t sink the television corporation like the Titanic once Hillenberg resigned. With three full seasons of the show beforehand with Hillenberg at the helm, The Spongebob Movie served as a marvelously compact way of sending off to the only era of the show whose existence I acknowledge. The tie-in video game released for all major platforms of the time is not as significant as its source material, but I recall it being an adequate accompaniment to the film. After brushing off the dust of nostalgia, I now realize that assessment holds only a kernel of truth.

For those of you who weren’t children in the early 2000s and somehow skipped over this event, the summary of The Spongebob Movie is as follows: Mr. Krabs is about to be executed by a shamefully bald King Neptune for swiping his regal crown from its resting place, except that the situation is a set up by Plankton in the first of many objectives in his “Plan Z” scheme to take over Bikini Bottom. To clear Mr. Krabs of the outlandish charges, Spongebob and Patrick must travel far to the enigmatic and dangerous Shell City where Plankton has sold the king’s crown off. Besides the alarming stakes of series staple character Mr. Krabs wrongfully being sent to the proverbial guillotine, Spongebob and Patrick’s (but mostly Spongebob’s) journey is heightened by the underlying theme of maturity and masculinity, proving himself worthy of the status of a man after losing the promotion to manager position of the next door Krusty Krab restaurant to the older Squidward. It’s a story of exceeding one’s potential and impressing those who underestimate you, with overt themes of masculinity and maturity that Spongebob and, to a lesser extent, Patrick are striving to exude. Or, the film is a lesson that one can earn admiration and respect from their peers and garner special attention from the ladies if they pick up the electric guitar, regardless of how weak and scrawny they are like Spongebob is.

Video games aren’t restricted by the run time of a film, so a number of select scenes from The Spongebob Movie are stretched out as video game levels. Such notable segments include the Goofy Goober bar where Patrick and Spongebob get drunk on ice cream to down Spongebob’s sorrows, the rough and tough biker bar where Spongebob and Patrick must retrieve the key to the Patty Wagon, and any swathe of driving implied by the film has been rendered as a chance to use the sandwich automobile. The abominable, monster-infested trench between the fractured road to Shell City is now fully traversable, sans the “Now That We’re Men” musical number to accompany it. While the levels do a fine job of somewhat fleshing out every conceivable scene in the movie, whether it was necessary or not, the cutscenes that glue them together to retell the movie are atrociously half-assed. Instead of playing clips from the film, that Jacques Costeau narrator provides exposition through mere screencaps from the film. For specific shots that are not found in the footage, the developers photoshopped basic Spongebob clipart that anyone can Google to dig up. I can’t help but laugh at how abysmal the presentation looks.

Immediately as the player starts controlling Spongebob through his grandeur-filled dream sequence that introduces the movie, anyone who played Battle for Bikini Bottom will notice that The Spongebob Movie plays exactly like the Spongebob game that precedes it. Yes, both games were made by the same development team, but the comparisons are downright uncanny. Spongebob and Patrick control the same, they have the same talking and collectible animations, and the hand still jumps in to keep them from dying whenever they fall off a cliff. All the developers did to mask the lack of discernibility was change the visuals a bit. Spongebob’s bubble Viking helmet has been shifted into a boxing glove, while the bubble rod base attack is now his red foam karate gloves. Spongebob can also launch a bowling ball and launch a guided missile with an ill guitar lick. You’re not fooling me, Heavy Iron Studio. I can tell that these are the same moves from your previous output with a new coat of paint! The mechanics of Patrick’s moves were at least tweaked considerably. The stupid, but lovable starfish flails his arm instead of humping as his base attack, he slams the ground with his @$$ (sorry, the game censors the name of this move with a dolphin noise) and he can cartwheel endlessly. Patrick can now also attach his tongue to a floating series of ice blocks due to Sandy no longer being featured as a playable character because her role in the movie is practically non-existent. The new mechanic revolving around these combat moves is the ability to upgrade them in a pausable menu. Once Spongebob and Patrick gather enough of the dumbbell/weight currency of differing colors, they can purchase a new upgrade to either these moves or towards another unit of health. All this mechanic did was foster forced grinding for currency because many of the upgrades, while optional, are incredibly useful to progression. Collecting currency for these upgrades becomes rather tedious, especially since the game screws the player over by diminishing the dumbbells by a value of one when revisiting levels.

Speaking of revisiting levels, the player will have to rewind to previous scenes from the movie game in order to collect more “goofy goober tokens,” the golden spatula equivalents of this game. Similarly to Battle for Bikini Bottom, the player will earn one of the main collectibles by traveling to the end of a level along a linear path. Still, the route to the primary goal in Battle for Bikini Bottom wasn’t entirely obvious, unlike the trajectory of every level in the movie game where the walls surrounding the path to victory are so enclosed that it’s more comparable to Crash Bandicoot than Banjo-Kazooie, minus that series emphasis on precision. Any deviation from this path is the additional tasks that vary in objectives. Two common ones are the rickety sponge ball and quasi-psychedelic block platforming challenges which are fairly engaging. The tighter control of the sponge ball is the closest the game comes to an honest-to-god quality-of-life enhancement. Spongebob also fights waves of enemies in a horde mode, and these are rather dull. Other challenges are locked behind a certain move like the throwing challenges for Patrick and the guitar wave challenges for Spongebob. Any level involving the Patty Wagon or slide has to be revisited from the get-go after the first challenge, and the extra activities boil down to time and ring challenges. Are all of these tacked-on extracurricular feats necessary? Unfortunately, yes, as Mindy, King Neptune’s daughter, will restrict Spongebob and Patrick from entering future levels if they fail to meet a goofy goober token requisite, which becomes fairly hefty as the game progresses. She stalled her father from executing Mr. Krabs at the last moments of the duo’s time constraint in the film but here, she’s impeding us almost as if she wants the crustaceous cheapskate’s head buttered up on a platter. Besides the extra content offering nothing of real substance, the developers should’ve stuck with a strictly linear level design rather than attempting to copy Battle for Bikini Bottom’s open format. The levels exist to prolong the exposition of the film, and revisiting past events to gather collectibles totally ruins the immersion.

Even without the challenges off to the side, The Spongebob Movie game is consistently harder than Battle For Bikini Bottom. I should be commending this game for besting the developer’s former glory in the one regard that it lacked, but the higher difficulty stems from artificial means. For one, the slide level, while never matching the mighty curves of the Kelp Vines, are egregiously long (as well as physically improbable considering that they often involve sliding upward. That’s not a slide!) endurance tests. The six or seven enemy types, who all somewhat resemble the robots from Battle for Bikini Bottom, of course, will attack Spongebob and Patrick with a barrage of enemy fire from all angles. The later levels of Battle for Bikini Bottom also compile every accumulated robot enemy, but their forces in this game are so overwhelming at times that it's almost unfair. This bombardment doesn’t become an issue until the level in which Spongebob and Patrick return to Bikini Bottom to find that it’s been transformed into a dystopian hellhole at the hands of Plankton. I lucidly recall having great trouble with this level as a kid and now as an adult, I can state with utter certainty that this level spikes up the difficulty harder than Ms. Puff at a surprise party. The same can be said for the final boss of the game, which is a brainwashed King Neptune wearing one of Plankton’s bucket helmets. Sure, it’s the final boss, but every boss up until this point (the cat lady monster creature and two encounters with Dennis) were repetitive cakewalks that did not prepare me for this in the slightest. The penultimate fight against the king of the sea is just as frantic as the previous level’s enemy squadrons, so I thank the developers for at least providing checkpoints for this duel.

I have a theory as to why The Spongebob Movie game emits sensations of being rushed as well as feeling all too familiar to Battle for Bikini Bottom. Some network executives at Nickelodeon saw the masterful work that Heavy Iron Studios put into Battle for Bikini Bottom and desperately wanted them to develop the game for the upcoming movie. The problem stemmed from the strained development time of a mere year to coincide with the timely release of the film, and that the developers couldn’t be passionate about a source material that hadn’t even been released yet during the process unlike the cartoon series that had been airing for years before Battle for Bikini Bottom was a thought. A mix of stress and lack of artistic motivation caused Heavy Iron Studios to cut corners, which explains why they simply laid out the foundation they already erected. The Battle for Bikini Bottom mold that The Spongebob Movie game was sculpted from is also the reason why this game got a pass from me back in the day because it inherently benefits from copying the previous game’s formula, and I love that game to pieces. Nowadays, the apparent laziness offends me, so The Spongebob Movie game is skating by on its inheritance no longer.

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Attribution: https://erockreviews.blogspot.com

not as good as BFBB, but a solid follow up to it that i enjoy going back to every once in a while

Likely the best game adaptation of a movie I have played.

9.0/10

I loved this game as a kid. It's not common to get a movie game this good.


Great game, much better than BFBB, I recommend playing this with the SpongeBob Movie DX mod as that's what I played it with

THIS GAME WAS SO COOL. I still love it to this day!

A good movie tie-in game. Still good though, even if Battle for Bikini Bottom was better

"Sorry Spongebob but you'll need more Goofy Goober tokens to get a higher rating!"

the juiciest most delectable whip a cartoon character has ever drove.

literally just BfBB 2, what more could you ask for?

I have no need to watch the Movie anymore. I already know SpongeBob and Patrick repeat the racing levels multiple times to get all the Goofy Goober Tokens.

all the cool kids loved battle for bikini bottom but me and this game were tight we were best friends we went through everything together i was its toughest soldier riding for it when no one else would. objectively it’s probably worse but subjectively this is the best spongebob game ever made and that ever will be made

Not as consistent as Battle for Bikini Bottom. Some of the driving sections can be frustrating. Still a lot of fun overall though. I really enjoyed the traditional platforming levels and sliding levels. Fun bosses too.

I never beat this game as a kid but it gave me liminal nightmares well into my twenties. would recommend.

Well, for a game that is based on a movie... the developers definitely had fun making this game. Now there is a variety of things to do on this game, although it's main focus is 3d platforming. Now I will say that the cutscenes were very lazy with them just using pictures from the movie instead of using footage. The controller is pretty decent, and the graphics are alright for it's time tho some of the soundtracks did not have to go as hard as it went (https://www.youtube.com/watch?v=nzrWN7TZA-0&list=PLC68D26C6929AE866&index=10).

"[Insert funny quote here from the game]"

Surprisingly amazing for a movie tie-in.

First video game I ever played when I was 3 years old. May not be perfect in a lot of aspects but its a 10/10 to me.

I don't understand how people like this one. Battle for Bikini Bottom is way better. This one feels unfinished and clunky in comparison. It doesn't add and new fun elements. Those wave based robot battles are so lifeless and repetitive.

I can't believe how well this game has held up over the years. Even in 2023 it's still a blast to play. <3

I really love this game. Simultaneously nostalgic for me, based on an iconic animated movie, and some pure platforming fun all at once!

This game was better than the more popular Battle for Bikini Bottom IMO undervalued game

Here we have another Spongebob game that is quite enjoyable. The game is made by all of the same people behind Battle for Bikini Bottom, so it does have quite a bit of quality behind it. As far as the gameplay goes, since it is made by the same people who made Battle for Bikini Bottom and uses the same engine, the core of the gameplay is the same. The only things that really change are the story (which doesn't need clarifying, but there it is), some animations, some moves either cosmetically or mechanically, new gameplay styles, and an upgrade system for the abilities and health of Spongebob and Patrick. While I do think Battle for Bikini Bottom is better, this one is still good. Hearing that cover parody thing of I Want To Rock during the final boss fight is great also.

Probably the first 3D platformer I ever played, and for a rushed movie tie in made in less than a year they did a fantastic job with this game. It's more linear and challenging than BFBB was which in my opinion makes it more replayable. The platforming and combat are simple but engaging and by the end of the game It'll really start testing your skills more than any other SpongeBob game out there.
The worst thing about this game is the padding, doing the same driving and slide missions multiple times can get really repetitive and the slide levels especially can go on for way too long which makes fucking up a time trial frustrating, especially as a kid. Nowadays I can beat this whole thing in one sitting so it's not an especially big deal for me now but on a first playthrough, yeah that shit kinda sucks and the collectathon aspect of this game is really just there to pad it out.
The FMV cutscenes also suck but to be honest if I really wanted more plot detail I'd just watch the movie. The main appeal of this game is getting to explore all the areas from the movie and this game really does bring all these spots to life. In some cases like the Goofy Goober's or the Thug Tug they expand these small buildings into their own massive worlds with a ton of different environments, makes no sense at all but it's really creative and fun to play through. Most other licensed games would have just had these levels be a bunch of samey hallways and rooms but Heavy Iron really went all out in stretching these themes to their absolute limits.
The soundtrack also goes SO hard. Damn near every track is a banger and they set the mood for their stages perfectly. My favorite is the Thug Tug theme which is this Bad to the Bone sounding ass rock song but halfway through they throw a ukulele into the mix just to remind you it's a SpongeBob song and that just takes it to the next level.
In the end despite this games faults the clear passion oozing from every aspect of this game make it an absolute classic. They made the best platformer they possibly could within the constraints and deadlines of a movie tie in game, and I'm so glad I got to grow up with it.


The goofy goober song is the most horrible thing my ears have ever comprehended

Completed this with all Hardcore Achievements

the final level took five years to beat

Not as good as BFBB but if you've played that game, this is just a more linear version. Still a great time!