Reviews from

in the past


i still love this version of the game like i loved the DS version. i haven't yet dived into the extra content of the game, but despite buying the game for that extra content, i feel content. one day i will, but for now i'm happy i got to experience one of my favorite stories again

I really did not expect to love this game as much as I did, but wow was it good.

Que jogo absurdo, tudo nele (com exceção sendo a gameplay, que teve um leve mudada em relação a versão de DS, que mesmo sendo mais focada ainda é bem complicada), character designe maravilhoso, historia cativante, bom desenvolvimento, todas as semanas são incriveis, mas esse jogo é muito mais que isso, talvez um sentimento, ou uma experiencia "TRUST YOUR PARTNER, THEN I DO, I CAN'T FORGIVE YOU, BUT I TRUST YOU"

Pretty good game held back by the fact that playing the Switch port makes me want to rip out my entrails and hang myself with them.


Worse way to play one of the best games ever made

I don't even have the words to describe this game.
It's not only a masterwork from SquareEnix, it's also
one of the best gaming experiences I've ever had in >20 years

More than a decade after the original Nintendo DS release, the game features a fresh graphical update and an improved soundtrack. However, differences in gameplay due to the lack of two screens on Switch affect the original experience. The two-player mode with the Joy-Cons offers an interesting challenge, but the use of the touch-screen reduces the complexity of the combat system. Despite some flaws in the controls, the clean graphics and rich content, including a new chapter and area to explore, help make this version an attractive option for new players. However, the high price could be a deterrent for those who have already played the original or the remake for iOS and Android, so always wait for discounts. Ultimately, the re-release tries to be the definitive version, but it completely fails to replicate the originality of the combat system and might be more suitable for those who have not played the title in the past.

Controls were weird as shit since I played with emulator on a ps4 controller using the motion sense of the ps4 controller, but it was fun, I actually enjoyed the combat. Story and music was peak.

I loved everything about the game except its controls. Probably the only time my hands have ached while playing a videogame.

Otherwise, it's a pretty good game. I loved the story and its characters and the combat system was really fun. I especially loved how the latter intertwines with the game's themes, making you go out of your comfort zone and try different pin combinations each day.

It's just not the same game as the original!!

BANGER GAME. BANGER SOUNDTRACK. TELL ME WHO YOU ARE OR WHO YOU WERE TELL ME HOW MUCH HAVE YOU BEEEN PAID TAKE IT EASY R E L A X WOULD YOU LIKE HAVE SOMETHING TO DRINK?

A game I wish I could give a 10/10 to due to it doing basically everything right both narratively and stylistically except for its nature as a port. And not exaclty a good port too, despite all of its amazing new material it got.

I am ITCHING to try and get my hands on its usually pricey DS copy with Solo Mix being lost media at this point. I need to play this game the way it was intended to because I don't enjoy making my wrists sore in order to play a video game

A game I desperately want to love. The character writing is so good and the story does a good enough job, but the choices made to make it work for the nintendo switch are so egregious it sucks a lot of the fun out of most of the combat. They did their best with what had to have been an incredibly difficult job adapting a game from one console with unusual controls to another but it just barely function and leads to a lot of combat feeling like the game is actively working against you.

filled my twewy hole, but playing with touch screen or the joycon is difficult and takes getting used to but i guess that fits the same spirit as the first control scheme

TWEWY is one hell of a double-edged sword. On one hand, the switch control scheme is one of the worst I have experienced in any game, ever. In no reality should this have been acceptable, because this game has 100% set some early set wrist arthritis in motion. I do wish the game explained some of its mechanics better. Mainly the bravery system. Bravery is the number that gauges what equipment you can use, and I only found out you could increase it manually on the 5th day of week 3, two days before the end of the game. I ended up having to use early game-level equipment in the end game, all because they just never tell you you can upgrade it yourself.

On the other hand, is one of the most stylish, engaging RPGs I've ever personally played. The utilization of the original, limited hardware of the DS ultimately helped TWEWY, as they became forced to present cutscenes and dialogue in brand-new ways. The story is also pretty good. The way that the game is structured into days, and then weeks incentivizes you so hard. An average day can last up to 15 - 20 minutes, so getting through the game so quickly, even while it told such an interesting story, helps your motivation to complete it an insane amount.

Final Remix. The game is great as always, but I found the touch controls less responsive on the Switch than I remember on the DS, which is a big problem for this game. Otherwise very much worth playing as there's nothing really like the game out there.

I know a lot of people don't like this version but that's how I first played it and I loved it. Amazing combat, music, story, characters, visuals, and art style. I also really love the difficulty settings and how the game is structured.

look. sometimes identity ≠ actually that good. and its time we accept that.

The World Ends With You is an undeniable unique game. I never played anything quite like it, gameplay-wise, at least. And while its drive for authenticity can be its greatest ally, it also managed to be its greatest enemy.

The World Ends With You caught me by surprise. I really didn't think much of it until I got hooked in its gameplay and setting. The first thing that captivated me was its stylish presentation. Sure, it's a product of its time, but it excels in selling its aesthetic to the player. Character design is great, art style is very well done, soundtrack is bold (although quite annoying overtime) and Shibuya is as lively as it should be.

TWEWY is good on the eyes and ears, no doubt, but once you get past that, you reach the game's true gem: the combat. It's a 'love it or hate it' situation with the battle system. When it works, it's outstanding, but when it doesn't... it can get pretty damn ugly.

The pin system is addictive and makes me want to collect them all, but although it feels great to use them in battle, they're not always responsive and A LOT of them can be pretty useless, especially if combined with others of the same type. Through sheer trial and error you can make fantastic OP combos or the worst pin combos ever.

There's an amazing sense of progression, grinding feels light and ultimately rewarding, iteration hardly gets to your brain and your fighting style is, overall, very customizable. But at the same time, the horrible movement mechanic during battles, clunky and disorganized boss fights throughout the entire game, low enemy variety and the seldom-relevant item system hinders the experience.

Not to mention that scratching, slicing, pressing, tapping and dragging things on your screen may feel surprising at first, but later down the road, just gets messy and cluttered. For example, if you play this game on docked-mode, you're in for a nightmare. It's barely playable. Gladly, it works just fine undocked.

The story could've also been handled a lot better. The whole idea and message behind the game is pretty original and creative, but the writing is obnoxious and it takes a long time before you get to the actual good parts. The 2nd week, in my opinion, destroys the pacing built by the 1st one. If it wasn't for the strong and challenging 3rd one, it would be a disaster. And that's a shame, since the cast of TWEWY is great and Neku's character development is heartfelt. If the story explored its depth a bit more, it'd transform, for example, an already strong ending, into a perfect one.

The World Ends With You is addictive as hell and Neku's gameplay loop kept me interested until the end. But I can't shake this conflicting feeling that, if the story were told differently and if the combat lessened or perfected its "unique" approach, this game would've been much better.

I kinda like it, but I'm not sure if I'd recommend it unless you're looking for a different kind of JRPG. Or, I don't know, maybe you're a Kingdom Hearts fan...

The controls are... Bad.
Otherwise, just as good as the DS version.

I literally like everything about this game besides the actual gameplay itself. It feels super mindless and repetitive, the control scheme really let this game now. Story is good, not peak fiction but I enjoyed it. Music is genuinely top tier though. I will play Neo because I trust that game has better gameplay and I am interested in the sequel for it's story.


i don't remember what happens in this game but i love it

I liked the port just fine, but play the ds version!! Still a very enjoyable game and it looks really good in HD.
+ enhanced visuals
+ new story content
+ new enemies
+ new/remixed songs
+ new pins
+ co-op (makes fighting a breeze tbh)
+- joycon controls (like wii style, I'm fine with it but some people really dislike it)
+- handheld/touch screen (it just isn't the same, really hard to play for me since there's no stylus like the ds ver.)
+- pins that use the mic have been changed
+- mingle pp has been removed (pp earned from wireless connecting with other players on ds)
- combines everything into one screen, losing the charm of the dual-screen mechanic


The touch controls don't work too well for the Switch, and even if they did, the combat is just a bit too uninteresting. The DS version is probably better, never got a chance to play it

I can see why TWEWY gained a little cult following, but it just wasn't up my alley.

Just starting with the positives. There characters were all quite good. Neku in particular made for a good protagonist and seeing his growth throughout the story was the highlight of the whole experience. The rest of the cast was also quite good and simultaneously contributed to Neku's growth while also providing interesting stories of their own. The broad outlines of the plot are also good, though ambiguities at the end held it back from being great.

But what really brough the game down was its gameplay and combat. TWEWY's combat is very unique. Rather than a fixed set of moves, you collect pins. Each pin has a method to activate it (tap, swipe, hold, etc) and an effect (typically damaging enemies in its area of effect) and you can combine these pins in any way you want to build your moveset so long as two pins don't have the same activation method. It's a neat idea, but its one I don't think works very well. First of all, there isn't much reason to choose one pin over another apart from the amount of damage they inflict. Secondary effects are inconsequential and there isn't much tangible difference between pins with the same activation method. And second, all gameplay is conducted through the touch screen alone. You never use buttons or control sticks, just the screen. And while this might have been something that worked on the DS, it was a very poor choice for the Switch. Since all pins are activated by doing things on the touchscreen, its very easy to activate the wrong one. I can't tell you how many times the game registered me swiping from Neku to another part of the screen (which is how you move) as slashing across Neku (the activation method for some melee attacks). Or instead of activating a pin that requires I hold and press a part of the screen, the game will recognize as me tapping the screen and firing a projectile. It just makes the gameplay feel very unwieldy and limits the potential for higher difficulties since you can't reliably perform complex chains of moves.

I kinda wish it was possible to play this on the original hardware without shelling out a lot of money for it. From what I have seen of it, it seems like the gameplay issues I had are much less impactful on the DS since the combat was actually built around the hardware in question. But as for the version I played, it just didn't feel good to play and past the first 1/3rd or so I was just continuing for the sake of the story and characters.

TWEWY is not a bad game, but its a much worse one than it could have been. The story and characters were enough that I don't feel like the whole experience was a wash, but so much of the playtime is spent on a really poorly implemented combat system that I probably spent more of my playtime annoyed than genuinely enjoying it.