A good game, but not as good as the 98 original. Really just comes down to level design and encounter design. There are some truly batshit, what-the-fuck-were-you-thinking moments in a few of the later missions where you really have to flex and rely on unreliable, dumb AI teammates to execute your plans properly. The mission planning menu is slow and clunky, making it a chore to custom create your own plans. Everything else, however, is just good ol strong tactical shooter gameplay.
Played in coop which is a fair bit different from sp, no map squad planning and no story cutscenes (which sucks), but planing and coordinating with your mate throughout the campaign levels makes up for that, and it's not instant game over if you die once as each player gets a full squad.
Levels with hostages and bombs can be a bit annoying and trial and error, as the AI rushes to detonate or kill the hostages, but once you know the locations is satisfying to plan a "tactical" entrance.
Maps are varied and look nice, shooting is good enough, the AI is not rubbish, and the game has lan play.
Levels with hostages and bombs can be a bit annoying and trial and error, as the AI rushes to detonate or kill the hostages, but once you know the locations is satisfying to plan a "tactical" entrance.
Maps are varied and look nice, shooting is good enough, the AI is not rubbish, and the game has lan play.
Finished on recruit difficulty. The game is fun, and forces you to think tactically. The levels are mostly good, although some of the parts with hostages can be annoying.
The AI teams can't be trusted in challenging situations, so you can't make the perfect plan and then watch the execution. (play doorkickers 2 if you want that experience) I found that the best way was to give the easy parts to the AI, and then clear the more dangerous parts yourself.
The AI teams can't be trusted in challenging situations, so you can't make the perfect plan and then watch the execution. (play doorkickers 2 if you want that experience) I found that the best way was to give the easy parts to the AI, and then clear the more dangerous parts yourself.