Reviews from

in the past


Fun roguelike fps, with a nice touch of comedy. Couldn't really get that far because I suck at this game lol.

my favourite roguelike, difficult but never unfair and full of charm

This is easily, one of my favorite games ever made. It's a FPS and a Bullet Hell AND a Rogue-lite, which makes the game incredibly hard at times but an unbelievably satisfying experience. The guns all feel unique with some being unbelievably satisfying to use and I found myself spending far too much time playing it, eventually getting the full 100% unlocked. Play this one if you haven't, it's so cool.

Even though it's more simplistic than it's follow up title, "Mothergunship", I got significantly more mileage out of this game. Aside from it running more smoothly, the gameplay loop was much more addicting and the level design more interesting. That being said, it's fairly simplistic for a rouge-like. There is a lack of items and enemies that's not necessarily a deal breaker, but definitely worth noting. Great for such a small team.

This is a weird one. It has very little to differentiate it from other roguelites, except maybe even less polish, but for some reason i keep coming back to it. Desperately needs more content, then maybe it would be a great game.


It's mainly an FPS game with rogue-like elements, as you run through the levels inside the eponymous building, fighting various types of robots, turrets and traps. There are games with different contents and elements that has captivated me experience- or impression-wise and Tower of Guns does so in many levels. Every game playthrough, in their relatively short yet refreshing session, offers a different setup including random levels, a wide array of enemy types, powerups and silly dialogues (if enabled) to give each shooting session their own plot to follow. After many hours of playing this, I can say that my average session consists of airborne fighting, dodging through bullet hell situations, finding secret rooms for coins or crazy powerups and constantly hoping to survive insane ground battles if nothing else.

The sound design are well distinct and adds to the cel-shaded machine environment and the fight n' fly experience. Even the easy-going, electronic soundtrack are intricately composed and sets the mood for players going through the ominously huge facilities with big packs of enemies waiting to ambush them, all credits due to Mike. Considering the fact that his brother, Joe, handled the game development, took the pre-existing FPS gaming to ridiculous levels and succeeded to release one mixed candybag of a shooter; it makes a bold statement that video game projects can only have so much limits to what you can achieve as a single developer.

a pretty neat little rogue-lite with not enough combat or enemy variety but just enough personality to be enjoyable

tower of the same game over and over