Pretty basic platformer with nice presentation, but every minute or so you have to stop and read a Wikipedia page. This completely breaks the flow of the game. I would much rather just read the actual Wikipedia. But if you remove those Wikipedia pages from here, the game would be absolutely unmemorable.
A middling platformer that works a lot better than it should given the control limitations of the iPhone. You hold right to go right, left to go left and both to jump. It's pretty awkward sometimes as levels are just big jumbles of random letters (and other things related to the history of literature and language) you have to navigate through, but that's almost charming. Not too bad!
Full review on my website: https://www.nepikigaming.com/reviews/typerider/
''The main objective of Type:Rider is to educate people of all generations about the history of Typography. At times it feels like going through an actual museum with how it thematically set itself up, using fonts and historical people- and events as actual level design. In-between there are books to read that go more in-depth about the history of Typography. On that front, I can say that the game does a splendid job, but unfortunately gameplay matters. Playing as two dots does not only sounds complicated; it’s a mess to control. It’s not really noticeable in early stages which are pretty bland and thus don’t require a lot of platforming, but when you are forced to do platforming you’ll notice quickly how frustrating it is to play the game. I will give praise regardless for being thematically a good educational game but with gameplay like this, I can’t give it any higher than a rather generous 4 out of 10.''
''The main objective of Type:Rider is to educate people of all generations about the history of Typography. At times it feels like going through an actual museum with how it thematically set itself up, using fonts and historical people- and events as actual level design. In-between there are books to read that go more in-depth about the history of Typography. On that front, I can say that the game does a splendid job, but unfortunately gameplay matters. Playing as two dots does not only sounds complicated; it’s a mess to control. It’s not really noticeable in early stages which are pretty bland and thus don’t require a lot of platforming, but when you are forced to do platforming you’ll notice quickly how frustrating it is to play the game. I will give praise regardless for being thematically a good educational game but with gameplay like this, I can’t give it any higher than a rather generous 4 out of 10.''