Reviews from

in the past


[ROOM I]
do the movement
do the attack

[ROOM II]
do the advanced movement
do the advanced attack

[ROOM III]
kara cancel the yojimbo scram hustle
bravely default the zapruter film into majestic donovan dippy

[ROOM IV]
πŸ™ΎπŸ› πŸ  🚭 πŸ‘½ πŸ•Έ πŸ—˜
πŸ–ƒ 🌨 πŸ• 🌢 🏭 πŸŸˆπŸ— 

A rather short game that might actually be a lot deeper, but alas there is no information online (that I am able to find) on how to get other endings. Has an interesting combat system that seems a bit difficult to master, but fun enough.

Surpresa muito boa, um game bem curtinho porem muito bom de se jogar

A la verga... no me esperaba un juego tan bueno xd

Copy/Paste of my review of it on Steam.


Finished on Master Soul.

Unsouled is a game that I think needed a bit more polish, but still delivers on a satisfying combat experience with a plethora of mechanics to dig your claws into. Theres a lot of minor and major nuance to every attack and move in your arsenal, which is massive. I would have liked to see more harder elite enemies and combinations of those, because many combat encounters can feel quite musou-esque with the amount of violence you dish out on waves of small enemies. The bosses are good and fun almost unanimously, though.

If you're someone who enjoys a difficult combat-focused game you'll probably enjoy this. The camera can be a bit too antagonistic, mind, and the see-through vision through walls doesn'tdo enough. Also I do wish there was a bit... more? Bosses weren't easy, but there was nothing that TRULY felt like it was pushing the system to its peak. Kamas was close, though.

Either way, fun game! Hope theres some dlc for it of some kind.


There was something here. Did not grab me enough to keep me engaged. Tough curve which I enjoyed. The combat space and aiming was little clunky.

what if "souls" combat was good

The gameplay was good 4/5
but the story was a bit lacking and the lack of information made it had to find the other endings (although i did end up finding it)
Story 2/5

The combat and mechanics are trying to do something really interesting and they do have depth. I played through the game on the easiest difficulty so I was able to get away with a lot of garbage spam, not thinking too much about move combinations. Had I played through on a harder difficulty I think it would have forced me into the nuances of the systems.

The narrative? Pretty abysmal. I don't know if that is, in part, to do with the localization.

Koreans can make video games again.

if you feel put off by the soulborne games and just want an easy version of those, this is the game for you!


I covered this game as part of my coverage of the Xbox Game Pass for May 2022

An average attempt at the dark soul's format.

Unsouled looks good at times, not always but at least the art style stands out here. Players will fight their way across large levels and beat up enemies using a combo system that talks about letting players fluidly move from one attack type to the next if they can time the attacks correctly. It’s a good promise, and adds an interesting mechanic into the game, but becomes so overly complicated and unnecessary it’s not as fun to utilize.

The enemies In Unsouled are ok, it’s the bosses that look the best, however, most of them are rather easy to beat down with some simple dodges thrown in. At times the graphics can shine, especially in the boss fights, but the story is weak. The real problem is that the game feels so inconsistent, and it’s almost like each level was created at a different point in time, which makes sense with the game being an Early Access title, but it produces an inconsistent experience.

Pick this up if you want a visually stunning but relatively easy game. This is trying to reach a certain style and layer in a bit of the souls-like genre but never gets close to the greatness of that genre. It still has a lot of interesting graphics to look at.

If you want to see the video this was taken of, or more from me on the Xbox Game Pass, check out: https://youtu.be/62CjXwS1zQg

I was a backer of this project and have play-tested the early builds before the developer has announced that this game is going to be published by Neowiz. If you really want to see the game that pushes the limitation of stamina-action game mechanics (AKA souls-like), You guys need to play this game. Imagine someone mixed Hyper Light Drifter, Sekiro, 3D Ninja Gaiden, and Tekken in an iron pot and condensed it into a 5~8 hour game. Definitely one of the best action games in 2021, even without the context that this game was developed by one person for five years. Sure, there are some issues like kinda dull pixel graphics and the bosses(Especially the hidden ones and the final boss) becoming REALLY bullshitty with their unpreventable combos, but hey, the dev guy is a Tekken fan so it is understandable.