Reviews from

in the past


Seriously fun and too bold for this political zeitgeist nowadays. Spectacularly violent and bouncifully objective on gunplay and punchy First Person close-combat fabulousness. Side objectives are timekilling gems and hugely rewarding at the face of fantastic weaponry.

Played this because one of my favorite game series ever is the batman arkham series and I've never played rocksteady's first game and honestly it was a blast. This has some super fun gunplay and shockingly has a not that bad story. The guns are fun tho the designs of them look like something a 9 year old thought future police guns would look like(not a bad thing at all). Some of the missions are difficult tho never too hard where it feels unfair, the medals add more of a challenge and can sometimes be a bit annoying getting but the fact that their optional makes it a lot better. Overall this is a super underrated and amazing ps2 game that started a company that made some of the best superhero games ever made.

Flesh Robocop Simulator. One of my favorite first-person shooters of it's generation, and probably the very best singleplayer FPS on the PS2 side. While i see it compared to BLACK a lot on that spot, i think Urban Chaos is the far better game with it's more arcadey gameplay, yet fulfilling length, amount of content, and engaging combat.
The presentation is top notch and adds a lot to the game's well-deserved 8.5 status, with the few story there is being told through well-made spoof TV news segments, the death screens with Burners mocking you before finishing you off and fellow policemen mourning your death, and just the whole overall immersive feeling of the game, specially when the action takes place inside a burning building.
The weapons are super satisfying too. Among an arsenal of unique guns such as a one-hit kill Magnum revolver or a stun gun that can set enemies on fire Syphon Filter-style, You're blessed with the best shield in gaming that's fully immune to bullets, fire, melee and explosions, all with no strings attached! Sometimes even using it to get through leaking fire from gas valves or flames from backdraft doors, or to shield NPCs from ambushes. There's also the Hostage Situations, which while a bit repetitive and predictable, always end levels on a great note.

The closest thing to a flaw that i could personally find here is probably the enemy AI. Even in terror mode, most regular burners feel like ez headshot pushovers that just kinda stand around blankly shooting or throwing stuff at you up until halfway through the missions, and only in the final few do they wisen up and start evading your aim like Elites in Halo on Heroic difficulty. Also, most grenade launcher enemies are basically unavoidable HP tolls unless you slowly inch through corners and snipe them, if the level design lets you do it that is.

And yeah, the whole "'murica fuck yeah, mow those terrorists down" and the overt Tolerance-Zero glorified police brutality were considered to be of very bad taste even when this game came out, But you have to at least commend the game for being so upfront and straight faced about it without a pinch of subversion or irony. I'd rather have these heartless puppy-kicking G.I. Joe villain terrorists blowing up things for no reason than the game trying and failing to be deep with a Deus Ex style conspiracy thing going on that you could see from a mile away. That said, there is one small plot twist that has to do with the origin of the Burners, and you kinda have to pay attention to the level surroundings to see it coming. The last two levels are also pure kino.

Solid 8.5
(Addendum: I recommend playing this game on Elite Mode at first since you get double the medals, and unlock useful equipment early on, i honestly didn't feel the difficulty changed too much between Veteran and Elite mode.)

A really fun FPS, that sadly not many people seem to know about. Filled with fun shooting sections and a upgrade system that encourages replaying past levels at higher difficulty.

Story:
You play as Alex Mason, a ex-military, now member of T-Zero. A swat team tasked with taking out this extremely violent gang that have brought the city to it's knees has been sowing chaos.

Tolerance Zero (T-Zero) is a zero tolerance group essentially taking a more realistic stance of the Judges from the Judge Dress universe by being allowed to shoot and kill any and all criminals that get in your way.

Gameplay:
Every mission has three difficulty settings, but only medium and hard award you medals for completing the tasks. The tasks are:
X number of headshots
X number of incapacitations
No Checkpoints
X amount of gathered evidence (masks hidden through the mission)

Acquiring medals will give you new upgrades for all your weapons and miscellaneous things like extra health, extra ammo, a grenade belt, better taser and such.

Every mission has a boss at the end that if you incapacitate (either taser or other non-lethal means) you unlock special new timed missions where you save a VIP and unlock the usage for new weapons like the combat shotgun of the assault rifle.

What is probably highly illegal is you can use the weapons of the enemies. Regardless of if they're Cleavers, Molotovs, uzis, circular saw or even a nailbomb!

It also has a multiplayer which I have never actually tried, however, I'm sure it'd be a lot of fun and insane. I imagine it could still be playable via some emulation magic, but it's still very enjoyable even if you don't have the multiplayer and the last mission is extremely difficult too.

Stream + gameplay

Bandido bom é bandido morto por consecutivas pancadas violentas na cabeça usando um escudo de tropa de choque.


Near perfect mechanics hampered by questionable game design decisions

Analog aiming is vastly inferior to mouse aiming. When developers are creating primarily console shooters, they must make concessions in order for the experience to be satisfactory. These games typically have over-zealous auto-aim, bland cover systems, or ADS systems that snap to targets generously.

Urban Chaos: Riot Response rejects all of these constraints. Instead, Rocksteady created a system that takes the disadvantage of analog aiming and turns it into a unique strength. How did they do this? Through the riot shield.

Urban Chaos: Riot Response plays like a cover shooter, except your cover is anywhere you want it. The riot shield is your best friend. It blocks all damage in the front from gunfire, cleavers, and even nail bombs. While having your shield up, you can block all damage and simultaneously line up headshots with the upmost precision. This system slows the game down so that you can deliberately aim without spraying. In fact, spraying will get you killed quickly in Urban Chaos. Limiting shield downtime is important because you die so quickly. Release the shield, quickly dispatch a foe, and get the shield back up. Some rooms aren’t so simple. You won’t be able to face all your opponents with your shield at once. Rooms frequently have ambushes from the side, up high, or behind. Using cover is still important because it can cover multiple sides.

Urban Chaos’ medal system plays into this as well. In each mission, there’s medals for getting a certain amount of headshots, arrests, completing the level without dying, and finding masks. Collecting medals can upgrade the amount of ammo you start with and grant certain equipment. Through these medals, Urban Chaos rewards the best way to play. Without headshots, enemies tank damage and shoot back. Arrests are the best way to take care of foes up close or that have shields themselves. Rewarding the optimal way to play is paramount for arcade-style games such as this one.

Another reward is arresting gang leaders. Upon arrest, new bonus levels unlock. These challenging levels reward the player with a new default weapon. One of the extra weapons (the assault rifle) is far too powerful. It completely makes every other gun obsolete as it’s the best weapon for getting headshots. The bonus shotgun is useless in comparison. You CAN get headshots, but it’s nearly impossible. I believe it might stun shield gang members but I’m not sure. It basically has no use because getting the headshot medal is so important.

With all these praise you may be surprised to see I’ve only given Urban Chaos a 7/10. However, as good as the combat is there’s a major problem with Urban Chaos’ design philosophy. Missions are reliant on NPCs. Every level has these people constantly talking to you interrupting the flow. You always have to escort an NPC in some capacity. There’s always a boring objective where you have to save someone while there’s no enemies around. Extreme linearity runs rampant. All there is to Urban Chaos is escorting NPCs, dialogue, and then walking forward and shooting guys. I know what they were trying to go for. You’re a police officer saving people in the depths of collapsing buildings and gang violence. It doesn’t make for engaging level design though.

Other minor annoyances include backtracking to get healing from paramedics instead of med packs being balance around the map, “hostage situations” which might as well be a scripted cutscene, limited ammo never being a factor, and level based design instead of one continuous stream of environments as in Half-Life or F.E.A.R.

If my backlog wasn’t absolutely packed right now, I’d play Urban Chaos again and again. There’s so much replay value. The moment to moment combat is visceral, meticulous, and yet still has an arcade feel that I adore. The puzzling game design decisions deeply hamper the experience, but Urban Chaos is a rare console FPS that turns the weaknesses of analog aiming into a unique strength.

7/10

Subestimado, muito melhor do que outros jogos superestimados do Play2.

𝟕,𝟒/𝟏𝟎
Unexpectedly cool and maybe best shooter for Playstation 2, comfortable controls, convenient to shoot/take cover/brutal hit with a shield, you can arrest with a taser, you can throw Axes/Molotov cocktails, normal graphics, in turn with shooting levels there will be - "burning buildings" levels, where will the fireman help us, a real forgotten gem, but, unfortunately, simplest plot/characters and locations that get boring by the middle of the game.
p.s. fun fact that it could be a sequel to "Urban Chaos" 1999, which was also published by Eidos Interactive, but there is no connection between the games.

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Неожиданно крутой и, наверное, лучший шутер для Playstation 2, удобное управление, удобно стрелять/укрываться/брутально бить щитом, можно арестовывать тазером, можно кидать топоры/коктейли Молотова, нормальная графика, в очереди с перестрелочными уровнями - будут уровни "горящие здания", где нам будет помогать пожарный, настоящая забытая жемчужина, но, к сожалению, простейший сюжет/персонажи, и, локации, которые к середине игры надоедают.
p.s. Забавный факт, что это может быть сиквелом "Urban Chaos" 1999 года, который также был издан Eidos Interactive, но связи между играми нет.

Primeiro jogo de tiro de PS2 que me prendeu por horas, Gameplay excelente

To be honest, I burned out fast with this game due to its difficulty and performance running on the PS2 but I liked its over-the-top propaganda story and the action. It is pure power fantasy and I am here for it. Fudge Adam Wolf.

gezicilerin anlattığına göre bunlar yaşanmış

Türk polisimizin Nick Mason gibi olması dileğiyle

"Now, that's zero tolerance!"

Another game I used to play a lot as a kid, glad this didn't leave any influence in my brain. This is Rocksteady's first game, known for their Arkham series, which is oddly fitting that they went from making some serious copaganda to Batman games. And I don't mean "police protagonist = copaganda", this is full on propaganda in a really bold way. I mean there's a line that says "maybe you (the police) were worth my tax dollars after all", lmao. Only reason why I'm not rating this lower is because gameplay-wise is surprisingly competent, kind of. Anyway, it's not really worth expanding on given how rubbish everything else is. Stay away, thank you.

Although I'm giving it a not recommended (❌), if you had or have a Punisher logo as your profile pic this turns into a must-play (✅✅✅).

★★ – Bad, but playable ❌

Ok, I'll admit it, the menu song is SO fucking catchy... Dum dum, dumdum, dum. (Funny how I immediately noticed two Punisher profile pics in the comments of the video, lolol)

De la propagande policière qui propagande bien

Nooossa, classico demais, o bagulho era doido.

Vaguely remember renting this and it being pretty fun. looking back now of course it sounds like some serious copaganda, but I don't remember where the story goes at all and can't say for sure it didn't do something to subvert that.

worth elaborating that i never had this game as a kid, but i did have a demo disc from playstation magazine featuring a single level on it. i played it to absolute death. i also hear one of the enemy NPCs saying "you wanna die?" in my head like once or twice a week despite not playing this or seeing gameplay of it since 2006

I went into this with the idea that this was some kind of mid 2000s riot cop simulator. I came away surprised to find out that it wasn't, and instead it was a campy first person shooter with a riot shield you can quickswitch to, as a kind of mobile cover system. The gameplay itself is fairly generic but you're rewarded for non-lethal takedowns, headshots & taking down gangleaders non-lethally, which opens up upgrades and side missions. The story is pure camp, it sort of just exists to move the gameplay forward. At just 8 or so hours in length but with a ton of replayability, I would definitely play it again in the future. Underrated gem for sure.