Reviews from

in the past


I really liked the OST and the ending, and the combat part is pretty entertaining despite feeling flawed and simple. The female characters didn't really sit well with me since it feels like they are just there as some sort of development for the main character. Their personalities were too plain and cliché for my taste.

Also, this is the first visual novel I play where the achievement farming is actually tedious (lol)

Plusy: pełny voice acting, świetny soundtrack, gameplay mimo prostoty nawet wciąga
Minusy: ocenzurowane eroge, cutscenki na silniku gry, historia która mogłaby być opowiedziana w 10h zamiast 40, średniawa historia z długim i nudnym początkiem

has its moments but for the most part it's pretty bad on all fronts. The villains are comically evil moustache twirling charicatures, the plot doesn't seem to be going anywhere interesting, the main cast is just there, and the gameplay kinda fkn sucks ngl

what the fuck man i didn't know the start of this trilogy was so good, I thought it was going to be a slow setup

I am not ready for whatever is going to happen in the next 2 games

This game is such a vibe, I just love how easy it is to get immersed in this universe. the main characters are honestly the only good characters in this game the side characters suck LOL but i still enjoyed it a lot!


Wound up loving this one. The beginning's very strong, the cast is wonderful, and the episodic stories throughout the middle are lovely (excepting the one with the inn owner/princess, it was apparently added to the console ports and you can feel it). But it's the climax/ending that really brought this one home for me. The lore bombs are honestly pretty ridiculous, but they still worked for me because they're grounded in Hakuowlo's journey, in the journies of the cast. Cried a whole lot multiple times through the concluding episodes.

I think where most folks will struggle is that there's very little urgency to most of the story; you really have to trust that it's taking you somewhere. It's a lot like Trails in that sense. But if you can give it that trust, if you're willing to luxuriate in the cast and world without real plot progression for long stretches, I think the game ultimately rewards you for your investment.

special, but not what i was looking for.

had some good moments with it, but also many times this felt like it was written by a 12 year old, although a very talented and creative one.

still planning on trying the sequels out in the future, hope they will click with me more.

A pretty good experience all-around (though some of the good points, such as the music and visuals, should be attributed to the remake using Uta 2/3 content). The ending aside (and that final boss theme, WOW), though, it didn't impress me all that much compared to the Mask duology, but it is worth playing.

Great narrative writing, quite fun but janky (but fun janky) strategy RPG gameplay. I respect any game that waits 12 hours to show its title card

The plot takes a while to pick up but once it hooks you you won't stop playing and reading. The SRPG mechanics are fairly simple and extremely easy so don't come here expecting a challenge, you are here for the excellent story and a great introduction to the Utawarerumono world.

Oboro funny moments

honestly whenever plot happens it's kinda mid-to-okay, but the slice of life stuff is gold

I was not expecting to like this as much as I did. Some of the lore reveals near the end had me shocked. Great characters and story. Intro takes a little long to get going but it's worth it. The only reasons it's not a higher score are because I would say the ending felt like a very clear higher level than the rest of the game for me, which tells me these games can be even better (as if their scores didn't lol) and there was some odd relationship choices that I have mixed feelings on. Overall, really solid game though.
8.5/10

I finished this game in 3 10+ hour sittings cause I was invested.


Pretty awesome. Very text heavy visual novel which I tend to steer clear from - but once the story hooks you, it really hooks you. Fun gameplay too but too easy

el mayor error de utawarerumono es no saber llevar una cohesión en el tono de la historia, una escena puede ser cruda y deprimente para que la siguiente escena sea comedia con escenas sacadas de anime ecchi genérico de temporada y puedo esperar esto de un moege, pero no de una historia con un peso dramático... es algo que se siente fuera de lugar, da pena ajena y es relleno puro el cual por lo que pude ver estás obligado a verlo ya que no hay manera de saltarse esas escenas.

otro problema con la obra es que cae en el cliché que más odio de una obra y es que todo es blanco y negro, no hay escalas de grises y aunque el grupo de "héroes" si tiene alguna escena que otra donde juega con el tema de la moralidad (el cual tampoco también fracasa ya que muchos de ellos terminan siendo hipócritas y contradiciéndose, pero el guion los hace ver como que ellos están en lo correcto...), el problema es más que nada de los villanos los cuales caen en el cliché de "malos muy malos porque si", el mismo cliché de villano genérico con monólogos, risas malvadas y sin ninguna razón real de porque hace lo que hace más que porque es malo.

estas cosas hubieran sido razón suficiente como para darle una calificación aún más baja y perder el interés por la saga, pero encontré la historia de Utawarerumono interesante con ganas de seguir saber que pasaría a continuación. seguire con la saga pero esta en una baja prioridad.

There are a lot of lovely little touches of attention to detail that I can appreciate. The cast is loveable, and the game and story are consistently entertaining enough, although not very special. This series already has a lot of potential from the start. I'm very much looking forward to the next parts.

Finally, I completed this game. I started playing/reading it last year, but I finally managed to get some time to pick it up again and man, getting past the 14th battle helped me a lot to get even more invested in the world and characters (though side characters get little to no development, only main characters get a lot of events).

The story from the very beginning is interesting, but once you reach battle 14, the game picks ups and it keeps getting better and better. Also the game has comedy, drama, war... everything you need in an story to keep you interested.

I literally rushed 16 battles in one day because I wanted to keep reading about the world and get to know the story. I don't play/read a lot of VNs, but definitely this game is good and I'd recommend it to anyone who likes FE or likes VNs and doesn't mind having battles (it isnt hard either because it's TOO easy to break it. In one hour you can have maxed stats easily with any character.)

Can't wait to pick up Mask of Deception and Truth in the future and keep discovering things about this world.

While its turn-based tactics ruleset will likely leave a tactics aficionado disappointed, Prelude to the Fallen’s decision to stick close to its original 2002 design is also one of its greatest strengths as a narrative focused title. Its early history inspired setting is charming, its characters both fun and robust, and its plot is sufficiently weighty for the war drama it tells without indulging in unsufferable pessimism.

(I ended up binging the three Utwarerumono games back to back, so this review is effectively a "Part 1" of a review of the series as a whole.)

As a beginning to the series, Utawarerumono serves as a solid foundation. It has the markers of inexperience natural to a developer's first forray into a genre, but Leaf played it safe to positive effect by staying 60% in the realm of the Visual Novels they had built their reputation on. And, at least in Aquaplus's remake, the combat system’s safety means it’s also never frustrating and maintains the flow of the story even when their encounter design is at its weakest.

Combat is fairly archetypal FF Tactics style, and the most complex it gets is in managing the facing/flanking, unit element matchups, and a mana-like Zeal resource which effects what abilities your units have available. There’s a fun mechanic around timing button presses to the attack animations to get “criticals” and juice a little extra effect out of your units abilities. But, with how minor of a role Zeal makes in the moment-to-moment in this title, the timing game doesn’t reach the impact it has in the next two titles.

The combat system might have been quite fun as it is, but unfortunately its weakest link is simply encounter design. Arenas are sparse on environmental hurdles and if you have any basic grasp on positioning and target priority, the game will rarely give you any higher challenges. Despite this, I appreciate Leaf/Aquaplus’s decision in context. These days I personally favor more cutthroat turn-based combat, but I remember when early RPGs would derail my ability to experience the story with their random difficulty spikes. Leaf wanted to tell a tale first and foremost, and the combat was an experiment to enhance that. If the combat had stayed this way in the following titles, I would be more critical, but thankfully it did not.

As for that narrative, it follows a sort of episodic/historical structure covering the establishment of a small nation after a rebellion and the series of conflicts that shape its place in the world. Yet it’s equally a character focused tale following the tight knit circle leading the young nation. The regular breaks from the war drama to take time on low-stakes character and world building scenes will likely make it feel a bit slower paced at first. Yet, I was consistently surprised by how much of plot threads which seemed rather trivial at first unfolded into much more intricate events that weaved into the central narrative quite nicely.

I think what makes it work so well is that it is a story which rarely makes empty promises. When there’s fighting, people get hurt and die; when there’s political maneuvering, reputations are harmed and enemies are made; when times are tough, people make decisions they can’t take back; when there’s love, the population number goes up.

It may be that I’ve simply spent too much time in the orbit of modern fantasy anime, but there’s a very refreshing early-00s VN feeling to this story with its writing and subject matter. With the minor edits made in the 2006 iteration to bevel out the egregiously explicit early-00s VN elements, it comes off as a solid balance of fun and mature (and definitely not always both at once).

Once the ride gets going in earnest—and it does start a bit slowly—Utawarerumono offers an engaging series of twists and turns with many organic layers to its characters and intrigue. It’s not a flawless story, but it’s an effective one and I found myself well attached to the world by the end of the first act.

I imagine one element that many people will get hung up on is the more… harem-y setups, which is most prominent in this title of the three. And…

Fair

But a wise man once said that you can know the true virtue of a Harem Anime’s soul by the strength of its male supporting cast. And Utawarerumono does right by its men. The bonds of fraternity get their due development. Even apart from that, they also somehow manage to fit some real meaningful character development into most of the romantic scenes, well beyond the surface level appeal.

I have to dance around spoilers for my examples here, but there were a few subplots in particular that start out like setups to a rom-com gag, only to then closeline you in the gut with the sincerity or seriousness of them. One that got me was a “baby in the basket” setup that gets into boundaries one must put on their parental instincts. Then there’s another where a character’s drunken plea to the main character could have been ripped right out of a comedy as a setup—and it is quite light spirited in the moment—but in context it leaves a melancholy aftertaste, and that subplot ultimately blooms into the story’s most bittersweet tragedy and a major setup for the rest of the series.

So, yes, it’s harem-y, but it’s not a power fantasy. (How the sweaty otaku’s it originally preyed upon for sales in 2002 reacted to it, I can’t say)

In regard to the art and sound of the game: it was one of the main factors to me starting the series and it delivered throughout. I adore the character art. They hit such a fun balance between fantastical and period appropriate in the designs and the range of unique-yet-cohesive feeling characters is impressive. The illustrations, including the backgrounds, are soft and natural, yet clean and precise. Every inch of the screen adds to the warmth of its atmosphere, and the music carries you into it.

I do have to admit I’m not a huge fan of the 3D art used for the tactics gameplay sections. It was a Vita game at launch, however, so there’s little to do about that. It’s a practical and efficient style for a tactics game on a small screen and it’s done well enough to be inoffensive. This sentiment stays the same through all three of the modern ports of the games. The rest of the presentation, however, is wonderful. And that is also true for the whole trilogy.

So, would I recommend this to Turn-Based Tactics fans? Not on the merit of its combat alone. If you’re casual fan then you’ll probably have fun enough with it, but regardless, this is a game you’d realistically be picking up for the story. I can say the gameplay gets better in the next two, and it certainly does, but really this title is a good test for whether or not you want to continue. The amount of writing per game only goes up from here as well (though not dramatically).

Who this game is really for is anyone looking for a good war drama with lots of fun character development and is appreciative of the fantasized Kofun-era-Japan-esque setting (I’m not an expert so feel free to correct me there). The fact that it also then becomes an engaging tactics JRPG in the next two titles is just an added bonus for sticking with it.

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Part 2 - Mask of Deception
Part 3 - Mask of Truth

Perfectly brutal and yet so fun. When the war hits it crushes you under the emotions, but then sometimes it’s so much fun.

My only issues are Hakuoro being a bit of a pushover sometimes, but beyond that great game.

This entry does NOT get gassed enough

É um ótimo jogo, mas que eu tenho umas ressalvas pra fazer. Gostei bastante de como a história se desenrola (mas confesso que achei no começo um pouco do nada a mudança de storytelling), mas pelo formato do jogo o pacing me cansou bastante. Ficar mudando de momentos mais slice-of-life e combate alguma hora fica bem chato, mas pelo menos a história me cativou o suficiente pra continuar até o fim, só que às vezes essa mudança parece meio abrupta. O combate é bem simples, mas é funcional e no começo é divertido, só que mais pro final eu já tava meio desgastado dele pela simplicidade, mas ele é bem bom. Os personagens pra mim foram o ponto mais de destaque do jogo inteiro, junto da OST que é uma maravilha. No final das contas por tentar ser uma VN e um SRPG a experiência se torna bem dicotômica, senti que ele nunca soube dosar exatamente esses dois aspectos, mas é um puta jogo! Os pontos altos dele se destacam mais do que os baixos, então no geral eu sai bem satisfeito, e eu tô bem ansioso pra jogar o resto, principalmente o terceiro jogo. Recomendo demais.

incredible first installment made me cry

A game that starts and finishes strong. Utawarerumono is interesting because its so clearly split in two--there are the peaceful days of living out comfy life with you family of animalpeople, but war is always lurking and you must venture out to defend the peaceful life you have. This structure carries all of Utawarerumono and typically is where it is the strongest--all the little lazing subplots with the various friends and family Hakuowlo care's for are consistently cute and fun in spite of how dated some of the material is here, and even the the eroge roots the game has are played well.

It falls apart in the middle of the game though, where you go on these long war campaigns that are largely pointless outside making sure you keep your srpg skills up to date. I know someone's gonna say "but war is pointless!" and if it played on that I would agree, but in the context of the narrative and themes its basically full filler.

I liked it.

Tiene sus cosas buenas y me da lastima no haberme emocionado tanto como debería con el final (que es muy bonito)

pero demasiadas escenas con Camyu chupandote la sangre que EVIDENTEMENTE en la versión de 2002 era otra cosa lo que te chupaba rompen a un mf

Hakuowlo good guy tho me mola que pegue con un abanico


I hadn’t heard of Utawarerumono until recently. This is a franchise that has been around for over two decades with multiple manga & anime adaptations as well as video games. I first heard of Utawareumono from a YouTuber I’ve been watching for the last few years talking about this series called The Kiseki Nut (https://youtube.com/@TheKisekiNut) & felt genuinely curious so decided to pick up Prelude to the Fallen first to see if I would enjoy this game as that seems to be the recommended entry point for the series.

But first a bit of background. The original Utawarerumono was released back in 2002 for Microsoft Windows. This is a Japanese adult fantasy tactical role playing visual novel developed by Leaf. It was later ported to the PlayStation 2, PlayStation Portable, PlayStation Vita & PlayStation 4. It is now more commonly known as Utawarerumono: Prelude to the Fallen which is a remastered version of the OG. The game follows Hakuowlo, an amnesiac man who one day wakes up in a village without any memories of who he is.

Now while this is indeed technically a strategy RPG, I feel like with this game you really should know exactly what you’re getting into beforehand. If you are expecting something akin to Fire Emblem or any other popular strategy role playing game, then I’m sorry to say you will be sorely disappointed. I’d say less than half of this game is filled with these sections as Utawarerumono is mostly a visual novel as mentioned before.

And while the gameplay is simple & not anything to write home about while definitely decent at doing its job, that’s not why you should play Utawarerumono. You experience it for the story & the characters. And man does this game deliver on that excellently. I was so enamoured in this world from the very start & grew incredibly attached to everything going on. I mean it had me in tears only five hours in so really that should say a lot about just how much I loved this game’s story & how impactful it was. Sure it’s not perfect & I will say it has its low points but ultimately I was so incredibly invested from start to finish that I can look past the not so great parts. I felt SO many emotions by the end of my 45+ hours, it’s truly something special. I also really really love the artstyle of this game & the soundtrack is just magnificent. I struggle to find things I genuinely hated about this game. It’s just a rollercoaster throughout.

So yeah I think it’s fair to say I absolutely adore Utawarerumono. This is one of the most magical tales I’ve experienced in quite some time & I cannot wait to get to the sequels whenever I’m able to.

Play this game. I cannot recommend Utawarerumono enough. Do not sleep on it. This is one experience you don’t want to miss out on.

I thoroughly enjoyed my time with this. Some of the middle sections and battles drag on a bit too long for me personally.

Ignoring that, I was totally immersed in the world. Highly recommended if you don't mind a lot of reading and a pretty simplistic combat system.

Also, I cried like a pussy at way too many parts lol...

8/10
28 horas de leitura, Li/joguei bem rápido mesmo.
Vou apenas fazer um comentário breve e arbitrário de minha experiência pessoal, como o habitual.

Utawarerumono foi uma grata surpresa, em pleno 2022, me deparei com uma visual novel jrpg ( 60% visual novel e 40% gameplay de jrpg tático) e meu Deus, é bom para um caramba.

Os diálogos são muito bem dosados, o background das palavras são bons, a gameplay apesar de simples da uma gás bacana em situações de narrativa e um incentivo legal para não ficar só lendo texto.
A dinâmica dos personagens e a convivência entre eles é o crème de la crème, me senti muito confortável lendo do começo ao fim, não enjoei de ler, não perdi o ritmo, foi genuinamente a 3° melhor experiência de leitura em uma visual novel.

A forma como o jogo vai explorando o mundo e os personagens através de suas simples mecânicas é fascinante, o engajamento foi muito alto depois de 7 horas de prólogo, ficava animado a cada momento que se passava.

Dito isso, se você procura uma boa história, você vai encontrar eu acho.... apesar de que tem um pequeno problema, o primeiro game dessa trilogia, os antagonistas são péssimos, tipo so existe um que é funcional para o andamento da história, o resto é só artifício de roteiro bem qualquer coisa, um elo fraco infelizmente.
A gameplay é bem simples, não irei comentar, afinal jogando você vai entender perfeitamente como você deve ser portar as batalhas, sério ela é tão simples que não tem mistério, mas posso comentar uma coisa:
Ela é um estilo tático similar de leve a fire emblem, aumentando ainda meu engajamento em aprender as mecânicas e as estratégias, que cá entre nós é um jogo bem fácil no normal....já no difícil, de fato é um desafio.
As osts são boas, mas a inserção delas em momentos chaves só começam a sincronizar em total harmonia com o texto na metade em diante, moldando muito melhor as cenas e os diálogos a um tom crescente muito bom.
A cara quando tocar kimi ga tame...lágrimas masculinas escorreram.

Ponderando, é um boa visual novel/jogo.
Amei os personagens, amei a dublagem, amei os cenários, amei os diálogos e por fim gostei da gameplay.
Recomendo para pessoas que buscam bons diálogos e curtem momentos slice of life, mas sobretudo uma boa história, com bons personagens.
Tenho grandes expectativas para as sequências visto que ouço falar que são superiores, então talvez eu tenha achado uma trilogia a agradecer pela existência.