Reviews from

in the past


Wendy: Every Witch Way delivers a charming platforming adventure through a vibrantly colored world based on the classic cartoon. While the controls can feel a bit floaty at times and the levels lack significant puzzle elements, it's a delightful and surprisingly breezy experience for fans of Wendy or retro side-scrollers seeking a nostalgic fix.

Wendy: Every Witch Way feels like a prototype for WayForward's future game Mighty Flip Champs, so I wasn't surprised when I looked it up to find that it was actually the inspiration for that later game. This game is charming and looks amazing for a Game Boy Color game, but it's definitely lacking in challenge or longevity. It seems like the developers could have gotten a lot more creative with the stage design given their flipping mechanic (and they later would), but they mostly played it safe here.

Wayforward kino. For a licensed game there's plenty of detail on levels and animation. You can flip your gravity up or down which allows for some great levels. Great difficulty buildup. But too many leaps of faith and final boss was offensively easy. 9.5/10 (I wish this site did a 10 scale rating...)

A cute, polished, short gravity platformer. It's well designed, save a really arbitrary-feeling last boss, and worth a play for platformer fans.

Short, fun. Doesn't overstay it's welcome.


Really fun and unique platformer, I wasn't expecting to like this game as much as I did considering it's from WayForward, a developer I'm usually not particularly fond of. This is one of those games where the gimmick (changing gravity) is the entire point of it, and it is a gimmick that is used to great effect, they really go far and beyond with the usage of it. After a while it becomes second nature to go through a level upside down which I consider really impressive considering how disorienting it could've been. Only two problems I had are some occasionally sloppy level design and the really short length, even considering that this is a Game Boy Color game.

It may feel more like a proof of concept of a great game than a great game in itself, but you can't go wrong with spending 30-40 minutes with this game.

Also I didn't know TDK used to publish games for a bit, I just remember seeing their logo because my dad bought tons of TDK blank VHS tapes. The things you learn by playing forgotten kids games from 20 years ago

A licensed title developed by WayForward shortly before their work on Shantae. Though I've read and watched a bit of the older Casper comics and cartoons as a kid, I wasn't too familiar with the character Wendy the Good Witch when I initially played this. But this did not take away from any enjoyment of the game. Wayforward created a fun and polished game that anyone can dive into without any prior knowledge of the license the game is based on. Wendy: Every Witch Way is a very charming title with cute visuals and animations and a unique style of gameplay revolving around gravity. The sprite art and backgrounds are all wonderfully stylized, taking full advantage of the Game Boy Color. It is also one of the handful of Game Boy Color titles to add additional features if played on a Game Boy Advance, in this case it unlocks an additional world with three stages.

Every Witch Way is clearly designed with younger players in mind with its very low difficulty even on hard mode. But despite the lack of challenge, the core gameplay provides a unique and interesting experience. Gameplay revolves around reversing the gravity up and down to help Wendy traverse the halls of the Moon Castle, relocate hazards, and trap or stun enemies. This gravity mechanic is feels very polished and the level design takes advantage of it in creative ways. In many ways, Every Witch Way feels like an early version of some of WayForward's later titles like Mighty Flip Champs. The game also features some simple shoot-em-up sections to break up the platforming sections. These sections are fine, but feel a bit lacking and almost never do anything meaningful with the game's main gravity mechanic. There is also a single boss battle at the end of the game which feels arbitrary and almost out of place in the experience.

By far the game's biggest drawback is how short it is. With only 16 short levels (19 including the GBA extra stages) Wendy is an incredibly brief experience which feels like its over before it really begins. Even a casual playthrough will not take longer than 45 minutes to complete. Given how expensive the game has become on secondhand markets, it probably will not be with the price of admission to experience a game that won't even last you an hour. But if you can somehow find a way to play the game, or if you can borrow a friend's copy like I did, I'd definitely recommend giving this title a try

in awe of wayforwards incredible consistency in never making a game better than the most mid thing youve ever played and basically just coast off the goodwill of making a character design people liked 20 years ago. truly, this is an incredibly average licensed platformer for babies. with bad shmup sections.

Nice graphics, music and a little twist on the usual gameplay mechanics. Give it a try, its quite short and enjoyable.

Full review on my website: https://www.nepikigaming.com/reviews/wendy-every-witch-way/

''Wendy: Every Witch Way is a game that can be enjoyed easily for people unfamiliar with the source material, since it’s a simple story everyone can understand with no other characters than Wendy herself. The game is also very accessible with easy-to-understand gravity switching gameplay that overall works very well. That said, it’s also a bit too accessible for its own good, being far too easy even on “hard” mode and far, far too short. This is the definitely the worst part about the game because despite the stages themselves not being too special, it’s still a solid framework that also has a lot of potential that remains unused due to the ridiculously short length. I did enjoy my time with the game and I wanted more, but unfortunately I didn’t get more–aside from the extra levels on the Gameboy Advance of course.''