Reviews from

in the past


Almost exactly the kind of remake you'd want for any 8-bit game. The visuals aren't just lovingly recreated, they're reimagined with so much new detail and gorgeous animation. The art style is a bit different than the original intent, but it looks so good I don't mind, and if you do mind then there's a button to instantly switch to the old graphics. The soundtrack, which was just alright in the original game, got equally gorgeous remixed orchestrations that elevate them quite a lot, and there are even multiple situational remixes of songs that were originally re-used identically in the original game. If you miss the original soundtrack's energy and percussion, the original audio is also a button press away. In terms of presentation, this is a remake that manages to have more personality than the original game, and that is highly commendable.

The gameplay, on the other hand, is left mostly untouched except for slightly better controls. If you were already a huge fan of the original, this must be perfect, but there were just a couple aspects that didn't age well that I wish could've been addressed. One is that a very useful item is hidden behind holding up on the D-pad in a random dead end, which I absolutely would not have discovered without a guide. Another is that the enemy balancing is very inconsistent. On the same screen there will be enemies that barely chip you and enemies that take you out in two hits. The Japanese temple area features red ninjas that throw shurikens at you which you block with your shield, then later you find identical red ninjas that throw identical shurikens which, for whatever reason, are unblockable. Aside from stuff like that, this game is really pretty easy, especially the final boss which was a joke.

Also, the way the Tasmanian sword works is a little annoying. You have to keep switching to it if you want to change between forms. Earlier in the game, you get an item that allows you to break blocks with your sword, and you can do that with any sword instead of having to equip one specific sword, so why not have transformations work that way? This is a nitpick, but this and the aforementioned enemy balancing could've very easily been solved, as this is a remake after all. I guess they really wanted to stick as close as possible to the original, and that's certainly better than if they'd have went too far and dumbed the game down. But those changes definitely would've made the game better for me.

This is still the best way to play the best Sega Master System game, which was quite an ambitious game for its time. The design of the interconnected world is generally great, and having different forms you're cursed into throughout the game is really cool. I didn't really like walking my ass all the way back to the area I was in whenever I died, but at the same time the game's world would probably feel tiny if it had checkpoints. Overall, recommended if you like this type of game.

Obra de arte hecha con mucho amor.

O game design é meio fudido mas o level design e foda e o jogo é MUITO carismático e divertido
E difícil pra caralho também

Continuing to go through the large pile of games I have sitting among my Steam, Twitch, and Epic libraries on PC, I decided to finally play through this little gem. Originally a Sega Master System game, I played through around half of the TurboGrafx16 version of this game back on the Wii Virtual Console when I was a kid. I got stuck and couldn't progress back then, but I had really enjoyed my time with it. I figured it was high time I finally put this game to rest, and what better way to do it than with an excellent PC remake? It took me around 3 or 4 hours to beat the game on normal mode with a game pad, and I only had to look up where to go next a couple times ^^;.

Dragon's Trap is the third game in the Wonder Boy series, kinda, as it's a super confusing flow chart of confusing sequel names, but that's not important. What IS important is that the game starts out, the titular Wonder Boy (or Wonder Girl, as the remake gives you the option to choose :D ), right at the end of the adventure: The entrance to the Mako Dragon's castle! You barge in, beat up the guards, and kill the dragon easily. But as the game's title suggests, in death, the dragon has the last laugh! A blue flame emanating from his body hits you and morphs you into a disgusting lizard man! And so it is that Wonder Boy/Girl must begin their quest to return to their normal form!

Along the way, they'll battle another five dragons in their castles and gain another four monster forms as well! You'll get to be a mouse, a mer-man, a lion, and a bird! Although you can't switch between them at will (you need to visit a special transmutation hut that's hidden in certain areas of the game), each form has different special abilities that will help them get to the next area you need to go to, and they even have different specialties of what weapon they're best with. As you collect more swords, shields, and armor, it pays to check over your equipment in your inventory once you get a new form to make sure that what was previously your best equipment actually still is ^^;. But you have super deep pockets, so thankfully you never need to go and re-buy any equipment. All you gotta do is just swap the toggle in your inventory.

The actual gameplay of Dragon's Trap is more like a 2D Zelda, but without the overworld sections of something like Zelda 2 on the NES. The entire world exists along a 2D plane, and you go through it via scrolling left and right, falling down, flying up, and going through doors to access new areas, dungeons, and shops. The dungeons and bosses are challenging but fair, and even though your attack range is short, it never feels like you're underequipped for the job at hand. Each form controls differently enough that you'll likely develop a favorite among them, but not so different that it's like leaning a whole new game. The controls are great and there are secret weapon shops and heart containers scattered all over the world for you to find. The only real issue with the game design is that, in grand retro adventure game fashion, the signposting can be a bit rough in places, and having a playthrough up on YouTube to reference when you need to will likely ease the frustration of wandering around forever ad nauseum X3

You can jump and swing your sword in front of you, and you can even use special consumable weapons you find along the way if the opportunity calls for it, but that's pretty much it. Even though this is a remake, it's also just as much of a port as it is a remake. It's even running along such similar lines that you can press the trigger buttons on the controller to toggle between the old 8-bit graphics and music respectively whenever you want!

But although even though that retro goodness is cool (and in some places makes the environments a little easier to see hidden blocks in because it's not hidden by the foreground anymore), the remake takes the old graphics and music and cranks them up to 11. The new orchestrated soundtrack is absolutely fantastic, and basically every track in the whole game is a real banger. The new art assets are beautifully hand-drawn (or at least styled that way) and have really pretty and fluid animations. However, I think the real star of the show is the music, as this game has some of my favorite music I've heard in a game all year.

Verdict: Highly Recommended. To paraphrase my friend AJ, Dragon's Trap is at the same time the best game on the Master System but also totally not worth playing on it due to superior ports, and this is definitely the best of those ports. It may be an adventure game that's over 30 years old at this point, but it holds up fantastically well. It's certainly a bit short, but if you like action adventure games at all then this is a fantastic time to be had that won't have you pulling your hair out at the difficulty despite its age. Not many games this old can feel so new with only a fresh coat of paint, but Dragon's Trap is absolutely a game capable of that feat.

The alternate powers, the beautiful remade art and the ability to switch between the old and new look, the great mechanics and upgrades. A fantastic game, and a must-own.


Very faithful remake, the new graphics and music are amazing. I also love being able to switch between the retro graphics and music just with the triggers on my controller, makes it super easy to see what certain things looked like originally.
Sadly, the gameplay is the same as the original, and feels pretty outdated. Some hitboxes feel awful, boss fights were just not very good, and the game would be helped a lot if it had a map, or some fast travel (the game world is small, but its juuust big enough where it feels very annoying to walk all the way back to some places after you die).
It's still overall a fun game, but you've gotta keep in mind that it is mostly just an old game with a new coat of paint.

Una completa sorpresa. Un juego muy cortito pero disfrutón a más no poder en todos sus apartados (salvo la historia que prácticamente no tiene), artísticamente de lo mejorcito.

I admittedly grew up during the Genesis era so there's a large amount of Master System classics I've never gotten to - Wonder Boy III being one of them. I am so glad I got to experience it through this remake however - what an incredible title, with the original deserving to be up there as one of the all time greats.

It plays well, it has just the right amount of difficulty, with the remake only making it look and sound even more incredible. My only small issue with it was that using Mouse-Man in any combat encounter was an incredibly miserable experience, but it still was a small wrinkle in otherwise a stellar action platformer.

A really solid game that holds up remarkably well. Though I generally am a pixel-preferrer, the hand-drawn graphics here were done really well.

Gorgeous art and music makes this overall fine platformer well worth the time.

Cute and mildly entertaining, but too simple for me.

As a stand alone 2017 metroidvania it's an alright time. However when you understand the context in which this game was released in and what most NES "metroidvanias" are like this becomes one of the most interesting and important games of the 1980's

*Also I did not finish this. I got it for free last year on the EGS and stopped at the final dungeon, but I do intend to come back and beat this

You know how you remaster a classic game from the 80s?

This is how you do it.

Put the game under an emulation wrapper so its the original game still, but overlay it with high quality art/animation, music, and quality of life improvements that make it feel brand new while hardly changing a thing about the core game.

The only nitpick I have is this game's bosses and later areas do have a tendency to stunlock and bounce you around a lot, which is very frustrating. Thankfully, dying and coming back is so fast and easy that I feel pumped still to keep trying.

Incredibly recommended on every level I can give it.

Todos os remakes de jogos da era 8-16 bits devem seguir o exemplo desse jogo

All remakes of games from the 8-16 bits era need to follow this game's example

Nossa... Nem sei oque dizer direito. Esse jogo é incrível de mais, os gráficos são encantadores, os personagens e inimigos são muito carismáticos e ao mesmo tempo o jogo tem um grau de dificuldade MUITO mais elevado do que eu imaginava. Esse jogo consegue se disfarçar de fácil e tranquilo, porém só quem joga sabe o quão pilantra ele é. Isso não torna ele ruim, porém me surpreendeu de uma forma inexplicável, com o tempo peguei o jeito e terminei essa maravilha de jogo.

Played through the Switch version and collected all upgrade-related items before clearing the game. Later cleared the game a second time with classic graphics/music toggled. Tried the hard difficulty but did not have a good experience, so I will leave it at that.

Açıkçası sözde bir kaç saatte biten bu metroidvania'da, beklenmedik şekilde eski NES zorluğunu güzel güzel iliklerimde hissedince sinir katsayım epey bir arttı bazı yerlerde. Rage geliyorum demez.

Hele ki son boss'a nasıl ulaşacağımı çözemedim diye, oluk oluk bir güzel sövecektim ki... buldum sonra :)

Onun haricinde çok güzel bir yeniden yapım. Görsel dizayn ve teknik özellikler açısından tabi. Yoksa oyunun kendisinin öyle çok çok büyük bir albenisi yok. Ama yine de, sadece görsel yenilenmesi için bile denenebilir. Ki arada çok tatlı müzikleri de promosyonun yanında ekstra.

Uma agradavel aventura.
Análise:

"Wonder Boy: The Dragon's Trap," lançado originalmente em 1989 para o SEGA Master System, foi ressuscitado com um nível de carisma que supera seu antecessor. Os desenvolvedores elevaram o charme a alturas sem precedentes, ostentando gráficos adoráveis, meticulosamente elaborados e animados no estilo de desenhos animados. Este remake se destaca como um testemunho da ideia de que os jogos não precisam depender apenas de gráficos ultra-realistas para cativar os jogadores. Como entusiasta de jogos que empregam gráficos no estilo de desenhos animados ou arte desenhada à mão, incluindo títulos como Cuphead, Valiant Hearts, Child of Light e Rayman: Origins/Legends, percebo que eles possuem um encanto único que dá vida à experiência de jogo.

Além de seu apelo estético, "Wonder Boy: The Dragon's Trap" se destaca na execução da jogabilidade e da trilha sonora. A mistura de elementos clássicos que lembram "The Legend of Zelda II" e a série original "Mario" contribui para seu charme nostálgico. Participar de segmentos de plataforma enquanto enfrenta inimigos ao longo de cenários variados exige a aquisição estratégica de armas e melhorias de armadura. O arsenal, composto por power-ups clássicos como bolas de fogo e bumerangues, intensifica a emoção do combate. Além disso, a inclusão de habilidades transformadoras, como o sopro de fogo do homem-lagarto e a habilidade aquática do homem-peixe, adiciona profundidade à jogabilidade.

As mecânicas do jogo, semelhantes às encontradas em "Zelda II" e "Mario 2 (USA)," envolvem a coleta de corações para fortalecer a vitalidade do jogador. No entanto, apesar de seus pontos fortes, a falha notável do jogo reside em sua falta de desafio. Exceto por obstáculos de plataforma ocasionais e momentos de ambiguidade direcional, a dificuldade geral não corresponde ao padrão estabelecido por seus predecessores. No entanto, essa acessibilidade o torna um ponto de entrada ideal para novatos no gênero de plataforma e jogadores mais jovens.

Em suma, "Wonder Boy: The Dragon's Trap" é um remake louvável que presta homenagem ao original ao mesmo tempo em que introduz aprimoramentos modernos. Sua estética cativante, combinada com mecânicas de jogabilidade polidas, o torna uma adição encantadora a qualquer biblioteca de jogos. Apesar de suas pequenas falhas, ele permanece como um testemunho do apelo duradouro das experiências de jogos retrô. Para aqueles que buscam uma jornada nostálgica com um toque contemporâneo, recomendo vivamente embarcar nesta aventura encantadora.

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English

Review:

"Wonder Boy: The Dragon's Trap," originally released in 1989 for the SEGA Master System, has been resurrected with a level of charisma that surpasses its predecessor. The developers have elevated the charm to unprecedented heights, boasting adorable, meticulously crafted, and animated cartoon-style graphics. This remake stands as a testament to the notion that games need not rely solely on ultra-realistic graphics to captivate players. As an enthusiast of games employing cartoon-style graphics or hand-drawn art, including titles like Cuphead, Valiant Hearts, Child of Light, and Rayman: Origins/Legends, I find that they possess a unique allure that breathes life into the gaming experience.

Beyond its aesthetic appeal, "Wonder Boy: The Dragon's Trap" excels in gameplay and soundtrack execution. The blend of classic elements reminiscent of "The Legend of Zelda II" and the original "Mario" series contributes to its nostalgic charm. Engaging in platforming segments while confronting enemies throughout the varied scenarios necessitates strategic acquisition of weapons and armor upgrades. The arsenal, comprising classic power-ups like fireballs and boomerangs, enhances the thrill of combat. Moreover, the inclusion of transformative abilities, such as the lizard-man's fiery breath and the fish-man's aquatic prowess, adds depth to the gameplay.

The game mechanics, akin to those found in "Zelda II" and "Mario 2 (USA)," involve collecting hearts to bolster one's vitality. However, despite its strengths, the game's notable flaw lies in its lack of challenge. Save for occasional platforming hurdles and moments of directional ambiguity, the overall difficulty fails to match the standard set by its predecessors. Nevertheless, this accessibility makes it an ideal entry point for newcomers to the platforming genre and younger players.

In summation, "Wonder Boy: The Dragon's Trap" stands as a commendable remake that pays homage to its original while introducing modern enhancements. Its endearing aesthetic, coupled with polished gameplay mechanics, makes it a delightful addition to any gaming library. Despite its minor shortcomings, it remains a testament to the enduring appeal of retro-inspired gaming experiences. For those seeking a nostalgic journey with a contemporary twist, I wholeheartedly recommend embarking on this delightful adventure.

Gorgeous 2D art in the remastered graphics, great music, and a fun world to explore. Really impressive that this is mostly a straightforward remake of an 8-bit game.

sympathique mini jeux de quelques heures ,assez pour ne pas s'ennuyer
belle d.a

This is a loving remake to one of my favorite games ever, Wonder Boy III: The Dragon's Trap on the Sega Master System. I'd played that game to death when I was a kid, and still periodically revisit it.

As a remake, it is very smartly designed. Fully remade with gorgeous hand-drawn animation and backgrounds, the bones of the game are none the less very faithful the original, with a few tweaks. The game has a toggle that can switch between the new, beautifully hand-drawn art and the original SMS pixel art, showing both how faithful the remake is and how clever many of the visual updates are. There's also a toggle for the music and sound, allowing combinations of retro graphics and/or sound, rather than all or the other. (I enjoy the original chiptunes a great deal, so I play with the new graphics and OG sound.)

The overall adventure is still the same, hopping from one animal form to another in order to unwind a curse that is put upon the titular boy (or girl, in this version! progress!) in the intro. The gameplay and world design holds up, with the only major indicator that of its roots as an 8-bit game being the decidedly horizontal level design.

There are some new ideas here, as while the original game had many secrets to find, this remake adds a few more, namely in the way the stones work and are found, leading to some of the few world design updates. These new areas have a very different feel than the OG game, but still integrate into it well.

I do wish saving worked a bit more like how it did in the original, and dying did so as well. And while they did add a password feature to mimic the original after fan requests, it's buried in menus and very counterintuitive to use. The world design is relatively simple compared to later metroidvania games, but as a whole it fits together beautifully.

All in all this is a great version of a great game and I'm really glad it exists. The modern return of Wonder Boy has been a lot of fun to experience, as a longtime fan of the series.

Serving as my entry to the series, Wonder Boy: The Dragon's Trap proves to be a challenging yet fun endeavor from start to finish. The remake was beautifully done, with reworked music adding a new layer of variety to the sound. The visuals were breathtaking, and every environment was given so much more detail than the original. Certain secrets are illustrated more clearly in this version, which is a definite plus in my book. The game left me a bit annoyed with some of its difficulty decisions in later areas, but it wasn't enough to hinder my enjoyment.

Overall, I think Wonder Boy: The Dragon's Trap is a great time, and I'd highly recommend it to anyone who enjoys games of its kind!

La musica y las animaciones son increibles pero teniendo la posibilidad de arreglar las cagadas que tenia el juego original en este remake decidieron dejar el juego tal como estaba y eso es una cagada porque a veces es muy injusto y dificil solo para hacer que el juego dure mas


One of those games that are just REALLY ok.

Jogo muito bom, com gráficos LINDOS, o jogo é inteiramente desenhado a mão com vários lugares e fases diferentes para explorar. É um classico jogo de plataforma, mas esse em especifico é muito gostoso de se jogar. Tem mecanica de você mudar de forma, e cada forma faz algo diferente.
Realmente merece uma chance se você gosta de jogos de plataforma. Esse em si é um remake de um antigo, não joguei o 8 bit mas pretendo um dia.

probably one of the nicest looking game's I've ever played but the gameplay shows its age in a lot of places and I don't think a pixel-for-pixel recreation of the game was the move