Reviews from

in the past


The filler island OVA of video games

It's nice, just more Xenoblade. The main tie to 3 is cool, but otherwise you don't miss out on much by not playing this one.

The story may be a bit of a whatever excuse plot (fog king? more like fog "doesn't connect the future" king), Kino and Nene are just Reyn and Sharla reskins, but hey, we get to see more of Shulk and Melia, a peek at a post-XC1 final boss world, and we finally get to explore the cut content of Bionis Shoulder that has actually been refurbished since its unused debut, and it's more of the same Xenoblade 1 combat we all know and love, so that's awesome

WE MEASURE FIND TREASURE PONSPECTORS TIL WE DIE

< Continuing my Xenoblade journey >
I'm so glad I didn't play this right after finishing the original game as it would just lead to a burn-out.
Thanks to that, the experience felt like a reminder of why I love XC1 and the overall franchise.

Gameplay : Bionis Shoulder is a treat to explore with its ridiculous amount of fetch quest as usual and the 12 nopon to search for. In terms of Nopon BE PREPARED I used to love them but they crossed the line of my tolerance there. The NPCs are even better written than in the original game so I didn't understand why they removed the sociogram. There's lil differences here and there but overall it's mostly XC1.

Story : I can already see how it's linked to XC3 but at the same time I didn't feel like I learned a lot. This game might just introduce the concept.
It focuses and develops the character of Melia a fan's favorite character. It achieves that pretty well, especially on developing her relationship with a certain character. Please DON'T SKIP the quiet moments especially those where Melia is in it they are as important as the story itself honesly.
Except from that, this DLC suceed to explain in a great way the different human reaction to crisis moment.

OST : Some new tracks from Yoko Shimomura that are still excellent. Honestly they fit so well that I wasn't sure if they weren't from the XC1.

CLOSING THOUGHT:
In every aspect future connected does suceed. So due to the quality I can't rate it lower than 4 stars.
But overall it just lacks of the 'grandiose' of the serie. I didn't cried, felt angry or had chills in every cinematics as I used to. The story is a bit lacking I wanted to learn more about Fog King.
I'm glad this existed and had fun time with it but I don't know if I will remember it for long...


I think this get unfairly compared to Torna or Future Redeemed. Its not payed DLC and i think its a cute wrap up to melia's Story. even if the fog king was boring

Pretty dull from a story perspective, and I didn't care for any of the characters introduced in Future Connected. But the landscape and soundtrack are so beautiful and lush I had a good time playing through it anyway. Also having a dozen Nopons following you around when exploring is very amusing.

Mar 2024 Comment: Future Connected debatably does more harm than good existing, but part of me is still happy it does. While its a mess in many ways, theres a lot I enjoyed about. I like the new character designs and they were able to bring back the old og va's, I also think the 2 kids accompanying Shulk and Melia is fun! Still its a sequel or ig epilogue to XC1 and it was not planned out fully so the va's sound older than they should as its ten years after the original release, it sounds goofy when mixed in with their old 2010 attack yells. For the positives, im glad Bionis Shoulder is brought back in playable form and included in the story. The new music is peak like always and im happy I can revisit the world, see old characters and some more modernized through voice acted heart to hearts or old npcs getting a voice actor. Still XC1's ending was peak and it kinda got ruined cause of Future Connected, and its not that there cant be a sequel, XC3 exists, but it definitely seems like an add-on for more people to buy the game. The combat is a lot worse and while I enjoy the new prospectors thing, Chain Attacks, Visions, and Party Trees are removed making it very limited in freedom. Dosent help that the new Nopons play exactly like Reyn and Sharla so they arent even new. Still I think the overall story helps out Shulk's arc to be an inventor, Melia's royalty arc, and Riki's dad arc. Still this is all obvious stuff the characters would perfect on, especially looking at XC3 so theres still no justification for FC existing. The worst part is the ending, it is so rushed for no reason, they immediately beat the boss and it feels like the credits roll? Theres no celebration or down time! Its so rushed. I do enjoy this game as it gave me more Luxin Xenoblade Theory Videos though and its still fun to run around in, but definitely the worst Xenoblade arc.

A pretty average experience overall. A shame since the first game is my favorite. It has a great premise, using a skeleton of an area that got cut from the first game. It has some good character moments with Melia, with great music.

The story is pretty haphazard with one of the worst villains of the franchise. Also, 90% of the characters are Nopon and it is just overkill. This dlc will make you hate Nopon.

Gameplay wise it's also weak. Shulk sucks a lot to use, and the ai partner for one of your allies will always be bad since you can only control one at a time.

If you're a megafan like me, there's stuff to enjoy, but otherwise this was a pretty hollow experience. Take it from someone who will praise 1 to death, this dlc was not it.

extremely boring new characters and not having tyrea as a party member is such a missed opportunity but it tied up loose ends of main game and it was free so not all bad

It was good, but I do feel like it's for the best it was just marketed as a bonus for DE rather than its own standalone package a la Torna, since not much really happens in the moment here. Still definitely worth playing for a number of reasons though.

an expansion that while i think it has a few problems, i still really enjoyed

the ponspectors are my spirit animals btw. idk where or how but i hope they show up again someday

Well, this certainly whelmed me.

Xenoblade Chronicles: Future Connected is an expansion that tells the story of events that happen a year after the events of the main game. I won't be spoiling specific story events here, but I can definitely say that the story they present here is sadly not too terribly interesting. They try to answer some questions around Melia and the state of the High Entia after the events of the main game, but it really doesn't carry enough weight to make you truly invested in the plot. It also doesn't help that the main antagonist of this story doesn't evoke any real emotion from the player. They're meant to be this intimidating unrelenting force, but after coming off the main game and its strong cast of antagonists, the one they present here just feels so uninteresting and boring that at no point throughout my playthrough did I feel any personal desire to see it eradicated outside of wanting to see the credits roll.

Since this story expansion released a good number of years after the initial Wii release of Xenoblade Chronicles, the voice acting sounds noticeably different. It's very jarring in the beginning, and it doesn't help that they didn't rerecord the mid-battle call outs from the main game, but after a while you get used to it.

Outside of Shulk and Melia, two new nopon characters join your party. Character-wise, they're fine. They're mostly meant to be comic relief, but have their more interesting moments here and there. Gameplay wise, well, one of them is Reyn and the other is Sharla. They have no unique arts to use in combat at all. It's a shame, too, because I feel that an expansion like this would be an excellent opportunity to try to make characters that allow you to employ new strategies not possible in the original, giving it truly its own unique feel. For whatever reason, they played it safe, and I feel like we lost something there as a result.

With this story expansion, they made a ton of changes to the gameplay. I won't be listing them all, of course, but I'll mention the ones that stand out the most to me.

Firstly, gone are the affinity chart and equippable skills. I understand why this was done, as this is a smaller story expansion and the player may not have time to fill out affinities with the party members during the short runtime, but at the same time I feel that a ton of incentive to mix and match party members was lost as a result. I wound up using a party that was Shulk, Melia, and the Reyn nopon for the entire campaign because I had no real reason to try any other combination, and that really upsets me. Of course, I could've switched things up, but without the incentives in place from the main game, or any new ones, I didn't feel any real need or desire to.

With affinity gone, so are Heart-to-Hearts. Thankfully, though, they were replaced with an alternative in the form of Quiet Moments. These take a different form from Heart-to-Hearts, with these being fully voiced cutscenes that display a scene between two party members bonding rather than it being a text-based interaction with dialogue options to choose from. They're cute and do a good job fleshing out the personalities of your party members. As you progress the plot, more become available to you, and I feel that they're always worth hunting down to take a break from the action and enjoy a fun back-and-forth between characters.

The last major change I'll discuss here is the removal of chain attacks. This devastating move was replaced by a new system, entirely based around specific nopon you find and help in the open world. As you assist these nopon, they join your party. They aren't full party members, but they'll join you in battles to occasionally do things like attack, heal, or dish out debuffs. Once you find enough of them, you unlock the ability to use the chain attack replacement, which lets you choose between three special moves: one deals extra damage to an enemy, one heals and buffs the party, and the other dazes and debuffs the enemy. While I prefer the utility of chain attacks, I do think it's neat that they attempted something new here and it did help out during tense battles, so I won't say I hated it.

Also, when I say that these nopon join your party, I don't mean that it's the kind of party-joining where they're invisible when you're running around the area and then a few of them appear during battle occasionally to do things randomly. Oh, no, they went the extra mile here. The nopon that join your party are always visible, following you around the world Map and joining in every battle. You get over 10 of these guys, too, and let me tell you the Switch does not like that at all! With your three party members, all these nopon, and however many enemies decided to try to take you down in one fight, you're gonna see the framerate dip below 20 almost immediately. It also doesn't help that with so many nopon on screen it gets really hard to make out where smaller enemies are, making it awkward to try to get into position for position-based arts. It was a brave move to have that many characters in battle, but I do not think it was worth the hit to performance.

Overall, I don't hate this expansion, but I don't think it's something where I'll say to fans of Xenoblade Chronicles that they need to play it. You can skip this and lose absolutely nothing, story-wise. I feel that there are too many sacrifices made in regards to changes to the mechanics without enough additions to make it truly stand out gameplay wise, as well. At the very least, this is a mercifully short expansion, being around 8-10 hours long depending on how much time you devote to side content. If you're debating on picking up Xenoblade Chronicles: Definitive Edition solely for the extra story campaign, I am sad to say that you won't find much here. My personal recommendation is to just stick with the base game and pretend this isn't a part of the edition, unless you care about some small unlocks for the base game that become available when you beat this.

Also at some point my brain called Melia Smellia and I can't stop calling her that now I don't even hate her I like her a lot but it's like an intrusive thought at this point and it won't turn off please help me please help me please hel

Buen cierre a la historia de melia, aunque esperaba más

future connected is on the weak end of xenoblade content, but it's still xenoblade so it's still good

Muito interessante saber oq acontece dpois do fim do primeiro jogo, é tudo bem bonito e tem shulk e melia, ta valendo demais. 10 horinhas de gameplay numa dlc de graça da o meio ponto a mais. mas né, pior vilão da saga fácil. Fog king vc só pode ta de sacanagem KKKKKKKKKKKKKKK

It has a character named Kino...

Future Connected takes place one year after the events of Xenoblade Chronicles and takes Shulk and Melia to an unexplored region of the Bionis, where they stumble upon two stowaways who help them against the seemingly untouchable Fog King terrorizing the local people. Yes, this premise is pretty basic, but it's more of an expansion to round off Melia's character arc than an actual story expansion.

The highlight and key aspect of Future Connected is the exploration of Bionis' Shoulder, a previously unreleased area that has been planned ever since the original release of Xenoblade Chronicles on the Wii, but never made the cut. Now it has been repurposed as the central setpiece of the epilogue and I'm quite glad for this decision, as it's easily one of my favorite areas in the game now and I had a lot of fun exploring it. There are many great views and it looks particularly cool during thunderstorms (even better when there's a cutscene playing). Fairly early on you're introduced to the Ponspectors, a group of archaeologist Nopon, who have lost their boss and now are scattered all across the Shoulder, where you can pick them up (most of the times you need to do a short quest beforehand) and add them to your own personal Nopon army. This literal army of furball companions not only deals passive damage during combat, but also replaces the chain attacks with some QTE combos, which can be upgraded by adding more Ponspectors to your squad. They're also masters of taking a toll on the framerate, as things can get seriously laggy when there's a dozen Nopon hammering away on a bunch of enemies during a thunderstorm while several other flashy animations are playing. Despite this, I thought the Ponspectors were a fun change of pace in terms of combat usage, but there was something else I disliked instead in terms of combat, and that's the removal of vision attacks. This sounds insane at first, considering vision attacks only make your life harder, but the thing is that they're still in the game, you're just not informed when the enemy will hit you with them anymore. Always a pleasure to see a boss hit you with "Attack VIII" without warning just to survive with a mere sliver of health, so the existence of the Shield and Impulse Monado Art hardly justify themselves in Future Connected, as they are practically useless - you're better off using the Armor Art instead.

I don't think the story present here is that bad, just considerably weaker than the main narrative, which is to be expected from a free expansion that released 10 years after the source material. For me the main issues are the underwhelming villains (the fate of one major villain here is literally revealed in a sidequest) and the lack of any real stakes here, so the true highlight are the character interactions instead. The heart-to-heart mechanic from the main game has been rebranded to "quiet moments" and is now available anytime after certain points in the story have been passed, as long as the time is right and the party members you need for the support are in your current party setup. They're also fully voiced and do not require any previous affinity building between characters, which is something that would be very cool to see in future Xenoblade games (or atleast Xenoblade 3, considering 2 released before Future Connected), as voice acting alone in these moments can make them a lot more impactful and memorable already. While Kino's and Nene's supports help characterize Riki further, Melia's are particularly interesting as she as a person had to undergo significant changes after the events of the main storyline. Shulk takes the backseat here and is more of a mentor for the Nopon kids, which is sweet in its own way.

To wrap it up, it's a nice little bonus campaign after the grand scope of Xenoblade's main story and I'd recommend it to anyone who just wants more of the same. As far as I know, Future Connected is ultimately skippable, but there's no harm in giving it a try atleast - else you're missing out on some fantastic tracks like the Bionis Shoulder battle theme or the Fogbeasts encounter theme.

これにはあまり理由はありません

Short but a nice wrap-up to the main game.

Buen juego, aunque de todos los dlc es el mas bajo. Debe ser jugado antes del último DLC (Future Redeemed)

Not much progresses story wise but it ends up connecting to the 3rd game in a way. Combat is still fun and I think I 100%ed it?

I personally thought Future Connected was a great cap stone to Xenoblade Chronicles. It really focused on the aspects of the main game that I enjoyed while removing those aspects I found overly tedious. I also appreciate that the episode focused on Melia and made Shulk more of a side character.

more reasons as to why Riki is the best xenoblade 1 character

kinda boring and feels like a half dlc but who can blame them. Was amazing seeing shulk again. I loved seeing Melia again as well but since her voice actress got big and more experienced her voice acting got a lot better which was freaky to hear.


A nice enough story that never needed to be told.

More xenoblade is more xenoblade though so it’s still elite, even if I dropped it halfway through my original playthrough.

As someone who never played the original I can see how this feels very tacked on but I enjoyed this somewhat