Reviews from

in the past


This was my introduction to the yakuza series and even though it's not canon/considered not as good as the rest of the series, I really enjoyed it. I was immediately drawn to majima so it was exciting playing as him. Pretty solid minus some issues with the framerate.

This is an interesting one - up until the upcoming Like a Dragon Gaiden, Yakuza: Dead Souls was the only spin-off to focus on the cast from the mainline games. Taking place in a non-canon alternate reality set after the events of Yakuza 4, Kamurocho is infested with zombies which is suspected to be the work of the Omi Alliance.

Like Yakuza 4, the story is told through the perspectives of four playable protagonists, all returning characters from previous games. Kiryu and Akiyama are once again here but making their playable debuts are Goro Majima and Ryuji Goda. Despite the absurdity of the plot, it's quite simple and easy to keep up with, a nice of change of pace coming off of Yakuza 4. However, everyone is characterised extremely well, the game doesn't take itself too seriously but everyone is as likable as they were in the mainline titles, we even see different sides of Ryuji now that he's no longer in the antagonist role and even a few tiny glimpses of the more noble and selfless Majima we would later see in Yakuza 0.

Gaemplay wise, it's very different to the typical Yakuza affair. Of course, combat is entirely weapon-oriented and it works fine enough to be dumb mindless fun. The controls take some getting used to and they're not exactly fluid but the enemies are designed around your means of mobility and combat so they're never too intrusive. Unfortunately, as this game has yet to receive any sort of remaster or remake, it's stuck on the PS3 and falls victim to lots of frame-rate issues, the game chugs quite often with how much is going on, especially during some of the boss fights, long battles and vehicular segments.

All in all, Yakuza: Dead Souls is a fun time and worth checking out if you want to see more of these characters. There's still substories, karaoke, arcade games and everything you'd generally expect from one of these games, except Date who's just not here for some reason.

I stole my friend's PS3 just for this. Absolutely insane. RGG please remaster this and Kenzan.

Yeah, this game is bad. Like, verrry bad. Nothing about it works right down to the core mechanics, and it’s amazing that this is the case considering the other kinds of stuff RGG has been able to make. I played this with a significant frame drop from what I would’ve gotten on an actual PS3 once a certain amount of zombies came on screen (at least I’d assume) but even taking that into account this game is annoying as hell.

Aiming is not completely terrible but if you try to aim down sights you can end up accidentally going in the complete wrong direction. Because of how slow your cursor moves, you’re likely to get hit when this happens. If you’re just using the standard lock-on it’s not that bad, which is a relief otherwise I don’t think I’d have been patient enough to get through this. The enemies are infuriating and completely unfun to fight by time you are halfway through the game.

Mutants become your worst enemy when you get to aggros who will constantly chase you and dodge all of your bullets (even with a shotgun or gatling) then force you into a knockdown animation. And honestly this knockdown might be the biggest reason why this game is so annoying. Whenever a mutant is around, this is bound to happen no matter what and it just puts into a loop of getting up taking a few shots then getting knocked down again. Thinking about trying to put distance between you and an aggro? Too bad they are fast enough to always catch up before you get back up so you’re just gonna have to dodge and pray their never ending attack animations don’t hit you while you reposition your aim. This isn’t even accounting for other mutants and the hordes that very frequently respawn (the respawn pools are wayyyy too big). Think that your allies might be able to help? Too bad they almost always suck (especially if they have a handgun) and will just end up getting grabbed by a zombie that you HAVE to shoot off yourself. Now this is on top of the tedium that is walking all of the overworld for side quests, many of which are some of the most boring in the series. Areas are blocked off all over forcing you to take long trips to destination with zombies respawning every single time a map change occurs. This includes mutants! Even with higher level weapon upgrades, which require a good bit of grinding to even get, this stuff is still a problem.

When it’s not the annoying enemies, it’s tedium. When it’s not tedium, it’s a shallow story. There’s really not much I can say was redeeming here. Like Goda and Majima are great fanservice, but it’s not at all able to distract from a terribly aggravating game to play. I’m glad I got it out of the way I guess, completing my obligation of hearing Goda’s VA sing, teaming up with Arase and doing the Daigo substory. And seeing the…shaving thing. But everything else? I won’t be looking back on it very fondly.


It's alright. It can be fun, but the controls are pretty obtuse. Despite how short this game is, it repeats a lot of content.

Has some of the good Yakuza flavor and characters but tells a much less interesting story but wastes what could have been a great combat system fighting zombies and monsters with even more ridiculous melee attacks and weapons by turning the game into a mediocre third person shooter and has less interesting side activities than the rest of the series.

DEAD SOULS DEAD SOULS DEAD SOULS DEAD SOULS

LIKE A DRAGON OF THE END

What a name, right? Fuck, dude.

Usually I think of myself as someone who is on the other side of being a Like A Dragon enjoyer than, like, The Fans. Obviously on the whole I like these games a lot and I have written extensively about them on this website. I do find though that I’m a lot more critical of the writing in the series than almost anyone I’ve seen doing any written or video content about them, so a lot of the time when I talk about Like A Dragon, a series that I on the whole quite enjoy, I often sound like a huge grouch who doesn’t want anyone to have any fun.

Not this time though. This time I find myself in a bizarro upside down world where I have to look around and be like what the fuck are you guys all talking about. This game rocks. I feel like I’ve played a different game than everyone else who’s ever talked about it. I am getting the vibe that this is one of those times where a game that’s relatively annoying to access nowadays has developed a memetic reputation that’s just been repeated over and over and over online enough that everyone just accepts its shittiness as obvious fact even though only like nine people in the world ever actually played it. And those people simply have bad taste dude.

The story of Dead Souls is the simplest and shortest of any Like A Dragon game I’ve played; someone has engineered a zombie virus and unleashed it upon Kamurocho in a strategic manner that is clearly targeting offices of yakuza families associated with the eternally losing Tojo Clan, and eventually the guy behind it kidnaps Haruka because of course this entire thing was set up to fuck with specifically Kazuma Kiryu as revenge for the events of Yakuza 2 at the hands of some no name Omi Alliance guy who has gone rogue to do zombie stuff. The game is structured in the same way as Yakuza 4, split into four chapters where you control a different guy who each have a different perspective and access to different parts of the events going on and who each have some particular gameplay or story quirk that makes them unique, capping off with a climatic finale chapter to wrap everything up. Despite this sort of repeat in structure, everything you expect to be here is here. You have substories, you have all the minigames, you have hostess stuff, they even have made a third version of boxcelios just for this. It is, in every way that you would expect, a fully featured Like A Dragon.

Which does make the ways that it’s extremely not that feel more impactful. This is everyone’s big sticking point right: the game is not a brawler, but we have twisted the LAD3 engine into something that enables us to use all our existing assets to make a third person shooter that everyone hates. But like, it’s good! I Like It. It’s fine. The big thing that seems to really stick in everyone’s craw is the controls, and it’s true that Deal Souls doesn’t remotely resemble what had even in 2011 become basically standardized third person shooter controls. There’s no cover system and your guys are not particularly maneuverable. You have to unlock a lot of basic moves with level up points, stuff like melee attacks to clear rooms from often impressively large groups of zombies, dodge rolls, snap-aiming when you look down your sights. The flip side of this, to me, is that the RPG mechanics are impressively meaningful. There aren’t THAT many things to actually upgrade and unlocking two more inventory slots or the ability to pick up heavier shit or lock onto a head for a second just by pressing L2, these are huge, meaningful upgrades, and I’m happy to have them.

And the basic controls themselves, they cover basically every situation you need! Normally you’re walking around with the typical LAD range of movement, your guy just points in the direction you point the left stick, and you control the camera with the right stick. This doesn’t offer a great degree of precision to aim with but you rarely NEED precision – as long as you’re pointing roughly in the direction of a zombie, you’ll hit them. The range you need varies based on your weapon type of course but it holds true generally speaking. You can, however, hold the L1 button to lock your guy in a forward facing position which allows you to strafe horizontally or in a circle if you need to clear a crowd or slowly track a guy, or you want to shoot with some degree of measured care or in closer quarters but you need some maneuverability. Finally holding L2 locks you in place and you enter a first person aiming down your sights or scope, and yeah, you move that cursor with the left stick and that sucks, but y’know, in my 27 hours with this game, I did get used to it in the first, like, thirty minutes. Between these three degrees of movement vs precision, I never felt ill-equipped for any situation the game threw at me, and the game does give you a lot to work around.

There are a couple of strains of regular cannon-fodder zombies (some of them are Sort Of Large, you see, and knock you over instead of grabbing you, and some of them throw molotov cocktails), but much like in a musou game, which Dead Souls does resemble in a lot of ways, you know shit’s mostly worth your time when you see a guy with a health bar. There are ten-ish Mutant zombie types, and while the majority of them are stolen UNASHAMEDLY from other games like Left 4 Dead and Resident Evil, this kind of outright stealing is wise, imo. It ain’t broke, y’know? These guys are introduced at a steady clip throughout basically the entirety of the game, and for the most part they are all basically fun to deal with and add just enough complication to any given fight to be a good surprise to see rather than an annoyance. Particularly in Kiryu’s chapter where they start popping up in novel combinations and groups of two or three among hordes of normal zombies who are affected by some of the mutants’ behaviors, juggling the specific requirements for handling each of them all at once is some of the best stuff in this game from a play perspective. They also drop a good portion of the upgrade materials for your weapons and PERSONALLY I prefer fighting these guys to doing gambling minigames which is the other source of high level materials (thankfully money flows enough that you can buy your way out of engaging with any of that shit by the time you really need those upgrades).

Where Dead Souls does have drop the ball PRETTY HARD is in the way the game structures itself. Because there’s an ongoing zombie apocalypse, the map is separated between regular Kamurocho as we’re familiar with it and the quarantine zone, which is where you’ll be making your runs any time you have to do story stuff or for basically all side content. This makes sense, of course; the problem is that the process of accessing parts of the town is hugely restrictive now. Substories still have you running back and forth all over the neighborhood, the same way they ever have, but now all of their steps are formally broken up into three or for chapters of substory. So now rather than a substory called Brother And Sister that has multiple steps, you have four substories called Brother and Sister 1, 2, 3, and 4. Additionally, at any given time there are at most only two designated points where your character can be smuggled into the quarantine zone, but usually it’s only one. Which means you start in the same part of town every time and have to walk to wherever you need to be. ON TOP OF THIS, many of Kamurocho’s normal streets are clogged with debris or crashed cars within the quarantine zone, meaning travel is much more restricted and linear than usual in these games. So every time you want to advance the story you are talking to the quest giver, then walking to the quarantine zone entrance (walking around regular Kamurocho is also more difficult because you have to walk around the walls of the QZ), loading into the QZ, walking from the spawn point to the location of the substory, usually just doing One Fight that takes Thirty Seconds, then almost always you have to walk your way out of the QZ as well and back to the quest giver on the outside, rather than just warping you out when you’re done. Because hey, you might have other shit you wanna do in here!

So that is miserable. There’s some degree to which you can consolidate substories, but because you have to dip out to start the next phase of most of these quests, you’re always going in waves even if you’re operating at your absolute most efficient. Enemy layouts and aggression do change as you advance the story, and so do the points from which you enter the QZ and sometimes shortcuts open up within it, but not enough, and because the QZ grows to consume more and more of Kamurocho as the game advances, this problem actually gets worse over time. If there’s one noose around the game’s neck, that’s it. THAT’S where the feeling of unceasing repetition comes from, should one choose to engage with it, even after you realize there’s really no reason to be shooting like 90% of the enemies outside of the story missions.

I really do think the combat itself works perfectly well, though. You have a lot of weapon types that offer distinct use cases and the game makes a good argument for unlocking a lot of weapon slots and keeping a small variety on you as the difficulty ramps up in the late game. Each character carries a pistol with infinite ammo and their Signature Weapon (a shotgun for Majima, a gatling gun for Goda WE WILL TALK ABOUT HIM YES) but you get full freedom with the rest of their loadout and even though I always leaned into the main weapon of whoever I was playing as, a balanced kit gets you out of tight spots as the encounter design becomes more complex. This is probably best exemplified in the Subterraneas, a pseudo-roguelike mode that each character unlocks in a series of cartoonish tunnels underneath the city. The layouts and enemy configurations are randomized as you explore these depths and they can throw some really wacky and evil shit at you, rooms full of exploding guys or stacked with really fucked combinations of boss monsters. It’s good shit and an excellent showcase for the versatility that the systems in this game actually offer if you care to engage with them.

Meeting the game in good faith is kind of the theme of this experience for me. I am taking a pretty holier-than-thou tone here but I went into it expecting something a little more tongue-in-cheek than we get. And it’s not NOT that. The tone is lightER than you might see in a mainline LAD game. Majima gets a whole chapter to himself that doesn’t betray the fact that he’s actually a serious an competent leader within his organization who does his best to keep every situation in check from a supporting position, but it does ALSO indulge in the memey joke shit that Majima’s character is often reduced to when he doesn’t have a significant role in a given game’s story.

Ryuji Goda is perhaps the best example of what I’m talking about here because while he’s the third character you play as I think his chapter is the first time the game really digs its teeth into the possibility of what this kind of non-canon setting can do. Akiyama and Majima kind of just give you what you might expect those guys to do in this situation but Goda really breaks down the psychology of a guy whose psychology I’m distinctly uninterested in. I do like this character in the second game but a large part of why I like him is because he is uncomplicated to the point that his inability to Play The Game makes it clear that his path to power is enabled as much if not moreso by his prestigious name than his actual ability. Goda is interesting in Yakuza 2 because of the way the world warps around him, and when his personhood becomes the focus of the story is my least favorite shit in that plot.

Here, though, we don’t get very much of what we might expect to dig into about Goda. It’s not explained at all how he lived through the events of Yakuza 2, and an explanation for how he came to live the life he lives now, that of an apprentice to a takoyaki stand owner, happens in a completely offhand, undetailed way, after his own chapter even, to help explain why he knows how to get a big cool gun for Kiryu. The Goda we’re presented with in Dead Souls is an explicit, conscious mirror to Kiryu in almost every way. He’s a legendary guy with a huge reputation in his family, even years after he left the game, and he IS out, very firmly. He has a humble life that he earnestly loves and no one he associates with understands. He’s a gruff guy who isn’t portrayed as perfectly wise or anything but HAS realized that the violence and greed that dominated his life were childish and destructive drivers, and he tries to gently steer others away from paths he’s been down even if he still enjoys indulging himself under the right circumstances. And, also like Kiryu, The Life won’t let him be happy, and won’t let him be alone. The villain of the game is one of his former subordinates, hell-bent on getting revenge on the Tojo Clan, whom Goda doesn’t care about, and on Kiryu, whom Goda admires, partially on behalf of Goda himself, and refuses to hear Goda when he says this revenge is meaningless. The Tojo clan assumes Goda is in on this plot, even if they are decimated too quickly to really act on their suspicions. No one will just let him live his life. Even the man who saved his life and equipped him with his prosthetic arm made sure that arm can turn into a giant cartoonish gatling gun, one which he had never once used before the zombie shit started up. He makes takoyaki.

And this stuff is good but there’s more to him. Goda is much like Tanimura in Yakuza 4 where his character has depths to plumb but the game also realizes it forgot to put the plot in the first two chapters so most of his story is taken up by that stuff instead of shit that details the life of this new character, so all his most interesting shit is in his substories. In one of them he’s in the QZ and notices his master’s takoyaki pan with food being cooked badly in it, unattended. When he investigates a group of teenagers attempt to rob him. He doesn’t treat them compassionately but he doesn’t take them seriously as threats either, mostly just trying to get info about where his boss might be, but when zombies show up everyone scatters. When he runs into the group’s leader later the boy explains to him that they’d been stuck in the QZ since the beginning of the outbreak and he’d hidden himself in the ruins of the takoyaki stand. The food that was cooking wasn’t a trap, it was a poor attempt at making the first meal any of them would eat since the outbreak, and they only jumped him out of desperation. Goda offers to make them food because, after all, that’s his job, and you get a genuinely touching scene out of this where these teenaged boys start crying at being offered comfort and compassion and the space to not put up walls in an impossible situation, and Goda clearly takes enormous pleasure in being able to offer nourishment and comfort to people who need it. He’s a genuinely changed guy and this moment sells it better than anything else in the game, where he does still have to be a posturing badass a lot of the time, even if he’s a nice one now.

In another substory he meets a woman who looks startlingly like his sister Kaoru, a major character from Yakuza 2, one who is looking for her missing brother. Over the course of a long series of events in which they bond over their similar family situations growing up, Goda mostly unthinkingly shows this woman, and eventually also her brother, an enormous, life-changing amount of generosity and kindness. When everything is resolved and they part ways, the woman tells Goda that he acted like a brother to her in the brief time they knew each other. Goda actually doesn’t take this to heart - he barely knows his sister; they met briefly and in a horrible situation. He doesn’t think of himself in familial terms, and he thinks it’s strange and ridiculous for this woman to acknowledge compassion that he doesn’t realize he’s shown in remarkable quality. All he can do is hope his own sister is well. There’s a complex character to this guy that is honestly unnecessary and unexpected, but entirely welcome! I didn’t go into the funny zombie LAD game thinking I would come out a Ryuji Goda fan but they really went the extra mile to honor the fact that like, hey, we’re doing all the fanservice shit in this one, we might as well go balls out if this is the last we see of this guy. It’s an incredible send off for a fan favorite. And I mean like, he does also have a funny gatling gun arm. That’s here too.

And that’s what I mean too when I say that this is a full-featured Like A Dragon, they didn’t half-ass anything about it. There’s all time good LAD shit in this game. Like, when Kiryu arrives at Kamurocho things are fully dire, the neighborhood is almost completely overrun, and he breaks into the quarantine zone and he’s super mad and he’s being swarmed by zombies...and the game suddenly, for the first time in 20 hours, is making you do regular ass Yakuza hand to hand combat. It even puts little button prompts on the screen to remind you how to do it. Because of course Kiryu didn’t bring a fuckin gun, he doesn’t own a gun, why would he even think to do that. And the game does make you just punch and kick like twenty zombies, in a sequence that made me really appreciate how impressive it is that they got all this going using the Yakuza 3 tech. Fighting more than like five guys at a time in classic yakuza fashion feels really cool. So eventually Kiryu is rescued by the game’s main original supporting character, played by and modeled after Chiaki Kuriyama who is WAY too famous to be Kiryu’s sexy JSDF sidekick for two hours in a Yakuza SPINOFF game but sure, and she explains zombies to him and that you gotta shoot them. But he STILL refuses a gun, he’s like NO these are the people of Kamurocho there must be another way. It’s sick. It’s not until he meets a guy and the guy turns into a zombie right in front of him and you get into a fight AGAIN and the game makes you deplete this zombie’s health bar like eight times before Kiryu’s new friend is like come on man this is inhuman and finally Kiryu does it. But afterwards he respectfully closes his eyes and is very solemn about it. Despite everything this is not a SUPER solemn game but it’s Kiryu at his most dour in the series, partially because Haruka is in direct danger and partially because Kamurocho means to much to him and it kills him to see it and its people so thoroughly destroyed.

And that’s the ACTUAL best part of Dead Souls. The atmosphere it strikes is uniquely harrowing. When the outbreak starts nobody on the outside knows what’s happening. The government doesn’t let any information through, they only erect these gigantic walls between buildings and post soldiers up at them to hem the plague in with absolutely no plan for real containment or treatment. If people on the outside are sick it’s implied they’re quietly executed. There are groups of people gathered around a lot of these walls in the early chapters of the game, demanding answers, wondering if their coworkers or loved ones are trapped, are safe, wondering if work and life are supposed to continue normally if their jobs or homes are on the inside and they’re out here. But just as much there are people being normal. Yakuza series npcs are spawning and walking around like always. The stores are all open. The anxious ambient chatter is matched by the usual shit you hear in these games, people talking about fads and food and life in the district. And after every major story event the quarantine zone grows. First it’s just Tenkaichi Street and the nearby alleyway but very quickly Theater Square is just gone. These massive walls move, or new ones are in place. And still people have to live their lives. It’s clear some people are able to smuggle themselves in and out. Information is spreading among the people of Kamurocho. And the stores are all open, and the people are walking around, talking about what bar they’re going to go to tonight. And tomorrow Millennium Tower is gone. And Shichifuku Street. At one point you enter a building outside of the QZ in the Champion District, watch a cutscene, and when you leave you’re in the QZ now. It expanded while you were inside. Your character is, of course, empowered to leave but the people who live there aren’t, and getting out in this instance takes you across the paths of the employees at Shellac and a lot of people who live in Little Asia who have no choice but to try to figure it out now that they’re trapped with the zombies. And as the normal spaces shrink and the QZ continues to grow the anxious chatter does begin to outweigh the normal stuff, and cops and soldiers do begin to post up in bigger numbers, and the vibe becomes more and more stressed. But life is still going until the very second the plague envelopes an area.

I think we’re a little past that time where we’re all writing shit about Stuff That’s Quaint Now That We’ve All Done Covid so forgive me but I read the Eurogamer review for this game and one of the reviewer’s huge sticking points about the game, which he liked more than most critics did, was that he found this disconnect between the apocalyptic quarantine zone and the completely functioning everyday life right outside the walls completely unbelievable, that even in a series with as much tonal flexibility as Like A Dragon, that was too much for his suspension of disbelief. And all I can think in 2023 is how this is one of the truest feeling depictions of pandemic life I’ve seen in fiction now. Life goes on, no matter how ill advised or illogical or stupid it seems. Are the people ignorant, is the government incompetent, is everyone willing this danger upon themselves when they could be preventing large portions of it? Yeah man I don’t know! This thing that feels like almost certainly a combination of tech limitations and excuses to have all the Yakuza Minigame stuff still be available all the time was really affecting to me twelve years later. It’s a shame this game is trapped on the PS3.

Four thousand words later I feel like I could probably tighten it up, maybe especially considering that Dead Souls isn’t really ABOUT anything? Like I didn’t even mention that the OTHER main villain, the evil scientist who actually invents the zombie plague is just like “hoo hoo hoo being alive sucks so I made a virus that makes you cum so much that you turn into a zombie and want to spread your ecstasy to everyone else” and kiryu is just like “no, living is hard but being a cum zombie is a coward’s way out and persevering is the cool thing to do” but this is not like really a theme this is just a thing two people say at the end of a game that is otherwise not really doing anything with these ideas. I didn’t mention the boss fights at all? There are a lot of them and they’re all massive mutant monster guys like you see in Resident Evil or House of the Dead and almost all of them are really cool! I didn’t mention that this game has the hot goth doctor lady from Persona 5 with a tragic backstory who has you do tests for her in exchange for rewards but like many years before P5 did that and they even have very similar designs.

But almost nobody is going to actually play this game right so I wanted to really soak in this stuff. There are so many unfairly maligned games out there that are completely easily accessible that nobody ever wants to touch. Dead Souls has SO much going for it that even when it took a long time to show me its best writing, or the gameplay was frustrating me, or I was frustrating myself by doing all the substories which I don’t really recommend they’re mostly just okay in this one, I never considered stopping. And it did eventually reward me with some of my favorite stuff in the series. If I had to rank all the Like I Dragons I’ve played right this second it wouldn’t be at the bottom, I’ll say that. I’ve absolutely spent twenty bucks on worse games.

At the end of the day, when you finish a mission you get a results screen of Kazuma Kiryu holding a giant anti-personnel rifle while you get ranked on an S to D or E scale (idk how low it goes I’m too good at video games) for your mission performance based on factors such as accuracy and how many heat moves you used and how many zombies you headshotted and TO ME, that is the essence of video games. It does not get more Video Games than that.

Ps3 exclusive & spin-off that no one expected and it's heartbreaking to see kamurocho falling apart. Gameplay feels slow and boring sometimes, however story is great.

Once they learned how to make good shooters with Binary Domain they should've try this again

you know a series is great when the worst entry is still an incredibly charming janky ps3 zombie shooter

crossdressing daigo lives in my head rent-free

Definitely doesn't run well on ps3 but it's still a fun game to play with the classic yakuza charm

I actually had fun playing this game, to my surprise! The shooting is awkward, but bearable. The story is fun, but underdeveloped at times. Ryuji and Majima are written better than the other cast in this game, and this game's version of Ryuji seems very believable. Akiyama is barely in the game and this whole feeling of "Me and the boys" yakuza 4 and 5 provided is missing, as well as most of the emotional value (But there is that Pops moment, it's sad. Poor Ryuji) The final is very hype anyway and is probably the best written moment in the entire game. Soundtrack is amazing, just as always. Bosses are mostly eh, but there are good bosses too in this game. Side content is just from 4, but you have no access to it most of the time so whatever. Frame drops happen occasionally, but they are not as bad as I expected them to be. This game was also supposed to be the final game in the series, these credits made me pretty emotional even, Kiryu's speech in the end is pretty cliché, but based too. Who knew 9 more games would come out lol (And that's just main series including remakes and ishin, since Kenzan is in the credits too)
This game is among the worst games in the series, but it's not exactly garbage and it deserves to be played in my opinion. A fun piece of this series history and Schrodinger's Canon

Add this game on your Steam account as a non-Steam game through RPCS3 as Yakuza Dead Souls spelled exactly like that, and boot up the game and set your in-game controls to control type B
Steam stores community configs for non-Steam games that you can easily download through Steam provided your non-Steam shortcut has the right name
Then go browse the community control configs and download my lovingly crafted input config that automatically induces a mode shift causing your right analog stick to be read as a left analog stick only when you press R2, therefore enabling Right Stick Aiming without messing with your camera controls or movement, like a modern game
I might revisit this idea for another Steam community control scheme that puts aiming on L2 and shooting on R2 respectively, relocating some of the other top inputs to make room (if I do I will also upload it to Steam, so check that space if you're interested), but for now I'm using a controller with two remappable back buttons to also put R2's aim onto the left back button, and Square's shoot onto the right back button, therefore approximating modern aim/shoot controls
And for emulating it I've found the most success and least crashes with a combination of undervolting my CPU to make it run stronger and cooler, using frequent save-states to mitigate the consequence of crashes, and setting my preferred SPU threads in the emulator to 2. I'm getting a wonderfully frame-paced 30fps in combat which is where a consistent framerate matters most, and at a beautiful 4K, using my i7-9750H CPU
Enjoy! This is a better game than people give it credit for with the control mapping issues and framerate fixed
Best played immediately following Yakuza 4 imo

I was gonna play through this before 7 for the hell of it but after a few consistent crashes in the same place near the start of the game and realizing that there wasn't any real combat advancements outside of different guns and partners - nevermind, I guess?

It shouldn't be as fun as it is. I couldn't finish some of the extra content, enemies do get very annoying in those damn sewers.

Better than i thought and was actually a blast.

This review contains spoilers

Akiyama rlly killed a guy with the worlds longest ladder huh

Had more fun with this than 3-5 and LJ lol

Surprisingly good for how it almost killed the series

it's mindless fun but quite repetitive and the story is... mostly funny. i tried not to take it seriously but the villain reveals were still just so silly... still i appreciate this game for ryuji with a huge mechanical arm and for giving rise to ryuji/akiyama for literally no reason except that they were together in this non-canon game. i think fandoms are amazing

I didn't know they meant yakuza with guns...literally

it was 2011 everything had a zombie mode

Oh boy I wanted to like this game, however there are so many issues with it, firstly the framerate is horrendous, however I played on an emulator and it may be slightly better on PS3. Now the big one Gameplay was mid at best, aiming at times was so annoying as the character wouldn’t aim at the enemy and it felt so choppy and slow, the fact each character has one entrance to the quarantine zone is so stupid and annoying especially when you have to make your way through hordes of zombies, which gets boring and annoying for substories to get from point A to point B. Each character played the exact same which im not a huge fan of and I feel like each one could have had a unique ability,

Its such a shame that the gameplay sucks as the story was great and meeting characters again was great and when 2 characters meet up near the end it was easily the best moment of the game. Unlike your typical zombie game it was manmade and the main antagonist was interesting and made me hate him at the same time. Ryujis story was super sad at the end and developed his character a lot.

I hope this game gets a remake and fixes everything I had wrong with it and maybe get help from a dev team that makes 3rd person shooters, however for now I cant give it higher then a 3/5 mainly for the story carrying the entire game. It took about 28 hours to beat as I went for every substory which was fun as usually in these games, aside from running to the other side of the quarantine zone for lots of them.

The spin off no one asked for but the spin off we needed.


Worst game ever made and I can't even play it properly in the first place LMAO. It's so sureal and haunting that If I ever get to play it it means I became One With God. 5/5

Fun story. Story somehow makes sense... yeah the damn zombie story...? Unfortunately characters isn't that memorable tho. Including Ryuji, because he is here mostly because cleaning up his mens mess rather than for a interesting reason. Also he felt like sad depressing man to me. He turned into less talk, more work kind of person, but that's undestandable after the events in yakuza 2... actually in this game yakuza 2 ending events not entirely happened, so it's actually alternate universe story I think. But that's not a bad thing, at least with that it manages to suprise you in some places with the story. I can even go as far as to say if you like fanservice you will have fun with this game because this game references past events more than y3,y4 and y5.

But unfortunate thing is gameplay is soo repetitive and boring. Think about shooting in yakuza games, do you think it would be fun if you remove all the melee weapons and combos from the game and only left the shooty shoot weapons. Do you think it would be fun? No. It's not. For the whole game only thing you do is go into a corner, lock on and shoot. You do this to mindnumbing degree and the game ends. Also there is a bad side to this. Everytime new character becomes playable, a quarter of the map goes zombie mod, what this means is you can't fast travel to that point in the map anymore(so near the end of the game fast travel completely removed from the game), also this means is substories waste your time so much with forcing you to walk everywhere again and again and again. Actually substories is pretty fun because they are filled with fanservice but I don't know who would want to complete every one of them when you are required to walk the whole map again and again. Maybe it's not feels bad when you think about it but I didn't say one detail to you and that is, zombie kamurocho have a different design than regular kamurocho. What this means is, in zombie kamurocho half of the roads and streets are closed so game is filled with invisible barriers so you have to use same 3 alleys again and again and again to get somewhere in this game. I am not kidding. It's that bad. Like I said this game is so repetitive that it's mindnumbing. Just open youtube and watch the cutscenes I am not kidding.

Somewhat entertaining for what it is and the fanservice and references present are really cool but they’re sadly not enough to save the gameplay from either being insanely tedious or boring as fuck at times

Edit: DO NOT go for the plat. Pretty sure I hate this game now