Reviews from

in the past


Ys II takes everything about Ys I that worked and dials it up by 100. It's a phenomenal sequel with a grandiose scale that keeps you begging for more. As the starting point of Adol's adventure, it embodies Ys at its core and gives insight into the fundamental aspects of this franchise that continue to persist to this day. It's an excellent game and nothing short of it. I mean.. it's Ys, it's going to be a 5/5.

Much better than the first in a lot of ways. The bump system took some getting used to after playing more modern Ys titles but after awhile I liked it. The story between this and the first is interesting and it's cool the early stages to the franchise.

*I finished Ys II on PSP due to my PC causing the textboxes to disappear.
Ys II is straight-up an upgrade to what Ys I was. Having the same bump system, Ys II polishes some of the annoyances that Ys I suffered with a satisfying conclusion to the adventures in Esteria. The combat felt smoother as I felt I was hitting the enemies more than the enemies hitting me on accident. Magic is introduced and while basic - was fun to use. Exploring the flying island of Ys was still fun with a banger ost and the direction for the most part was easy to figure out. While the bosses aren't still that great, none of them were as frustrating as the bosses from Ys I. The only negative I had was that some clues of your next quest were obtused and the final dungeon was a bit too long in comparison to Darm Tower from Ys I. I also would say the final bosses was too easy, but considering Ys I's final boss's terrible game design, I can excuse it as a final victory lap. Overall, Ys II improves Ys I's combat and is simply a solid fun game. Easy recommend for those that just finished Ys I. 4/5.

Pretty big improvement on 1. You could tell they put more time in with all the extra dialogue from burning NPCs and talking to enemies. The bosses mainly being magic only was rough though, it just felt awkward sometimes, Zava especially.
I was actually fine with Solomon Shrine, I felt they notated the sections well enough and the layout was different enough to make me remember where I was (plus the Chronicles version of the song goes so hard). I actually had issues with the sewers more, and partially the volcano too. Everywhere there looked the same.

It was pretty good. I could imagine back then it would have been unbelievable.


I had a much better time with this than Ys I. I found the combat to be better, but the boss fights were worse in terms of variety. Solomon Shrine is the closest thing to purgatory I think I've experienced. Probably would've given that up without a guide. Ys II was a fun time though and I enjoyed the bit of story and the ending.

The second half of the story, and it actually feels like a proper conclusion unlike Ys I had. Generally speaking, I would say I had more fun with this one than the first one. Heals were more avaliable since you could find Herbs and use Apples to heal, magic was a nice addition since you now had a ranged option among lesser used things like Light Magic to find hidden paths and Shield Magic, which was very fair and balanced and locked to basically the end of the game for that reason.

The game generally felt less harsh on the difficulty on Normal than Ys I, but the sheer reliance on using Fire Magic on all but the last two bosses in the game was a bit eh, in my opinion. At the very least, the bosses weren't as absurd as the first game's was, so that's a plus. No vampire bat boss who's only able to be hit for about a fraction of a second here.

The main things I would say are issues I had though are the backtracking and the sheer length of the final dungeon, which alone felt three times longer than all the other areas you visited. There's also a healthy amount of backtracking, but that gets a bit easier when you get the Return Magic, which was mandatory anyway.

To end this, Feena is a nice girl and if anything bad happens to her, Adol will come and bonk them to oblivion...since magic is gone now, so he can't use Fire Magic to burn things now.

okay falcom making your final dungeon half of the video game was cute the first time but goddamn this final dungeon is an absolute nightmare to navigate. idk how people did this shit without a map man if i didnt have one i probably would have liked this game significantly less.

also the final dungeon music isnt as good as ys 1's but the subterranean canal theme comes close.

É bem interessante como esse jogo trouxe bastante elementos novos, mesmo sendo uma sequência direta, o sistema de magia trouxe um ar diferente e mais complexidade nas batalhas de bosses e o Bump System.
Mas apesar das notáveis evoluções que o jogo possui do primeiro, sinto que pioraram bastante na questão de exploração e progressão, tendo um griding muito mais puxado e dungeons desnecessariamente confusas.

more refined,better,and good sequel to Ys 1. not much has changed in terms of how the story play out(i feel this time it has more problems)but i love exploring the areas in this game some of the environments are just really cool and the ost fits really well,while the story may not changed as much but the gameplay sure does with the addition of magic system and bit more tweaked bump makes the game more varied and fun,but this is also where my biggest problem with this game come,the new bosses are "fun" but why almost all of them needs you to use magic instead of combining both and why you can get yourself out from the battle if you close or run to the door,also i don't mind backtracking as everyone else did but i can understand since the latter half does needs you to backtrack a lot of times.

Review súbita nada mas acabar el juego a las 3 de la mañana.

Coge la primera entrega y mejora todo. Eso es Ys II. La progresión es mucho mas satisfactoria, ya no hay tope de 10 niveles, que cada nivel tome su tiempo, que a mitad del juego ya hayas llegado al máximo y que una diferencia de un nivel sea la diferencia entre oneshotear un enemigo o que sea imposible tratar contra el. Ahora hay 55 niveles, leveleas de forma constante y satisfactoriamente hasta el final del juego (de hecho yo no llegue al limite) y tampoco sientes que para estar en una zona tienes que subir exactamente un nivel porque si no es injugable, tienes un margen bastante grande de nivel, cosa que se ve respaldada por un sistema de bump mas pulido que te permite tener mas control. Hablando del bump system, que bueno. Es increíble como cambiando puliendo las cosas un poco acabas con una experiencia tan sustancialmente superior. Ahora tienes mucho mas control con como golpeas a los enemigos y como que golpean ellos a ti. Un problema que tenia con el sistema de Ys I es que, si, era satisfactorio, pero con el anillo de doble daño que te dan al principio del juego todo combate se resuelve con oneshotear al enemigo si tienes el nivel de la zona o perder un trillón de vida, como mencione anteriormente. Ahora los enemigos duran mas, tienes que golpearles mas veces, que, sumado a la mejoría del control, hace el destrozar enemigos mientras exploras algo muy satisfactorio, a la par que algo mas desafiante ya que, si hay varios enemigos, golpear repetidamente a uno hace que estés vulnerable a otros ataques. También se añaden mecánicas de magia que, aunque tengo mis quejas que no voy a comentar por no alargar mas de lo necesario esta review, son divertidas y añaden variedad a la aventura. En cuanto a bosses, es una mejora enorme en comparación a los de Ys I. Mucho mejor pensados y diseñados. Ya no son bosses directamente injustos y prácticamente basados en suerte o habilidad inhumana como podían ser los peores bosses de Ys I, en especial en dificultades elevadas, en parte gracias a una de las magias, que hace que se deje de lado un poco el bump system para recordar a algo mas como un bullet hell, cosa por la que he visto quejas, pero a mi me han parecido muy divertidas, de hecho, los dos ultimos bosses, en los que tienes que golpearles físicamente, me parecen los peores del juego ya que tienes tanta vida/armadura que prácticamente solo tienes que avanzar hacia adelante sin esquivar ningún proyectil ni esperar a que se exponga un momento de vulnerabilidad, simplemente te estampas y se juega solo, y no es porque yo tuviera un nivel alto, ya que en la boss rush que se desbloquea al final del juego pasa exactamente lo mismo. La exploración es divertida aunque a veces quizás demasiado laberintistica para mi gusto, mas específicamente la ultima parte del juego, pero la curiosidad siempre es recompensada. Pocas veces exploras para simplemente encontrar algún consumible de poco valor, casi siempre que encuentras algo es algún tipo de magia, mejora, item que cambia tu forma de jugar o item clave, haciéndome sentir que si que hay punto en explorar, que si merece la pena. En general es un juego plagado de detalles, como Ys I, y lo aprecio bastante, le da mucha vida al juego. En cuanto a narrativa, una historia bastante simplona la verdad, espero que esto mejore en otras entregas de Ys ya que estoy jugando la saga por esa narrativa global, ese lore común entre todos los juegos. Esta bien como primea piedra en el camino pero nada mas que eso.

Okay, naturally I played this one right after Ys I and I'm happy to say this was a stark improvement, bump was tweaked a bit, you have magic now and more places that count as a 'town' so your return magic and wings make you backtrack less.

Bosses are way better now though I think too many of them rely on the new magic mechanic so you're kinda just playing a glorified shoot-em-up with rpg elements in those. +1 point for letting you fucking heal during them this time though what the hell was that about before?

Areas are more varied this time and the music is amazing no matter which version you listen to. Though the final dungeon is full of backtracking (I counted having to return to the town outside like at least 7 times, and that's just for progressing the story, restoring health and MP there's even more.)

It's better than the first as you'd expect, but still got its issues. Gonna miss bumping into things though.

A marked improvement over the first game, Ys II feels a lot more modern than its predecessor. The small adjustments to the Bump system and the addition of the magic system help freshen things up. I never thought I'd say it but it I'll miss the Bump system of combat now that I'm done with this duology.

It's not without its flaws, though. The game does feel a lot more cryptic in how it litters information with its NPC's than Ys I does, making you fumble around backtracking continuously in order to figure out how to progress. I also feel like the build up of the final dungeon didn't have anywhere near the impact of the first game, with characters you're not really familiar suddenly being propped up up as important lore-centric figures right as the story is about to reach its conclusion. Curious how Origin expands on the barebones story.

This just Ys 1 but less annoying

The gameplay is kinda the same, but the changes to the bump system made me even more brainrotted while playing it. Good.

This review contains spoilers

Entiendo a Adol, yo también sería incapaz de prestar atención a otra mujer el resto de mi vida si mi primer amor fuese alguien de esta índole y terminase de esta forma.
Como juego, en la línea del primero, muy sólido y me deja con muchas ganas de ver qué más depara la saga.

I don't know how falcom did it, they had what could have been actually interesting idea and worked with it more, but didn't.

Bump combat is weird to get used to, but I actually enjoyed it... in ys 1. Ys 2 felt boring, at least for the short time I played it because I had a big issue occur for me. My saves not actually saving.

That coupled with the fact that grinding sooooooo much more boring, ys 1 only having up to iirc 10 levels to grab over the course of the game, with each one making a large meaningful difference. Cause ys 2 decided to have a more normal jrpg leveling system aka a hella boring one.

[Archived Forum Discussion: Adol vs Kratos]

" Kratos is a literal god vs some guy that is a traveler lol nah Adol gets bodied ez "

" Shield Staff negates any damage at the cost of mana, so if Adol keep eating pears to regen all MP he would never take damage "

" I feel kratos with spartan rage would still body him tho? "

" Shield staff negates any damage "

" so your saying a guy that can negate damage wins against the guy that literally two series worth of GODS and is immortal "

" Shield staff negates any damage "

ys chronicles encore kind of goated but also really damn flawed I'm conflicted

hi im once again marathoning an entire series for the purpose to play a single game in that same series but I do love going in chronological order when there's some kind of story or lore involved and all of this just to play lacrimosa of dana but whatever im enjoying this run

so ys 2 what can I say its basically ys 1 part 2 with all the same praises and gripes that I had with the very first one I think as a remake this is absolutely gorgeous I've seen videos of the original installment and lemme tell you I wouldve NOT played ys 1 + 2 if the only available one wouldve been the fucking turbografx whatever version so im actually glad they polished the OG king to this extent to make a really old and dated vidya kinda modern it has that charm of a low budget rpgmaker game I don't know I really like this

so umh as I was saying this shit is the same the combat is the same bump into enemies and see them explode before your eyes get some items and equipments yada yada BUT !!! they spiced things up with new spells (even though the actual combat spell is only the fireball one but its so fucking fun to use for no actual reason) and in general there's a lot of different useful and or interesting spells to use like the light spell or the morph one theres something for everybody (furries) let's just say that

and yknow the main issue I had with the first one kind of vanished because for some reason in ys 1 the leveling stopped right at level 10 so that I wouldnt be able to grind my way to the bosses which actually made the bosses HARDER because why the fuck would you not make me grind for levels to make the bosses easier thats like the main rpg philosophy fuck you falcom

anyhow this game is not the case you can level up stupidly fast by targeting strong enemies in the solomon shrine and the game kiiiiiiind of becomes easier but its still ys so the bosses are still tough as shit if you don't know what you're doing or you're getting all the danmaku balls in your face and stuff

mind you it gets more unbearable as you go but it's still pretty accessible if you want to grind a little bit more in the longrun that being said the gameplay department got better but at the same time the map and dungeon designs got so much fucking worse now why would you put as the very first dungeon of the game a cave with so many different exits like I'm not gonna rage quit this fucking game ASAP literally lost so much time in there I was getting crazy now not gonna talk badly about the volcano or the sewers they're fine BUT THE SOLOMON SHRINE ???????? you must be joking screens and screens of labyrinth where you have to go from one point to the opposite one and then back again for the story to progress I don't wanna see that shit anymore in my entire life love to see it

so yeah this is what mainly confused me about this stuff there's a lot of innovations in this new installment for better or for worse the combat is tighter and you get more than one fucking item at a time theres a lot of “customization” (practically it's like X item needs to be equipped in Y situation) with a ton and I say A TON of different items but then youre left with these weird game design decision and youre like mmmmm okay

gotta say the story completely blew me away the story of the first installment was simple and it was good it had a nice little mystery element in it and this is the game that actually answers all the questions you couldve had in the first game kind of like higurashi/umineko question/answer arcs you feel me some different plot twists here and there that made me tear my hair out and a more interesting conflict and villain than the one we had in ys 1 and feena and reah in this one are stellar I love them I almost cried in the ending ALMOST don't get me started

unfortunately most of the characters still feel one note and uneventful I only remember the main trio and thats basically it Keith was actually a nice pal and lilia was l my little sweet angel I loved her so much she meant the world to me in the first 10 minutes of the game and then I completely ignored her bye

soooooo I don't know guys its still the same praises I gave ys 1 nice presentation for a remake of a game so fucking old the ost is bombing absolutely timeless and pumping in my ears like its ** pumping in my *** the combat is still pretty fun and with the new additions it's even more enjoyable I have no idea what the fuck they smoked in the falcom headquarters because those map designs should be illegal and punishable yada yada whatever I don't care anymore I just want to move on to ys origin thank you these 2 games were good but now I can move on to installments that hopefully won't take the soul out of me thanks see you soon

I want WANT feena you don't get me

They tried to improve upon the first game and mostly succeeded
Almost every boss being designed around fire ball kinda sucks and grinding is pretty annoying.
Also Solomon shrine fucking sucks holy shit this game is damn near unplayable without a guide.
BUT it was still fun overall

Porra cara isso é tipo o primeiro jogo só que melhor, a ultima dungeon é mais dboa e divertida, a trilha sonora é absurda e os bosses são memoraveis.

Caralho

os bosses desse jogo são bem melhores que o do primeiro, o que já é um grande avanço. a adição de habilidades mágicas conseguem deixar o o jogo mais complexo mas sem perder a simplicidade que tornou a série tão interessante para começo de conversa, além de todas elas serem bem utilizadas e criativas. eu gosto de virar um roo e ficar pulando por aí e ver as interações que os monstros tem comigo. as dungeons logo no começo são estupidamente elaboradas mas a progressão delas não é tão sofrida (apesar que eu pesquisei mapas online). foi divertido jogar os dois primeiros ys. eu provavelmente não vou jogar nenhum outro ys. (talvez ys origins? talvez.)

Jesus christ what were they thinking with this map design, every level is a fucking maze except you have to constantly backtrack through it, the first game was much better

All around its better than the first game. There are a lot more towns, the variety in areas feels greater, and it tries a bit harder to be a cohesive narrative. However, at the same time Ys II fumbles with some of these new additions. The magic system has some cool features but making almost every boss designed to only be damaged through it is really tedious,. The final dungeon having so much back tracking and leaving and coming back despite its cool aesthetic took me out of the moment a lot. The music was great just like Ys I and there is definitely a charm that it has.


Ys II kept the charming nature of the first game and fixed nearly everything that I didn't like about it. Better bosses, better environments, the combat feels snappier, and the addition of magic gives the player more options. It's just all-around a better game to play. And the music continues to be amazing! I still don't enjoy the massive labyrinth type areas near the end, but the game was enjoyable enough for that not to be a massive issue.

Its basically Ys1. Not much has changed except this time there is magic (at lesat i don't remember magic being present in the first game). Its narrative is more straightforward. A lot of my thoughts remain the same. I still think it has cool music, cool levels, but its final section is incredibly long and put me off.

A direct sequel to Ys I, Ys II immediately picks up where the first game ended. This time around, Adol has access to various forms of magic which are your main way of fighting most of the bosses.

Overall, the structure of the game is very similar to the first - you explore long, winding dungeons with brief moments spent in towns along your journey. The difference in this game is that the dungeons are MUCH longer and more maze-like, and you spend a lot less time in the towns comparatively. This isn't strictly a bad thing, what actually knocks the game down a bit for me is the pacing/build-up. Ys I is a very solid structure with a gradual build-up to the epic, climactic final dungeon. Ys II feels a bit more plodding, and the final dungeon has a bizarrely (yet still pretty good) chill theme that doesn't really convey the stakes well. It might seem like a minor complaint, but it's pretty important to get that right if you want to build up to a big finale.

Overall, I still really enjoyed the whole experience and the ending even if it didn't quite live up to the first game. I am excited to continue the series from here in the future!

Some great stuff built up from the first game. A projectile was nice, and the areas were greatly expanded. Same good gameplay and music made for an amazing game that's an instant classic.