Reviews from

in the past


I got this for Christmas one year. I think Christmas is awesome. Based

toad master.... my brother in arms....

Feels kinda weird to play it with these rules with elements being so important, but it's a fun little game... little, as it's pretty short and it doesn't let you keep playing after beating the final boss, which sucks. Music's good.

Yu-Gi-Oh The Sacred Cars (2002): Se pasa el lore y las normas por los cojones, y de seis horas que dura te tiene farmeando tres (Cuándo ni siquiera es un juego difícil). Aún así, la historia, aunque sencilla, está bien, y la nostalgia influye. Más mal que bien, pero vale (5,45)


It's an ok rendition of Battle City but I got bored pretty quickly in some areas. Not terrible just meh.

This game is good because it led to me playing Magic

For some reason I keep getting random urges to play this game over and over again

pretty decent yugioh game for if you're not good at yugioh but want something to pick up for a few hours or so. i like how snappy duels go in this game compared to others, it's actually one of the only reasons i decided to stick with this game to the end. the difficulty varies strangely with this one; i struggled hard against bandit keith and yami malik but managed to manipulate the rng so the AI would go easy on me (the only reason i even beat them LMAO). compared to other yugioh games i've played, this is definitely the one i would recommend for people who are either beginners to yugioh or play the game casually since it's fairly easy.

Really fucking great game for GBA, really want to go and finish this all the way

This thing is a fucking mess that doesn't in any way follow the actual rules of the game, but by god I love it

It’s a gameboy Yugioh game so it’s good enough

Cool thing about emulation is getting all the GBA games and finding something you forgot you even once owned and going "oh yea I knew everything about this game"

Its also scary how a game I learned back to front over like 2 years just completely left my memory. It makes me belive that there are definitely entire childhood friendships I have completely forgotten as well.

As a Yugioh player in a small town, this was a fantastic game. It allowed me to play Yugioh with actual rules against the computer.

Bom jogo da franquia de cartas, as cartas existentes são das temporadas mais antigas do anime, existe parte de exploração, recomendado para fãs da franquia e quem curte card games.

actually good yugioh game with weird mechanics

Out of the "Nonsense rules" YGO games this was one of the most enjoyable ones.

A problem with the old games is that getting good cards is hard as fuck and it results in a very grindy and tedious experience just to beat the first few opponents. In this one monsters win instantly if they have a type advantage (Kuriboh beats Blue Eyes for example), letting you win any duel with garbage cards as long as you build it correctly for the matchup. This makes it kinda easy but i still prefer it to the "grind for an eternity to maybe get a playable card and pray to the rng you draw it". Your deckbuilding actually matters and lets you make some fucking progress.

Another thing i greatly appreciated as a fan of the manga is the characterization and interactions with side characters. Having a chance to become friends with characters like Rex Raptor, Bonz and even Bandit Keith is super cool.

It's far from perfect but it's an enjoyable, chill adventure. Worth playing if you're a fan of the anime/manga.

I appreciate that this was a game with an overworld and sprites for the Battle City Arc, but the gameplay and oversimplification of the actual rules of YGO was pretty insulting. Like I get that it's a kids game and the anime up to this point was only barely following the rules anyway, but I expected a little more.

I can only say this was a safe choice for a videogame. Sadly, I was not impressed with graphics, story or soundtrack. The main focus should be gameplay. Although the game follows different rules and display different cards, I felt it was too easy and not engaging.
I could not get myself to complete this game.

Fun little Yu-Gi-Oh! game. You can finish it in one sitting if you really want. Duels go lighting fast since it doesn't follow official rules.

It may look a bit grindy sometimes but there's a lot of ways to cheese stuff. You may need to try some duels more than once if you're going for the cheese routes, because obviously your deck won't be as consistent, but if you want a really consistent deck you would have to do A LOT of grinding, so it's worth it.

If you want to steal Yugi's spotlight in his own story, don't care much for the official rules, and want to play a Yugioh game that feel like an RPG, this is a good one

Tem um carisma, e uma boa ideia implementada, o foda é o seu progresso, acho que a ideia foi bem mais polida com tagforce.

Japan OCG: July 2002
NA TCG: Late 2003

Quick rant:
The timeline for Yu-Gi-Oh! games is so fucked up. This is considered Duel Monsters Expert 7 in japan but the prior game I reviewed was considered Expert 5. Not only this, but when Expert 5 got remade in North America, it was an entirely new game just for the NA market, but the two can be considered parallels of sorts. HOWEVER, Expert 6 is a game released in Japan, but YGO: 'Stairway to the Destined Duel' exists not as the parallel to that, but as another game in all markets, considered Expert International. It feels like how Pokemon went from Red/Green to Blue and then to Yellow but in NA its just Red/Blue then Yellow but without the 'English' source code localization reasoning. I raise this issue up as going by the North American release schedule I would have actually played Stairway before this (actually I would have played Duelist of the roses, but hardware/skill issue) but when quickly charting out my play schedule I was going by the japanese release dates of some of these so my intended system going ahead is kinda fucky, rip.

In the long run it doesn't entirely matter anyway, most of these games don't translate as well onto a roadmap of the actual card game meta's history, and this game doesn't help after playing Eternal Duelist Soul.

What strategy and deckbuilding ideas I had fun formulating by the end of EDS basically never popped up throughout the quick jaunt this was. Dark Duel Stories was a game I only briefly talked about comparatively and that's because it was overall too grindy and samey for me to really want to engage with. Here, there's at least enough of a new and interesting enough premise to keep with the program until the end. Unfortunate for this game as I'll harp on for longer about how obnoxious some of the format rules and mindless the strategizing becomes.

Similar to DDS, Sacred Cards is reliant upon the format of an exactly 40 card deck with a cards being chosen on a 'deck cost' limit. Each card has a specific cost and you can only add said based on your 'duelist level', with stronger cards having higher levels and costs. The deck limit and duelist level are increased as you battle of course, but there entails the first problem, these two aren't exactly proportionally rewarded. To put this into perspective, by the 3/4ths part of the game I could fit most anything into the deck level-wise but basically nothing would fit because the deck limit was so tiny. By the end of the game I maybe had 5 cards with an attack above 1500 attack? Its not like most of this matters as a bunch of cards are given nonsense effects because the simplicity of the game doesn't mesh with the actual tcg. No flip summoning, chaining effects, spell speeds, coin flips, you can only have 5 cards in hand, even fusing is gone. Not even the mechanic from DDS/FM, just the whole concept is gone (rituals though!!!(?)).

This whole structure would mean I would have to get pretty creative to make decks by the endgame however right? Of course not, there's about 4 different variations of trap hole that are cheap as fuck for some reason, meaning if you have 3 copies of acid trap hole basically anything your opponent drops dies. There's a bunch of these cards and they just serve to clear up your opponents board while you send out 900 atk nothings to chip away their LP.

Also returning from DDS is the attribute weakness chart to varying degrees of apathy. There's a few times where matches begin with a preset field and you would want to alter your deck to suit the field and take advantage of your opponent's weakness but I considered this maybe twice.

The story follows the Duelist City arc like most things in the Duel Monsters era, but this is the first time we get to control a player going from area to area. There's nothing too special here outside of its crude animations/attempts to mirror the events of the anime. I got lost a few times trying to figure out how to progress the story.

The two saving graces that allowed me to complete this game over DDS and FM are as follows. Firstly, unlike DDS this game's structure isn't as mind-numbing, as it is fairly neat to walk around and engage with an actual story. Secondly, there's a card shop so you aren't 100% reliant on ante card rewards. This also adds to the trivialization of the game but I won't complain.

I would be easier on this game but man there wasn't a whole lot to really sink my teeth into. Hell, the Yugipedia article on the game spends a whole paragraph in its opening summary about how you can't use Winged Dragon of Ra because the game does the whole 'don't return you to the menu or let you play freely' bit and you just stay stuck on the credit screen. While I didn't feel the need to beat Forbidden Memories it had immense vibes and a lot of neat feature for the time that would have kept me busy if I had kept it longer as a kid. Once you beat Marik in this game there's nothing else to go off of, no way to just keep battling or reward. It's just a really big step down engagement-wise (also visually, this game looks really clunky) from Eternal Duelist Soul. But hey, it introduced the RPG element in the family of Yugioh games for later games to iterate on, so that's neat.


So easy that makes it boring. l mean, stupid easy

A story-based RPG that more or less follows the Battle City arc. Doesn't play exactly like the normal TCG did, but it was still enjoyable enough in its own right.

Based on my experience with Yugioh videogames, the fact this one was enjoyable may have been entirely a fluke. Hell, maybe it wasn't even that enjoyable and I was simply drunk off the carbs from consuming too much Reese's Puffs and Surge.

Tenho memórias incríveis da componente RPG deste jogo, mas o jogo de cartas em si é péssimo