A Bird Story es una historia narrativa que los buenos de Freebird Games presentaron entre To the Moon y Finding Paradise. En ella vivimos un pequeño y bonito fragmento en la vida de Colin, uno de los personajes importantes de Finding Paradise.
Con una jugabilidad casi inexistente, como un walking simulator, vamos desarrollando la historia que es entretenida y bonita.
En cuanto al apartado artístico, gráficamente sigue la línea de los juegos de este estudio, con un pixel art sencillo pero muy bonito y una BSO sublime.
Con una hora de duración, sirve para pasar un buen rato.
Con una jugabilidad casi inexistente, como un walking simulator, vamos desarrollando la historia que es entretenida y bonita.
En cuanto al apartado artístico, gráficamente sigue la línea de los juegos de este estudio, con un pixel art sencillo pero muy bonito y una BSO sublime.
Con una hora de duración, sirve para pasar un buen rato.
This can scarcely be classified as a conventional gameplay experience considering it's such a passive piece of work, with the intent instead being to soak in the wordless story and admittedly gorgeous atmosphere.
Ultimately I found it quite hit and miss - movement is extremely clunky and awkward, and it actually feels its length despite being only an hour.
But the art is nice and the music is beautiful. It's a cute, easily understood story, but likely only worthwhile for To the Moon completionists. Glad I played it once, I guess.
Ultimately I found it quite hit and miss - movement is extremely clunky and awkward, and it actually feels its length despite being only an hour.
But the art is nice and the music is beautiful. It's a cute, easily understood story, but likely only worthwhile for To the Moon completionists. Glad I played it once, I guess.
Just like to the moon, this is absolutely beautiful. It is simply done with how beautiful it is. It pulls you in a simple narrative that translates well using only images and it got me teary eyed like all the others.
Unlike what David Cage says, there is no reason you can't make a heart-touching game if you don't have the polygons.
Unlike what David Cage says, there is no reason you can't make a heart-touching game if you don't have the polygons.
This game serves as a prologue to Finding Paradise (which I haven't played yet.) It's a simple story about a boy and his bird. There's no dialogue and there's not much gameplay at all. It felt more like a long cutscene with occasional interactive elements. I felt like they should have just bundled this with Finding Paradise since on its own there's not much to it.