This is an okay Touhou game. It was scrambled out the door for the 100th Comiket but what we got is still enjoyable, my only frustrations being with the grind and eventually you can get a bomb with no reload time massive size long lasting and eats enemy bullets that trivializes the game but the journey there is tricky enough.
The format kept me on my toes but I do wish there was a way to determine bosses because hoping for the one you haven't beat yet is frustrating
While it's not worth the price of a normal Touhou game, this is still worth checking out if ZUN ever puts Touhou games on sale!
The format kept me on my toes but I do wish there was a way to determine bosses because hoping for the one you haven't beat yet is frustrating
While it's not worth the price of a normal Touhou game, this is still worth checking out if ZUN ever puts Touhou games on sale!
Pretty fun game, the only reason i dont consider this on the same level as UM is because you have to grind if you want to have better equipment and all the cards in the game, thou the game has some random elements and clear design on replayebility, still feels kind of boring to blast trough stages you already finished in 6 minutes.
18.5 is easily one of the most fun touhou games I have had the pleasure to play through. This one is far different than most, focusing on randomly generated stages and a random boss at the end of each. In these stages you earn two types of currency, which are used for ability cards, each granting a special buff, passive, or move to use in that run. There is also the addition of the Magic Circle, which will freeze bullets for a period of time, allowing you to attack patterns in special ways.
18.5 is an absolute blast, its super fun to just hop on and play a few rounds, hop off, and then come back a bit later. I do think it suffers from being a bit bare in content, there could def be a few more enemy patterns and bosses, but other than that super fun.
18.5 is an absolute blast, its super fun to just hop on and play a few rounds, hop off, and then come back a bit later. I do think it suffers from being a bit bare in content, there could def be a few more enemy patterns and bosses, but other than that super fun.
marisa gaming
100th Black Market (Touhou 18.5) is a new official touhou spinoff danmaku shooter where the player challenges a selection of wave-based stages and bosses with cards that they have purchased and equipped from the main menu shop. You can also purchase cards between each wave using bullet money that appears from using magic circles and grazing bullets.
100th Black Market was clearly designed with roguelites as an inspiration, and as such there is quite a heavy emphasis on RNG and repeat play of stages. With each stage being done individually, Black Market feels a bit more relaxed than the usual touhou fare, and generally speaking the game is pretty much as hard as you want it to be depending on which cards you are using and how much you're willing to grind.
That may be a problem for some people though, and it is for me too to an extent. Black Market is gonna take you quite a bit of grinding to beat unless you're a god gamer so that you can get good enough cards to survive in the later stages. Enemy waves are fairly generic and all based around timing out repeating enemy formations, so it can get repetitive. 100% completion from collecting all of the cards will take you a long time regardless of how good you are at the game, especially because certain bosses may not appear often for you when playing.
Overall I like the ideas of 100th Black Market and it is quite an addictive, fresh feeling game while it lasts, but the grindiness and repetition of the gameplay is a big problem. In a way I prefer this game over UM regardless of the flaws.
100th Black Market (Touhou 18.5) is a new official touhou spinoff danmaku shooter where the player challenges a selection of wave-based stages and bosses with cards that they have purchased and equipped from the main menu shop. You can also purchase cards between each wave using bullet money that appears from using magic circles and grazing bullets.
100th Black Market was clearly designed with roguelites as an inspiration, and as such there is quite a heavy emphasis on RNG and repeat play of stages. With each stage being done individually, Black Market feels a bit more relaxed than the usual touhou fare, and generally speaking the game is pretty much as hard as you want it to be depending on which cards you are using and how much you're willing to grind.
That may be a problem for some people though, and it is for me too to an extent. Black Market is gonna take you quite a bit of grinding to beat unless you're a god gamer so that you can get good enough cards to survive in the later stages. Enemy waves are fairly generic and all based around timing out repeating enemy formations, so it can get repetitive. 100% completion from collecting all of the cards will take you a long time regardless of how good you are at the game, especially because certain bosses may not appear often for you when playing.
Overall I like the ideas of 100th Black Market and it is quite an addictive, fresh feeling game while it lasts, but the grindiness and repetition of the gameplay is a big problem. In a way I prefer this game over UM regardless of the flaws.