Reviews from

in the past


I know there'll be so many furries considering it GOTY material even though it feels like another My Friend Peppa Pig.

This is the Australia the Radical Left want

this is the ONLY game where i can play as bingo at the very least

Really good baby game for a family of Four
It is really funny ironically tho


Ironically the intended audience for this games feels to be the iPad parents who just want to shut their kid up for a few hours. The ones who don't care what their kid watches/plays and that is the same audience the show never pandered too.

With Australia being such a quality hub for developers it is a shame that a team with real passion and talent wasn't given the chance to make something special. The show is really charming and the thought of a Bluey game capitalizing on all the fun and wacky moments sounds great for the whole family.

But unfortunately we are left with this buggy husk of a title. Repetitive tasks, audio and an insultingly short run time make this a contender for worst of the year in 2023. Don't waste your time/money and skip it.

A short but enjoyable experience. I played it with my wife and my daughter. Kids will surely love it. The gameplay is simple enough to understand, the story plays out just like an episode of the show, and there's much to do and places to explore after the main game is complete. Definitely recommend it for kids who are fans of the show.

Why did I play this. Kind of cute I guess

I 100% this game in about 2 hours. I’d do it again.

Fucking badass game for badass people

Being totally honest, i gave this 5 stars because i'm a big Bluey fan and simply enjoyed the game, but it really could have been bigger, just 4 levels ain't gonna do it, mate

I'm glad Peppa Pig finally has some competition, but there needs to be more activities and mini-games. There also needs to be less time spent watering nearly every single plant to 100%.

baldur's gate 3 and tears of the kingdom fans when i show them the real game of the year

It's simple, and the "story" is a bit on the short side (my kids and I cleared it in about ninety minutes), but it's fun, and there's a lot of exploring and collectibles left for us to find. I can see this filling a few more hours easily, especially if the kids want to revisit the story or the minigames.

Incredibly brief, yet padded with plenty of frustration. I've been helping my kids with a handful of licensed games recently, and Bluey's debut title unfortunately has more jank than Peppa Pig, PJ Masks, and Miraculous Ladybug all put together.

From a certain point of view, I respect the inclusion of 3D platforming elements that require precise jumps (hopping from rock to rock at the creek, or jumping towards the camera on the shelves in Bluey's room), but when my 3-year-old keeps passing me the controller because the game won't allow him to progress until he presses Y in a tiny pixel-perfect location, I start to wonder how much testing went into this.

The animations, VO, and setting obviously carry the experience, underneath what was licensed lies a bland and broken platformer containing 4 levels to replay and 5 hub world areas to explore. We had a much better time hunting for collectibles in the post-game (if you can even call it that) than we did in any scripted segments, but even then, some items seem to resist your attempts to collect them if you're the tiniest bit too close or too far.

The biggest issue we had is that the camera simply does not know what to do during co-op. The issue of how to handle distance between players is not unique to Bluey: The Videogame, but it's handled exceptionally poorly. In something like Gauntlet Legends, you can all run in different directions until the camera reaches a maximum zoom-out, leaving players to determine together which direction they'll travel in. In many Lego games, the screen will dynamically split, allowing two players to travel apart, then un-split the screen when they return together. But in Bluey, the camera picks one player seemingly at random to prioritize. It's not always P1, and it's not always whoever's closest to the middle of the screen, but the chosen player is granted agency, while any remaining players get auto-returned like a drone that's lost connection to the remote control. This becomes a huge problem when any obstacle lies between the returning character and the other player, as you cannot alter your course until you're within arm's length of your teammate. It's busted!

It's also got that frustrating audio thing that licensed games always seem to do, where the volume levels are all over the place, and when multiple characters speak at the same time, there's no reduction in gain, so the volume suddenly quadruples when the family shouts "Yeah!" together. WHY IS THIS SUCH A CONSISTENT ISSUE

Played this with my son (5). I've always been of the mindset that I wouldn't give my son any shovelware or licensed junk, and just limit him to actual quality titles. I was pressured into getting this for him by his mother, and I gave in. My son and I spent maybe three hours on it, and that was to 100% the game. The game is beyond basic, and just involves running around and picking things up. The game is horribly made, and there was multiple times that our characters would turn invisible, or fall through the world. The fact that this game is priced at 40 dollars is ridiculous.

All of that being said, my five year old who loves Bluey really liked it, so I suppose that makes it worth it.

Little brother got this for me for Christmas as a gag.

I’m one of those weirdos who loves this cartoon made for toddlers a lot, I think it’s very well written and does some really ambitious and innovative things in its little seven minute stories. I also have a weird fascination with cheapo licensed games, so this was def one I was interested in checking out from pure curiosity.

It’s okay, the graphics are pretty cute and I like that it tries to capture the feeling of the show rather than just slapping a bluey skin on some generic platformer or whatever, but this is a pretty egregiously empty game for 40 bucks lmfao. You can breeze through it in an hour and there’s not a whole lot you can do after the fact. I’m also not a five year old tho so what can I say abt that lmfao

Took an hour for my 5 year old to rattle through this, while I did the dreadful, glitchy jumping bits. To be fair, the rest of it was dreadful and glitchy too. It's just fetch quests with poor minigames.

I say this as someone who used to make cheap, kids licenses. This is a bad example of even that.


bought this for my brother recently and overall it's a wholesome game w a cute story + minigames. bluey can never not be cute. only issue is how glitchy the game was even when we first played it: jumping glitches, slow main menu, etc. dont think it's worth the £35.

It’s not always about the game, or what you want, or whether it’s a good use of money. Sometimes Christmas is just about giving the thing that your kid wants most and then experiencing it with them.

So there are no regrets, exactly, when I knew full-well exactly what I was walking into.

Bluey: The Videogame is an undercooked sampling of fun moments from the show. You can play “keepy uppy” with a balloon or “the floor is lava,” and you can play as any of the main characters in the Heeler family, and put certain costumes on them and go to a few of the places that they go.

And that’s about it! It reminds me, not so much of licensed console videogames, but of the commercial games that would sometimes come stuffed in a cereal box or as an addition to something else — more like a promotional aside — and not quite sensible as a fully priced object.

So my daughter got what she asked for. A Bluey game that does some of the things she’s wanted a Bluey game for. But it only took a couple hours to really see it all and most of the way wasn’t a very good time.

It’s not like back in my day, back in the ‘80s…

I have literally no knowledge of Bluey and it took me off guard seeing it blow up online. My buddy got me the game as a bit and after I 100%'d it from start to finish-I get it. It's a cute series with cute characters. I see the appeal. The game itself is nothing crazy (I do see the fun in potentially speedrunning it) but I can absolutely see it as a fun game for a family with their kids. It ain't worth 40 bucks so I'd get it on sale.

I mean, it certainly looks and feels like the show.

So there's that.

Why did one character say they were "busting," though?