Reviews from

in the past


jogando com a finalidade de aprender japones, mas a atmosfera desse jogo realmente me fisgou bastante

It's a very relaxing and nice game for the PS2.
It's more of a narration game than an action one so you should know the basics of Japanese.
Nonetheless, it's very impressive in terms of places to explore and characters.

wonderful little game. very relaxing and great environment. controls are a bit clunky and take a minute to get used to but this great game to just enjoy watching play out

Lindo e contemplativo e agora patcheado em ingles!!!

Sweet and Beautiful, warm and fuzzy, heartfelt and peaceful <3
Reminders and memories of the day to day we live by, and grow by ^w^ Nothing more and nothing less!!!


Boku no Natsuyasumi 2 is a life affirming work of art. I went into this one well aware of its structure, that it took place across the month of August, and during that time you could relax and enjoy the small town you were placed into in whatever way you wanted. Due to this structure and my on-going journey of practicing mindfulness with respect to video games, I only allowed myself to play a maximum of 3 in game days per 1 actual day, and with the extra stipulation that I had to concentrate solely on the game. This may sound a bit silly, though as someone who pretty much always watches YouTube on a second monitor, or listens to podcasts while playing video games, this represented a very intentional exercise for me in order to appreciate what I was engaging with, and maybe fix my fucked up attention span in some way. From everything I knew, this was a game particularly well suited to this task as well, because I really wanted to soak up every little drop of the atmosphere and dialog that I could.

In the end I think this approach to playing Boku no Natsuyasumi 2 was extremely successful for me. I hung out on each screen, taking it all in. I turned over the character interactions, both slight and large, in my head during the forced gap between play sessions, allowing myself to develop a real sense of knowing these people on an intimate level. What would Uncle Genta be doing tomorrow? Would he still be struggling with the loss of his old profession, or did he have a revelation that lead him down a different path? Due to the nature of my play sessions and the nature of the ongoing lives of the cast, I sometimes wouldn't see someone in game for several real life days at a time, causing myself to legitimately miss them and wonder what they're getting up to. These small somber moments of longing to see them again couldn't have prepared me for the great sadness and emptiness brought about by the sudden ending, which drilled home just how much I cared each and every one of them, and the fact that I'd likely never see them again.

That is to say, at least not without spinning up another save file, which just feels wrong to me. No one should ever get to know every facet of every person in their lives, there's a certain beauty in knowing that you can't possibly know everyone's experience holistically. People fade in and out of our lives, only appearing briefly to give an update on themselves from their own perception. This game represents a series of those brief encounters, wrapped up in an experience that is brief in and of itself, even when I intentionally stretch it out over a longer period of time, as though trying to get the most out of my own similarly brief windows in time. There is no going back to summer vacation, there is no going back to 1975, there is no going back to Boku no Natsuyasumi 2 for me, and I've made my peace with that.

Once again I'm thrown into a fictional summer that's just long enough that I miss it when it ends, but not so long that I ever wished it ended sooner.

Boku no Natsuyasumi's main success was being a game that could make you cry without a single tragedy: the heartrending part of that game was saying goodbye. Throughout the entire game one's own nostalgic recollections of childhood come to overlap with the game itself, and by the end of it events that happened maybe two hours ago, feel like part of some precious memory. It's a trick that really only works once, so I was a bit worried about the sequels lacking impact.

As it turns out, there was no need to worry; being able to observe how my own memories started to work against me as the story went on made up for whatever was lost, although I don't think I lost anything. Sure, the first game's ending left more of an impression on me, but I think Two as a whole will probably stick with me longer. For me, being completely aware of what the story was trying to do, removed any doubt on whether it earned its emotional moments or not, and let me appreciate the subtler moments of the game more.

Now to get to Three in 2025...




















Simon not smoking weed is a plot hole.


My heart yearns to go back to that summer. I want to stay there.
Boku no Natsuyasumi 2 is a beautiful game full of so much heart. You spend a summer as a child, called Boku, staying with his aunt and uncle in a small island village by the sea. You spend your days fishing, swimming, catching and fighting bugs, the usual holiday fare.
But you also form deep connections with everyone on the island and their visiting friends and relatives. You help so many people with their issues. No one is surface level, everyone is genuine and well thought out.
This game gracefully and realistically explores aging population, neglect, death and grieving, love, crime, cultural differences and more.
You have no goal in this game. You can choose to, or not to do any of this. Its entirely up to you what you do with your summer holiday. But its hard, truly to do nothing. There is an undescribable amount of love and care put into every element of this game, it feels me with deep peace and joy knowing that something like this is out there and was highly popular in Japan.
Play this game if you want summer, if you want to swim, if you miss home, your family, childhood, if you miss humanity and colour and you find yourself drowning in the greys and cruelty of the city. Go and spend your summer in the country.

Eu não saberia expressar em palavras exatamente o motivo, mas desde criança eu tive um fascínio grande na "não objetividade" quando se tratava de jogos. E mesmo hoje, quando me deparo com títulos renomados que flertam comigo de alguma maneira, sempre parecem carecer dessa real conexão que eu alcançava em jogos antigamente. Advinda aliás, de propostas que fugiam da própria intencionalidade da obra. Tais como GTA, Legos ou até mesmo Minecraft. Nesses títulos, eu simplesmente me sentia indescritivelmente entretido simplesmente por não fazer nada, e sinceramente, caso me perguntem sobre a história desses jogos de mim não irão adquirir nenhuma resposta satisfatória nesse quesito, pois o sentimento de imersão na contemplação é a única coisa que está estampado em minhas memórias. Não é de se impressionar, que as minhas principais discussões com a minha melhor amiga em jogos é por eu não respeitar a "objetividade" do jogo maioria das vezes, sempre querendo fugir dela. E quando eu contestava, eu justificava, e dizia que esse seria o motivo em questão que me afastava da constância de contato com o mundo dos games. Mesmo nessa ótica, eu sabia que ela não estava errada, mas o que eu não sabia é que faltava de fato ter contato com algum jogo que se conectasse comigo novamente.

Foi uma busca intensa por algo que eu de fato nem sabia que poderia existir. E assim, sempre tentando reanimar o meu fôlego nos games, ainda mirava em jogos que seriam de fato menos "esforço". Pois eu não queria objetividade, eu não queria nem mesmo linearidade, eu queria apenas uma fuga gratificante, uma contemplação, uma ação espontânea. E nisso, eu me afastava mais ainda desse cenário, cogitando até mesmo aderir à conclusão de que eu não servia para os jogos.

Tomado pela curiosidade despertada pela estética e pela esperança de que "Agora seria a hora", joguei esse jogo a qual escrevo. E como todas as obras, não vi nada sobre, como nunca vejo, apenas mergulhei. Mas como uma doce surpresa, esse jogo era tudo que eu mais queria... na verdade, esse jogo é até mais do que eu poderia desejar! Pois tudo que eu precisava estava dentro de 31 dias em uma cidade isolada à beira do mar. E talvez nesse ponto, caso você não tenha jogado esse título, você deve estar se perguntando aonde está a grandiosidade disso. E talvez minha resposta não seja satisfatória para todos, mas para mim, representa uma volta à minha infância. Sim, aqui a objetividade da qual denúnciei ter em outros jogos não está presente, pois ela cede lugar a curiosidade de explorar. O mapa, mesmo que singelo, está repleto de detalhes que enriquecem a experiência. As diversas atividades te deixam tão entretido à ponto de você ansiar que o dia não acabe, e isso faz você ferozmente querer ir atrás de poder fazer todas as side quests que te aguardarão no dia seguinte, pois aqui, o tempo é precioso. E não precioso de uma forma que te prenda, aliás, se você quiser, você literalmente pode zerar o game sem mover 1 músculo sequer. No caso, aqui digo que o tempo é valioso pois cada segundo é um deleite, cada conversa simples carrega um denso conteúdo e até um cenário se torna discretamente sublime.

Não é muito distante do que eu sentia quando passei meus ordinários dias na casa do meu Tio no "interior". Lá, minha única companhia era minha bicicleta, um condomínio inteiro para explorar e a minha energia que ali parecia inesgotável. Foi ali que cultivei as mais singelas memórias de uma parte da minha infância e me envolvi nas aventuras que sempre me acompanharão como histórias que irei repetir pro resto da vida. E esse foi um dos motivos que fez esse jogo me empurrar direto pra minha infância, e ainda melhor, de mãos dadas com a outra face da minha infância que vivi com os games que mais me marcaram.

Essa experiência é do mais alto cume catártico que eu já experienciei. A beleza desses momentos é mais intensa quando você se deixa levar pelas coisas a sua volta, como fazer que tudo se torne parte de si, se entregar à vida em uma conexão que te torna inseparável até mesmo das pessoas que com você interagem, com os conhecimentos, com as vivências e os aprendizados que te tornam mais maduro. Nesse jogo reside uma particularidade minha que chega a me assustar. E ter encontrado esse jogo me fez ter contato mais intensamente comigo mesmo do que qualquer meditação o faria.

Por fim, meu fervor por jogos voltou, ou bem dizer, até pela vida voltou. Reviver minha infância novamente foi fundamental para eu poder crescer definitivamente. E tudo por conta desse jogo. E se tem um apelo que eu possa fazer é que por favor, joguem esse jogo e se lembrem de mim, pois vocês por terem lido esse texto estarão conectados comigo quando forem jogar esse jogo, pois compartilharemos de vivências diferentes, mas que estarão conectadas pelo cordão da nostalgia, da alegria e da potência de vida que reside em todos nós.

Hype is one hell of a thing. Exhibit A is this game, which has been elevated to that almost unreachable realm of masterpieces after getting an English fan translation. And I don't think it quite deserves it. 

Don't get me wrong, I think Boku no Natsuyasumi 2 is a very cute little game, but that's pretty much all it is. You can fish, catch bugs, swim, and explore parts of this island, talking with its inhabitants and getting to know them better until they completely open up to you. The stories are all super well written, and they are all common enough in real life that I'm sure players will at least connect with one of them. But that being said, neither the stories nor the character developments are truly remarkable or groundbreaking.

Where this game excels is in its vibes; its presentation perfectly conveys what being a kid in Japan circa 1970 would have been like, and it reflects Japanese culture quite well, featuring tons of their unique traditions. It's a time capsule on video game format, and it does a fantastic job being that. 

That being said, looking back, I don't think the 17 or so hours I put into the game were really worth it; there's just so many games to play and so little time that, as cute as Boku no Natsuyasumi 2 was, It just didn't quite rock my world. It also didn't help the fact that the pace is quite slow and there are days in which there's nothing particularly interesting to do.

I'd say, try it for yourself. It's a very unique experience, and I'm sure some people would fall in love with its small yet cozy world. Maybe you'd like it more than I did; just don't get your expectations as high as I did.

hate this game because the kid is too happy tf you smiling for

To be honest, I didn't exactly come in with my arms wide open. The fears of a formally continuist sequel of something that was very expressive because its own peculiar use of its forms increased shortly after starting. A setting to choose how long you want the day to be, collectibles around the map, a character that tells you where to see the events of each day, afraid of giving you back freedom in a larger world, overall details that seem treated with less care and a feeling of experiencing the same but worse. It's a shame that every time the game tries to awkwardly recall the intentions of its predecessor, it pales considerably (one clear instance: the previously essential narrator is now dispensable in the few arbitrary moments it appears).

Luckily, it takes just a few days to see that the direction taken is right. The facts that the protagonist's father never appears, that the plot of the future sibling remains in the background, or that the reminiscing aspect of the tale is anecdotic are no coincidence. The form, weighed down by losing part of its meaning, becomes a perfect vehicle to explore a more passive exploration of the surrounding drama.

Here Boku does not so much embody a reflexive portrait of childhood and growth, as he is more a supporting device for the rest of the cast. Accordingly, the most dramatically charged plots revolve less around Boku's family and more around the neighbors and visitors. These take advantage of the kid's innocent and outsider approach to deal with a common yet always specific issue: yearn. Yearn because of the distance between mother and daughter, between father and son, between lovers, between Earth and outer space, between past and present and future, between the world of humans and the one that is not ours, between life and what lies beyond. And the fears that all of these yearnings may never be answered.

That most of the conflicts end up in an open ended bittersweet quiet note resonates with the setting of the small coastal village. A place to get away from and to be taken away from the world. The ever-present sound of the waves, which inevitably move these desires in the tide just as the moon changes phase in the last shot of each day.

It’s not that Boku's appearance solves all these yearnings, but his mere interest in observing the world around him and serving as a confessional escape mechanism at least alleviates the pain. The game takes a passive stance where listening to one another is the greatest act of kindness, where what little evil appears to exist in the world has nothing but a noble and melancholic origin. Who knows what the future may hold, what to do but to hope for the best and reach for our hands within the tide.

Idk why it took me so long to finish the english translation but I finally just did... and man, I'm starting to believe that all of these games are equally good and that I'm just nitpicking when deciding which ones I like more. I don't like it as much as 1, sure, but it's still basically a perfect game that leaves a very similar impact. I'm just so, so glad it has an english translation now. Humanity needs these games.

Boku no Natsuyasumi 2 is a profoundly earnest and delightful time capsule that completely washed over me the moment I stepped onto the humble shores of the small coastal town contained within. The atmosphere is relaxed and serene but not entirely tranquil; as nearly all of the residents have some sort of conflict or aspiration they need assistance with. All of these characters were a joy to interact with and checking in with each of them every day throughout this 31-day vacation had me grow incredibly invested in their lives and hopeful for their futures. These relationships formed organically and effortlessly, due in no small part to the way this game romanticizes every moment, whether it be a small discussion between characters, a minute spent sitting together in silence while the dissonant melody of a record coats the playground, an afternoon spent catching bugs while running through the sun, or a loving mealtime spent laughing with family; these fleeting moments are all significant and impactful despite their brevity. Before I knew it, these small moments culminated into a month's worth of time and I bittersweetly had to wave goodbye to friends and family alike as the summer drew to a close. While the future from that point forward was intimidating and uncertain, the memories and relationships forged during that time would undoubtedly serve as a comfort and source of strength going forward.

Perhaps my largest takeaway from this experience, which left a sizable emotional impact on me, is to enjoy and relish in life's quiet and subtle moments just as much as I would the louder and grandiose. The march of time doesn't halt and our lives will inevitably be composed of far more of these small, indistinct moments than those that are commonly celebrated; coming to terms with this has honestly given me an enhanced perspective and sense of comfort when reflecting on my own life. I'll do my best to ensure that this new outlook remains close to my heart alongside the place where this work of art now resides.