This review contains spoilers
The mechanics are interesting, but it lacks a bit of variety roguelites like this have.
But the mechanics are not what sold me into it, it's a fantastic body horror/jacobs ladderesque thing, it's funny, charming, scary and although i understood almost nothing about it, i still really liked it
But the mechanics are not what sold me into it, it's a fantastic body horror/jacobs ladderesque thing, it's funny, charming, scary and although i understood almost nothing about it, i still really liked it
Chi ha scritto che pecca di varietà non ha capito veramente niente, la quantità di cose incluse in questo gioco è perfettamente equilibrata. Anzi, al massimo mi verrebbe da dire che ci potrebbero essere un paio di oggetti di troppo, ma non lo direi mai sul serio dato che è perfetto. Non mi dilungo su nulla, ma per quanto mi riguarda i personaggi e la colonna sonora sono il vero punto di forza (al netto del fatto che è bene o male tutto stupendo)
This game oozes style. The art, the music, the animations, all fantastic. I am very surprised this game did not make a bigger splash. I am also surprised as to how I did not hear about this game for so long after it came out.
Everything in this game screams passion. The combat itself is really interesting with a strategic position based turn based RPG system. The game is a roguelite, however quests carry over from run to run, so you can slowly but surely complete quests and unlock new party members and items.
One of the larger drives of this game is how the difficulty increases as you get better at the game. Many players get confused when they hear this game is difficult, only for them to breeze through it. They simply did not get far enough.
I highly recommend this game.
Everything in this game screams passion. The combat itself is really interesting with a strategic position based turn based RPG system. The game is a roguelite, however quests carry over from run to run, so you can slowly but surely complete quests and unlock new party members and items.
One of the larger drives of this game is how the difficulty increases as you get better at the game. Many players get confused when they hear this game is difficult, only for them to breeze through it. They simply did not get far enough.
I highly recommend this game.
Brutal Orchestra é mais um Roguelike que cai na mesma armadilha que 90% dos jogos desse estilo caem: a porra da estrutura de gameplay, o gameplay loop. O que isso afeta? Simples, torna uma caralhada que aspectos interessantes em coisas maçantes. Gostei da arte? Sim, mas já tô cansado de ver as mesmas paisagens e personagens de novo e de novo; Gostei da trilha? Pra caralho, porém até onde estou ela já perdeu o impacto; Gostei dos diálogos e da história? Demais mano, entretanto depois da minha 1143143413513456 run eu já estou pouco me fodendo para o que acontece ao meu redor; E do combate? Tu curtiu? Sim cara, tem umas ideias bem interessantes, mas eu já estou quase cheatando o jogo para poder skipar os encontros. Em síntese, o jogo quer que eu cague para ele.
Honestamente, se tu curte Roguelike talvez valha a pena dar uma olhada em virtude das boas recomendações. Todavia, em meu caso, só quero mandar esse jogo tomar no cu e ir jogar outra coisa que vale mais a pena jogar.
0/10
apesar disso, quero conhecer os outros jogos dos developers
Honestamente, se tu curte Roguelike talvez valha a pena dar uma olhada em virtude das boas recomendações. Todavia, em meu caso, só quero mandar esse jogo tomar no cu e ir jogar outra coisa que vale mais a pena jogar.
0/10
apesar disso, quero conhecer os outros jogos dos developers
The music in this game slaps. The artwork in this game slaps. It just oozes style from (almost) every pore. Unfortunately for me, the mechanics are kind of confusing, and the game gets very complex as you go on...
Not my kind of game after the first few levels, but it's still great fun and I'm sure it has its audience.
Not my kind of game after the first few levels, but it's still great fun and I'm sure it has its audience.
It's hard for me to talk about how aesthetically interesting this game is without spoiling most of it but I'll try. The artstyle is unique of course, but the small touches on every enemy and zone really take it up a notch. There is SO much original music, (and even a dynamic track that I love so much). Also one of the late bosses has one of my favorite boss designs of all time. Really good game go buy it now :3
Incredible spritework. Gameplay remains solid whether you're just starting out or on run #[arbitrarily high number]. Great music that remains fresh and great even after listening to it for so long. Word of 'warning,' the game isn't massive, and you could realistically grind out 100% pretty quickly. Even so, the gameplay loop is still fun enough in itself to not be burdened by a lack of further progression. (And this isn't factored into the scoring, but there's also much to love if you happen to be a fan of LISA: the Painful and it's fanworks.)
I'm blown away on how fantastic this game was. It looks so good with awesome designs and animations, its soundtrack is a real jammer and I was thrown for a loop adjusting to its difficulty changes overtime. The combat gave me major Lisa Hard Mode feels, where battles can be as difficult as they're made out to be, but sometimes sacrifices are the only way out. Any fan of Roguelites need to play this game, its a really special one