So, WatchMojo rated Contra one of the most brutal NES games, and I just finished it in I think under an hour. I almost beat it as a 6 year old actually, I just didn't realize how close I was to the end. Legend of Zelda was MUCH harder. The gameplay is fun and the art style is really what has drawn me to this game over and over through the years, it's absolutely beautiful and all of the art really jumps out at you.
NOTE: I actually played through the NES port of this game, but I accidentally logged the arcade version back then, so yeah.
Contra is known as one of the hardest games of all time, and I think that it definitely deserves that title. The cheap one-hit deaths and fill-the-screen-with-enemies approach to game design was commonplace in the NES era, but something about the way that Contra did it made it much more fun, satisfying, and especially frustrating than its competitors.
I’ve been trying to beat Contra since 2018, and it not only took me this long because of how hard the game is, but because I was playing it through a web browser. I’d usually play it whenever I got free time during class, and the furthest I ever got before losing all of my continues was the snow level. No matter how frustrating it got, something about the run-&-gun gameplay made me keep coming back for more, and I think it was the idea of finally beating the game that made me play it from start to finish throughout these past two weeks.
Although the journey to beating Contra is one of the most frustrating, unfair, and unpredictable experiences I’ve ever had with any game, getting to actually beat the game is probably one of the most satisfying things I’ve ever done in a video game, and while the satisfaction doesn’t excuse how the game is difficult to the point where beating it without the infamous Konami code is impossible, I’ll still treasure Contra forever.
Contra is known as one of the hardest games of all time, and I think that it definitely deserves that title. The cheap one-hit deaths and fill-the-screen-with-enemies approach to game design was commonplace in the NES era, but something about the way that Contra did it made it much more fun, satisfying, and especially frustrating than its competitors.
I’ve been trying to beat Contra since 2018, and it not only took me this long because of how hard the game is, but because I was playing it through a web browser. I’d usually play it whenever I got free time during class, and the furthest I ever got before losing all of my continues was the snow level. No matter how frustrating it got, something about the run-&-gun gameplay made me keep coming back for more, and I think it was the idea of finally beating the game that made me play it from start to finish throughout these past two weeks.
Although the journey to beating Contra is one of the most frustrating, unfair, and unpredictable experiences I’ve ever had with any game, getting to actually beat the game is probably one of the most satisfying things I’ve ever done in a video game, and while the satisfaction doesn’t excuse how the game is difficult to the point where beating it without the infamous Konami code is impossible, I’ll still treasure Contra forever.
hard as hell but the konami code makes it a lot more accessible. even then, i'd say its enemy patterns are very well-designed and identifiable. definitely one of the better-aged pieces of the NES library. Biggest draw is that the bullets don't contrast backgrounds well in some stages and lead to some undesirable deaths.
Everyone knows Nintendo Entertainment System games had a tendency to be overly difficult due to their recent ancestry with arcade cabinet design, and Contra is the best example of the difficulty curve somehow strengthening the appeal of a title. Even a play-through that takes advantage of the now famous Konami code, leaves the player wondering, what if? What if I played the game without the extra lives, what if I didn’t have the continues, what if I was actually feeding quarters into a machine for each mistake? The intensity of the bullet hell that is Contra shines through, and is a compelling play even today.