Fuck this game. The only thing good about it is the multiplayer because you get to feel the pain and suffering with friends. It's bad, repetitive, boring, grindy as fuck, it isn't long but it feels sluggish, it gets so boring it numbs your brain until you start drooling, and you want it to be good, because hey, it's Digimon World, let's fucking go, but no, no. It's trash.
This game was a letdown especially after going through Digimon World 3. Although co-op sounds nice, you'd better have each digimon at the same level or else whoever is player 2 will die alot. Its also back to nonsensical digivolutions with rediculous requirements to get them. Again, considering this game came after 3 RPGs under the same name that had you raising monsters, this one was just really bizzare and not so good.
At least data squad went back to the whole raising digimon to get different digivolutions thing.
At least data squad went back to the whole raising digimon to get different digivolutions thing.
This is a really disappointing game, probably the worst in the franchise. It has some nice ideas, and the soundtrack is pretty good, but it's a poorly balanced mess with various degrees of cheapness. The progression feels absurdly slow, the bosses aren't fun, and you never evolve your Digimon (only in NG+ playthroughs). It's only tolerable in co-op, and it would probably receive an even worse rating if I had played it solo (although I don't think I would have even beaten it).
It's a co-op top-down hack 'n slash, this game is pretty decent, it provides a good challenge when playing with a friend but would be pretty dull alone, the graphics for when it came out are actually pretty solid, and the music is pretty damn good for Digimon based game. The story is very forgettable and simple, you could ignore it and miss nothing, it could be told in one sentence. Overall a decent game, it could have been better but could have been worse too.
A very badly designed hack and slash that is anguishly grindy, doesn't present a great story, requires a lot of patience and punishes fails by repetition. Its digievolution scheme also sucks in how they need to be unlocked and the checkpoint system is obtuse and unfair. At the very least it has some chill tracks and a good model presentation for the PS2.