Reviews from

in the past


i wish british people were real

This review contains spoilers

(Review at ~24 Hours of gameplay)

A game letting you think you're getting away with something while still balancing accordingly is a powerful motivator to keep playing.

DQM The Dark Prince might be the highest quality turn based battling that I've played in a new release in years, the difficulty curve perfectly compliments the progression of power as you fuse stronger and cooler monsters. I'm on the verge of 12 different decision trees all converging in satisfying ways resulting in systems that feel like cheating but the game is gently pushing you along the entire time. As a consideration, I took notes while playing the game and I feel it improved my experience immensely.

At present the game has shown me 28.8% of its 500+ monster catalog. That tells me that there is not only more content to be seen, but there are plenty of gaps in my bestiary to suggest the creation of even more monster combinations of strategic growth and battle strategies.
I've performed just shy of 100 fusions, where I'm confident over 80% of them result in original species. This means I'm in a constant cycle of making new Monsters, searching for the path of evolution to make the next higher tier.
I've won 318 battles. Between the overworld encounters, arena fights, bosses, and encounters to recruit more monsters, 104 successfully ended in scouting a monster. These are important numbers because it's showing that a third of the time I got into a battle, it was building up my strength through acquiring raw resources, and 2/3rds of the time building up the strength of my team by cultivating resources I already had.
Like all great "Number Go Up" games, it comes down to resource management on a micro and macro scale. Read my Fire Emblem post if you haven't and want to, but I kind of articulate this that if you are investing your gametime into different avenues of getting more powerful, the cohesion for replaying the game is a lot stronger. Your team is getting stronger, your skills are getting stronger. It’s very engaging as you are juggling present and future investments to create the ultimate team of strong and silly guys.

I already believe I’ll put in an embarrassing number of hours into this game. Will the game stick the narrative landing? They’ve handled this game and characters with care, even if I don’t LIKE Toilin, the themes he represents about humanity being guilty and innocent on his path to seek revenge against his father as a representation of the world. The fact that the game is giving this Monsters spinoff something to work with shows that this is both a fully fleshed out game with more voice acting that 4 Treasures stapled together, and something that will appease long term fans as they wait for more information and news on mainline entries.

So this game is an instant recommendation if you enjoy making complex decision matrices, love anti-hero stories, and can’t help but like a picture of a Slime on social media.

Next update at 48 hours or credits, whichever comes first.

This is now my 2nd favorite Dragon Quest game

Juego loco pero falta la calandraca

Vale ahora una review seria

Potencialmente el mejor juego de DQM si no tienes en cuenta que la saga de spinoffs es tan grande que cuenta con sus propias cosas clásicas que en este juego han decidido quitar (monstruos que estaban en todos pero este no, algún lugar para farmear monstruos metalicos etc.).
De todas maneras, el juego es muy buena precuela/secuela de las cosas que pasan en el 4 y tiene un montón de mejoras de calidad de vida que le hacían falta al juego desde la primera entrega, el gameplay se siente mas nuevo que nunca y la síntesis no es tan genérica como en los otros juegos.

El medio punto meno es por los tirones de FPS cuando hay lluvia/tormenta/etc y porque es el tercer juego consecutivo que sacan en el que no meten ni una sola canción nueva y simplemente reciclan las que ya estaban en otros juegos.

Por lo general, muy buen punto de inicio en monsters incluso si no has jugado Dragon Quest 4 (aunque te puedes perder un poco en ese caso).

No estoy para perder el tiempo así pero los bichos muy monos


If you like any DQM game (or monster collecting game in general), you’ll probably like this one too. Some truly miserable puzzle dungeons in the latter half though.

I understand how people feel grinding for stupid crap in stuff like Warframe, as I will drop 3 hours just to Synthesize my Monster into a Cooler Monster.

About a month ago, I challenged myself to give an approximate ranking of my fifteen favorite video games. By the end of this personal challenge, one third of the titles were those of the mainline Dragon Quest series- and I felt remorse for the ones I left off of the list. If it was not alluded to enough, Dragon Quest is my favorite video game franchise of all time, and as much as I love Final Fantasy and Castlevania- it really isn’t a close contest. Despite my immense infatuation with this franchise, the Monsters subseries is one that I have remarkably little experience with comparably. I have played through Terry’s Wonderland 3D, but no GBC original, DQM2, Caravan Heart, or Joker trilogy quite yet. However, Dragon Quest tickles my brain unlike anything else- so when this title was announced a few months back I was immediately sold.

In the time since its announcement, I have not had the best streak of luck with my personal life, and I have been immensely sick, tired, and in need of an escape. This game also released right at the end of my quarter in college, and between that and my love of the series I used it as an excuse to unwind with a title for a bit, and because of such I have thoroughly sank my teeth into this title. I may lack context of the series as a whole, and certainly lacking enough to tell the nuances and innovations apart from something that has been potentially introduced in the unplayed titles, but I do consider myself an expert on this specific title and have a lot to say about it. If you are a Dragon Quest, monster collector, PS2 or 3DS era JRPG, or cozy game fan- I say just take the plunge on the demo and I am sure you will enjoy it, but if you want to hear the reasoning behind those specific reasons keep reading. Regardless of such, immediately note that I loved this game.

Let me open with an anecdote here. Because of the previously mentioned run-in with illness, one of the effects of such as being a legal inability to drive since I have been on a handful of medications that could very easily make me behind a wheel a danger to myself and/or others. Not good, obviously, so to pick up my pre-order I drove down with my dad. That night as he was going to bed, and as I was playing my game, he stopped by and asked how it was. I simply retorted with “preying on my addictive tendencies”. That sentiment reigned itself truer and truer the longer I played. That sentiment proved itself true by the end as I reached my 100% completed monster compendium. This game is not just fun, it is ridiculously so.

There is a borderline dangerous gameplay loop to be experienced here, one that pushes the limits and expectations of Dragon Quest’s deliciously satisfying party composition, turn based combat mechanics, and attentive exploration in new and inventive ways. While it does not have a cohesive and seamless open overworld found in the mainline titles, every inch of the provided world has some micro-decision to make that can be as simple as checking around a corner for an item, to ones that greatly impact how you experience the game as a whole. The usual trappings of mini-medal hunting and metal slime grinding are here in their fullest and Dragon Quest-iest, but it is accompanied with two monster arenas that give entirely new challenges to encounter, a monster synthesis system that blends the best of Dragon Quest 3, 8, and Shin Megami Tensei’s impressive party growth options, and a simple but effective story that had its hooks in me from beginning to end.

If you are anything like me, you will be absolutely enamored and addicted to adding every monster into your lineup, partially due to the thrill of discovery- and partially due to the slew of options each monster adds to your potential. There is some unprecedented amount of strategy you can pour into this game if you so desire, optimizing each monster to be freakishly strong compared to their standard counterparts. It is never necessary, but it is a testament to how wonderfully this game is open to your input. I played this game in a room with two Slimes, a King Slime, and Platypunk plushes in my peripheral vision- and putting them into virtual tournaments and watching them obliterate the opponents was always satisfying. Outside of the battling, there is still a huge quantity of areas and story dungeons that provide new puzzles, potential party members, and big-hitter bosses to fight. The structure of the game is fairly linear and repetitive, but in a way that is not inherently in a negative context and still provides plenty of choice and approach. In my own time, I brute forced through harder areas and arena battles earlier than intended due to my party optimization allowing me- and it was great!

While the hours I spent between story beats simply walking, scouting, and leveling around the seasonally-changing worlds in a way that didn’t serve pacing particularly well, I still really enjoyed the story. Terry’s Wonderland had a really solid story hook, but until the end was almost exclusively gameplay driven with only flavor-text and occasional character interactions. This game, conversely, has full cutscenes, unique stories for each area, and side characters to explore alongside you. If you have played Dragon Quest IV- a favorite game of all time contender of mine- you will be fairly familiar with many of the events that take place, but seeing them recontextualized in this pseudo-prequel is a ton of fun. This is definitely an alternate take on the characters, but I prefer that for how it allows for new and creative explorations of it all. The added flavor of playing as a villainous character in a Dragon Quest game in general is a lot of fun, too.

Something that I did not expect but felt right at home with was how this game felt. Many games of many eras feel different to play for various reasons- and modern JRPGs have a unique feel to them just as ones from past generations have. It’s difficult to describe without just feeling it yourself, but something about this game feels like it is a lost JRPG from a distant era- and I fell in love with that as a JRPG enthusiast. If not already for the dungeon design and monster synthesis, the rotating of the camera with the shoulder buttons, way you move, openness in choice, and environment design heavily reminded me of my time with games like Shin Megami Tensei III and IV, along with Dragon Quest VIII and other PS2 or 3DS JRPGs. It is incredibly refreshing that something new like this could be so evocative of that era, and I would love to see more new JRPGs that retain that feel when games like Final Fantasy XVI and Shin Megami Tensei V, for example, certainly did not.

The other aspect that remained from the PS2 era unfortunately is the presentation, because this game is definitely not a Triple-A title to say the least. The art direction is stellar, and all the monsters and characters have great designs, models, and animations- but goodness the environments are rough. While Dragon Quest XI S is ironically the stellar example of Nintendo Switch optimization, this game looks like it would’ve been right at home next to something like a resolution-boosted DQVIII via emulator. Again, I quite enjoyed that and found it refreshing, and even then there are aspects of it I found impressive like the seamless season switching, but for every impressive part of the presentation there is a lineup of framerate dips and loading screens that take the attention. The worst of it, unfortunately is the horrendous amount of times the game flat-out crashed. I am thankful for the generous autosaving, but a patch needs to come out that lets other players avoid the dozens of crashes that plagued this game for myself.

My other major gripe with this title is the RNG you have to deal with if you decide to be a completionist. I saw that you could unlock final bosses of previous DQ titles and that hook made me enamored to the point I couldn’t resist completion. It was satisfying to synthesize the big baddies- but the hours of walking around and grinding were not the most fun part of this experience. The very worst of it shows itself through the egg hunting- good god the egg hunting. There are probably 15 or so monsters that can only be found in eggs, which require a quantity of fights to respawn, and then are randomly peppered around the map for you to find and hope you get what you want. Some of these exclusive monsters took hours to find, and it doesn’t matter where you stand theologically you will be praying to the RNgods by the time you reach the compendium completion process. You’ll even need duplicates of some of the egg exclusives for full completion. Good luck!

Despite that, however, the game is still so much fun it hardly dented my enjoyment. This game is so entertaining, addictive, and endearing that I could easily have sunk in plenty more hours if there was more content to be squeezed out. This game doesn’t quite hit the highs of the incredibly dense and thoughtful DQ Builders 2 or Rocket Slime, but in terms of this specific gameplay loop (technical issues aside) I couldn’t really have asked for more. I loved Terry’s Wonderland, but this is the title that has truly cemented me in and made me excited for the next entry and to catch up on my Monsters backlog. This game was worth every penny, but when tech patches come out to fix the issues, any ports to more powerful platforms, or even a “professional” version akin to the Joker titles to add even more to this title it is absolutely worth the time and money investment. It has been confirmed that there are more DQ Monsters games coming in the future, so I don’t need to beg for sequel sales as I have with some other titles- but until then I will be clearing my backlog and preparing for the next time I get to scout slimes until sunset once more. I loved this game, and I hope anyone who plays it does too.

I would never have believed back in 2011 that DQM (Dragon Quest Monsters) was about to exit the United States for an astounding 12 years. How time flies...

Speaking of which, I remember playing Dragon Warrior Monsters 1 & 2 on GBC long before those memories of Joker 2. A novel twist on the classic Dragon Warrior RPG series, but certainly a shameless copy of Pokemon's template. And much to my joy and excitement, it brings and yet maintains its own strengths and novelties to the monster capturing sub-genre.

So here we are - decades later - and treated to a true sequel to Dragon Warrior Monsters 2. While it takes ideas and rules from the Joker series, it displays leanings and references to the originals as well. It combines into a well-rounded package that's a lot of fun to play.

Between monster families, talents, and traits, there are thousands of combinations of monster synergy to offer a limitless wealth of gameplay. That said, the game does not demand it, as it can be mastered with just a decent team - including the post-game. While it requires more strategy and planning than your typical Pokemon title, it still slightly disappoints in the late-game difficulty.

Besides that, the performance is not great. It's better than the recent Pokemon titles, but that's not saying much. Prepare to tough it out when environmental effects attack your poor frame rates. If you survive, you'll have a decently-sized adventure with cool monsters, fun dungeons, a crap story, and battles abound.

solid game but joker 3 pro clears

De rendimiento va un poco a pedales pero es una joya de juego. Mecánicamente una maravilla, de los sistemas de criar mostros que más he disfrutado ever. La historia es sencilla pero cumple y tiene un par de guiños muy guapos a DQ IV

So funny enough I picked up this game because a Tik Tok creator that I follow said this would be a rare Switch game...yet every Gamestop I go into has a ton of copies smh. But regardless of that, I have become a recent Dragon Quest fan and wanted to give this game a shot. I mean, a monster collecting game where you play as the antagonist from DQ4?? Sign me up. But honestly the grind and the repetitiveness has gotten so significant for me that I just can't bring myself to play too much more, even if the core gameplay is pretty good.

The story and characters are interesting, especially because your character, Psaro, has such interesting motivations. Different story beats take a left turn due to your character's more evil nature, which makes things super interesting. The combat is also pretty fun, even if it can sometimes feel like you're on autopilot a lot of the time. Synthesizing and fusing monsters is also a lot of fun, though a bit confusing to get the hang of at times.

Its just...damn the grind. Everything about this game tests your patience. The performance is pretty poor, which is baffling as the game is just okay looking and there isn't a lot going on that would normally affect the performance, especially on Switch. The story is so repetitive and honestly uninteresting aside from the left turns it takes occasionally. Go to this circle of Nadiria, solve the problem, rise and repeat. Maybe throw in some colosseum battles here and there too. It just feels like a slog.

Getting good monsters is also a grind. Especially because there will be random difficulty spikes that come out of nowhere. The game does not like giving you good monsters by default, you HAVE to synthesize in order to stand a chance. But then the synthesized monster starts at level 1, which means more grinding is needed in order to get it up to snuff with where you're at in the game. It just frustrates me more than anything, especially these days where my time is more limited.

All-in-all, DQ Monsters The Dark Prince is a solid game at its core, and one that I legit have had fun with. I'm just at the point where the grind and repetitiveness has taken its toll and I need a break. I don't think the game is going to change much in terms of the core mechanics and issues I have with it, so I'm comfortable giving it a final score.

It's probably going to be a long time before I actually finish this game, and this is one of the few instances where that's a good thing in a game. This game is exactly what I wanted it to be, a new excuse to pour hundreds of hours into fusing monsters, and this time I get to fuck around with the DQIV canon, which is my favorite DQ game. The fact that they pulled TOSE out for this is awesome, and having played through the original DQM again not too long ago, you can still feel their influence here.

That is to say that not much has changed, and I'm thankful for that, the formula was already so addictive and fun, all it needed were a few QoL and gimmicks to pull me in. I'm over 30 hours in, and I just became the Manslayer, that just shows where my focus is. I want to collect all of the monsters, and get the best traits for my favorites, that can take a really long time, to some people that will be a major downside. But for me, that's the whole point of these monster RPGs, the grind that comes with team building is so cozy to me. I can shut my brain off after a long day, turn on a podcast, and spend 5 hours building up my Fat Fuck Slime (L). If Pokemon was about the story, then people would treat it with the same reverence that they do with Telefang or some other generic monster RPG.

It's about spending time with the weird fucked-up little guys, and Dragon Quest is FULL of charming little fellas. But if they aren't enough to keep your interest, then this game (and this entire genre tbh) isn't gonna be for you.

A 5-star game trapped inside of a 2-star game. The actual monster battling, leveling, and synthesizing are phenomenal and offer a lot of depth for dedicated players, but just about every other aspect of the game falls apart in real time, which ultimately diminishes the strengths of the game's core mechanics.

The graphics, while being wildly mediocre at best, are forgivable since everyone knows DQ games are made on a budget of exactly $2.67, are also combined with horrible framerate drops and general choppiness that is impossible to ignore.

The lack of any real world building, side quests, and general overlapping objectives leaves players with a bland narrative that is not presented well or even coherently at all. That being said, if Monster battlers are your thing, you'll enjoy it since the game delivers in that regard, but stay away otherwise.

Positives
- boss battles are frequently challenging and exciting
- synthesis is an engaging system, as it rewards the player with either stronger versions of existing monsters or completely new ones
- talents can be freely transferred from one monster to another through synthesis, granting a sufficient amount of customization
- traits allow each monster to feel unique
- excellent monster variety, which includes a plethora of returning classics, alongside a selection of original creatures

Negatives
- occasional crashes
- underwhelming graphics and art style, due to most explorable areas boasting an unpleasant color palette, poor textures and noticeable object pop-in
- inconsistent frame rate, with significant drops during season and weather changes
- animations for several monsters feel incredibly limited
- forgettable soundtrack, comprised of an excessive amount of reused tracks from previous Dragon Quest games
- mediocre voice acting from both the English and Japanese versions
- mostly uninteresting main story and characters
- Psaro being a silent protagonist is detrimental to his character development, as it prevents any understanding of his thought process and motivations
- choices are meaningless, since the overall story progression is the same, regardless of which option was selected
- certain dungeon puzzles are extremely tedious because of the abundant amount of aggressive enemies scattered throughout
- some high ranking monsters are disappointing in terms of overall strength, considering the amount of time required to synthesize each one
- egg exclusive monsters make completing the monsterpedia more time-consuming than necessary

Minus half a star for the choppy framerate and Gamecube graphics. That aside, this is fantastic. This is about as deep as monster collectors get but it still seems pretty newbie friendly: the number of permutations between monsters (who all have multiple innate passives) and the fact you can graft any 3 skill paths onto anyone is insane but you can't really screw up too bad: rescouting becomes super easy as you progress and you have 1000 monster slots to work with, so getting the right skills on the right monster isn't too tough. Monsterpedia is excellent: if you're worried you need a synthesis guide they really give you a lot of recommended combos, you can check family trees in case you've forgotten past synthesis, etc. Really user-friendly without being handholdy. As long as people play ladder (and it's never been easier to make great, unique monsters), it'll never get stale.

This is a BIG game too: my memory may be foggy but I feel like the campaign is about twice as long as past entries. The story strikes a nice balance between telling a solid isolated narrative and being a geeky fanservice what-if prequel for the Zenithian trilogy freaks (Why is Toilen Trubble a main character here? I dunno man but he's a piece of shit and I'm happy he's here to rob everyone in the name of science).

Localization slaps. Took a screenshot every time they announced a new arena fighter, dialogue is insanely dumb in the best way. Anyways eat your damn heart out, Pokemon.

Played two hours and the framerate/graphics were so bad it made me nauseous for the rest of the day.

Guess I'll just stick with the 3ds ones or maybe emulate this one.

Sendo bem sincero, eu joguei esse jogo por mais ou menos duas horas e a taxa de quadros/gráficos estava MUITO RUIM, o que sinceramente me deu vontade de simplesmente largá-lo de lado. Eu sinceramente não curti nem um pouquinho, e não é a primeira vez que minha experiência com os "Dragon Quest" recentes é negativa.

The monster synthesis gameplay loop is incredibly satisfying and provides a great amount of freedom when it comes to composing a party unique to each player. All of the Dragon Quest Monsters™ are as charming as they have ever been and there are plenty of fun new additions to the cast, so it's always a delight to stumble upon a new one.

The game does have some obvious issues; primarily being the inconsistent framerate and the mostly barren, albeit colorful and varied, environments. The framerate I can forgive but the empty landscapes really detracted from my ability to feel immersed in the world. The story also isn't much to write home about but it is fun to have your expectations subverted every time Psaro commits to being a villain in situations where you would expect most protagonists to do the opposite.

Hoping this does well enough that we can get a higher budget entry in the series on better hardware one day.

This was my first Dragon Quest Monsters game, and my like 4th dragon quest game in general. As a whole the game is fine, as least to me but I'll go into detail later on about my gripes. For the positives: The voice acting was very well done and I love that Dragon Quest's voice acting just HAS to be british. Dragon quest music is always good (if a bit repetitive) and the environments were varied despite each area having multiple levels you'll be going through as you progress. Giving the player access to Zoom pretty much near the onset of the game was also a VERY good decision. The dungeons in the later few levels I thought were not very good as then consisted of a lot of running back and forth through it to get done correctly. I will always love Akira Toriyama's designs, its why I even played the series to begin with. Yes I grew up with Dragon Ball, so the artstyle is comforting to me. I'm gonna buy that upcoming Sandland game for this reason alone. Syncing is also very in depth, to the point where I think its a boon and detriment, more detail on the later later, but you can easily make monsters into your perfect or near perfect specimen if you put in the effort.

People have compared it to pokemon but I think its much much closer to at least smt nocture (only real smt I've played to compare) or Digimon Cyber Sleuth. The main loop of the game is going around the maps as you make your way towards the dungeon to fight the boss, getting monsters to join due to "show of force" based on your party stats, monster types and enemy status, fusion monsters together to get completely different things along with inheritable skills and abilities. If you put in the work, your stuff is strong. One of my monsters was taking 1 damage from the final boss for instance. Other than fighting with monsters you capture, there isn't much other comparisons to pokemon. Actually thats not true, the game runs about as well as Scarlet on a good day. Its not as glitchy though so it has that going for it.

Speaking of performance, its the main reason for the score. It gave me eye strain and then a headache that continued into the following day. This not occur when playing it in the inferior handheld mode of the switch so I unfortunately had to break my "Switch doesn't leave the dock" stance and settle for playing it that way. The game itself just felt very tedious half the time. Like it felt way worse than what I remember from Cyber Sleuth when it came to upgrading monsters. It might have just been because I was trying to get high level monsters too early but even later in the game I just felt like the entire synthesis system was more arduous than it needed to be unless you buy that mole hole dlc (which my impatient ass did, I apologize). Not like you can ignore it either because in true Dragon Quest fashion, it had that spike which lead to my only game over. It was a cheap shot, dumb back to back boss stuff that I beat on the second try so the cheap shot was the only reason I lost. ITS NOT A COPE! I could typically beat all normal encounters in a turn so I never felt outclassed but I couldn't be bothered to make more than one monster above A rank (the third highest) just because of how tiresome I found it all even with the mole hole cuz its has its own issues outside of it being a dlc. When I played there was basically no information on the game in general so I had to scour forums like it was the mid 2000's again for synth trees which rarely ever yielded fruit. Shoutouts to metalkid for their great site that had lots of information which I learned existed pretty much at the end of my playthrough.

As for the story, its not much but it was rather engaging. Not that I expect a grandiose plot from a dragon quest game but it might also have to do with me not having played or knowing anything about 4. The game loves to throw choices at you and aside from the one the decides your starter, every choice the game gives shouldn't even have options. It should have just played the scene out without the unnecessary input. At one point I initially made the right choice at one point but since they aren't choices at all so I had to go thorough the rigamarole of the "incorrect choice" and then go and DO THE CHOICE I INITIALLY PICKED. I assume that was something related to DQ4 given its outcome but as I said above I haven't played that one.

If you are someone who lives for the grind or like monster catching/collecting games then by all means pick this game up as my gripes most likely do not concern you, but do be warned of its performance if you are someone who cares about that. Nintendo's next console can't come soon enough.

No solo sale el Gorrino chamán, ¡también sale el Cocodrilo infernal!

10/5

if we're only talking about pure monster collecting gameplay this bad boy is almost perfect, but in general it's dragged down by the story where the highlights are basically whenever the DQ4 party appears, the presentation that is on the same level as pokémon sv, and the season based exploration that is cute at first but soon becomes pretty annoying when you're trying to scout a particular monster that you need to make a cool rank s main game villain monster. Still it's a pretty good game, wish they kept the monster riding from joker 3 though

The game is kind of ugly, performs bad, and crashed a half dozen times for me. A REAL monster collecting RPG would be twice as bad on all counts like Pokémon Scarlet/Violet! Kidding about that of course, but really this game also has those kinds of issues even if not as bad. It'd be a lie to say those issues don't also bring this game down. That said, really fun game though with more then enough monsters to collect to satisfy me and the synthesis mechanics make team building quite addicting.

The game has all the charm one should expect from a dragon quest game. There's also more to love here if you're a fan of IV specifically as seen by the main character being the main villain of that game. Even if you never played a Monsters game, if you like the main series at all this is worth checking out.

Making stronger monsters through synthesis is fun since you can make some stupidly strong ones once you understand it. However I do have to knock it a little for some of its mechanics being unclear like, what exactly does the sparkle you sometimes get mean, how would one ever figure out shit that require 2 monsters fusing that are fused from two very specific monsters, etc. Some great quality of life things however do deserve praise, such as the ability to reverse search as well as narrow down the monsters to ones you've never gotten before or ones you can't synthesize at the moment so you can see things you need to make them.

Did I unnecessarily grind to get broken monsters making the game trivial until the post game fights? Yes. Was this super satisfying so I don't care about it being easy as a result? Very much so. If that sounds appealing I'd suggest giving this a try.


This review contains spoilers

Well. Here we are at 48 hours of playtime. After spending more time with this game. I have to come to the conclusion that this ISN'T the greatest game of all time. Whu-oh, gripe time.
You can only overlook so many performance and overall QA bungles before you start to feel them encroach on your enjoyment of the fun RPG gameplay.
The crashes, thankfully are circumvented by frequent autosaving, and the recent update (1.03, I hope giving this context is going to will another update into existence for gripe #2)

Music cutting out for certain seasons and weather effects sucks. Detracts from the atmosphere instead of adding it because why wouldn't this song play during the winter? Makes the fields feel worse to explore when in truth they're very well paced and populated with secrets and monster variety through the seasons.
Difficulty has been strange to assess. After a certain point of getting the stronger tiers of talent trees with high damage AOE and stronger heals, nothing has really posed a lasting threat. This might be a symptom of the systems of amassing power being so open ended, that it accounts for a wide range of player skill as they progress through the main story.
Speaking of story, I got mega baiting into thinking the game had a branching narrative of characters entering and exiting the scene, I'm owned. The narrative puzzle is gradually revealing itself as a purely "what if", seeing as how Teen Psaro is existing at the same time as the fully formed team of adventurers you would experience playing as in DQ4.

This is more of an observation than a complaint. But part of me wishes our boxart trio had a greater impact in a gameplay sense. I'm reminded a lot of SMT IV Apocalypse at least as our anti-hero protagonist is pulled in a tug of war between savior and tyrant. Would players taking the role of Asahi be more likely to kill their friends kiddo if there wasn't a bar charging every battle to interrupt an enemy turn and bestow free damage and buffs? The point I'm making isn't that a character's life should be tied to their numerical benefit in battle, but maybe we would all like Toilin a little more if every so often he threw a bomb at the enemy, or Rose would help in scouting monsters. They're not cursed! What's keeping them on the sidelines?

Altogether the game is still good. Finding the next killer combination of monsters is satisfying. Amassing accessories combines the options to cover a weakness or exaggerate a strength in battle, or reap greater rewards which is a great way to scale the EXP for new monsters, getting them in the fight faster as you fuse up the ranks. Hopes and goals are to fuse a "final" team and rush the final tier of areas to see the ending. Then decide if I want to plot a new run or fill out the bestiary. Cheers!


Just to get the stuff many others have said out of the way: Yes the graphics are dated. Yes the performance tanks from time to time (althouh I never experienced any crashes or major stuttering in my playthrough). Yes the story is basic. So why do I give it 4 stars? Simple: It's fun. Very fun.

The monsters' design is as good as ever, the designs of the different worlds is great, with some notable standouts (Hello Circle of Indulgence), and the raising of monsters is very addictive, with so many little things you can always work towards. If you like monster collecting games, this bad boy will suck you right in.

Unless you like your monster-catching games full of grind and devoid of heart and soul, I'd avoid Dragon Quest's attempt at Pokémon. However, they did manage to emulate Pokémon's recent frame rate drops and added their own awful voice acting and excessive loading screens. As for the creatures you'll be adding to your four-person squad, you'll change your members so regularly that it'll be hard to get attached to any of them. This is because monsters are separated into in-game tiers, with higher tiers eclipsing the lower ones in viability. This also has the horrible side effect that even if you find a creature you are fond of, you won't be able to keep it in your party for long. You know it's poorly planned when the default names of some monsters are longer than the character limit for names, causing them to cut off.

This game really exceeded my expectations, yet it also fell behind in some areas. The gameplay loop of exploring the open areas and collecting iconic DQ monsters is the core of the experience. They also have dungeons in each area which are hit or miss. Some of them are really fun, while others can be a convoluted mess. Synthesizing towards stronger monsters becomes addicting, especially if you find one you really want. One aspect I'm conflicted about is the story. In some aspects it goes beyond the generic DQ story with you playing as the villain and seeing Psaro's descent into hating humanity. Yet the way the story is told can feel pretty bland and disconnected at times. The story is enough to get you through the experience and not much more. Get ready to hear the same couple of midi DQ tracks, since this game hardly has any original tracks to call it's own. The performance is iffy. In some portions it's fine, but when the weather changes or in certain spots it tends to dip a little bit. The graphics/art style I actually really like, some of the areas are really pretty and feature pretty seasonal changes. Overall, this game is something that really surprised me. I planned on skipping it entirely but since I've gotten my hands on it it's been hard to put it down. This game is honestly a great time, but with a little more effort it could have been so much more. Highly recommend for fans of monster catching, Dragon Quest, or someone looking for a simple JRPG.

This was my first Dragon Quest Monsters game, and it didn’t disappoint. I had a few issues with the game, like how the pacing at the beginning of the game is incredibly slow, or that you need the DLC if you want to take hours off of the time it takes to synthesize high rank monsters. That said, the characters were likeable, and I did love obtaining all of the different monsters in the game. How many other franchises have a collectible monster named “Crabble Dabble Do?” None, absolutely none.