for the most part I fucking hate strategy games for being too slow and easy to fuck up but this game makes you feel like an asshole commander who wants to claim the galaxy as their own. the combat, the exploration, EVERYTHING it all feels great. theres also a sense of bouncing back, if you're starting to lose you KNOW that you can get back up. all the empires are interesting and fun.
Made me understand why people like 4X games so much. The amount to which you can zoom in and out in this big tactical simulation of a space world war is genuinely breathtaking, and the game has this great sense of humor and wonder in equal measure to propel the whole thing forward with its tongue in its cheek just enough.
i bought this game because of a sseth video and holy shit i'm so bad at it. i do like the funny aliens though. i streamed this on twitch a little bit and got some advice from random people because you really need to look things up to make it in this game. not sure if it's more fun than civ v, but it's in space and that's gotta count for something
I really loved Endless Space 1 for sweeping Galactic Civilization's confusing and unneccessary clutter away. ES was a bold, beautiful, clear 4x where almost every element was clearly defined in the interface.
I don't know if, like, I changed or ES2 did. It seems to have added systems which aren't bad on their face, but are more confusing and less explained. I found myself feeling more restricted in my strategic options and listelessly clicking End Turn through the midgame waiting for a strategy to pan out.
Maybe it's the game. Maybe it's the space4x genre. Maybe it's me. I think this game is beautiful, still, even if you have to turn off a lot of the zoomy cutscenes to make it playable. But I'm more interested in what the devs are doing next than I am interested in thoroughly mining the corners of this game, for whatever reason.
I don't know if, like, I changed or ES2 did. It seems to have added systems which aren't bad on their face, but are more confusing and less explained. I found myself feeling more restricted in my strategic options and listelessly clicking End Turn through the midgame waiting for a strategy to pan out.
Maybe it's the game. Maybe it's the space4x genre. Maybe it's me. I think this game is beautiful, still, even if you have to turn off a lot of the zoomy cutscenes to make it playable. But I'm more interested in what the devs are doing next than I am interested in thoroughly mining the corners of this game, for whatever reason.
Been playing this for a while, and I think the biggest praise I can give is that it managed to hook me up despite not being into this kind of games at all.
It takes a while to get used to it, the in-game tutorial does an ok job at explaining the very basics of the game but I'd reccomend reading the manual and watching a couple of videos to actually get a grasp of it. However as daunting as this may seem the game itself is pretty intuitive, everything you need to know is laid out on the many menus the game has, you just have to read it.
Anyway the game itself is basically a galaxy conquest simulator, there's multiple ways to win and each faction has its own distinctive playstyle that favors one way or another.
I think what really ends up hooking me up is all the narrative sprinkled through the game, this isn't just clicking on things and seeing number go up or down, there's a lot of flavor text that really adds to the experience.
It takes a while to get used to it, the in-game tutorial does an ok job at explaining the very basics of the game but I'd reccomend reading the manual and watching a couple of videos to actually get a grasp of it. However as daunting as this may seem the game itself is pretty intuitive, everything you need to know is laid out on the many menus the game has, you just have to read it.
Anyway the game itself is basically a galaxy conquest simulator, there's multiple ways to win and each faction has its own distinctive playstyle that favors one way or another.
I think what really ends up hooking me up is all the narrative sprinkled through the game, this isn't just clicking on things and seeing number go up or down, there's a lot of flavor text that really adds to the experience.