Although it may feel clunky and antiquated by todays standards, the original Fable remains a landmark of fantasy RPGs as it delivers one of the purest and most charming fairytale stories to ever have been put to game. Featuring memorable music, characters and locations, all interwoven perfectly by a fantastically witty and whimsical script that soon came to define the whole series.
My only major gripe is with the combat and how it makes the game a slog to get through and near unplayable if it were not for the spells. Given the tutorials during the prologue, it is clear Lionhead had ambitions to employ 3 distinct classes for players to experiment with, but unfortunately when it comes to combat, the game seems to be forcefully nudging you towards a spell/sword playstyle to avoid making half the game torturous with its auto-blocking enemies with nearly instantaneous knock-down attacks.
And although simplistic now, all the RPG mechanics simmered throughout, such as marriage, pub games, drinking, and buying properties, go a long way to making the game feel alive and breathing, and although these were all fleshed out further in later entries, it is great to see where it all started. This game may feel old, but it still feels ahead of its time for 2004.
My favourite thing about Fable has to be all the funny little item descriptions and headstone engravings though, they never fail to make me laugh.
My only major gripe is with the combat and how it makes the game a slog to get through and near unplayable if it were not for the spells. Given the tutorials during the prologue, it is clear Lionhead had ambitions to employ 3 distinct classes for players to experiment with, but unfortunately when it comes to combat, the game seems to be forcefully nudging you towards a spell/sword playstyle to avoid making half the game torturous with its auto-blocking enemies with nearly instantaneous knock-down attacks.
And although simplistic now, all the RPG mechanics simmered throughout, such as marriage, pub games, drinking, and buying properties, go a long way to making the game feel alive and breathing, and although these were all fleshed out further in later entries, it is great to see where it all started. This game may feel old, but it still feels ahead of its time for 2004.
My favourite thing about Fable has to be all the funny little item descriptions and headstone engravings though, they never fail to make me laugh.
Fable is a relic of a begotten time, a game that I'm not sure would be as successful if introduced now yet extremely entertaining in 2004. In a rich and quirky world filled with the legendary British style of humour, you become a hero (of sorts) in a land where things have clearly gone awry. Questions and occurrences that gauge your morality are filled all throughout Fable which sees your character go from child to adult, how will you respond to the threat facing the land?
In retrospect, this game is a bit shallow in terms of RPG elements. Buuuut it's hard to say that's something to its detriment, as it made it an extremely good RPG for younger audiences. Since I played this game when I was like 8, it left a really big impression on me and hooked me in a way that Morrowind couldn't. Of course I now regard Morrowind as a better game overall, but there's something to be said for Fable's way of introducing people to how choices could affect gameplay in RPGs.
(Played on PC, just didn't play Lost Chapters)
I think being British made this easier to play.
While fun most the time (combat not being too bad considering when it was released), this game could be pretty frustrating with a nonsensical map/fast travel system as well as being a generally janky game.
Saying that - it has a lot of charm and clearly the developers had fun making it, creating a game that doesn't take itself so seriously while taking itself seriously. The story was pretty much pointless, and you can easily become very powerful very quickly.
A lot of mechanics are unpolished/unfinished, for example the guards/trespassing which could cause major frustration in the wrong moment
Fun game though, looking forward to playing Fable 2
I think being British made this easier to play.
While fun most the time (combat not being too bad considering when it was released), this game could be pretty frustrating with a nonsensical map/fast travel system as well as being a generally janky game.
Saying that - it has a lot of charm and clearly the developers had fun making it, creating a game that doesn't take itself so seriously while taking itself seriously. The story was pretty much pointless, and you can easily become very powerful very quickly.
A lot of mechanics are unpolished/unfinished, for example the guards/trespassing which could cause major frustration in the wrong moment
Fun game though, looking forward to playing Fable 2