A product of infectious, childlike passion. FFIV implements the somewhat flawed but then-innovative ATB system, and unlike many of its successors actually feels designed around it. Bosses take far more advantage of the system's unique affordances than later games do. Party members and their "gimmicks" are well thought out and decently balanced.
The story feels like it was written by a child, but an exceptionally enthusiastic child with some great ideas. It frequently comes across as hokey, but at its heart carries splinters of meaningful maturity. It is the fertile garden from which FFVI would eventually bloom and supplant its progenitor in just about every way possible.
I always recommend that people play FFIV before FFVI if they have any intention of playing them all, because looking backward renders FFIV sophomoric and prototypical, but when its ideas are new, if not to the world than to the player, one can see how much of a revelation FFIV really was, and how much of the final form was already in this first draft.
The story feels like it was written by a child, but an exceptionally enthusiastic child with some great ideas. It frequently comes across as hokey, but at its heart carries splinters of meaningful maturity. It is the fertile garden from which FFVI would eventually bloom and supplant its progenitor in just about every way possible.
I always recommend that people play FFIV before FFVI if they have any intention of playing them all, because looking backward renders FFIV sophomoric and prototypical, but when its ideas are new, if not to the world than to the player, one can see how much of a revelation FFIV really was, and how much of the final form was already in this first draft.
So hey this game, the first Final Fantasy for the SNES and it uh...shows. Now by no means is FFIV a bad game, it just lacks polish since it was on a new platform and all that. It did have a pretty good story going for it and all which is always nice but personally play this one after you played other FFs. Also play the PSP port.
This review contains spoilers
Almost a great game. That scene in Mt. Ordeals is still great to this day. The scene when Cecil tells Rosa and Rydia to stay behind before the final showdown leaves a very bitter aftertaste though. That, and that weird stint where you're forced to use the Cecil/Cid/Tellah/Yang for two dungeons, ugh.
This is surely the first great Final Fantasy. Innovated in the character development, in the battle system with the ATB system. It still holds up for the today's standards gameplay-wise.
Any version of this game can't go wrong, I just prefer the PS1 and SNES because their difficulty is fair, unlike the DS version which is quite unbalanced. But then it's up to you how you want prefer to challenge yourself.
Any version of this game can't go wrong, I just prefer the PS1 and SNES because their difficulty is fair, unlike the DS version which is quite unbalanced. But then it's up to you how you want prefer to challenge yourself.
I first played it in 2009, 18 years after it first came out, and still had a good time. Despite showing its age in some ways, it has an epic timelessness to it and shows a lot of heart. I also loved that you started the game as a walking death dealer instead of a whiny kid or plucky unskilled adventurer.
I do have to pick on the story a bit though - the ridiculousness of some of the twists as well as the sheer number of fakeouts (avoiding spoilers but if you've played it you know) have to count against it, especially since FFV's storyline is panned for being bad and (imo) isn't half as ridiculous as this one!
I do have to pick on the story a bit though - the ridiculousness of some of the twists as well as the sheer number of fakeouts (avoiding spoilers but if you've played it you know) have to count against it, especially since FFV's storyline is panned for being bad and (imo) isn't half as ridiculous as this one!
Final Fantasy IV re-establishes the series once again by focusing on a tight cast of characters and a dramatic plot with dangerous stakes and Shakespearean tragedies. It is a landmark JRPG that set standards for storytelling at the time, but doesn't hold up so well thanks to the simplicity of its gameplay and storytelling. Starts out wonderfully, but loses my interest as it goes along.
The perfect balance between classic Final Fantasy (greater focus on menus and grinding) and PS and PS2 Final Fantasy (greater focus on characters, plot, and cinematics). New battle mechanics and challenges are introduced throughout, keeping things fresh. The characters develop emotionally as well as through stats. The plot would not be considered a great book or movie, but it makes for a stellar video game. If you're in a tight spot, remember the spoon.