Reviews from

in the past


I can't give this a real score since I barely remember it, but FF8 on the PS1 was one of my first games so I have a fond memory of it, although it felt surreal and weird to me at the time since I was a little kid, characters like Squall felt really cool to me. I think it was part of what allowed me to get into RPGs later in life

Being able to break the shit out of this game with junctions, and it having the best Final Fantasy story out there make this the best FF game all around.

Really loved this game. Although we get yet another angsty square protagonist I feel squall has a great character and backstory. The overall world is unique as well and I can't really name anything like it. Of course, the designs are great like in most FF games. Just a great game and I would suggest it to most.

Dumb plot but this game is still cool as fuck.

Edit: HOLY SHIT THIS GAME IS GOD AWFUL


A cheesy ass romance story but It's amusing enough I guess. I'm not really a fan of the draw system but I guess the battle system was OK otherwise. I never beat the final boss for whatever reason.

The story? Complicated, but love it.
The battle system? I love it, especially the draw system.
Not gonna lie, the junction/GF thing is complicated at first, but worthy, level 100 is not the only strong attribute.

What the junction system introduces in customisability, it performs in sacrilege to the idea of characters progressing toward mastery. Having to 'draw' spells makes every individual just the sum of what is available to them on the threshold of an action; a compound or assemblage that comes into being moment-by-moment. Nobody is innately anything, they're all just ordinary. I can understand why this upsets some, not because it is a bad system in itself, but because the game is already so cold and strange. The human proportions given to the character models, and then the way they're rendered in sharp fragments, makes it all feel strangely distanced. The cutscenes as well work less to pull us into the world and impress us (as other Final Fantasy titles do), and more to establish that there is something already going on with these people, something we have to work to catch up on. The most compelling animations set the tone, with emphasis given to either moments of intimacy like holding hands or dancing, or just settling on the yearning across the cast's faces. There is something inscrutable about the closeups, but then looking itself is the action in the style of Sirkian melodrama. The emotion isn't given to us directly, instead we're left with a solemn affect that's basically classical; read across bodies and faces; gestural, but always restrained. It is well known that Erik Satie's three Gymnopédies appear across countless JRPGs throughout the 1990s, and here Nobuo Uematsu resists quotation to instead mine the composition's distinctive warm melancholy. Like a sunshower on a Sunday afternoon. The pre-rendered backgrounds blend familiar architecture with the speculative, which keeps it grounded in an ambiguous temporal and geographic register. Final Fantasy VIII is a high school soap opera and messed up science fiction thing with wormholes, amnesia, and a very literal interpretation of Marx's "annihilation of time by space", all in this gloriously austere package. Less broken than kind of aloof, and to me at least a genre masterpiece.

It's a decent game, but the junction system is maddening, because drawing is so random, and you need to horde a bunch of spells to make a stat good. The GF abilities were cool, but sometimes took forever to level up.

Squall wins because he’s way hotter than Cloud. Maybe not as much as Tidus though.

Love is fake, Squall will leave Rinona after he finds out that the only thing that matters is looking cool and and having a gun for a sword. Bro, the second amendment rights of this game are awesome!

mechanically flawed in places, but a great final fantasy nonetheless, overshadowed by its bookends of 7 and 9

Really interesting art direction can't support a game that keeps abandoning plot points in favor of new ones every few hours. It really bugged me how little the main party seemed to care about the plot, and also never really interact with each other. Played with a best friend over Discord.

Disc 1 as a whole was excellent, but by Disc 2 the story falls off a cliff and you realize that no party members other than Squall and Rinoa matter at all. Amazing world and music though

While I cannot in good conscience call it perfect, or even the best Final Fantasy game, Final Fantasy VIII is indeed a contender for my favorite video game. It is an acquired taste, but should you be a part of the very specific audience that it is aimed at, then there truly is nothing else like it.

FFVIII is best described as abstract: it doesn’t have as solidly defined a setting as some of its contemporaries, its gameplay is much more open-ended and left up to the player’s discretion in terms of strategy, the narrative is loose at best, and its themes and message are an odd hodgepodge of several interconnected ideas and theories rather than a single, concrete point. What FFVIII does have to offer is raw feeling, a poignance about its atmosphere and what it conveys with its storytelling that resonates profoundly if you’re willing to play by its rules (or are naturally dispositioned towards some of its ideas to begin with).

The plot, on paper, is simple enough: in a colorful high-Fantasy-turned-science fiction setting, we follow Squall Leonhart, a child soldier turned mercenary who has little ambition or purpose in life other than to become a competent, respected SeeD (for-profit mercenary). When a mission he and his team are hired for goes awry, Squall finds himself in the midst of a global conspiracy involving an ongoing global war and a mysterious, maleficent sorceress at the helm of it all. Most of the story involves Squall’s struggle to understand and accept his role in the global crisis as well as understand himself, and his growing bond with secondary protagonist Rinoa Heartilly (a member of a resistance sect poised against the ruthless imperialist nation of Galbadia).

From there... things get weird.

The plot is compelling in its own right and features a few fun (if not sometimes contrived or predictable) plot twists, but ultimately takes a backseat to the purpose it serves: establishing, developing and growing Squall and Rinoa’s characters. While plot events often have substantial narrative weight, most of what you’ll gleam from them (and want to look for) is what they tell you about the characters and the insight into their psyches. FFVIII addresses a great variety of topics that all interlink together in a tight-wound web of themes, ranging from trauma to war to time to family, all of which reflect heavily on the characters’ emotional development and personalities. Character writing is truly where FFVIII shines, and the little pieces of interaction between the cast are what will stick with you more than the bombastic action sequences. It’s a rare feat for a simple conversation or flashback to be more memorable than a fully-animated FMV sequence, but these small moments of interaction and connection are what I find myself thinking about the most often and remembering the most fondly.

Beyond our two protagonists, FFVIII has a somewhat small but lovable and memorable cast, set aside from most other Final Fantasy titles in that they’re mostly believable everyday people. As such, their characters are often not as complex or layered as the series makes a habit out of committing to, but FFVIII manages to make simplicity work in the most endearing of ways: some of the game’s most charming and enduring characters are the Momma’s-boy Zell Dincht who lives at home with his mother and has a passion for mixed martial arts, the smug and conceited teacher Quistis Trepe who acts as Squall’s mentor, and the cocky country-boy Irvine Kinneas who transfers to Squall’s team as a sharpshooter. Some of these characters transcend the convention one might associate with their description, while others embody them so wholly and blatantly that they become brilliant. FFVIII’s cast might hold hidden depths, or they might really be genuine with who they are and exemplify it to the fullest.

FFVIII’s gameplay is a controversial topic, and most often why people disparage the game if not for a dislike of Squall’s distant personality. This is understandable: it’s quite intricate and unconventional, and rarely does the game do a good job of explaining how to use it to the fullest. FFVIII retires the JRPG standard of mana meters and spell learning in favor of magic being dispensable items that can either be used in combat, or equipped (“junctioned” in game terms) to the player’s stats rather than armor or accessories, replacing level grinding as the proper method to grow characters’ stats. Said magic can be refined from cards won in the game’s Triple Triad minigame (the most efficient way of earning magic, despite the game never clarifying this) or “drawn” from enemies during combat as well as specific points in the world map. Junctioning is performed via Guardian Forces, equippable summons that each carry unique abilities and characteristics of their own. It’s true that FFVIII’s complex systems can be overwhelming and disorienting for those used to a conventional JRPG experience, but if learned and understood the amount of customization and optimization is unparalleled especially for the time period. Even if the story and characters don’t appeal to you, if you have any investment in JRPG gameplay for the sake of gameplay then it doesn’t get better than FFVIII’s complex statistic management systems.

Finally... the music. It’s incredible, one of my favorites in any game, and is worked into the storytelling in a very unique way. The scenes which take place in the present day have a sweeping, fully-orchestrated sound whereas those that take place in flashbacks to the distant past have a high-tech futuristic sound, a fun inversion of the standard one might expect from or associate with conventions of the genres.

With all of this being said: FFVIII is a unique game that caters to a very specific audience, and it banks entirely on whether or not you “get it.” If you do, you do, and if you don’t, you don’t. It’s very possible it may not simply be for you, but the best way to find out is to jump in with an open mind (and a willingness to lead the game’s systems!).

For me...? It means more to me personally than I can say, and I can only hope you’ll find as much in it as I have.

Between the gameplay, the story and characters, it's impressive how consistently ass this game is

What if we kissed in Balamb Garden?? That would be so funny! Hahaha
Unless.... ;)

Final Fantasy VIII is a masterpiece in gaming media. Squall's temperament is totally up to the player to decide, showcasing an extremely early example of interactive narrative in an RPG. His relationship with Rinoa is fantastic, while he is cold he opens up when she shows true affection towards him. The combat is impeccable with the strategic Limit Break usage COMBINED with the new Junction mechanic. The music, unmatched. The iconic gunblade has persisted within media for years upon years. There is a reason why Squall is represented in Kingdom Hearts, another masterpiece within vidya literature.

Though messy and experimental, FFVIII has synchronicity between its themes, characters, story and gameplay like few others. The evocative pre-rendered backgrounds and cutscenes are wonderful and often very ambitious, melding real-time game gameplay into cutscenes. For every odd quirk or weird moment that could be considered a flaw, when I look back on the experience as a whole I'm stunned by the incredible artistry and emotion of FFVIII. It is my favourite Final Fantasy, something I did not expect based on its polarising reception.

twenty hours of drawing magic later

It’s not at the level of FF7 or 9 but it’s a game that I think more people should give a chance regardless.

A loving game world accompanied by a unique Soundtrack, as well as an improved Combat System over FFVII. For me, the best Part of the Final Fantasy Series and one of the best RPGs.
It's great that this Game has now also made it to the PC

One of my favorite rpgs of all time, and 100% my favorite final fantasy game

Not as good as it's predecessor, but a worthy FF game full of memorable moments & characters.

The story is even more ludicrous than the last, and as time goes on you start to devour more and more of the game trying to reach the climax it offers.

It took me only 30 hours to beat, but after the first 20 I took a near 3 month hiatus. Definitely glad I picked it back up again this week and started grinding through it. The lingering thought of wanting to finish this has been in my head for a while, and I think Ultimecia's castle is a formidable end to that journey.

The junction system is maddening, but once you start to finish it out it's not the worst thing ever. I beat this thing with pretty average junction stats so it's certainly not super difficult.

All in all, a good experience. It didn't blow my mind like FF7 did, but it was a worthy sequel & has possibly my favorite character in the entire FF series, that being Rinoa.


Final Fantasy's mainline entries always seemed to provide a source of valuable JRPG ideas, to the point where even their failed experiments were at least compelling on paper. Final Fantasy VIII was one of several testaments to that scenario. This work deviates from its brethren greatly, boasting an oddly relaxed atmosphere with modern environment designs and a subdued - but just as memorable soundtrack. Its battle mechanics followed suit, employing SMRPG's timed attacks and marked by a fixation on summons. What underwhelms is the overarching Junction system, reminiscent of the creative but misused ideas from their NES trilogy. Foregoing traditional level-dependent stat growth, it relied on absorbing spells from enemies and assigning them to stats instead, but the repetition required spoils what is arguably their most fascinating approach to RPG systems yet. Junctions were almost Star Ocean-like in that aspect, namely regarding the latter's skills mechanic; a potentially rewarding goal in theory but diluted by the amount of necessary grind. The characters are generic and the story is a confusing mess, but the harrowing end sequence almost makes up for it.

Game made me emotional and I relate to the protagonist to some degree. It has a place in my heart always.

Me lembro muito pouco da história, era muito pequeno quando joguei, porém lembro-me de ter gostado! Final Fantasy né!! rs