Reviews from

in the past


Outside of the fucked-up same-turn reinforcements and the still ugly DS animations, this is a damn good Fire Emblem game. The challenge is there all throughout the game, from the Prologue chapters all the way to the endgame, and they go above and beyond with the additional difficulties between Normal and Lunatic. They actually put in effort to tackle Shadow Dragon's blandness by putting in supports and base convos. And they thankfully provided realistic requirements for gaiden chapters.

A huge improvement over Shadow Dragon and one of my absolute favorite Fire Emblems.

Peak vanilla FE on Lunatic mode. Even on Lunatic+, as batshit insane that mode gets, there's still signs of good playtesting, insuring that this mode is beatable at all. The true hardest and fairest challenge FE has to offer, while still retaining the core of FE's really pretty simple mechanics

it's funny that this entry in the series that was never localized in hindsight served as the prototype to the entry that would catapult the series into mainstream relevance

my unit kept the bow cecil gave her and they became strong swordswoman murderhobos together while 8 year old green hair archer child got on a horse and refused to take much physical damage from anything

not a bad fe game but its still pretty ugly


Jugablemente es mejor que el original, pero la historia decidieron cargársela, principalmente con un avatar Mary Sue que le roba escenas a otros personajes, destrozando la caracterización y el desarrollo de dichos personajes.

unlike every other fire emblem game, this one is actually fun!

Actually good tbh. Much better remake than Shadow Dragon got.

a great game in its own right that i'd rate higher if it didn't commit several sins that continue to plague the franchise to this day. truly a bigger re4 moment than re4 itself.

Yes the avatar ruins a lot of the story moments. Gameplay easily carries this for me as they balanced some of the insane forges. Pots were a good addition for map prep making every 1st turn feel impactful. Lots of useless recruits but had proper gaiden chapters at least. Save points are great.

average, avatar pandering is a bit ?? tho

Before Path of Radiance, this was my favorite Fire Emblem title. Still really gives it a run for its money.

Pretty much like Shadow Dragon. Annoying how everyone loves Kris and how he overshadow Marth.

It's Shadow Dragon but they make it far harder and interesting to play! That's good.
They add a self-insert OC who interferes with an existing story. That's bad.
But it comes with Katarina! Thats good.
The Katarina is cursed. That's bad.
But they broke Palla!
...
(That's good!)

For real Palla Emblem is worth playing and outside the final map BS is much improved over Shadow Dragon and you can only sometimes JUST USE THE WARP STAFF.

Less hideous and a lot more interesting than Marth's other remake.

would be a 4 if the stuff the remake added to the og wasn't consistently bad

Not as ugly. Fun gameplay. Better story but not great. Kris is great, hardin is great. Funny moments.

Series peaked here. One of the best games of all time. I don't particularly enjoy the addition of an avatar character and the prologue, and some chapters from FE3 are still god awful in regards to general map design, but the gameplay is well refined and challenging.

The best FE game. New Mystery is the best designed game in the series from a gameplay standpoint. All of its maps are memorable, it turns hated tropes like dessert maps into amazing maps (Anri's way), and has such a customizable cast of units. Reclassing is vital in this game and is so fun to mess around, and the stat boosters really help make any unit you like into a great one. Hard is the perfect difficulty, and the ones above can be great challenges. While its story is not great, the characters are fun, and some of them are amazing, like Minerva, Michalis, Katarina and Xane for example in terms of writting.

assassinate's marth's character arc from the original snes game by putting in a self inset thus making the story pretty awful whenever kris is in a scene however the map design and gameplay is in the top 3 with conquest and thracia

feena and navarre were more relatable than i wish they were

As a Fire Emblem game, New Mystery is in the top two for actual strategy and map design in the series. So starting off, you will be met with the difficulty selection. The difficulties in New Mystery are my personal favorite in the series. This is really the only Fire Emblem game where you can play all the difficulties in order and have an increasingly difficult time. Starting off with Normal, the enemies are similar in strength to the original Fire Emblem Mystery of the Emblem. Because of the overall increased growth rates of the cast and the slightly simpler machanics it makes for an easier experience. Hard mode increases enemy stats by quite a bit, however most of the enemy stat improvements over the higher difficulties are in strength, skill and speed. This means that aside from doubling threshholds enemy durability is kept similar to in normal mode, even when playing on Lunatic. Hard mode also adds ambush spawn reinforcements. This isn't necessarily a good thing to be quite honest. But FE12 does handle these reinforcements better than the other Fire Emblems that feature them. The player is taught to be weary of forts early on and the trial and error nature of the game, in addition to the in-map save points, returning from Fire Emblem Shadow Dragon, make them less of a nuisence in a regular playthrough. As for the third difficulty, Maniac mode, enemy stats are increased again by about the same amount. Maniac mode generally serves a more leniant version of Lunatic, the speed benchmarks are lowered by about two accross the board. Maniac and Hard serve as decent difficulty for no-reset runs which are generally the most fun way to play Fire Emblem in my personal opinion. As for Lunatic and Lunatic Reverse, they are considered to be the hardest challenges offered in the entire series, with high enemy offences, no warp or silence staves (silence is also removed in Maniac), while still being hard in a fun well designed way and is only rivaled by Fire Emblem Fates Conquest in this department. The unit balance however could use a little improvement in the higher difficulties. As some of the later characters in the game, who are meant to serve as replacement characters for any deaths one might have suffered, are nearly unusable. The get onerounded by nearly every enemy. This should be easily fixable with some hard mode bonusses to at least give them enough of a speedboost to not get doubled.
I overall think this game is just a very good experience for any fan of the series, with some of the most fast-paced and fun gameplay.


One of the best Fire Emblems, easily. One of my favorite games ever. It sucks because of how painfully underrated it is. (also i Emulated it lol.)

if this game didn't have kris it would definitely be above shadow dragon for me. instead i'd say it's right behind.

Cleric!Athena moves up so that she can rescue Draco!Minerva, Draco!Minerva proceeds to move to Maria to recruit her and give her the one use rescue she had in her inventory. Next Maria rescues Julian (who has a forged Elfire tome called SpitElfire) and proceeds to recruit Lena and give her the tome. Lena then attacks and exactly one-rounds Elice with the new tome she's got.

Feena now dances for Cleric!Athena so that she can rescue Marth. Paladin!Dice proceeds to move forward and one-shot Nyna with Gradivus. Marth finally attacks Medeus with his Falchion.

Capped level Bishop!Arran will then use his again staff on Lena so she can move once more and heal Marth with the Recover staff. Capped level Sorcerer!Beck takes the one use Again staff from Arran so that Marth can act again.

Horseman!Caesar uses the map save point and resets the game until Marth gets a critical hit on Medeus.

Finally, Sage!Radd grabs the Rescue staff from Athena and ends his turn. Sage!FeMU then grabs the last another one use Again staff from Arran so that Sage!Radd gets to act again.

Radd moves forwards and then proceeds to Rescue Berserker!Roshea close enough that he can reach Medues. Berserker!Roshea then gets the final hit on Medeus and wins the map.

Thank you for playing Lunatic Reverse!