A really great game for enthusiasts of the medium that pays homage to its many years of history. Unfortunately though, much like other tycoon games, it loses a lot of focus and becomes uninteresting once you reach the last stretch of gameplay. Plus, I wish there were more ways to customize the games you put out.
game dev tycoons a great game, fun little management sim of making games while you go through gaming history (slightly altered) of the past about 30 years(game basically starts mid video game crash of the 80s).
Even the mobile version of this games great because its not that big of a game or intensive to run. pick this game up when you got a chance, its atleast worth the shot!
Even the mobile version of this games great because its not that big of a game or intensive to run. pick this game up when you got a chance, its atleast worth the shot!
It's what it says on the box, a game development tycoon game. It does its job about as well as you could expect, with how vague the factors contributing to a game's success are compared to something like a theme park. Trying goofy game concepts is fun, and when you make your personal dream game into a big hit, it's extremely gratifying. That said, you're pretty much doing the same thing over and over when you make games, instead of expanding and evolving like you would with a park or a building. I still give it a recommendation, because it's a neat little distraction for the price.
Game Dev Tycoon (GDT) is one of the most addicting formulas I've ever experienced, and I've smoked cigarettes.
The gameplay for GDT goes like this:
You pick a platform, genre and topic for your game
You enter 3 different stages of development
On each stage you have to divide your development time between different aspects of the project (Engine, Gameplay, Story for example.)
Depending on the genre and topic combination you picked, there's a sweet spot where the game will get great reviews and you make a lot of money.
And that's the main gameplay for the most part, you get to twiddle around with some other things but it all feeds into that process. It's insanely addictive when first learning all the combinations and values, and then sort of loses that charm after around 2-3 playthroughs.
The first time I played this game around 2014, I stayed up until 5 AM on a school night and bombed a history test because of it, and I'd do it all over again if I could.
The gameplay for GDT goes like this:
You pick a platform, genre and topic for your game
You enter 3 different stages of development
On each stage you have to divide your development time between different aspects of the project (Engine, Gameplay, Story for example.)
Depending on the genre and topic combination you picked, there's a sweet spot where the game will get great reviews and you make a lot of money.
And that's the main gameplay for the most part, you get to twiddle around with some other things but it all feeds into that process. It's insanely addictive when first learning all the combinations and values, and then sort of loses that charm after around 2-3 playthroughs.
The first time I played this game around 2014, I stayed up until 5 AM on a school night and bombed a history test because of it, and I'd do it all over again if I could.