Typische "das Leben ist so hart, weil -generisches Problem-"Story, die von allen Seiten gelobt wird, es zum guten Ton gehört, aber ehrlichweise nicht viel passiert.
Da das Spiel nicht mehr als 2 Seiten Dialoge abwirft, muss man sich schon ähnlich wie bei Artgames sehr reinsteigern, damit es nicht völlig egal wirkt.
Die Steuerung zickt immer wieder rum, aber es funktioniert gut genug. Alles in allem ein gutes VR-Spiel
Da das Spiel nicht mehr als 2 Seiten Dialoge abwirft, muss man sich schon ähnlich wie bei Artgames sehr reinsteigern, damit es nicht völlig egal wirkt.
Die Steuerung zickt immer wieder rum, aber es funktioniert gut genug. Alles in allem ein gutes VR-Spiel
List of VR Games ranked
This is a charming VR experience that transports you into a diorama-influenced world full of cut-out surfaces and taped-together buildings. Playing as this 'ghost giant', you help a young Louis with day-to-day tasks as he looks after his sick mother.
The puzzles are well-designed involving lifting mechanics, throws, crank movements, twisting objects and more. I was surprised just how much use the developers got out of the Move controllers. With a stationary setting and a set of puzzles that unlock parts of each level, it brought to mind the best parts of classic point-and-click adventures.
Some of the movements were a little finnicky, however, and at times it was very unclear what the puzzle was asking you to do, but nothing too difficult. Often, having real-world knowledge does aid you for example one later-game puzzle requiring you to make apple pie requiring you to know how butter is made, but that's all part of the fun.
It's a smart and homely approach to a VR adventure and I look forward to what the Thunderful Development team do in future.
This is a charming VR experience that transports you into a diorama-influenced world full of cut-out surfaces and taped-together buildings. Playing as this 'ghost giant', you help a young Louis with day-to-day tasks as he looks after his sick mother.
The puzzles are well-designed involving lifting mechanics, throws, crank movements, twisting objects and more. I was surprised just how much use the developers got out of the Move controllers. With a stationary setting and a set of puzzles that unlock parts of each level, it brought to mind the best parts of classic point-and-click adventures.
Some of the movements were a little finnicky, however, and at times it was very unclear what the puzzle was asking you to do, but nothing too difficult. Often, having real-world knowledge does aid you for example one later-game puzzle requiring you to make apple pie requiring you to know how butter is made, but that's all part of the fun.
It's a smart and homely approach to a VR adventure and I look forward to what the Thunderful Development team do in future.