As of this review I've unlocked chapter 6 which took me like 3-4 (i dont remember it) weeks without spending any money, while the game is fine and the material to get a characters is great the things I really hate about this game is the UI which can be confusing af at first with little explanation, leveling up and raising your dolls stats and the amount of stuff you need to unlock with those diamonds to fully enjoy the experience.
Idk how long I will continue to play this game, I started playing this game mainly because of 2 things:
GFL 2 which looks promising and the Anime adaptation of this game that's gonna come out in a few months and can't wait to see it
Idk how long I will continue to play this game, I started playing this game mainly because of 2 things:
GFL 2 which looks promising and the Anime adaptation of this game that's gonna come out in a few months and can't wait to see it
I haven’t really played this since early 2021, so take this review with a grain of salt. Also, it’s meant for those interested in the game, but might not be willing to have a 3.8 GB (before fully downloading all resources!) game sitting on their phone/emulator.
The biggest reason why you should play Girls’ Frontline (henceforth referred to as "GFL") is the story.
That’s practically the main draw — the writing gets better after the prologue, and is especially stellar during the biannual-ish limited main events.
The story is definitely in line with decent sci-fi, if not good sci-fi. (Hello dystopian post-WWIII-nuclear-apocalypse Soviet Russia — with ANDROIDS! Oh, and zombies.)
It deals with some pretty heavy thematic material, including those you definitely wouldn’t expect from a mobile game with big tiddie anime girls. (And yes, nearly the entire cast is composed of women, except for a few main and side characters.)
For the gameplay, there’s not much to say. Despite many calling this a gacha game, that aspect is not incredibly in-your-face, except in the heavy farming/grinding for resources.
The game is built around a Kantai Collection-esque system of acquiring characters (called "T-Dolls"), which are used to build teams (known as "echelons").
The character acquisition system, in short, is based on the amount of the 4 in-game resources (obtained from regular gameplay) that you have, and chance.
This is where one of the most obvious gacha aspects show up, since it’s determined primarily by the amount of resources you input into the acquisition system (known as "production") and how much times you can do so.
Another Kantai Collection-esque part the game is built around is the maps. This is where all the "true" gameplay happens, as it’s where the tactical nature of GFL can shine. Unlike Kantai Collection, the maps operate on a turn-by-turn system, though it borrows the node motif.
The maps initially start out simple, with enemies in neatly contained areas; then progresses into moving enemies, larger maps, and soon turns into sprawling, labyrinth-styled maps that have all kinds of traps.
I won’t go super in-depth into the other game mechanics, since the in-game tutorial covers (some of) it anyways, and you can just look it up on a fan site/wiki for further details. But there can be annoying game mechanics designed to force grinding and encourage spending, so if you’re into a more pure strategy / RPG (heh) styled game, look elsewhere.
The biggest reason why you should play Girls’ Frontline (henceforth referred to as "GFL") is the story.
That’s practically the main draw — the writing gets better after the prologue, and is especially stellar during the biannual-ish limited main events.
The story is definitely in line with decent sci-fi, if not good sci-fi. (Hello dystopian post-WWIII-nuclear-apocalypse Soviet Russia — with ANDROIDS! Oh, and zombies.)
It deals with some pretty heavy thematic material, including those you definitely wouldn’t expect from a mobile game with big tiddie anime girls. (And yes, nearly the entire cast is composed of women, except for a few main and side characters.)
For the gameplay, there’s not much to say. Despite many calling this a gacha game, that aspect is not incredibly in-your-face, except in the heavy farming/grinding for resources.
The game is built around a Kantai Collection-esque system of acquiring characters (called "T-Dolls"), which are used to build teams (known as "echelons").
The character acquisition system, in short, is based on the amount of the 4 in-game resources (obtained from regular gameplay) that you have, and chance.
This is where one of the most obvious gacha aspects show up, since it’s determined primarily by the amount of resources you input into the acquisition system (known as "production") and how much times you can do so.
Another Kantai Collection-esque part the game is built around is the maps. This is where all the "true" gameplay happens, as it’s where the tactical nature of GFL can shine. Unlike Kantai Collection, the maps operate on a turn-by-turn system, though it borrows the node motif.
The maps initially start out simple, with enemies in neatly contained areas; then progresses into moving enemies, larger maps, and soon turns into sprawling, labyrinth-styled maps that have all kinds of traps.
I won’t go super in-depth into the other game mechanics, since the in-game tutorial covers (some of) it anyways, and you can just look it up on a fan site/wiki for further details. But there can be annoying game mechanics designed to force grinding and encourage spending, so if you’re into a more pure strategy / RPG (heh) styled game, look elsewhere.
A gacha game I surprisingly adore. Great strategic gameplay. A compelling sci-fi story. An adorable dorm system. Superb artwork and animation. Real clever and cheeky expedition systems. Seemingly endless challenges and secondary tasks for you to do. You can also get by without paying for premium currency, if you get clever with where you invest your T-doll upgrades. There's also an awesome level of replay-ability from chapter to chapter - I rarely felt like I had to mindlessly grind the same level. Win-win-win-win for me.
If you want a turn-based strategy RPG (heavy on the strategy), this is the one. If you want something else, play Azur Lane (bullethell), Blue Archive (tactical RPG), Arknights (tower defense), Genshin (open world, hack/slash), Honkai (turn-based RPG), or FGO (turn-based RPG).
Overall: 7.3/10 (7)
Gameplay: 7/10
Story/Narrative: 8/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 7/10
If you want a turn-based strategy RPG (heavy on the strategy), this is the one. If you want something else, play Azur Lane (bullethell), Blue Archive (tactical RPG), Arknights (tower defense), Genshin (open world, hack/slash), Honkai (turn-based RPG), or FGO (turn-based RPG).
Overall: 7.3/10 (7)
Gameplay: 7/10
Story/Narrative: 8/10
Graphics/Visuals: 7/10
Audio/Soundtrack: 7/10
The girls are cute but the grind is ridiculously slow. Dummies feel like the only way to substantially increase power and dummy cores are super limited. Also I don't like not having a stamina system that tells me "okay stop now". Also I hate that they're all just named after guns, I can't get attached to a character named AK856 type 64B-22 alpha. Maybe I'm just autistic.
Every gatcha deserves a moment to say "let's stop", and that moment came, a pity because it's a good game, but the gatcha wall is very strong, it's unfair the gatcha mechanic for the T-dolls, another for the furniture, the same for the skins, everything is stupidly expensive, and I just wanted the story, now that there's manga and even anime, ok.
On the other hand and to contrast with the review I did of Azur Lane, I like that here the T-Dolls are less sexualized, which they are, but well, at least they don't seem to be excessively willing to have sex all the time, and also, there are good doujins.
On the other hand and to contrast with the review I did of Azur Lane, I like that here the T-Dolls are less sexualized, which they are, but well, at least they don't seem to be excessively willing to have sex all the time, and also, there are good doujins.
I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS I LOVE MY 2D RAIFUS
Best & Most F2P Gacha ever btw.
Best & Most F2P Gacha ever btw.