I didn't have a PlayStation or Xbox until middle school and so this was my first real FPS experience. While the campaign proved too muddy and generic for a lot of players, at the time I thought it was super cinematic and exciting.
GoldenEye is of course a remake of the N64 classic and changes it into a Daniel Craig Bond adventure. It mostly follows the original movie with new cutscenes and set pieces and takes a lot of inspiration from Call of Duty campaigns.
But what really kept players coming back was the multiplayer. I put a lot of time playing the off-line split-screen mode with my friend Zac where we'd often run 1v1 golden gun matches or bazooka wars on Nightclub. This was a whole lot of fun and gave me a bit of nostalgic reverence for this admittedly flawed game.
Some people really got into the online multiplayer for the game as well, with the Wii pointer controls giving it a different feel than traditional controller FPS games. It was sort of fun but I never got any good at it and would find myself constantly obliterated in these matches.
GoldenEye is of course a remake of the N64 classic and changes it into a Daniel Craig Bond adventure. It mostly follows the original movie with new cutscenes and set pieces and takes a lot of inspiration from Call of Duty campaigns.
But what really kept players coming back was the multiplayer. I put a lot of time playing the off-line split-screen mode with my friend Zac where we'd often run 1v1 golden gun matches or bazooka wars on Nightclub. This was a whole lot of fun and gave me a bit of nostalgic reverence for this admittedly flawed game.
Some people really got into the online multiplayer for the game as well, with the Wii pointer controls giving it a different feel than traditional controller FPS games. It was sort of fun but I never got any good at it and would find myself constantly obliterated in these matches.
Calling this a remake is like saying Lord of the Rings Conquest is a remake of Lord of the Rings: The Return of the King (the game). At most it's a reboot but it's largely just a re-imagining of the Goldeneye film if it were a Daniel Craig Bond outing.
The game itself? It's okay. I thought the redone intro straight out of the actual Goldeneye film was great, fantastic performance by vocalist Nicole Scherzinger, though of course it doesn't compare to the marvelous set-work and choreography of the original from the film. The gunplay is pretty straight forward, if you played the astronomical 2007 hit CoD 4: Modern Warfare, you've already experienced most of what this game has to offer in regards to its weaponry; though there's some multiplayer-centric meta memes like throwing mines high in the air and shooting them trick-shot style to really embarrass your opponents.
The campaign still feels very Bond, with a lot of levels (particularly Facility from what I remember) offering alternate paths / more sneaky routes you can take if you prefer a stealth approach. Come to think of it, it's very bizarre how low-key Facility is as a level given that you and Alec/004 crash trucks around and blew shit up on the dam directly above it. Anyways, it IS basically a CoD campaign but there's a lot more Bond flavor and styled setpieces that I think any Bond fan would enjoy, though I do think its soundtrack pales in comparison to Goldeneye (N64) and 007 Agent Under Fire.
I'm not like a diehard Bond fan or anything, I've only actually seen 1 film to completion, but I've played almost all of the 3D game titles to varying degrees aside from the other 7th gen games and was pretty fond of the "master spy" stuff as a kid. In the end I think GoldenEye 007 (2010) was overhyped at launch, and overhated today. It's just alright, and is what I'd call the last serviceable Bond game, since the actual last Bond game produced, Legends, was a very boring disaster.
The game itself? It's okay. I thought the redone intro straight out of the actual Goldeneye film was great, fantastic performance by vocalist Nicole Scherzinger, though of course it doesn't compare to the marvelous set-work and choreography of the original from the film. The gunplay is pretty straight forward, if you played the astronomical 2007 hit CoD 4: Modern Warfare, you've already experienced most of what this game has to offer in regards to its weaponry; though there's some multiplayer-centric meta memes like throwing mines high in the air and shooting them trick-shot style to really embarrass your opponents.
The campaign still feels very Bond, with a lot of levels (particularly Facility from what I remember) offering alternate paths / more sneaky routes you can take if you prefer a stealth approach. Come to think of it, it's very bizarre how low-key Facility is as a level given that you and Alec/004 crash trucks around and blew shit up on the dam directly above it. Anyways, it IS basically a CoD campaign but there's a lot more Bond flavor and styled setpieces that I think any Bond fan would enjoy, though I do think its soundtrack pales in comparison to Goldeneye (N64) and 007 Agent Under Fire.
I'm not like a diehard Bond fan or anything, I've only actually seen 1 film to completion, but I've played almost all of the 3D game titles to varying degrees aside from the other 7th gen games and was pretty fond of the "master spy" stuff as a kid. In the end I think GoldenEye 007 (2010) was overhyped at launch, and overhated today. It's just alright, and is what I'd call the last serviceable Bond game, since the actual last Bond game produced, Legends, was a very boring disaster.
I didn't grow up playing a lot of shooters. I played at the homes of my friends who owned Xboxes, but I never owned one and I preferred Mario and Pokemon anyway. I inexplicably beat this game, although the campaign was bad. Online multiplayer was more fun, and to this day this is the only online shooter I have played consistently. Every time I died and the blood poured down the screen my mom said "That is so gross!" She was right, but it was also cool.
This was... fine.
I really wanted a great shooter on the Wii, something the console severely lacked. GoldenEye's emphasis on the Classic Controller Pro gave me hope, but playing the game just felt sorta bad.
Multiplayer was messy because no one confidently felt like they were hitting what they were aiming at, and the campaign was filled with levels that felt aimless and unrefined. A bit of a disappointment for a huge fan of Bond games.
I really wanted a great shooter on the Wii, something the console severely lacked. GoldenEye's emphasis on the Classic Controller Pro gave me hope, but playing the game just felt sorta bad.
Multiplayer was messy because no one confidently felt like they were hitting what they were aiming at, and the campaign was filled with levels that felt aimless and unrefined. A bit of a disappointment for a huge fan of Bond games.
Mamma mia che gioco pazzesco! Mi sono divertito un sacco, anche se il gioco dura solo 3 ore, con questo remake per DS! La storia è molto bella, soprattutto grazie ai molti colpi di scena, ma anche le fasi stealth del gioco sono ben realizzate. La pecca più grande del gioco è del suo finale che è un pò troppo... ehm, ehm e basta, in più la versione per DS è molto scomoda e mi sono fatto male la mano diverse volte. Comunque è un ottimo titolo che tutti dovrebbero giocare prima o poi (fatelo quando uscirà sul catalogo N64).
As good as the N64 game, and still playable online with a modded Wii.
A remake but one that takes numerous story and gameplay cues from the much loved original and brings it bang up-to-date in terms of graphics, gameplay and production values. Fans of the original shouldn’t worry at all - the game is as worthy successor as we are ever likely to see and an essential purchase for those yearning to relive their multi-player student days. Perhaps it’s time to settle those old grudges online?
https://blog.gingerbeardman.com/2010/11/05/goldeneye-007/
A remake but one that takes numerous story and gameplay cues from the much loved original and brings it bang up-to-date in terms of graphics, gameplay and production values. Fans of the original shouldn’t worry at all - the game is as worthy successor as we are ever likely to see and an essential purchase for those yearning to relive their multi-player student days. Perhaps it’s time to settle those old grudges online?
https://blog.gingerbeardman.com/2010/11/05/goldeneye-007/
I have no nostalgia for the original game, but I can say making this into a run-of-the-mill modern military shooter did not do the remake any favours. The controls just seem impossible get comfortable with--and I don't have general disdain for motion controls, in fact I loved Metroid Prime Trilogy and Splatoon is the only console shooter I can even play online only because of its gyro aiming. But more so than that, they simply made a linear console shooter without understanding Wii's hardware. Games like this simply does not work on standard definition because aiming becomes unnecessarily difficult when in sub-HD. I can't see anything when everything looks like the same bloody pixel. The stealth sections become as painfully repetitive as the firefights, there is very little room for any kind of tactical maneuver (I mean, you don't even get a hand grenade), and most objectives are either boring or downright frustrating. Shows that once again, modern military shooters only really work if they can put so much budget into production value to distract the players that they aren't really getting anything novel.