Reviews from

in the past


This was... fine.

I really wanted a great shooter on the Wii, something the console severely lacked. GoldenEye's emphasis on the Classic Controller Pro gave me hope, but playing the game just felt sorta bad.

Multiplayer was messy because no one confidently felt like they were hitting what they were aiming at, and the campaign was filled with levels that felt aimless and unrefined. A bit of a disappointment for a huge fan of Bond games.

Anti-climatic ending, but fun while it lasted, and starts out great. I never played the original Goldeneye, so I have nothing to compare it to, other than what else was available on the Wii at the time.

Not as mechanically sound as fps games on XBOX 360 or PlayStation 3 but one of the best splitscreen fps games on the Wii.

It sure was a shooter on the Wii


Great memories from playing multiplayer; Nothing amazing in retrospect but a very solid FPS experience

Pretty fine Wii FPS. Not incredible, but it's fun

Les 1v1v1 avec Jayce et Willie en revenant de l'école la bonne époque où le ministre de l'intérieur était pas accusé de viole tsé le mec qui force

my shaky ass hand could never shoot shit but i had fun

I have no nostalgia for the original game, but I can say making this into a run-of-the-mill modern military shooter did not do the remake any favours. The controls just seem impossible get comfortable with--and I don't have general disdain for motion controls, in fact I loved Metroid Prime Trilogy and Splatoon is the only console shooter I can even play online only because of its gyro aiming. But more so than that, they simply made a linear console shooter without understanding Wii's hardware. Games like this simply does not work on standard definition because aiming becomes unnecessarily difficult when in sub-HD. I can't see anything when everything looks like the same bloody pixel. The stealth sections become as painfully repetitive as the firefights, there is very little room for any kind of tactical maneuver (I mean, you don't even get a hand grenade), and most objectives are either boring or downright frustrating. Shows that once again, modern military shooters only really work if they can put so much budget into production value to distract the players that they aren't really getting anything novel.

"This was the first time I played any iteration of Goldeneye and maybe my first shooter? I'll have to see when Modern Warfare Mobilized came out for the DS."

You would be well within your rights to hang me at sun up for such a lifestyle.

en cuestion de epicidad es el god of war de los shooters de wii: si no fuese por la caida de fps asquerosa que tiene, los lugares extremadamente oscuros y el doblaje castellano, seria un 10/10 pero no lo es, seguro que las versiones de ps3 y x360 son mucho mejores, en cuanto lo BUENO que es mas que lo malo: variedad de armas muy buenas, el sigilo no aburre, equilibrado de dificultad, muy buenos graficos, buen gunplay las armas tienen buenos modelados y sonidos, lindas ragdolls y una historia bastante buena para un fps, me encontre con un bug pero nada que no me dejara avanzar. Se tiene que empezar a mencionar mas a la hora de hablar de fps de wii y sacar un poco los cods de foco.

I remember this having pretty great online play

With multiplayer, I'm sure this game was great. Without it, it was a very middle of the road FPS. Had some fun levels, visually it looks fine. But it was a pretty forgettable experience overall. The final boss was extremely janky and bad as well.

I got it cheap so I enjoyed it, but not something i'll revisit.

A game remake done right. Genuinely one of my favorite Bond games.

Calling this a remake is like saying Lord of the Rings Conquest is a remake of Lord of the Rings: The Return of the King (the game). At most it's a reboot but it's largely just a re-imagining of the Goldeneye film if it were a Daniel Craig Bond outing.

The game itself? It's okay. I thought the redone intro straight out of the actual Goldeneye film was great, fantastic performance by vocalist Nicole Scherzinger, though of course it doesn't compare to the marvelous set-work and choreography of the original from the film. The gunplay is pretty straight forward, if you played the astronomical 2007 hit CoD 4: Modern Warfare, you've already experienced most of what this game has to offer in regards to its weaponry; though there's some multiplayer-centric meta memes like throwing mines high in the air and shooting them trick-shot style to really embarrass your opponents.

The campaign still feels very Bond, with a lot of levels (particularly Facility from what I remember) offering alternate paths / more sneaky routes you can take if you prefer a stealth approach. Come to think of it, it's very bizarre how low-key Facility is as a level given that you and Alec/004 crash trucks around and blew shit up on the dam directly above it. Anyways, it IS basically a CoD campaign but there's a lot more Bond flavor and styled setpieces that I think any Bond fan would enjoy, though I do think its soundtrack pales in comparison to Goldeneye (N64) and 007 Agent Under Fire.

I'm not like a diehard Bond fan or anything, I've only actually seen 1 film to completion, but I've played almost all of the 3D game titles to varying degrees aside from the other 7th gen games and was pretty fond of the "master spy" stuff as a kid. In the end I think GoldenEye 007 (2010) was overhyped at launch, and overhated today. It's just alright, and is what I'd call the last serviceable Bond game, since the actual last Bond game produced, Legends, was a very boring disaster.

The most fun I've ever had on a couch-based multiplayer game. This is honestly a different type of fun that I don't think any other shooter will ever replicate for me.

i have shaky hands but this game fun as hell!!! i loved shooting my friends and family!!!

Less unique and charming than the original by a mile but at least it hasn't aged terribly so...

Also apparently the big head mode cheat is only for MP?? Actually evil if that's true

I didn't have a PlayStation or Xbox until middle school and so this was my first real FPS experience. While the campaign proved too muddy and generic for a lot of players, at the time I thought it was super cinematic and exciting.

GoldenEye is of course a remake of the N64 classic and changes it into a Daniel Craig Bond adventure. It mostly follows the original movie with new cutscenes and set pieces and takes a lot of inspiration from Call of Duty campaigns.

But what really kept players coming back was the multiplayer. I put a lot of time playing the off-line split-screen mode with my friend Zac where we'd often run 1v1 golden gun matches or bazooka wars on Nightclub. This was a whole lot of fun and gave me a bit of nostalgic reverence for this admittedly flawed game.

Some people really got into the online multiplayer for the game as well, with the Wii pointer controls giving it a different feel than traditional controller FPS games. It was sort of fun but I never got any good at it and would find myself constantly obliterated in these matches.

if goldeneye n64 was good

The first time that I ever shot someone

i played the xbox 360 remake

As good as the N64 game, and still playable online with a modded Wii.

A remake but one that takes numerous story and gameplay cues from the much loved original and brings it bang up-to-date in terms of graphics, gameplay and production values. Fans of the original shouldn’t worry at all - the game is as worthy successor as we are ever likely to see and an essential purchase for those yearning to relive their multi-player student days. Perhaps it’s time to settle those old grudges online?

https://blog.gingerbeardman.com/2010/11/05/goldeneye-007/

Not a terrible remake, it doesn't sully the original's legacy but doesn't add a whole lot to the original experience outside of a more bombastic, cinematic presentation and better graphics, though I would have preferred a straight port with improved visuals like the Xbox 360 port of Perfect Dark. Still worth your time if you want a decent Wii-exclusive FPS, and the multiplayer's still a blast despite feeling a lot like Call of Duty.

Call of Duty multiplayer without voice chat. Basically the best CoD by proxy.


A perfectly fun, mid-2000s shooter with a Bond coat of paint. Has the poison chalice of the Goldeneye name on it, but it walks a nice line of homage and originality.

Yeah, it's... Disappointing.

I love the Wii. I think it is one of the most daring moves of all the videogame industry, that fortunately led to a tons of ideas. The Wii relies on the Wiimote, that is a motion gaming pad good at pointing things, shaking, sweeping all the screen and detecting large movements.

If you've ever played a first person game in your life you'll certainly think it's the best controller for this type of game. I think you're right.

EA produced for the Wii my reference of motion-design-based-FPS which is Medal of Honor Heroes 2. In it, you have to put your Wiimote on your shoulder to fire the bazooka, you have to adjust your sniper's sight with the nunchuck and to pump the nunchunk to load a shotgun shell. It is incredibly fun and well crafted.

Medal of Honor Heroes 2 X James Bond stuff including fancy environements, silly gadgets, some boss design, a nice infiltration gameplay and a not boring asenal were my expectations when I launched Goldeneye Wii, which is a remake of Goldeneye 64 which automatically lessen my own will to play it because i hate remakasters. Let's discuss these points one after the other shall we.

"Fancy environements" are quite cleverly done. The game feels hemmed in the Wii, namely compared to the COD-hype that occured on the HD console at the time, but it somehow manages, by switching from inside to outside levels and alternating the snow decorset with other decorset, to hold it quite well in comparison. Some environments, like the nightclub for instance, are honestly superb, and rely on a smart technical tweak to be this impressive (using sprites instead of 3D models, which is a cool aesthetical way to match the nightclub theme of the level).

"Silly gadgets" are a joke. The game was out in 2010, so James Bond uses a Blackberry phone. That's all. In a way, it matches quite well this Quantom of Solace era of James Bond that I personally don't like very much, in which "realism" was more important than "arcady-fun" and gadgets were replaced by extinguishers and arm muscles.

"Bosses" are inexistant from what I've seen of Goldeneye. There a tank level which adds a bit of variety. That's all.

"Infiltration" is okay-ish. You know, it's the old kind of boring way of stealthing into an area with a crouch-get-behind-enemy-and-press-A-button-to-eliminate infiltration gameplay. Not good, but I cannot blame the game for it considering it was out in 2010. Not bad either, because some area are cleverly deisgned, with good patrols patterns and vents tunnels.

"Arsenal" is composed of pistols, machine-pistols and rifles. Yay. No golden gun. No rail guns. No "prototype weapons" that try something different. More disturbing: no explosives! No grenades in 2010! As we say in french "Aie aie aie !"

So... Yeah, you better play Medal of Honor Heroes 2. Plus, it is cheaper. And less rare.

Goldeneye 64 is a classic. Goldeneye Rogue Agent is a very bad joke, way too hard and not so interesting. Goldeneye 2010 is simply forgettable.

Not really much of a shooter fan, but I did have some fun with this one with friends. Industrial is a real tough cookie though. I kept getting lost and sniped by my buddies from out of nowhere... Decent game, but judging from my own tastes, nothing special.