Reviews from

in the past


Emulated on PC and yeah it's genius

don't never buy no weed from the gas station bro

I don't really think I can rate this game since it's less of an actual game and more of an experience. but since I'm compulsive and like having all of my games have ratings I'll live it like idk a 7.


I had the pleasure of playing this game for 10 hours straight during a livestream.
It was... an experience.

https://www.youtube.com/watch?v=nylv_QoOGpw

Antes de que los videojuegos dejaran que uses drogas, los videojuegos te daban la experiencia de usar drogas

weird artsy little game i guess. used 2 play this a lot as a kid due to all yt vids made about it.
it's an abstract walking simulator, but it doesnt have any storyline, there isnt much to it other than just walking around and seeing whatever weird shit osamu sato thought of, or dreamed about i guess? lol
i liked eastern mind better, ngl. this one is more bizzare and it has that 90s psx feel i really dig, but eastern mind has more of an storyline and interesting stuff to do.

I'm incredibly grateful for the English fan patch. Thoroughly unique and never repeated. I read somewhere that the creator was inspired by his experience playing racing games and the frustration at not being able to go beyond the boundaries of the track. I remembered playing Trackmania and constantly exploring the environments around them, and got the exact feeling playing LSD. It takes something special to recognize and tap into that sense of exploration.

i kinda love this for some reason

This review contains spoilers

i walked into a fireplace that then teleported me into an alleyway where i stumbled upon bloody corpses which then teleported me to some ancient temple and i ended my dream by jumping into a bottomless pit. this is awesome

Uma experiência interessante, mas por aqui você só vai andar mesmo, não tem mais nenhuma ação. Acho que é o Walking Simulator mais antigo que conheço, seria interessante se saísse um jogo atual com a mesma proposta, mas com mais ações de interação com o cenário.

this is the most late 90s channel 4 game in existance

never done a full year on here but soon and also i would die to have a physical copy

É tipo um Yume Nikki, só que muito mais bizarro, recomendo pra caralho mesmo que seja só pra testar

this was one of the most curious experiences that I had, and I liked it

guy who has only watched sion sono films this is giving me sion sono vibes

What i had here was just a copy pasted 0.5 review to poke fun at the person who wrote it but it might be a little mean spirited so let me just say i love this game to fucking death

It's very fascinating but it also gets boring pretty quickly

tomei uma quantidade gigantesca de álcool e decidi jogar. a aventura que foi baixar isto, colocar no emulador e jogar em em japonês(não tinha capacidades para por o patch) é uma das mais marcantes que tive. o jogo é uma experiência, não espere nada de foda ou mindblowing, apenas se afunde nesse mar e veja os peixes nele.

Exploring the 3D artifacts in each dream was cool...then my ps3 died and I was unable to explore no more (barracks settlement theme)

I initially played this years ago, enjoyed it for the surreal and unusual experience it was, then moved on. I never really delved in passed a few dream days, now I decided to revisit this title properly. As a disclaimer I'm not really sure what rating to give this game, I initially gave it 3/5 but I'm not to confident in this rating, frankly I'm not to sure exactly what to rate this "game", as many know this is more of an "abstract art fever dream simulator" rather then a game, after all this was the intention of the main creator/devs of this title, and depending on how you view this aspect/intention of the devs, it can affect how you rate/view the title as a whole. Either you get what they were going for, or you don't. And like almost anything in media, it's not for everyone, which is fine.

The core mechanics consist of simply exploring the dreamscape. Either walking/or running through different bizarre locations, and sometimes interacting with weird NPCs/Objects via the Circle button. And also at the end of each dream is a grid which decides weather your dream was a "upper", "downer", "static", or "dynamic" dream. As far as I'm aware I'm not to sure what decides these things but I'm sure there's people out there who know why the grid decides what your dream was. There's no end goal besides I suppose reaching 365 days and getting the strange end cutscene. As far as gameplay mechanics this is about it.

When I first played this years ago, the initial days I played were for sure strange and weird, but after a bit I visited most of the locations the game had to offer and simply stopped. Personally, a mistake on my part, one of the main things about this game is the longer you play, the weirder and weirder the dreams get, the more bizarre the NPCs get, the more corrupt the worlds become. This is the perfect game to experience alone AND with a friend, seeing the reaction of someone on how incredibly offbeat the game starts becoming (if it already wasn't offbeat from the start), is a treat. The peculiar, and at times INCREDIBLY ambient music, also makes the experience all the more intriguing. The longer you go on, the more randomized events start to pop up, you might randomly see a weird/cryptic quote about a cat with a disturbingly robotic tone, and that will count as a whole day/dream. Or you might see the locations that are familiar to you growing increasingly more distorted, textures in places they seemingly shouldn't be, NPCs doing who knows what, etc. You might randomly see a cutscene of a plane calmly traversing the sky, a car driving on the road and crashing itself into the ocean, a farris wheel that (if interacted with) you can ride, along so many more uncanny, surreal and occasionally creepy/unsettling events that can transpire.

If I understand correctly, whenever you interact(/run into) with something or someone, you are often transitioned to the next random area, sometimes when you are transitioned you see a white transition screen, which is a neutral link, when you see a red screen transition, it represent a nightmare or negative link, a blue being a positive link, and I'm unsure what cyan, pink, or yellow represent nor am I sure what in the algorithm determines how the game decides these transitions, but that simply adds to the mystery of this title, I THINK they help determine where you land on the grid at the end of a dream, but I could be mistaken.

And a pretty important mechanic I have yet to speak on, is the incredibly mysterious/stress inducing Grey Man. He is the closest thing this game had to an "antagonist" and I can see why many say this. He will occasionally appear on certain day/locations and when you see him he will follow you, if he gets to you, he will erase your ability to "flashback" on a certain day/dream. It's best to run away as soon as you see him(as most do), sometimes if you were already running he appears right in front of you and due to the controls you can't turn around in time which can get a little annoying, but I think that can emphasize to the player not to be running all the time, simply incentivizing to merely walk, and truly take in/explore every detail of each location, also promoting the player to catch new NPCs/events that were not previously there.

The Gray Man, and MANY more elements of this game, if not the whole game all together, are all oozing with much speculation/fan theories. Supposedly the creator intended that there are no hidden meanings to anything, no hidden story elements, etc. But that certainly hasn't stopped the community, in fact many of the theories this game has are quite intriguing and somewhat make sense. I won't delve into them, but for the Gray Man for instance, there's been theories of him an Alien who's probing your mind/dreams, or That he's a murderer, or he's the result of the player trying to suppress bad memories, upon many more theories for him alone.

There is SO much more to delve into on theories alone, this is an aspect that personally enhances this experience, whether any of is true or not, I feel it may add "reason" to an otherwise strange, bizarre, and sometimes disturbing abstract experience. as most things there's so much more to discuss, but this was my experience with the game. If you're not boring, I definitely recommend this title, or at the very least, play through the first 20 or so days. But once again, this isn't for everyone.

If anyone cares, here's some moments of me playing it: https://www.youtube.com/watch?v=UpmZF7AwErI


this game is cool. i like to boot it up from time to time and say im gonna play for only 10 minutes but end up spending maybe an hour on it. it doesnt really take long for you to experience pretty much everything the game has to offer, but i dont think that really matters since its still always cool and weird no matter what. the format of the game doesnt really let you get literally "lost" in its world, but if youre in the right headspace you can definitely get lost in a different way

Vários traumas de infância.

As long as dreams keep providing a subconscious creative outlet of jumbled feelings and emotions wrapped in absurdism, the motivation to interpret them in any attempt to shed light into the human condition right before they dissipate from our lucid grasp will always be a fascinating fruitless endeavor. Dr. Melfi once said said that you can't really determine the meaning of someone's dream, as "the meaning is illicit, it's re-verbalization", to which Tony understandably replied "yeah, and the gehoxtahogen is framed up by the ramistan".

It's a bit surprising that there really aren't that many videogames out there like LSD fully commited in recreating the actual feeling of being inside a dream. The barrage of familiar but alien imagery and mundane uncontextualized scenes that assaults the first half hour of LSD successfully transmit the hyper awareness of color and space that accompanies a lucid dream, and the allure of constant discovery through the mere act of touching anything sells the flimsy stability of dreams and their propensity to evade settling clarity. It sadly doesn't last long, as you quickly expend the limited set of wacky scenarios LSD has in store for you and the initial wonder of an ever changing landscape is ultimately replaced by a familiar comprehensible demystified 3D space.

Continue to push onward though, and LSD becomes a much more fascinating interactive painting of low poly deterioration. As the textures suddenly shift into an aesthetical mess of offputting and unmatching color and images, LSD becomes an interactive museum of early 3D counter intuitive beauty that doesnt stray too far from contemporary art like Cruelty Squad, ENA videos, or vaporwave aesthetic, and the landscapes that were previously exhausted turn into uncanny tone pieces that further illustrate the accidental artistry of old videogame technology.

LSD is not meant to be deciphered and you shouldn't play it as something to be "beaten". Created during an age where colaboration between the videogame industry and outside artists was simultaneously a novelty and a way to legitimize the artform, it constitutes a cultural artifact that has gained significantly more relevance over its "datedness", and will continue to elude its tourists by keeping its secrets so closely sealed. Refuse interpretation and let yourself get lost in its simulation of a dreaming PS1.

I don't think there will ever be a storyless walking simulator that is this good. Partly because I can't think of another one in existence, and partly because LSD: Dream Emulator is a fantastic experience, especially when playing it for the very first time.