Reviews from

in the past


Really enjoyed it, it was a return to the old Resident Evil formula but also feeling fresh with the first person camera and Amnesia kind of horror. The enemy variety was lacking though and the last third of the game really overstayed its welcome which is a pitty. Still, was much better than I expected and I recomend it.

man the last third of this game sucks

Its not the most solidly designed RE game, but I absolutely adore RE7. This game is the first game to really terrify me to the core when I first played it, and even now after multiple playthroughs I still get creeped out. Elder God tier

I think the first half of this game is really well done. The second half just felt more like a corridor shooter and put me off a bit. Here's to hoping RE8 is entirely in the style of the first half of the game.

Seamlessly transitions the series to first person, and it's still as scary as ever.


Just finished this great game. The atmosphere of a first-person game, the shooting, the characters were all great. Though, I didn't really like the second half, it was kinda boring. But I still recommend Resident Evil 7 to everyone.

Honestly one of the most intense and frightening horror games I've played, shame the story is a mess.

what eveline im jus trryna show hiim , im jus tryna show him not erry bawdy was tah ga back to haw thangs were

A fresh take on the series that, at the same time, recalls the classics and is a triumphant return to the classic formula.

great proof of concept of how to do horror in the current gen and a solid game overall. not my fav RE but definitely a great entry in the series

Maybe the best Resident Evil. Loved how Capcom were able the reinvent the series after that bad period. It's a modern horror game similar to PT but that also took inspiration from the original RE games. And first person is definitely the way too go, it's obviously the best perspective for the horror genre. The only thing that bothered me a bit was the combat, I hope it gets better in RE Village.

pretty dope, but it falters quite a bit in the final act. couldn’t help but compare this to alien: isolation (since i just played it) and this is not quite as good.

first impressions :
environment graphics at the beginning are horrible.
the gun is pretty useless.
amazing story.

second impressions :
i watched a playthrough of the game before picking it up.
so the game's basically ruined for me.
but it is a great game nonetheless.
a lot of fun.

this game is near perfect until it becomes a resident evil game

An interesting direction for the Resident Evil franchise, and a good decision to distance itself from the absurdly action packed RE6 and the atrocious movie franchise. Contains some of the spookiest experiences in any game I've played thus far (I'm looking at you, mother boss fight!).

whoever designed the "not a hero" dlc needs to make the next metroid prime

A good RE game, kinda boring, kinda suffocating, with a strange final stretch, there is a really entertain horror game.

the first few hours are fantastic, sort of jumps the shark in the later half though. I love how contained the beginning is, it wears its 70's horror influence on its sleeve (Especially Texas Chainsaw). The Car fight is possibly my favorite first person boss. Would love to play in VR sometime.

Resident Evil 7: Biohazard is a premium piece of survival horror that lives up to it's name. It's paper thin premise may cause some confusion if one stops to think about it for a few seconds, but the game won't give you any time to with how quick it is to get to the meat of things. It's elegant blend of atmosphere and mechanics will hook you from the start and keep you on edge for the majority of it's run.

Resident Evil 7: Biohazard trades out some franchise conventions for a more traditional horror setup. The trained shot in the form of a beat cop or secret agent is swapped out with an everyman with a shakey hand. The first person perspective that became popular in the genre was embraced too, letting you experience the series in a new way. The subdued tone throws out the action movie cliches that the series is known for.The cynical reading is that these concessions were made to widen appeal, but the end result makes it hard to see it as a mistake.

The essence of the series has been kept in the game's mechanics. A small inventory, limited weaponry and a dangerous labyrinth filled with life-saving items to scavenge and terrifying creatures are all hallmarks of the series that make you feel your back against the wall more than any other series in the genre. Decisions about what to carry with you when you leave the relief of a save room are critical as you improvise in the field to survive. You’re always given the option to fight, but resources are kept low enough that you’ll be considering if it’s even worth taking every shot and cursing yourself when a bullet misses it’s target.

A simple crafting system has you weighing every ingredient’s use. Chem fluid can be combined with other pickups to make offensive or defensive tools which let you lean into different playstyles depending on the situation. Making these decisions on the fly and having to live with them as you carve out safe routes through the game’s various decrypt mansions, warehouses and underground passages creates it’s own tension that the game’s aesthetic only highlights.

The first person perspective can seem clunky at first compared to more convenient ways to get a read on the action from previous games, but all it does is trade some of that convenience for a stronger immersive factor. Other creative decisions like going with an everyman and the first half’s grounded, intimate tone enhance the urgency of the situation. It’ll be up to the player whether these changes can make up for some of the added frustration a first person perspective brings. It becomes more difficult to judge the space of the player in relation to the environment enemy which causes problems with the combat. A cautious, evasive playstyle becomes preferable, which suit the circumstances of this game well, but the last third or so dials up the focus on combat which undercuts this angle a little.

The true stars of the game are the Bakers, the mysterious family at the center of Mia’s disappearance. They’ve been gifted with horrific enhancements and an over-the-top lust for mischief by the game’s true antagonist and a lot of the game’s tension comes from what they add to the gameplay. You spend the majority of the game lurking their respective lairs, trying to look for the path forward and solve puzzles while being stalked by these monstrosities. Their demeanours are all unique as are their methods for tormenting Ethan, giving each section it’s own memorable setpieces and boss fights.

The game starts to lose some momentum once the Bakers are dealt with and the backstory behind their Residence unfolds. The game’s tension starts to fizzle out as the protagonsts’s armory expands. The labyrinths fade into more linear hallways with deliberate encounters. The game’s combat problems go from negligible to hard to ignore. The game can’t help but end on a bombastic setpiece. It doesn’t suit the strengths of the game and unfortunately it isn’t mechanically engaging enough to justify.

The bizarre last quarter is a shame but the game is chock full of moments I’ll look back on fondly in every sense, from it’s clever puzzles to it’s strong atmosphere. Memorable characters and thrilling boss encounters. It won’t win any awards for uniqueness but there are very few horror games as successful at melding time honored tropes and mechanics together as this one.

Who could have predicted this?

A perfect reboot of the Resident Evil - keeping the core elements of the series alive while completing refreshing it.

My only complaint with this game comes with the boat level (its the most uninteresting especially on second playthroughs).

Pitch perfect survival horror that also laid the groundwork for the incredible remakes of RE2 and RE3. I like that while the game does not reboot any of RE's wild canon it is a good entry point to the series as it features a new main character with a mostly new story.

The escalating boss fights with Jack are probably my favorite part of the game. I wish the third act had a little more oomph but that's really my only complaint, every time I play this game I get sucked back into how great it is.

this is the only resident evil game i care about. ethan's pleasant jog in the swamp has such excellent atmosphere and genuinely tense moments. plus southern gothic is always EXCELLENT.

Cashing in on the PT hype, Capcom teased a massive change in Resident Evil's gameplay and aesthetic with the demo 'Beginning Hour' and soon enough Resident Evil 7 was released and praised as a return to its horror roots.
Much like PT, Capcom's equivalent takes full advantage of the wide first-person perspective to push the gamer directly into the detailed horror environment. Much like with the early fixed camera-angle games, the player anticipates a nasty threat around every corner. In fact, the game does remarkably well to reference puzzles and locations from the very first Resident Evil title.
Despite all its polish, the seventh title continues the trademark lack of subtlety with the big scary monsters and craaazy redneck family.
Whilst I'd take this over most other standard zombie horror games, it remains far from the subtle psychological horror I enjoy in the likes of Silent Hill.

Classic 70s horror tone meets classic survival horror game design. What can go wrong?

Paid DLCs filling in bits of the story calls for some pointa docked though.


Not a big fan of the series (just havent played them) so i cant say "oh it isnt a real resi game" like some have said. I had a LOT of fun with this game. Im a wuss when it comes to spooky games and this hit the perfect mix to allow me to keep playing and be spooky at the same time. Fun :)

Despite my technical issues I had with the game, I found Resident Evil VII an engrossing horror experience that was a proper return to form for the series. I would like it if the game's movement speed felt faster than the lethargic pace in which Ethan moves. In fact, most of my problems with the game are with Ethan, who is mostly just an everyman who thebplayer inhabits. This choice isn't necessarily a bad thing, but coming from the Resident Evil franchise where there are numerous memorable player characters, it was kind of disappointing for Ethan to be relatively bland.

Really really great survival horror that gets bogged down by a poor third act.