It's like factorio but it gets a bit overwhelming. but not in the good way like in factorio in the bad way like getting lost at a Walmart trying to find the isle they sell lightbulbs and your looking for that one specific light bulb for that one specific lamp.
Also it takes longer to do the things I like, automating. the beginning hours consist of manually shoving fuel into a bunch of generators so you can unlock fossil fuels. The issue is this section of ths game takes up an insane amount of time. It gets boring and it makes me wish to just go back to factorio.
Lastly there are monsters that attack but they are actually pointless. you don't build defenses against them, you just zap em and they are gone. They exist to hinder you and annoy you. this is definitely a peaceful mode game, which is also another negative. I don't just get hot and heavy when the game is letting use my big sexy brains making a factory more efficient. I like having some stakes on the line. The devs have been wonderfully upfront and aren't planning to expand on that aspect and instead are focusing on building, which hey I'm fine with. it makes me realize that maybe this game isn't for me. It's very chill and the building is fun but the expansion doesn't feel worth it in the end like it does for factorio.
The developers are phenomenal and super community focused. They are open about the process of the development and have a lot of love of passion for the project. To have some positives is thst this game has both the best builder and movement system I've used in any game. Well maybe not best movement system, but it's legitimately up there with doom eternal and titan fall 2. There is no reason for the game to be as fun to run jump and move around in.
Anyways yeah, this is a really good game but it's just not the kind of game that's for me. But hopefully it's for you.
Also it takes longer to do the things I like, automating. the beginning hours consist of manually shoving fuel into a bunch of generators so you can unlock fossil fuels. The issue is this section of ths game takes up an insane amount of time. It gets boring and it makes me wish to just go back to factorio.
Lastly there are monsters that attack but they are actually pointless. you don't build defenses against them, you just zap em and they are gone. They exist to hinder you and annoy you. this is definitely a peaceful mode game, which is also another negative. I don't just get hot and heavy when the game is letting use my big sexy brains making a factory more efficient. I like having some stakes on the line. The devs have been wonderfully upfront and aren't planning to expand on that aspect and instead are focusing on building, which hey I'm fine with. it makes me realize that maybe this game isn't for me. It's very chill and the building is fun but the expansion doesn't feel worth it in the end like it does for factorio.
The developers are phenomenal and super community focused. They are open about the process of the development and have a lot of love of passion for the project. To have some positives is thst this game has both the best builder and movement system I've used in any game. Well maybe not best movement system, but it's legitimately up there with doom eternal and titan fall 2. There is no reason for the game to be as fun to run jump and move around in.
Anyways yeah, this is a really good game but it's just not the kind of game that's for me. But hopefully it's for you.
I enjoyed Factorio but never got deep into it. I figured that these sort of games weren't for me. It turns out that navigating a maze of conveyer belts and machinery in 3D is a fundamentally different and awesome experience.
The last time a game made me feel like this was when Minecraft was in alpha and I spent weeks on end building dungeons and cities. Satisfactory taps into that same freeform creative element. You're working with limited tools and more specific instructions, but how you end up solving the problems will be an expression of your identity. My factories were sprawling, messy, and chaotic, and I loved it.
The multiplayer is its own joy, too. It's so fun to collaborate on big projects for a while, and then you just naturally split apart as you start chasing down little problems and side efforts.
The world is beautiful and exploration is exciting. The systems are easy to learn but deep and complex. The combat is ♥♥♥♥ and the enemies are silly - but for me, this is barely more than a footnote. The end game is incomplete, but it took me 60+ hours to get there.
Drink water and take breaks.
The last time a game made me feel like this was when Minecraft was in alpha and I spent weeks on end building dungeons and cities. Satisfactory taps into that same freeform creative element. You're working with limited tools and more specific instructions, but how you end up solving the problems will be an expression of your identity. My factories were sprawling, messy, and chaotic, and I loved it.
The multiplayer is its own joy, too. It's so fun to collaborate on big projects for a while, and then you just naturally split apart as you start chasing down little problems and side efforts.
The world is beautiful and exploration is exciting. The systems are easy to learn but deep and complex. The combat is ♥♥♥♥ and the enemies are silly - but for me, this is barely more than a footnote. The end game is incomplete, but it took me 60+ hours to get there.
Drink water and take breaks.
I love this game! I never liked this kind of game before, mainly because it didn't seem like anything more than: build factory on a 2d plane and pray you have good algebra, but satisfactory has proven that there can be more to a factory game. There's exploration, hidden items, enemies, bosses technically. While I do enjoy those I have found that I actually like the building part, it challenges your brain to think about 3d spaces, production values, power, etc. This game has stolen one of my top spots and will stay there as I continue to play this masterpiece(wait its early access? THERE'S MORE COMING?)
(Played 60 hrs)
At first it's a factory game PLUS cool creative elements and exploring. It owns. Then it starts slowing down. Unlike most factory games, the speed you progress never really increases. This leads to feelings of hitting walls, instead of the Satisfaction (lol) of accomplishing big things faster and faster.
The game would be so incredible if they'd just add a top-down view, blueprinting, and copy/paste with bots sooner in the game. I'll def give the game another shot when it fully releases, but for now it's very disappointing.
At first it's a factory game PLUS cool creative elements and exploring. It owns. Then it starts slowing down. Unlike most factory games, the speed you progress never really increases. This leads to feelings of hitting walls, instead of the Satisfaction (lol) of accomplishing big things faster and faster.
The game would be so incredible if they'd just add a top-down view, blueprinting, and copy/paste with bots sooner in the game. I'll def give the game another shot when it fully releases, but for now it's very disappointing.
Progression feels a bit convoluted at first, but once you understand the importance of iron and exploration, it makes a bit more sense. And the foundations allowing you to opt in or out of more traditional grid-snapping is nice.
Satisfactory makes some very interesting use of perspective, subconsciously asking the player to move between two different modes of seeing the world without needing to literally change player perspective. I think that's very clever, because the top-down view of factory building from high up is both easier and imposes the "I-am-the-Master-Builder" thought process, while the normal on-the-ground perspective doesn't. You get to feel more big and more small.
Still not entirely sure what the whole hypecorpo aesthetic is about. Maybe it's not fleshed out yet? Maybe I haven't gotten far enough along to see it? Idk man fluids scare me.
Edit: Early game logistics are a pain...
Satisfactory makes some very interesting use of perspective, subconsciously asking the player to move between two different modes of seeing the world without needing to literally change player perspective. I think that's very clever, because the top-down view of factory building from high up is both easier and imposes the "I-am-the-Master-Builder" thought process, while the normal on-the-ground perspective doesn't. You get to feel more big and more small.
Still not entirely sure what the whole hypecorpo aesthetic is about. Maybe it's not fleshed out yet? Maybe I haven't gotten far enough along to see it? Idk man fluids scare me.
Edit: Early game logistics are a pain...
Lacks a lot of things that Factorio has. And the fact that they will not have those things is sad, and dumb. I do hope that they have endgame, and that endgame will justify them not having what factorio has. Replay value.
Right now the replay value lies in making better factories and exploring. And that's it. Satisfying, sure but boring for the very long long-run.
Right now the replay value lies in making better factories and exploring. And that's it. Satisfying, sure but boring for the very long long-run.
Played this a few times online with friends and really liked the vibe. Definitely the closest I've felt to getting really into a tech-tree-climber like this.
I think, realistically, I'd have liked Factorio more because I find the first-person 3D-navigability of the game to be a layer of removal from the actual construction, optimization, engineering thrill of the game. Maybe that friction is pleasurable though, since it makes you engage with the hulking physicality of the engines. That might be something special, or horrifying or sublime about the late-game, but don't see myself personally pushing through long enough to get there.
I think, realistically, I'd have liked Factorio more because I find the first-person 3D-navigability of the game to be a layer of removal from the actual construction, optimization, engineering thrill of the game. Maybe that friction is pleasurable though, since it makes you engage with the hulking physicality of the engines. That might be something special, or horrifying or sublime about the late-game, but don't see myself personally pushing through long enough to get there.