Reviews from

in the past


Good variety of environments but the layouts are confusing due to the fixed camera position which often leads to instant deaths via drowning or bottomless pits. Completing the game is incredibly difficult as it requires collecting ALL fairies in the game. It's just not worth it.

Extremely underrated little string of games. Season of Ice is probably my favorite of the lot. I've always been a sucker for isometric games.

Este juego se lo dejé a un amigo EL DIA DE MI CUMPLEAÑOS y me enteré que era mio años después que tras jugar SoF y Rhynocs me dio ganas y sabía que un amigo tenía SoI

I remember feeling very sad trying to play this.


This is not an incompetent or technically flawed game (in terms of glitches and such compared to Enter the Dragonfly). However, there are a lot of flaws that make this game kind of meh and frustrating to me. Before I go on, I played a fan version of this game via a romhack, which adds a map feature and has a lot of quality of life fixes. Even then, I couldn't really enjoy the game that much. First things first, the control issues like charging being fast. This leads to Spyro falling from the stage and making him uncontrollable in general. Additionally, trying to catch the thieves is a pain. Another problem with the controls is the backlash you get from the enemies. As a Castlevania fan, I can accept a certain amount of knockback, but the amount of bootemless pits in the levels leads to instant death. Addition to that, there is something else you can't control; when you finish a task in the game, you are always warped to a random section of the level, and you have to come back to where you were. These issues with controls, or the lack of them in this case, made me annoyed with the game. There is another part of the game that complements the control problems, which is the level design. I'm not against isometric platformers. When they are done well, they could provide interesting levels and scenarios. The problem is that Season of Ice has bland level design, which is copied and pasted throughout the game. These bland levels are usually filled with minimal platforming and simple tasks like killing five things or making five things. The control issues, as well as the ocational warping and poorly handled camera, create levels that require frustrating backtracking to find missing items. That was the reason I dropped the game, because I was so annoyed that I couldn't find a gem that I was missing and the level consistently was screwing over with his layout that I stopped playing actively. Some may say Spyro 1 had a lot of repetition in its level design. I disagre. Spyro 1 always had clever platforming sequences and clever ways to explore the levels. In short, this game was tedious.

Intenta trasladar la fórmula del 3D de la trilogía original de PSX de Spyro a un 3D isométrico en GBA. El resultado no es malo, pero los niveles son repetitivos y los mundos y personajes son olvidables. Es un buen intento.
Jugado en consola Anbernic.

The game does retain the charm of the PS1 installments, & back then my Spyro-addled ass was just happy to play him on a portable system. But isometric platforming - especially combined with Spyro’s gliding mechanic - is just a recipe for disaster.

Conceptually it's a very faithful translation of Spyro to the GBA. However the game is marred by its implementation of difficulty. The final stages are practically unplayable due to how unfair it becomes

I tried but the isometric view and the speedway designs are what got in the way for me

I remember having fun with this I guess, not a PS classic IP fan

Credit where it's due, the visual and audio design is actually superb. Whether on a handled or blown up on a giant tv this game is actually kind of great to look at. That's the only nice thing I have to say here!

The camera makes levels feel like a frustrating maze, controls feel stiff and objectives are incredibly annoying. I got to the end of the first world before having to call it quits. It's so frustrating tip toeing around trying to find your way to the goal, only to get knocked off the edge by an offscreen enemy and get sent back to start.

They clearly ignored the limitations of the Game Boy. Just because you can put a 3D style Spyro game on the system, doesn't mean you should.

So I wanted to beat this game and talk about it here but wow this game goes from OK to awful so quickly by the second world. I got around the halfway point of the game. I'm sorry but I just can't do it, it's so annoying.

Was Season of Flame this bad? I remember thinking that game was very good. It's just why is this game so frustrating I'm actually losing it just typing this. Maybe one day I'll come back and beat it but right now that aint happening.

It's a shame cause this game can be decent but once you get to that Hummingbird level it goes to shit! Also you have to get every fairy to beat this game, why even let you go to other worlds without getting every fairy if the end game is just gonna make me get all of them before the final boss? Also if you do play this game, play it in japanese, it may have ugly cutscenes but it has a map feature and apparently it has checkpoints so yeah try to get that version.

a decent attempt at adapting the spyro formula to a early-00s handheld, but man. i don't have a problem with it being a "3d" platformer in an isometric environment (esp considering GBA limitations), but on top of the level design being easy to get lost in (and no map to help with this), season of ice is also stupid hard for no reason. the speedways especially, man

sequel's better though!

10/6/22 EDIT: apparently the best way to play this game is the japanese version, which actually does introduce a map feature and adds in some QOL features. there's an english patch for it if you know where to look.

Positives:

- Manages to bring the spirit of Spyro over to the Game Boy Advance very well.
- Good presentation when it comes to the music and graphics.
- Spyro himself controls good, as indicated by his playstyle barely changing throughout the next games.

Negatives:
- The isometric perspective and clashing background colours of some levels causes severe depth perception issues.
- Generic level goals that are part of every level, only very rarely changing up.
- No memorable set pieces to levels which makes getting lost a very common occurence.

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''Spyro the Dragon was a massive hit on the PlayStation 1, having a total of three beloved games on the system. The franchise, although commonly associated with Sony, was never first-party, which meant that there was no problem bringing it to other systems. Many studios back in the day also saw potential by transitioning their franchises to a handheld system, as it was a completely different market full of potential new fans. In comes Spyro the Dragon, having a total of 6 games on the Game Boy Advance alone. Though out of those 6 games, the most known ones are the... Advance Trilogy? Seasons Trilogy? The trilogy never got an official name, but are canonically seen as an alternate ending to the first three games on PlayStation 1. The one I'm talking about today, Spyro: Season of Ice, is the first game in this trilogy.

Of course, the Game Boy Advance is a 32-bit platform, so full 3D was never really considered as an option aside from specific cases like racing games. To keep in the spirit of Spyro, the logical decision was made to transform it into an isometric platformer. It's perhaps not everyone's favourite perspective when it comes to platforming, and Season of Ice is arguably a good game to list as an example why people don't like it. As much as I have fond memories of the game, I can't deny that there are multiple levels that have terrible clashing backgrounds while the stage itself is random floating platforms, occasionally at different heights which is something that is very hard to make out; Hummingbird Ford and Twilight Bulb Factory are prime examples of this. Furthermore, jumps of faith are also often part of the levels, some where even the moving camera can't help out. And it really is a shame because it makes some levels unnecessarily hard. And these unfortunately aren't the only issues with these levels, as there are only a small handful of levels that have interesting set pieces in them for easier navigation. I got lost way too often because the levels didn't have memorable locations to indicate if I've already been there or not.

But to not sound too negative, there are enough other levels that don't deal with either the perspective issue or the memorability issue, like Market Mesa and Panda Gardens which are both two of my more favoured levels from this game. Also because both of them are slightly more original when it comes to level design philosophy as it has a few more original missions. The levels overall feel like a mix of the first two Spyro games on PS1, taking the goods of the second game by having a more characteristic feel to them because of the residents, but the bads from the first game by most levels also feeling a bit more on the generic side; find crystals, kill every enemy, and hit various things scattered through the level without dying, rinse and repeat. Placing a lot of emphasis on that last point by the way because god, that was so annoying with how easy it is to die and some levels being so confusing. And that's ultimately what it comes down to: the level design is decent overall, but hard to remember due to no set pieces and generic level goals. Let's put it on a 25% pretty good to 75% just decent scale, and the end result isn't looking that good.

Buuuuut it is still a Spyro games from the golden age, and it controls well overall. Given that it's one of my favourite platforming series ever, being ''just decent for Spyro quality'' means it is still a game I personally really enjoyed despite its shortcomings. And hey, it did try some original stuff as well, like converting speedways to a Space Harrier-like gameplay (which I personally actually really enjoyed), and Sparx is also back with his top-down shooter segments from Spyro: Year of the Dragon--not as fun, but still decent overall. And all in all, the game just really suffers from that ''first-game syndrome'' which, spoiler alert, the next two games will fix in one way or another. But that is something we will be finding out next time!''

Não gosto muito da câmera, mas é bom.

Why'd they name the villain after a tumor

Isometric Spyro sounded cool on paper, and it was cool for the first 30 minutes. Then I spent 5 minutes fighting the stiff controls trying to blast a fruit or some shit into a hole in the ground while Spyro would just not face the direction I needed him to.

Another half hour later, it was obvious how slow, clunky, and straight up dull the rest of the game is. I was barely an hour into the game and I already wanted to pull up a guide to help me collect faeries. BARELY AN HOUR. Literally the thrill of this kinda game is supposed to be exploration and collecting, and it'd already turned into a chore.

God I hope the classic Spyro games weren't also this frustrating and I was just too young to realize how valuable my time is.

Bought this second-hand because it’s a game from my childhood that doesn’t cost a kajillion dollars for an authentic copy, and it was a game I absolutely sucked at as a kid. For most of my life, in fact, I have been really bad at video games. Especially if an important part of the game is “finding out where to go.” Coincidentally, this game’s most glaring issue is that it DOESN’T HAVE A MAP. Areas are pretty big, and feel even bigger when you’re galloping from end-to-end trying to find that last gem to collect, or the last enemy to defeat, or the last bit of a task a character gave you.

Though, the game definitely tries its best to make it up to you. In each stage is an interactable marker that you can use as a way to know where you’ve already been. Flying in an isometric space is hard, so not only does Spyro have an obvious shadow, but also different heights on each stage are designed to be different enough where you know better how high a platform is by its terrain. A platform you can fly to will also always be in view from where you’re standing, too. Now, while these things doesn’t all add up to a flawlessly-executed platformer, I can see the game design underneath what a lot of people might’ve dismissed as soon as this game got frustrating.

Which, it sure can be frustrating, to be fair. One of the most insufferable segments are the Sparx sections, where you play as Spyro’s little dragonfly buddy in a tank-battle-esque, top-down shooter. These levels were mostly unbearable; not so hard to navigate but trying to navigate the enemies with the limited movement is annoying as hell. Again, though, they make up for it by giving you unlimited lives. So, eventually once you’ve found where to go, you can kind of spray-and-pray from the checkpoint and through the boss of the stage and get through it.

Even with its plentiful misgivings, this game did give me the same bemusement for Spyro that I had in the years following my child-self playing this game. Alas, I was not much of a Playstation child (it was the first console I had… but also the first console I broke…), so my actual interaction with Spyro still begins and ends here, on the Gameboy Advance. It’s like Shrek; fairytale creatures, but with that same kind of “isn’t this weird?” wink to camera that Shrek has. I will come back to this game once more before I die, but I sure got my fill of it for the time being (actually getting past the first section).

(Replay via a romack of the translated rom of the Japanese version, which has extra features)
While I feel the isometric view is just an inherently bad idea with annoying flaws, it's executed here relatively alright. Doubly so with the map feature of the Japanese version, just makes it easier to deal with.


I think this game is pretty alright. The variety of levels are cool but I think it's otherwise frustrating to try and collect a lot of the stuff in the game.

A fun Spyro experience, although not as good as its GBA sequel.

This review contains spoilers

- Terrible controls
- Poor, repetetive level design
- Isometric view makes navigation unecessarily tough
- Flying & dragonfly levels even worse
- Would not wish this game on my worst enemy