Reviews from

in the past


one of those games that kind of gets the magic taken away once you realize how easily you can break it. if you didn't play it as a kid, you missed out, and probably will never experience the joy that everyone else gets when playing this.

This game is actually a really unique take on the series, with the cards now being placed and moved around like pieces on a map. I wish they made another like it, the gameplay reminds me a lot of how Yu-Gi-Oh worked around the Duelist Island arc, with terrain being based on where your card is placed and cards being unable to reach other cards.

What a fun little game. If you're like me and rented this when you were 7 years old, try it again as an adult. It's a fun strategy RPG that doesn't take more than 10 hours to finish.

Um jogo extremamente subestimado,eu amo,é viciante,atemporal,diverte mais do que muitos jogos atuais

Incrível, zerei dezenas de vezes (agora tem Redux mod, perfeito)


The peak of the yugioh game universe. Great srpg gameplay based around yugioh monsters and deck point limits. Grinding out the slots for sick card upgrades and dumping on those AI fucks like it's no ones business

Heavily enjoyed this game back in the day, I need to come back and finish it

Really good take on Yugioh combat model, mixing it with ''chesslike'' mechanics in some interesting ways. But it has some serious flaws, like broken mechanics (game wise, not only op wise), story mode arenas that sucks so bad and make some combats really boring and empty late game

It's really dated and a bit bare bones but I had fun

"Henry Tudor is my name. But I find it tiresome. You may call me Yugi." is such a raw line you'd think it came from Shakespeare but no. It's from Yu-Gi-Oh! The Duelists of the Roses.

I love how silly this game is and legitimately enjoy its SRPG/card-game hybrid mechanics, but it's kind of a mess. Getting a functional deck outside of your starter is an absurd grind, the AI kind of crumbles against an aggressive playstyle, half of the game's mechanics are so grindy and obscure that they can't possibly come up in the short length of a playthrough - it's hard to imagine what the developers were actually envisioning for the player's experience.

Damn this is a cool setup for a Yu-Gi-Oh game, but damn those starter decks are bad

This is a weird one, but in a good way. Yugioh characters are transposed onto the War of the Roses because I don't know why, and it's more of a grid-based tactics game than a card game. Mixing that with deck building and general Yugioh mechanics though is a super cool idea and it makes this unique and cool.

Muito legal o jogo e a maneira diferente de jogar as partidas. Nunca consegui a carta da Feiticeira Negra...

a very unique and fun game

Um dos melhores jogos de estratégia que já joguei.

not only is a fun variation of yu-gi-oh featuring 3D monsters (which I genuinely wish more yugi games had) but the plot is also a retelling of the War of The Roses with card games which rules

Kaiba's blue eyes armor is like the hardest outfit I've ever seen in a video game. This game's aesthetics are so unbelievably swagged out but sadly the gameplay is a bit lacking because the AI is horrendous. Soundtrack is godlike.

surprisingly short, but a lot of fun despite the jank. tons and tons of soul, incredible soundtrack, and a fun concept and art direction. the ai cheats but is really dumb, and i really hated having to constantly kneecap my deck whenever i dueled someone new because of the power limits. i also really wish deckmasters got exp and ranked up faster so the player could realistically use more than just their rank 1-2 starter for the whole maingame. still, once you get the hang of the gameplay it's a real enjoyable time. unfortunately unlocking cards is really slow, but if you don't mind using passwords you can get quite a few to improve whatever strategy you're going for. i still don't know if i can call this a notably 'good' game, but by yugioh standards it's definitely one of the better and more interesting ones.

again though i gotta emphasize the soundtrack cause it's legit beautiful. give it a listen here: https://www.youtube.com/watch?v=kueiI2TTQnI

super unique direction for the series it’s like the capsule one on ps2 but like better lmao i had a lot of fun with this one. yugioh games are actually pretty good huh?


An amazing game that was actually more enjoyable than the original trading card game, with its grid based system.

I would love to see a spiritual successor or a remaster with online play, new AI opponents and new cards.

A great story as well, retelling the War of the Roses with the cast of original Yu-Gi-Oh anime.

One of my favourite games of all time. The pinnacle of a TV show tie-in game.

Japan OCG: September 2001
NA TCG: February 2003

Formats don't really matter for this game anyway since most of the cards here are just the old stuff under a completely different kind of game, but anyway.

This game is so fucked up, I don't really know how best to go about it. It's probably the best of the non-traditional games so far but it's got some perplexing as hell design decisions and progression. Only did one of the two paths admittedly but I might save the other one for a later date.

Basic rundown is that it's like Yugioh but on a strategy game grid, using the same 'fusing from comboing cards' shenanigans from prior games. Main problem comes from how whack getting a proper deck is, it's very hard to tell whether or not the deck im using actually makes sense or not. The 3 starter decks that are presented to you at the start (still only pick 1 of said 3) is based off the player's name, kinda like DQ1, which is neat. First playthrough i tried this on I got the 'Thunder Nyan Nyan' deck leader, an apparently terrible starting choice and that became all the more apparent during the first battle. Upon a restart, I was presented with the Robotic Knight deck leader, a much stronger starting deck. Even still this game does not hold its punches at the start, as the forest based 'Weevil' insert for the campaign just sends out a bunch of stat-boosted bugs and sits by in the corner waiting for his cocoon to hatch.

And that's the bizarre part of this game. Certain later levels felt like an absolute cakewalk, hell some took about 3-4 turns of just getting to the opponent and walking over their stuff. Primarily, during the Ishizu stage where the arena is covered in water (i.e. aqua monsters gain bonuses, but machines take a debuff) and 'Crush' (any monster over 1500 atk instantly dies) tiles I just trounced her? Whereas Weevil even upon rematching him later to get certain cards from his win drops was still a pain to get through. I guess in general games such as this would be prone to certain decks just having a better time on certain stages than others but Weevil is deceptively difficult in my experience. Secondly, I can't really imagine how obnoxious this might have been had I stuck with that Thunder Nyan Nyan deck.

On top of just how weird the new concept of 'tile based' Yugioh is, there's a few new mechanics tied to this gameplay that are just odd to tackle. Every card has a 'rank' that can be promoted up to Colonel and as a card obtains certain ranks they get better abilities and bonuses to ease things. Problem: I only had like two of my cards ever rank up. My main cards were fine enough as is so I didn't re-fight characters too much outside of a few times I need a particular card from someone. Rex, in contrast to Weevil, was actually pretty tame and got me the dinosaur half of my Machine deck. This culminating to my non-stop barrage of 'Cyber Saurus' which still only got that card ranked up to First Lieutenant. Thankfully if you are having troubles with a deck build it doesnt seem like there's much limit to what passwords you can put in. I did put in one Dark Hole which proved rather useful, otherwise most of what I had was all I needed.

There's some interesting ideas for fights and concepts but it mostly just feels like a really gimmicky and awkward way to combine Yu-Gi-Oh into a strategy game. Certainly a lot better than Dungeon Dice Monster though.

Utilizing the terrain is definitely the neatest part of the tactics, especially once you have terrain cards of your own to even the playing field.

Also goddamn, the soundtrack though? Like Yu-Gi-Oh usually has some pretty good tracks to listen to throughout the series but this might be the best so far, with a good array of great battle themes and 'story' tracks. Banger intro too.

Overall its a neat ass game but it takes some time to get used to how the game expects you to build a deck and also how the AI's behavior works because they can be admittedly pretty stupid.

When Yu-Gi-Oh! was at the height of its popularity during the late 90's and early 2000's, you'd be forgiven for thinking that there was a new YGO game around every corner. In fact, in a span of 4 years between 1998-2001, a mind-boggling 11 YGO games were developed and released. Among them was Duelist of the Roses, which was one of the oddest and most unique takes on the YGO formula. Set in 15th century England, this game substituted real and fictional historical figures for YGO characters as Yugi (Henry Tudor) and Seto (Christian Rosenkreuz) fought for the throne of England by playing an archaic version of Duel Monsters. If it sounds ridiculous, that makes sense, because it is. But just as it was the strangest YGO game of its time, it was also the best.

Both the main benefit and the main drawback to this game is the way the card game is played. Instead of sticking to the original game, DotR opts for a board-game style layout, where cards are played on a 7x7 grid and moved around, with the goal of surrounding and attacking the opponent's deck master. This structure is considerably more interesting than the original card game was at time of release, and is what gives this game so much of its charm. Even though the card game was still in a somewhat limited state at the time, this new format allows for a much more variable and nuanced gameplay experience. Players generally have a much stronger feeling of control over the game, as they have more agency to play their way out of difficult situations. Grasping victory from the jaws of defeat is immensely satisfying in this game, and that's because of this novel setup.

It also ends up being quite confusing. This is a game that, if it's your first time playing it, could take you 5-10 hours to understand how to play ideally, but if you've played it before, you can breeze through it pretty quickly. The game manages to keep players interested due to the deck cost system, which prevents the use of supremely overpowered cards to defeat opponents. This makes deck building a more involved process, and the game is better for it. Most of the difficulty comes from an unclear tutorial, save for the final boss, who just has vastly overpowered cards. There's also a lot of gameplay aspects that are left to be figured out. Fusions, for example, appear almost random at first, and require a lot of guesswork to figure out. Card collection is another wonky aspect, and you're better off playing with what you have rather than wasting time trying to collect specific cards. Even with all that factored in, though, it's a pretty short game, and there's not a lot to do once both routes are completed. Unless you decide to rank up your deck master, that is, which is extremely tedious and not recommended. Luckily, it's also something that's not really too important.

DotR is an impressive game simply because, in between the releases of other mediocre licensed YGO titles, it managed to stand out and offer something different. Even though there's not a lot of substance to it and it may appear pretty unapproachable at first, it's still an innovative title that clearly had passion behind it, with a killer soundtrack to boot.

One of the best Yu-Gi-Oh Games that is not a 1 to 1 translation of the Trading Card Game.