Reviews from

in the past


Somehow too short and too padded at the same time. Fury Bowser is cool but quickly turns into an annoyance rather than a threat. Mario goes Super Saiyan though so it does get points for that

I've been meaning to replay Mario 3D World for a good while, but with the port to Switch announced last summer, I figured it was best to wait, especially with the Bowser's Fury extra add-on that came with it. It's a game I've nearly beaten all of before, but I didn't have the patience to beat the game with every character to unlock the final, hardest world like you have to do in the Wii U version. However, after Gunstar told me that you don't need to do that anymore, and only need to beat every level up to that point, I was sold and ordered it immediately XD. While I didn't intend to beat the game with every character, I actually ended up having so much fun that I did just that ^^;. It took me some 16 or so hours to beat the game once getting every collectible, and then another 16 or so hours to beat every level with the other four characters. I also played through Bowser's Fury, which, while very different, is also tied to Mario 3D World enough mechanically that I feel tying the former's review to the latter just makes sense. It took me 4 hours or so to 100% Bowser's Fury, and I played through each game in English.

Super Mario 3D World is the Big 3D Mario Game (TM) of the Wii U era, and it opens in a pretty simple fashion as most of them tend to do. Mario, Luigi, a blue Toad, and Peach are walking along outside her castle, when suddenly they come across a weird clear pipe rakishly sticking out of the ground. The plumber bros flex their know-how and repair it properly quick, when a little fairy (apparently called Sprixie) suddenly pops out in great duress. She informs the gang that all of her friends have been captured by Bowser, and just like that Bowser pops out of the pipe in chase, puts her in a jar, glares at the heroes, and runs off down the pipe. Our heroes rush after him to save the Sprixie princesses. It's a very light story (communicated virtually without any text at all) that sets up exactly as much as it needs to. Although I will mention that it's nice that they gave the Bros. another target to save, as Peach's addition to the main cast is much more memorable than just some yellow Toad to go along with the blue one like in previous games.

The gameplay of 3D World is like an expanded edition of the 3DS's Super Mario 3D Land, but this concept for a 3D Mario game is as old as Mario Galaxy. Instead of going through one stage several times but with different missions such as games like Mario 64, Sunshine, and Odyssey do, you go through a series of stages but in a 3D environment. You run around, jump, get power ups, and can even store a power-up for later (just like Super Mario World on the SNES) all on your quest to get to the flag pole at the end of the stage. However, unlike Super Mario World, there are no hidden exits in this game's stages. Much more like Mario 3, while there are some secret warps to be found, they aren't so much tied to stages, so it's one curated experience from beginning to end. And it's a LOT.

The game boasts a hefty 116 stages. While some are simple Mario 3 "Wandering Hammer Bros"-style quick fights, the vast majority are fully fledged stages complete with 3 green stars and a collectible stamp (a remnant of how this used to be a Wii U game connected to Miiverse, but now a simple collectible bit of art) to find in each. There are even some special extra stages such as short, timed platforming or combat trial marathons, or Captain Toad puzzles (just as are found in his own Wii U game that was ported to Switch a couple years back). You'll go through eight worlds to defeat Bowser and rescue the Sprixie princess, but then another four await you. Two of these are brand new stages (granted the hardest world is just three stages), but the other two are full of remixed and more challenging versions of other stages in the game. As to be expected from Nintendo's best, the game's level design is top notch, with each stage feeling on some level different to the others. Simple completionism was definitely not the only reason I chose to spend an entire weekend and some change dedicated to playing through absolutely all the game's content could offer. Even without friends to play with (as the game has 4-player co-op, and you can even do online co-op with an option for two local players and up to two online players), it's just dang fun to play.

What makes it so fun to play is just how different the characters are. Upon beating level 9-2, you unlock Roselina to play as as well, bringing the game's roster up to five playable characters. Much like Mario 2, the game's characters all play similarly but different enough that you'll have a varied time playing as each. Mario is the all-'rounder, Luigi can jump one block higher than him and go a little faster but at the cost of some traction (as is tradition), Toad can't jump quite as high as Mario but he's WAY faster, Peach is pretty slow but she has her Mario 2 brief mid-air hover, and Roselina may be the slowest, but she boasts the ability to attack without powerups as she has Mario's spin attack right out of Mario Galaxy. Especially with the harder stages, getting used to playing as the different characters can take some recalibration of your faculties, and it gives the game great replay value. This is all bolstered by the awesome new powerup of the cat suit. With its ability to let you climb walls and do mid-air pounces and ground-based swipe attacks, it's an excellent companion to the tanooki suit to help you with any platforming challenges you go up against. The only complaint I have is that, like the Switch port of New Super Mario Bros U, you can't pick the same character as a friend in multiplayer.

This is a port in large regard, but there are some pretty significant changes to the game that make it definitive in my mind outside of just the addition of Bowser's Fury. As previously mentioned, the absurd requirement of beating every level with every character to unlock the final world has been removed, but it's a bit more than that. Additionally, getting all the collectibles in the first place has been made easier. You now keep a collectible upon death as long as you don't exit the level. As long as you grab a star or a stamp before you die, you'll still have it when you respawn, and all you have to do is get to the end of the level to keep it. Most importantly on a mechanical level, however, is the change to character speed (which Gunstar very kindly pointed out to me). Every character has been made to move significantly faster than their Wii U counterparts, with even Peach (the otherwise slowest character) moving faster in the Switch port than Toad (the fastest) did in the Wii U original. It doesn't make them unwieldy, and it overall just makes the game feel way better paced and more fun to play.

As for Bowser's Fury, it's short, yes, but it's an excellent addition. Someone on the Slack chat (probably Gunstar) described it as "the Mario Odyssey DLC we never got", and I find that description perfectly apt. You access Bowser's Fury from the main menu, so you actually don't need to play Mario 3D World at all to play it, and the two games actually don't interact content-wise in any way.

Bowser's Fury starts with Mario simply walking along alone outside Peach's Castle when he suddenly comes across some weird black paint. He follows it to its source with is a stylized M just like Shadow Mario made in Mario Sunshine, and it expands and swallows him up taking him to a far off world. On the other side, he finds a fretful Bowser Jr. and a GIANT Bowser who is totally out of control. Bowser Jr. is totally out of his depth, and reluctantly asks Mario for help getting his dad back to reality.

Though only one player (granted a second player can control Baby Bowser with a joycon, not dissimilar to the two-player function in Mario Galaxy) as Mario, Bowser's Fury is effectively Mario Odyssey but with the gameplay of Mario 3D World. You've got all the same power-ups, and even the 3D environment and controls (without a triple jump, just like 3D World does), but now you're out to collect cat shines, because everything is a cat here (the shines, the seagulls, the trees, the enemies, everything). You go around the large lake world to small island challenges or the larger island which sport a series of tasks. There's three tasks specific to that island as well as collecting little tokens hidden around it and even using Bowser's attacks to open up secret hidey-holes that hide Cat Shines.

Because Bowser isn't just sleeping waiting for you to beat him, he's MAD and out there to heck you up. He regains strength in the middle of the map until rain starts to fall. Once he's fully awoken (the rain basically gives you a de facto timer/warning that he's about to wake up), he'll do a big jump near to wherever you are and start launching atomic breath, big fireballs, and other stuff to try and mess up whatever it is you happened to be engaged with at the time. You can make him buzz off by collecting a Cat Shine (whose powerful light they generate from the islands' many lighthouses makes his dark energy feel all icky so he leaves), or if you have enough Shines, you can grab a MEGA BELL to grow into a GIANT cat and go toe to toe with him in a big kaiju battle!

The kaiju fights are really good fun, and it's endlessly cool getting to use the islands themselves as cover from his attacks and such. And if those battles are too hard for you, you can always collect Shines while he's attacking you normally to take chunks out of his health bar to make the actual kaiju fights easier/shorter. You can even make the normal gameplay easier or harder by setting Bowser Jr.'s AI to help you out a lot, a little, or even none at all (I played with him helping a little). There are 100 Shines to collect in total, and it's really good fun, especially as an add-on to Mario 3D World. Whether this is a glimpse of what will be Mario Odyssey 2 (for want of a better title) or just a one-off experiment they did to give the port of Mario 3D World some more appeal, I really enjoyed this little adventure to save Bowser from his angeries.

Verdict: Highly Recommended. The Mario 3D World port makes one of the best games on Wii U (and one of Mario's best games, full stop) even better and packs it in with the cherry on top of Bowser's Fury. If you like 3D Mario games this is an obvious choice to grab. Even if you've already played Mario 3D World and enjoyed it, I'd still recommend this just because of how nice the updated controls feel as well as how fun Bowser's Fury is. One of the Wii U's crowning gems has finally made its way to the Switch, and it's one you definitely shouldn't miss out on if you enjoy platforming games.

Wish we could get even more of this game - hopefully Nintendo's got something cookin' back there

quality over quantity. although short (can 100% in less than 7 hrs from what i remember), it's flawless, expanding on the idea of having a 3D mario game where the whole world is connected. next step is to make Odyssey 2 like this and the next game will be top 10 all time.


What an incredible little 3D Mario experience. Its refreshingly unique structurally and has a ton of fun platforming challenges. I would love for the next mainline 3D game to be structured like this. Its a great blend of the gameplay of 3D world and the collecting of Odyssey. I want more.

A fun little "open-level" Mario experience. Basically a mini Odyssey but with power-ups. Fuck with it heavy and hope they expand on it. Bowser Jr. was actually useful to have around too lol.

2nd best 3d mario experiance

Had a fun time with this one but it didn't completely blow my socks off like it seemed to do for other people. Sailing between islands and completing all of the challenges was pretty fun, but it did get a little repetitive towards the end. Still, it makes me look forward to what the next full-length 3D Mario game might have to offer.

This is how not to do an open world Mario game. I think what’s holding it back pretty much just goes back to one thing: if you fall, getting back up from the water is so annoying

A very quick dip into Mario, it feels a little bit of a throwaway experience. But nonetheless incredibly fun, as Mario pretty much always manages to be. I'm interested to see how this more open type of world, with isolated islands of challenges and collectables, carries over to the next Mario game. Can't wait.

I think Super Mario 3D World controls way worse than basically any other 3D Mario, but I still had fun with this. Always having something to do no matter where you go is great for the flow of the game.

It's a bit easy overall. The few missions that weren't easy were either tedious or used the one hit kill lava which is kinda eh.

It's a good little diversion. Obviously this wasn't intended to be the next Odyssey or anything so you have to meet it on the terms of it being a side game, but I do hope the next 3D Mario installment doesn't follow in this games footsteps - I much prefer the fleshed out worlds and player movement expression in 64/Sunshine/Odyssey.

feels like what everyone expected 3d world would be like at launch, and honestly, it's great. a short yet rewarding romp that feels pretty unique compared to other 3d mario games. it contrasts well with 3d world, and it's a great time for an afternoon. :)

Played this once before when it first came out, got about 70-something shines. This time I just got the required 50 to beat the game. My main purpose in replaying this is because of all of the rumors of the upcoming "open-world" 3D Mario game for Switch 2, I wanted to see the game that is the first foray into that kind of thing.

This really feels like Nintendo dipping their toes in the water with the idea of an open world Mario game. And I think they succeeded! This game is quite a bit on the short side, and that's really the only reason this falls a half star short of a perfect score. That and the weir Mario 3D World camera and controls. That being said, this is still 3D Mario so it controls a hell of a lot better than 99% of other video games.

I am a sucker for a good open world. And on the flipside I absolutely detest lazy open worlds. This proves that Nintendo knows what they're doing with this concept. This isn't a Unreal Engine 5 demo of Mario running around a massive empty green field "NINTENDO HIRE THIS MAN" style, this is a big Mario world, a collection of individual levels seamlessly put together on an ocean you can ride around on the back of Yonka Dingo, and it's great! The main purpose and goal of Super Mario is to just be pure, unbridled fun, and there's no fun to be had in loading screens. So how's about we separate our levels with actual gameplay and traversal and platforming, instead of those lame, antiquated loading screens. That's what Nintendo's philosophy feels like in this game, and it's genius.

Dunkey put it best, "This is just an appetizer to some masterpiece off in the distance." Now that that masterpiece is rumored to be not so distant, here's hoping that 1) it's real and 2) it truly will be a masterpiece.

I love Mario games so much dude.

Other than Bowsette, Fury Bowser is my favorite version of Bowser. That is my Gender. Anyways this is the best Mario game

Pretty fun, lot of potential in this formula. I hope the next 3D Mario game will use the same concept but on a larger scale. Not much to add to this except that this might be one the best Bowser's design ever (and I'm a huge fan of Bowser).

give me a new 3D mario NOW!!!! THIS GOT ME HOT AND BOTHERED BUT RIGHT WHEN I WAS ABOUT TO BUSS I REALIZED I 100%ed IT

I wish it was longer. It makes me really badly want a new one cuz this felt like the best teaser of where the series is headed. It felt like it took the ideas from World and made them into actual 3D Mario and the blend was excellent.

nice experimental gameplay, pretty short but entertaining for sure

Here’s an idea, maybe this time I’m NOT gonna collect them all

100 percented this and it was very fun and I love this interconnected open world but with distinct levels format and I hope they do a full game with it but oh my god the bowser fury mechanic is so annoying sometimes. Always showing up when I don't want it and never showing up when I need it!! (There are certain shines you need it to be active for). A Mario game should not involve me waiting for the world to do something so I can get a collectible while I leave my switch on the table and eat pistachios

this game's decent, nothing crazy memorable or anything, it had some good music tracks and i commend it for trying something different, open world doesn't fit mario in my opinion and i hope the next 3D installment doesn't try and go for it in the future. i think the problem isn't as bad as it could be though, due to the smaller map size, any bigger and it would've felt even worse than i already felt it was.

the actual levels themselves were really fun to run around in, however, and the free camera you're given opposed to the locked on camera of 3D world was great, definitely made the game feel more like a traditional 3D mario, like 64 or sunshine.

overall it wasn't anything too bad, it didn't overstay its welcome due to it just being an expansion to the far superior 3D world. music was fun and visuals were nice. :)

She Mario on my Plessie til I unleash Bowser's Fury


Negative points first. Using 3D World's controls for an open world Odyssey-style game feels restricting; while the cat and tanooki suits work fine in this environment, Mario's basic move set feels uncomfortable with much of the platforming. Bowser's fury being set on an uncontrollable timer (unless you have a Bowser Amiibo, gross) almost completely ruins the game's pacing. Since many of the shines are only obtainable during this fury state, I spent a lot of time near the end of the game just patiently waiting for the next cycle, not touching the controller. I also disliked the amount of water around the islands--in the first half of the game, when you have no means of teleportation--if you find yourself in the water, you'll be swimming in there for what feels like forever. Furthermore, it seems that you have very little control over Bowser Jr. who often feels unresponsive and glitchy.

Complaints aside, I can say that I had a lot of fun with some of those shines. The game mostly feels, as intended, like an Odyssey/3D World hybrid, but I also sensed level design inspiration from Galaxy and stylistic choices which are more aligned with Sunshine's artistic vision (in fact, I would say it's probably the closest Mario game we've got to Sunshine so far). While a bit simplistic, most shines are straight-forward and enjoyable.

Bowser's Fury is a short, rough and incomplete game, but it is also an interesting new concept which offers an interesting idea of what might be next for 3D Mario games. However, I'm glad they didn't release this game on its own. It's a fine game, but for someone who already had played 3D World on the Wii U, I feel like Bowser's Fury is most certainly not worth the big price of the bundle.

a pretty fun little 3d mario game. the integration of mario 3d world power ups was neat and most of the cat shines were pretty fun to get. i definitely agree with what a lot of other people have been saying that this just feels like the first taste of a new 3d mario game that could become something much bigger when built off of this game's concept so i'd love to see where things go from here.

for me this pretty much just felt like a lot of the good things about a mario odyssey world with fun little obstacle courses that have different levels of involvement and some of the not good things carried over like some shines not feeling super rewarding due to just being out in the open or when the game just tells you exactly where to go to find more shines after getting the first 50. i also got all 100 cat shines because i could tell it wouldn't take too long to do and to me personally it didnt feel like it amounted to a whole lot other than just checking off the box of getting 100%. even still i dont feel like that time was wasted because i had a good amount of fun the whole way through, i think i just set my expectations too high for the final reward.

Finally got around to playing this and it’s pretty fun. Almost worth the $60 price tag on its own which is good because I don’t want to play through 3D world again. I’m having a good time playing it with my wife even though co-op kinda sucks in this. Bowser Jr. seems really not fun to control. Gonna keep playing this one until we get all the shines or we don’t. My score might go up later but for now I’m feeling a decent to a light to a strong 3 and a half on this one. Oh also they really didn’t need to turn Plessie into a cat. There are some creatures in this world that do not need to also look like cats. That thing is an insult to god.