Reviews from

in the past


bem rapidinho e divertido

Joguinho do Kirby que é bem curtinho, da pra terminar em uns 30 minutos jogando igual uma porta sanfonada, não é nada difícil, o game over só te joga pro começo da fase, então você não perde muito tempo tendo que refazer tudo denovo. Os bosses são bem tranquilos, não são muito difíceis, é só pegar o padrão deles e cacetar eles.

A wonderful audio video package that's still a treat to listen to. Kirby's powers are fun relative to other platformers of the time, but it's obvious they hadnt quite figured out his thing yet.

Kirby has always been a very welcoming series for both new and veteran gamers, But the first kirby game has a very high level of difficulty compared to the rest in the series.

Not something for me, but if you like a challenge, go for it. Also this was before Kirby had the copy ability!


It's a simple, extremely accessible platformer than anybody can beat, and clocks in at less than an hour long. Coming in from later Kirby games, the fact that Copy Abilities aren't there yet is a bit awkward, but then the game wasn't designed for you to need them either. It's a plain but very effective start to the Kirby franchise and the career of Masahiro Sakurai, and it got a lot right on the first try.

It’s actually not a bad game. The controls got some getting used to because I kept wanting to play it like a Super Mario Bros. game. The thing is, I have no patience with it’s semi-non linear level structure. I don’t know where I’m going, and I kept dying because I would float instead of jump and vise versa. I’m glad I dabbled with the first entry and tried it, but it’s just not for me. I’ll just watch the full 22-minute gameplay video on YouTube and call it a day. I have a feeling I won’t much like the 2D Kirby games. Might skip to the 3D ones.

Enjoyable but rather forgettable with some frustrating controls. There are much better Gameboy games.

Kirby's Dream Land is a delightful debut for the iconic pink puffball. This classic Game Boy platformer is light and breezy, with charming visuals and simple yet addictive gameplay. Kirby's inhale-and-copy ability isn't present, but he still floats and gobbles up foes with ease. While short and lacking the complexity of later Kirby titles, it offers a sweet introduction to Dream Land and a dose of pure, nostalgic fun.

é um jogo curto e simples, mas ainda sim é bem feito

Jogo curtinho, pode ser meio chatinho em algumas fases, mas muito legalzinho de jogar =D

short and sweet. One of the best looking gb games but not much to offer gameplay-wise

The start of Kirby’s blood-feud with trees

This review contains spoilers

With Kirby's 32nd anniversary being right around the corner, I have decided to return to this sweet trip of a game! Kirby's original debut on the Gameboy! How has it held up after all these years?

Starting off with the controls of the game, Kirby's Dream Land's controls hold up rather well! Although unlike future entries in the series it lacks a run button, therefore Kirby is a little slower than he usually is nowadays, however in a way it helps this game! As it's already rather short, the game likely beaten in under half an hour if you know it well enough. Since this is the first game in the series it's roots stem from here, unlike every other mainline game in the series, Kirby's Dream Land lacks copy abilities! Which have been a major part of the series ever since their debut in Kirby's Adventure. However Kirby inhaling enemies and objects before spitting them out works just as well back here as it does now, which is good since you'll be using that to your advantage for most of the game. Lastly about the controls are the items! Such as the mint leaf changing up the gameplay to a shoot 'em up style of game within Kabula's boss fight in the skies. The spicy curry which lets you spit out flames to attack enemies with a blaze. Alongside food items to regenerate Kirby's health, allowing Kirby to take just a few more hits once more. Plus a few extras like the bomb. They all together spice up the gameplay just a bit more, making the general experience a bit more varied. With all of this in mind, the controls of this game are pretty decent!

Before we even tackle the levels themselves, there is also the intro cards! They all together give the game some extra packed-in personality. For example in Green Greens, Kirby chases after a butterfly before suddenly being chased off by multiple at once. Or in Float Islands where Kirby fishes up a fish, only to inhale it and get the fishing rod stuck in his mouth! Things like this make the game much more charming! And for such a small package on the Gameboy it really fits in a lot of charm.

As for the levels themselves, they're all rather unique from each-other! From the classic Green Greens to Mt. Dedede, something I appreciate about these levels are their backgrounds, which all end up standing out from eachother with their fun pixel-filled fun. Sometimes they even change mid level! Take this example in Green Greens, the first level in the game. One moment Kirby is standing in a grassy, hill filled landscape, before taking a trip on a warpstar to a nearby forest! It feels like you've genuinely made progress! Moving onto the level designs themselves, they're alright. They work for a first game but they're nothing too ground breaking, it's a Gameboy platformer alright!

The last main thing to mention is the end-game, Mt. Dedede! Which has a banger soundtrack, just like this game does in general! Each theme memorable, fitting their theming well. The final level's intro starting with Kirby crashing into the king's castle, as a short retour of all previous levels are replayed! Among all four bosses brought with them, Whispy Woods is first and is short and simple overall, avoid getting hit by the apples and spit them back out, working well for the first boss of the game. Next up is Lololo and Lalala who push boxes around a more enclosed environment, making it a little harder for Kirby to attack, this expanding more on Whispy's fight and generally teaching the player to be more precise with their movement. This is followed by Kabula within the sky! Definitely being the most unique fight in the game, which is appreciated! Kracko then being the last one fought before the end-game, yet is cleared if you're careful enough, they're personally the one I typically struggle myself with most out of all the bosses in the game! Once all four original bosses are fought, it's time for the king himself!

King Dedede! With a total of ten health points total, ends up being the longest and most gruelling fight in the game, fitting for the final boss you'll fight here. Once you recognise his patterns his fight ends up being short yet sweet as for the first time of many, the king falls to the pink puffball as he is blown out of his castle. The credits then beginning to roll, kick-starting the two's rivalry in future games as my favourite music track in the game plays. As Kirby carries the castle, bringing back all the stolen food to the residents of Dream Land as he flies off in the sunset, before one final bye-bye. Closing off the main game and unlocking extra mode! Which is an extra challenge for real veterans, I myself didn't really check it out but if you want one final tough challenge, there's your cue.

Overall even though the Kirby series has massively expanded in quality since, this game is very charming! While very short and quickly beaten. It's an experience well-played. With five levels total with fun and chirpy music alongside them, it's a solid foundation that brought the pink puff to fruition. Certainly one of the best experiences of the Gameboy library!

beat both normal and extra mode. neat little game.

It was fairly fun. The music slaps and the simple concepts has some really fun levels. The bosses were hit or miss for me and there was some difficultly balancing in the air at times, but all in all it's decent and it's interesting seeing where Kirby started.

Aside from the Music & Cute Art for the game, don't think I enjoyed this all too much. Level design and enemy placement felt extremely random. The main form of dealing with problems just being suck the enemy up and blow them out. Repeat. Wasn't all that engaging. It may just be the lack of the copy ability that's getting to me. Cute Game, would recommend just cause it's so short but there really isn't much too it (which is totally fine, I've just played other GB games just as short which I've enjoyed much more).

Very short and simple, but the level design holds up pretty well. The main game is like 30 minutes long, it does have an extra mode to go back through everything on a harder difficulty with new enemies and stud. But dang is the extra mode hard, the enemies just sporadically glide across the screen like it’s nobodies business.

A cute time knowing it was the pink puffs first game. Crazy knowing how much of this game has influenced everything Kirby going forward.

Nowadays it's kinda weird to play a kirby game without the ability copy mechanic. But so it forces the game to actually depent even more on good level-design, encounter design and pure platforming. And for a starter of the series it still holds up pretty well and presents a roughly 30 minutes long journey of happy and pure jump 'n' run enjoyment. It even has some replay-value cuz of the extra mode.

A short but fun little adventure. Great to see where Kirby started, and it is definitely a great foundation for the franchise.

It has charm and good music but it's incredibly short, the controls are kinda trash, and Kirb without his copy ability is just blasphemous. Appreciate it for paving the way but it's a hard skip in <current year>.

Just pure, simple good fun shit. I beat this for the first time while sitting on the toilet in about 30 mins (in one sitting) .

Being the first Kirby game and being the only mainline game without his iconic copy ability, it essentially feels like a Kirby's Adventure beta. Yet despite not having his copy ability, it's still a lot of fun to play through and makes bosses actually have some challenge and methodology as you need to wait for opportunities to attack, as opposed to spamming your best copy attacks. It makes me want to do no-copy runs of other Kirby games for that same challenge.

Good shit. Simple shit. Fun shit. Has aged gracefully and is still an excellent 2D platformer.

Fun little game just massacring everything in sight.
Neat


super fofo e gostosinho de jogar. tava precisando de algo simples e rapidinho e esse serviu direitinho pro momento!

Cute, clever, fun platformer, and it only took me about an hour to beat. Lovely!

- Poyo Origins -
Es super corto y muy básico, carece del poder tomar poderes/formas y solo se juega a absober cosa que se siente muy rara.
Siento que no es malo pero tampoco es bueno del todo, eso sí apesar de todo es muy lindo y muy nostálgico.

Unreal Game Boy game, uncertain why people are allergic to rating games well on here. For a Game Boy side scroller and a first for Kirby it’s an amazing title, albeit short but it’s Game Boy! It is made for short spurts of gameplay. There’s a “harder” mode after the first run through, I play this yearly easily. Pity the copy abilities isn’t here but hey everything else is!