Reviews from

in the past


The first Gameboy game I ever bought for myself was this. My dad had passed down his OG gameboy along with Tetris and Kwirk, but Kirby's Dreamland was special in it was the first one I got of my own volition. I still remember buying it for $5 at the flea market back in the day. I still remember first discovering I could play original Gameboy games on my GBA because of this game. In fact, this might've been my first ever Kirby game period (it was either this or Return to Dreamland). I've played this game several times prior to this, and even now, it was still fun.

The game is quite short, only taking around an hour or less to beat, but I think that's actually really nice with a game like this. It does not overstay its welcome and if it was way longer, idk if I'd like it much. This is the first Kirby game and so it's super simple. There's only 5 stages in the game, with a boss at the end of them. It's really not that hard of a game at all, that's what Kirby is known for and it applies to his first game as well. Copy abilities weren't a thing at all until Adventure, so the gameplay in this is super simplistic. But like I said, it's short so I don't really have much of an issue with it.

For a Gameboy game, this has a super nice soundtrack. Every single song is memorable, though maybe that's also because I've played this several times, but I think a big reason for that besides them being good is the fact they get reused a lot in later games. I think the only song I haven't heard in later games is the spicy curry theme, all the rest are iconic whether it's Green Greens or the invincibility lollipop theme or Dedede's theme. Kirby has been known to never have a bad soundtrack and yeah it applies here too.

Something I'm not really much of a fan of is extra mode. I tried it out a bit again here but I still can never get far. I've never beaten it before but it's because instead of being a bit harder, it goes full into bullshit mode and not only do I not find that fun, it doesn't feel fitting for Kirby. Kirby's known for easy main playthroughs but hard side content but it's too much in this game I feel.

I never found this game amazing at all but I have fond memories with this one. It's one of the better Gameboy games I've played for sure. I plan on going through every Kirby game eventually now so consider this the start of my Kirby reviews cuz yeah I'm gonna review most of them. Don't expect it to be like my Mario Kart marathon tho since there's way more Kirby games and I don't wanna get burnt out lol.

6.5/10

One time I read a creepypasta about a secret extra mode in Kirby's Dream Land where if you get a game over, the hand on the continue screen strangles Kirby to death

usually on weekday nights my gf and i will settle down after dinner and put on a tv show that takes little attention to follow while we do other stuff, like she does embroidery and i play video games etc etc. So last night Gossip Girl season five is going and it's like, things are pretty good right now, Blair's about to get married to Prince Louis of Monaco even though she's clearly in love with Chuck still but she can't admit that to herself because of her PTSD and the audience can tell that Louis sucks shit even though nobody else can, meanwhile DAN has also realized that he's in love with Blair which is something I've been saying should happen for the ENTIRE SHOW but they've barely interacted before this season and suddenly became fast friends after years of animosity once the writers realized their character commonalities and insane chemistry, BUT he's gonna just be supportive of her decisions in whatever capacity she needs him because he's acting unselfishly for the first time maybe ever? It's literally the first time I've liked Dan, it's a fucking miracle. EVEN the storyline that is tangentially related to Serena is pretty good right now, even if Serena herself remains an irritating charisma black hole.

All of this is to say that Gossip Girl has never been more riveting, so I was planning to just pop in something breezy to occupy my restless fingers while I enjoyed the soap's rapidly approaching midseason climax, so imagine my surprise when my girlfriend tapped me on the shoulder to say "what's this what's going on," making me realize that i had been sitting at the Kirby's Dream Land Title Screen, bobbing my head back and forth to the music, watching kirby jump around with a smile on my face like a cartoon idiot, enjoying the music coming into my single earbud, for at least a long enough time to miss the fact that Nate's cousin was conspiring to have him assassinated.

This is Kirby's power. It has been here all along. They're so fucking cute dude, and FUN, just a joy to embody and to play at all times. It's infectious. For forty-five minutes I was transported. There's very little like it out there, and possibly nothing better.

Also Lolo's in this game! I had that game for the NES. Played it with my older brother all the time. Love that guy.

There really is something to be said for a strong first impression.

Not every game series gets this right. Mega Man's first entry is one of his more forgettable, and I haven't met a single person who has told me that they love any of the original Monster Hunter games. It's a hard thing to do, to break out into the medium.

Kirby manages somehow. Sure, it's not perfect, but it's still a fun time. There's something rather distinct about this game. I'd say the wonderfully saccharine presentation, which is so cleanly animated, maybe. The soundtrack contributes a lot to it too. It's just so Kirby.

As an example, let's look at a contemporary Game Boy platformer - Castlevania: The Adventure. It feels so much like an obviously "downgraded" version of its console predessecors, generic and walking down a path that had already been trodden. Super Mario Land, on the other hand, hits much the same chords as Kirby does. A whole new aesthetic that was especially crafted for the Game Boy which allows it to take advantage of the system.

Kirby focuses on being adorable, and the designs are made to accommodate for the Game Boy's limitations in doing so. I think it's fairly successful. It's just a joy to look at, really, and the simple gameplay adds to all of this. He's a wonderful little puff.


someone who commented on my list told me to make a review for this game in 15 words:

A game boy and you!
10 more words, oh what to do?
a kirby haiku!


Come on a journey with me. Imagine this: 'Kirby doesn't exist'. Stop screaming. It's going to be alright.

Prior to 1992, that's how the world was. A horrible place. There was no established impression of what Kirby was, who he knew, or what he could do. A young team at HAL Laboratory had the opportunity to make a Game Boy platformer, and all was put right.

We don't know who Kirby is. There's just this one cartridge that you put in your Game Boy and love. Kirby's a funny little ball who walks around and does levels. He can kind of fly if he wants. He can do the standard running and jumping stuff, but that's up to you.

Kirby's Dream Land is a terrific thing for your Game Boy to do. It's what you want the screen to display and the speaker to amplify when you hold one of those devices in your hand. It's a game, sure, but it's something different - "a funny little game". It's presented with real affection and delight. Someone drew Kirby and said "that's our character", and everyone on the project made sure he was put into the perfect little game for him.

Viewed from this perspective, you don't take characters like Whispy Woods or King Dedede for granted. It's really great that Kirby is fighting a big tree or a pompous penguin in a boxing ring. You gain such appreciation for the later series standards when you embrace the context that justified their inception. Inhaling enemies has continued to be an important part of Kirby games, but in Dream Land it's all he has, and the surrounding design makes more sense as a result. Sucking up enemies and spitting them back out feels just like holding Koopa shells in Mario 3. An instant feeling of power that you hold over the screen in front of you. Excitement in a flash.

Kirby's Dream Land washes away all the prejudice of what a videogame should be. It takes no notice of the industry around it. It just exists as its own thing. It takes encouragement from Super Mario Bros, because by that point, the notion of scrolling levels filled with wandering enemies and obstacles was already agreed upon as the essence of what a videogame was. But it's a much more welcoming game, and it doesn't dismiss casual curiosity nearly as harshly. This is a game that learns from the developing industry of the eighties and turns their electronic experiments into something immediately appealing for a new generation.

Kirby's Dream Land is where I hope people start when first trying videogames. I'd never push it upon them, or sway them away from whatever flashy new thing first piqued their interest, but in my wildest dreams, this is the ideal. I'm so thankful that they made Kirby.

this game's title claims that it is Kirby's dream land, but who decided it was his? I think the dream land should be owned by all

I don't have a review for this, it's 30 minutes long, 5 levels, and came before anything that made Kirby what it actually is. Movement can feel a little slow at times, I guess.

no like what am i supposed to say about this it didn't even last long enough for me to like or dislike it lmao
i knew it wouldn't which is exactly why i chose to just run through it but i'm still left feeling very
what
middled??

5/10 game

Sometimes a short, easy, cute game is just what you need after a rough few weeks and by golly this is one of the best.

I always thought it was sorta weird that Kirby Super Star branded itself as “8 games in One!” But it makes way more sense to me now.

Kirby’s first outing is a brief one, but that doesn’t mean it’s bad. In everything from the controls to levels to enemies, they pretty much nailed it on the first try, even if it’s comparatively stripped-back. It’s strange playing Kirby without copy abilities, but they make the most of it with a few power-ups and some variation in the level design.

As a first go at a kid-friendly platformer and an original Gameboy title, it’s admirable and fun to pick up for a few minutes at a time. I’m happier to beat a game that only lasts an hour than to start a long game, get bored, and drop it an hour in.

With Kirby's 32nd anniversary being right around the corner, I have decided to return to this sweet trip of a game! Kirby's original debut on the Gameboy! How has it held up after all these years?

Starting off with the controls of the game, Kirby's Dream Land's controls hold up rather well! Although unlike future entries in the series it lacks a run button, therefore Kirby is a little slower than he usually is nowadays, however in a way it helps this game! As it's already rather short, the game likely beaten in under half an hour if you know it well enough. Since this is the first game in the series it's roots stem from here, unlike every other mainline game in the series, Kirby's Dream Land lacks copy abilities! Which have been a major part of the series ever since their debut in Kirby's Adventure. However Kirby inhaling enemies and objects before spitting them out works just as well back here as it does now, which is good since you'll be using that to your advantage for most of the game. Lastly about the controls are the items! Such as the mint leaf changing up the gameplay to a shoot 'em up style of game within Kabula's boss fight in the skies. The spicy curry which lets you spit out flames to attack enemies with a blaze. Alongside food items to regenerate Kirby's health, allowing Kirby to take just a few more hits once more. Plus a few extras like the bomb. They all together spice up the gameplay just a bit more, making the general experience a bit more varied. With all of this in mind, the controls of this game are pretty decent!

Before we even tackle the levels themselves, there is also the intro cards! They all together give the game some extra packed-in personality. For example in Green Greens, Kirby chases after a butterfly before suddenly being chased off by multiple at once. Or in Float Islands where Kirby fishes up a fish, only to inhale it and get the fishing rod stuck in his mouth! Things like this make the game much more charming! And for such a small package on the Gameboy it really fits in a lot of charm.

As for the levels themselves, they're all rather unique from each-other! From the classic Green Greens to Mt. Dedede, something I appreciate about these levels are their backgrounds, which all end up standing out from eachother with their fun pixel-filled fun. Sometimes they even change mid level! Take this example in Green Greens, the first level in the game. One moment Kirby is standing in a grassy, hill filled landscape, before taking a trip on a warpstar to a nearby forest! It feels like you've genuinely made progress! Moving onto the level designs themselves, they're alright. They work for a first game but they're nothing too ground breaking, it's a Gameboy platformer alright!

The last main thing to mention is the end-game, Mt. Dedede! Which has a banger soundtrack, just like this game does in general! Each theme memorable, fitting their theming well. The final level's intro starting with Kirby crashing into the king's castle, as a short retour of all previous levels are replayed! Among all four bosses brought with them, Whispy Woods is first and is short and simple overall, avoid getting hit by the apples and spit them back out, working well for the first boss of the game. Next up is Lololo and Lalala who push boxes around a more enclosed environment, making it a little harder for Kirby to attack, this expanding more on Whispy's fight and generally teaching the player to be more precise with their movement. This is followed by Kabula within the sky! Definitely being the most unique fight in the game, which is appreciated! Kracko then being the last one fought before the end-game, yet is cleared if you're careful enough, they're personally the one I typically struggle myself with most out of all the bosses in the game! Once all four original bosses are fought, it's time for the king himself!

King Dedede! With a total of ten health points total, ends up being the longest and most gruelling fight in the game, fitting for the final boss you'll fight here. Once you recognise his patterns his fight ends up being short yet sweet as for the first time of many, the king falls to the pink puffball as he is blown out of his castle. The credits then beginning to roll, kick-starting the two's rivalry in future games as my favourite music track in the game plays. As Kirby carries the castle, bringing back all the stolen food to the residents of Dream Land as he flies off in the sunset, before one final bye-bye. Closing off the main game and unlocking extra mode! Which is an extra challenge for real veterans, I myself didn't really check it out but if you want one final tough challenge, there's your cue.

Overall even though the Kirby series has massively expanded in quality since, this game is very charming! While very short and quickly beaten. It's an experience well-played. With five levels total with fun and chirpy music alongside them, it's a solid foundation that brought the pink puff to fruition. Certainly one of the best experiences of the Gameboy library!

Kirby is such a shoot first, ask questions later type. Jumps into a forest and commits battery on a tree; invades a castle and kills its keepers; causes the Hindenberg disaster above a random island nation. I just love how there's no context given in-game and you just jump in and start sucking. That's what Kirby is all about!!!

O melhor: Um jogo de plataforma onde você pode voar sempre soa interessante
O pior: Apenas um boss é um shmup
Masahiro Sakurai: Começa sua lenda aqui

Plataforma simples e curto, mas muito bem executado. Uma das principais características do Kirby, roubar poderes dos inimigos, ainda não é feita nessa jogo, onde ele é só uma bolota com um buraco negro no estõmago. Ele é tão curto que não tem muito o que ser dito a respeito, o desafio maior está na última fase (boss rush) e na dificuldade extra liberada após terminar o jogo uma vez. O grande mérito é que já aqui o Kirby exala carisma, especialmente no final.

Esse ano no dia 27 de Abril, Kirby fez 30 anos, e nada melhor do que comemorar fazendo uma análise do jogo que originou essa franquia maravilhosa ! Apesar de ser um grande clássico do Game Boy e da série, será que ele ainda é bom mesmo sendo o primeiro da franquia ? É o que vamos ver !

Para começar, seus gráficos são bastante simples, com apenas as cores preto e branco, não acho obviamente nada maravilhosos mas também nada de horríveis, é possível entender tudo mesmo com apenas duas cores.

As fases desse jogo são super carismáticas e clássicas, ao todo são cinco fases, Green Greens, Castle Lololo, Float Islands, Bubbly Clouds e Mt. Dedede, o Level Design apesar de ser simples é muito bom até pros dias de hoje, acho que o maior problema é que como são fases e não mundos, fica bem curtinho e isso pode frustar algumas pessoas.

Sua música é lendária, todas as músicas são muito boas, eu não consigo me decidir qual é a melhor, elas são tão boas que são remixadas até nos dias atuais, seja na série Super Smash Bros. ou nos próprios jogos do Kirby, a trilha sonora foi composta pelo Jun Ishikawa, que hoje em dia é um veterano da série.

Não espere um jogo difícil, Kirby's Dream Land é um dos jogos mais fáceis da série se não for o mais fácil, depois de completar o jogo principal, você libera a opção de usar o Extra Mode, esse modo é mais difícil que o normal e aí sim que você vai sofrer um pouco, mas não é nada de outro nível.

Os chefes apesar de serem simples, são muito icônicos também, Whispy Woods até hoje é um clássico chefe da série por ser o primeiro chefe de quase todos os jogos, Lololo e Lalala são os primeiros chefes que são uma dupla da série (uma curiosidade Lololo e Lalala não nasceram de Kirby e sim de outro jogo da HAL chamado Adventures of Lolo), Kabula por ser o primeiro chefe no momento Shoot 'em Up da série, Kracko por ser o primeiro chefe com um design de um olho só e o King Dedede por ser o primeiro chefe final e sua música icônica.

No fim das contas, Kirby's Dream Land é um CLÁSSICO da Nintendo, apesar de estar com três estrelas, ele é ótimo, só que existem jogos do Kirby muito melhores, então é isso, feliz aniversário Kirby !


Kirby's Dream Land is like a sugar cookie. It's short and plain but still manages to be a sweet, delicious snack.

It has a shmup boss section

kirby's been my favourite little nintendo dude since smash bros first let me suck up my opponent and hurl us both to our doom, but I never spent much time with their games. that's gonna change... this could be the year of the kirb

despite the lack of colour, kirby's dream land feels vibrant; bursting with jubilant charm. so well realized thru expressive spritework and sound design that the limitations of the gameboy's colour palette seem to melt away

very short + syrupy sweet, it packs about as many imaginative ideas as possible in the 30~ minutes it takes to finish a standard run. from the distinct air mobility, to the iconic suck, to warping on stars, hollering into microphones, spitting fire, doing synchronized dances, dropping bombs, fighting an STG boss, and being shot into the clouds by a whale — kirby arrives remarkably fully formed, and does so with an abundance of trademark chaotic whimsy

while power thieving would end up being the final piece that brought the character together, it's hard not to think of this as a resounding success — a sugar rush that hits on everything it intends to and then leaves as quick as it arrived. my limited exposure to subsequent games tells me it only gets better from here, but here is a pretty lovely place to be too

bye-bye

O primeiro joguin do balãozinho rosa

Sabe quando você ta cansado de desafios e quer jogar algo tranquilo pra relaxar? Então, Kirby é o jogo perfeito pra isso e até mesmo o primeiro da franquia tem essa pegada casual, fácil e simples pra você só sentar e se divertir, mas ó calma ai calabreso não ache que porque eu falei que o jogo é fácil, que você não vai falhar em nenhuma parte, se tu for meia boca em plataforma que nem eu tenho certeza que algum boss ai vai te prender por uns 5 minutinho KKKKK

Mas enfim, Kirby's Dream land é divertido a beça achei genial a trilha sonora e o estilo de gameplay dele pra época, de fato um jogo pra todo mundo tanto pros antigos em plataforma, quanto pra quem também é novo

Joguei esse aqui pela coleção la de Nintendo Wii, mas não deu pra marcar no site, se tu tiver essa coleção ai e quiser jogar essa versão, pode ir que é muito boa e os controles tão funcionando muito bem

As I have made perfectly clear throughout past reviews, I absolutely love the Mega Man franchise, and I have considered it my absolute favorite video game series for a very long time. However… it wasn’t always my favorite series of video games. Before I had my undying love for the blue bomber, I had an undying love for the Kirby franchise as well, a love that I still hold onto to this very day. Ever since I first experienced Kirby Squeak Squad on the DS as a young lad, I have had nothing but pure adoration for this series, playing almost all of the games at this point, and having almost nothing but good things to say for every single one. To this day, I still consider Kirby to be my second favorite video game franchise of all time, right behind Mega Man, and I doubt anything could ever come along to change that. So, I figured for my 300th review on this website (jesus christ, I have wasted my life away), I figured I would finally give this series the love it deserves with its very first entry, Kirby’s Dream Land.

I don’t quite remember when exactly I first played this entry in the Kirby series, but I know for sure that it was after I played plenty of the later (and significantly better) games in the series, so going back to where it all began originally was kind of rough, especially with what had been established in later games. However, I was able to look past that for the most part, and judge it on its own merits, as well as how it works as the first in the series. So, as a whole, I think Kirby’s Dream Land is still a decent game, and a nice little introduction for this character into the world of video games. Sure, it does have its issues, and it doesn’t even come close to the quality of later titles in the series, but for what it does, it does its job well enough, and I still consider a fun little breather title.

The story is NOT about saving any specific individual, but instead saving all of the food for an entire world, so you know, I’d say that is probably a more important thing to fight for at the end of the day, the graphics are Game Boy graphics, but for as simple as the sprites are, they still look pretty good, having that distinct look you wouldn’t see from too many other titles at the time, the music holds up incredibly well to this day, even if later games would take these tracks and improve on them significantly, the control is simple and basic, but that is all that the game really needs, and the gameplay is quick, simple, and lacking any kind of complexity, but it still manages to be sufficient all the same.

The game is a simple 2D platformer, where you take control of the pink-living-blob monstrosity known as Kirby, go through several small, yet enjoyable levels, suck up and swallow or spit out any enemy that just so happens to walk in your path, gather plenty of health items, powerups, and extra lives along the way, and defeat a set of bosses filled with plenty of faces that will be recurring threats throughout the series. It is about as basic as basic gets when compared to other platformers at the time, with the only real differences to make the game stand out being the art style, characters, and Kirby’s main method of attack (which isn’t even original either). Despite how simplistic it is though, again, as the first game in the series, there is something charming about it, and it makes it memorable even after over 30 years.

That being said though, alluding to what I mentioned earlier, this game could be a little hard for new players or fans of the other Kirby games to get into it. Not because the game is bad or hard, but because of how basic it really is. This was back before the copy ability became a staple in the Kirby series, and while there are some powerups in this game that could be seen as precursors to copy abilities, such as with The Curry and the Mint Leaf, they pale in comparison to future copy abilities, and you can only use them for a limited amount of time. Now, that’s not to say that a Kirby game couldn’t work without copy abilities, because as shown with games like Kirby’s Epic Yarn and Kirby Mass Attack, you can make a fun and memorable Kirby game without them as long as you have another interesting gimmick to tie it all together, which the original game does not have. This all isn’t necessarily the game’s fault, but still, it is noteworthy for those who want to try it out at some point later.

Now, in terms of actual problems that this game has, there are few, but the few that are there are pretty noteworthy to mention. First of all, and most importantly of all, the game is REALLY FUCKING SHORT. Seriously, you can beat it in under 20 minutes, it is that short. I guess it is somewhat understandable, as it was made to be more accessible to new gamers, and it was a Game Boy title, but at the same time, you could’ve put in plenty of other levels and elements to try to make it last for at least an hour, not 20 or less minutes. Thankfully, there is somewhat of a remedy to that issue, as there is an Extra Game included, which is basically the same game again, except much more challenging, but that is just playing through the game again, with little to no new content. But hey, at least you get a Sound Test from it!........ one that is completely irrelevant, due to things like the internet, but hey…….. it is nice to have.

The second, shorter problem that I have with the game is that it has a boss rush on the last stage, and as you can imagine, it is the worst part of the game, even if it doesn’t take that long to get through. It’s not as if this is the only time a Kirby game would have a boss rush, but at least with future games, they were either delegated to a separate mode like with The Arena, or if they were included in the main game, they only used mini bosses for it rather then main ones. But here, you gotta fight all of the bosses once again, with no changes made to them whatsoever, and it just seems like padding for the sake of padding……. which would be more appreciated for this game, but not like this.

Overall, despite having some length issues and an unnecessary boss rush, Kirby’s Dream Land is still a small, sweet, and enjoyable game that anyone can pick up and enjoy to a degree, whether they are a bonafide Kirby fan or not. I would definitely recommend it for both Kirby fans or ones who wanna get into the series, as it is, appropriately, one of the best places to start. And thankfully, the quality of the games only goes up from here (for the most part). Also, nice to see that HAL Laboratory remembered Lolo and Lala exist with this game. You know, before they threw them back in their closet of dead mascots until the next time they wanna use them as a boss.

Game #300

Sort of weird to think games this short were the norm on handhelds... you can beat this in like, 30 minutes max. It's fun and charming, but without copy abilities, it's an admittedly pretty plain adventure.

who is bubby and why are they specially thanked

Kirby depois de ter inalado muito gás hélio, não consegue mais copiar os poderes dos inimigos. Veja matéria a seguir.

A história é que o Rei Dedede roubou toda a comida de Dream Land e Kirby vai derrotar o Dedede e ainda levar toda a comida de volta. (bem curtinha, igual o jogo em si)

Este é o primeiro jogo do kirby e para os padrões de hoje em dia ele ainda continua relativamente bom e jogavel mas bem curtinho (tipo eu zerei esse jogo em 1h kkkkkk) e as musicas do jogo para mim ficaram melhores aqui que no Kirby Adventure (mas lá também tem umas musicas melhores que aqui também :V) e com tudo isso esse jogo ganha um 6/10.

A short explanation from the man himself on why this game rules so hard: https://youtu.be/PBRt2D2YN44

I got my first gameboy with Pokemon Blue and Kirby's Dream Land for my 4th birthday. Along with a large collection that my older sister already had, these were my first games. As a little kid, I loved playing Kirby's Dream Land over and over on long car rides. A lot of my original gameboy games were too hard or janky for me to play. RPGs were easy because you just chose options, but other action adventure games were impossible for my slow baby hands. So, for me, Kirby's Dream Land gave me an accessible introduction into action games that other games did not provide.

Another cis white male protagonist. Bro's a real consoomer, look at who he be stocking in his belly. I can't believe Sakurai invented Nikocado.

It's like one sixth of Kirby Super Star but clunky. I can spot some differences, like dogshit enemies who have no place in the most chill platforming series. The bosses are good, you can beat up Bonnie & Clyde Puyo Puyo lookin ahh during their customer service, or boneless schmup jumpscare.

there's something to be said about a concise, clean-cut and neatly executed little game like this. being as old as sakurai was when this game came out and with some understanding of what handheld gaming was at the time, it's pretty miraculous this little experiment worked out the way it did. the incentive to visit kirby's dream land again and again comes off of the pure charm the game gives off, with its soon-iconic locations, adorable designs, and bumpin' little soundtrack. considering the fact this game has a hard mode a-la super mario bros. 1 and manages to be a decent enough challenge for the type of game it is for the type of audience it catered to, i'd say this is as essential a gameboy grab as something like tetris. addictive, sweet, and quick - what it lacks in depth or substance it makes up for in soothing, simple-enough, pick-up-and-joy execution.


Sempre admirei kirby de longe, mas decidi hoje dar início a franquia e começo por aqui, com Dream Land.

Existem coisas muito interessantes por aqui. É um jogo bem curto, e o game design é um tanto bagunçado, mas também tanto ambicioso, já que uma das forças do jogo é a capacidade de Kirby voar e estar por toda a tela. As fases progressivamente vão explorando cada vez mais o voo, e o combate tem momentos até que interessantes. Kirby não se transforma em inimigos, mas os engole e projeta eles como munição, e quando voa ele inspira o ar e o ar inspirado também pode ser usado como munição. Seu próprio movimento produz sua capacidade de combate. É bacana!

Sem dúvidas, o maior destaque para mim ficou com sua trilha sonora. É riquíssima e lendária, todas as fases tem músicas marcantes. Minha favorita e a que vai ficar na minha cabeça por algum tempo é essa: https://www.youtube.com/watch?v=1Y7A9lCuIbU

Por fim, as animações são bonitas (o kirby caindo é muito bonitinho), o tema do jogo em si é excentricidade, e os inimigos e bosss transparecem bem isso. Sofre um pouco seu design, mas eu admiro o que tentaram fazer aqui.

Play the extra mode if you want to know what it's like when everyone in Dreamland is tired of your shit.

Very good, can’t be mad at it. So cool how Kirby had almost its complete identity right out the gate with its first game. Very creative, stylistic, and worth playing imo. Oh and they need to bring Lolo back in Kirby games.